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Cloue
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Posted - 2005.08.08 22:16:00 -
[1]
Edited by: Cloue on 08/08/2005 22:21:22 Can anyone give me a good idea on what skills will be needed for one of these i know battleship skill we be needed at 5 but any other skills that are ingame now that i could train to get ready for these ships
edit: bad spelling
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Dionysus Davinci
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Posted - 2005.08.08 22:19:00 -
[2]
Don't bother rushing to assume a skill, because they will be way over priced at first and you can use the skill train time while the price cools down a bit.
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SengH
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Posted - 2005.08.08 22:20:00 -
[3]
my theory:
leadership 5 squadron commander 5 all specialist leadership skills -> 4
and umm 400 mil isk for the skill. 
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Krulla
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Posted - 2005.08.08 22:22:00 -
[4]
Don't forget the no brainer battleship 5, spaceship command 5 and possibly adv spaceship command X.
Respect the Domi. Or else. |

Dianabolic
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Posted - 2005.08.08 22:24:00 -
[5]
I doubt u'll need adv spaceship, as that's for capital ships only.
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Shaelin Corpius
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Posted - 2005.08.08 22:26:00 -
[6]
Count on Advanced Weapon Upgrades lvl5 being one of em.
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Grimpak
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Posted - 2005.08.08 22:34:00 -
[7]
Originally by: SengH my theory:
leadership 5 squadron commander 5 all specialist leadership skills -> 4
and umm 400 mil isk for the skill. 
thats for the T2 bc's imho -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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R3dSh1ft
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Posted - 2005.08.08 22:36:00 -
[8]
Given the requirements for tech 2 ships atm (frigates are interceptors and assault ships, cruisers are heavy assault ships) then you will require all the skills necessary for AF and HAC as well as factional BS 5 and the new equivalent skill of "Assault Battleship" at 1.
That's my guess, so if you can fly a HAC and have factional BS5 then you probably do not have far to go.
As for price... who knows... probably 700m-1bn given the cost of AFs and HACs
note: skill tree for HACs -
Primary Skill Requirements Racial Cruiser V -Spaceship Command III -Racial Frigate IV -Spaceship Command I
Secondary Skill Rquirements Heavy Assault Ships I -Assault Ships IV -Spaceship Command III -Engineering V -Mechanic V -Weapon Upgrades V -Gunnery II -Spaceship Command V
So, perhaps some other skills required at lvl V would be: Advanced Weapon Upgrades V, Electronics V, Energy Systems Operation V, ... , ...
R3dSh1ft, I want the same thing as every other player in EVE; fame and fortune |

Ticondrius
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Posted - 2005.08.08 22:40:00 -
[9]
Edited by: Ticondrius on 08/08/2005 22:41:26 To simply train the Flagships skill will require: Spaceship Command V +Wing Commander V --Squadron Commander V ----Leadership V
I'm going to guess the other side of the ship reqs will be: +Racial Battleship V --Spaceship Command IV
And terciary: +Spaceship Command V
As for Super Heavy Assault Battleships, yeah..right. You want to make the T1 battleships 100% useless, don't you?
"If I'm brutally honest and it offends you, that's not my fault." |

w0rmy
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Posted - 2005.08.08 22:44:00 -
[10]
Originally by: Ticondrius
As for Super Heavy Assault Battleships, yeah..right. You want to make the T1 battleships 100% useless, don't you?
Heavy assault cruisers didnt make cruisers useless...
Why would a HAB be any different?
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SengH
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Posted - 2005.08.08 22:48:00 -
[11]
Edited by: SengH on 08/08/2005 22:48:52 a Heavy Assault BS would totally break the game especially as they said they were trying to move away from "gank" damage. With HAC similar resists and 7 lows + the BC gang modules you could easily have 99.999% resists across the board. You could have a single ship tanking an entire fleet without having a "reinforced mode" similar to dreads thus making dreads obsolete for POS taking overnight. The only time some power like this would be justified is on a flagship that would fit only Gang modules, AI modules a tank and no weapons besides drones maybe. Thus it could survive being primary without being stupidly overpowered.
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Grimpak
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Posted - 2005.08.08 22:53:00 -
[12]
Originally by: SengH Edited by: SengH on 08/08/2005 22:48:52 a Heavy Assault BS would totally break the game especially as they said they were trying to move away from "gank" damage. With HAC similar resists and 7 lows + the BC gang modules you could easily have 99.999% resists across the board. You could have a single ship tanking an entire fleet without having a "reinforced mode" similar to dreads thus making dreads obsolete for POS taking overnight. The only time some power like this would be justified is on a flagship that would fit only Gang modules, AI modules a tank and no weapons besides drones maybe. Thus it could survive being primary without being stupidly overpowered.
/word -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Amerame
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Posted - 2005.08.08 22:54:00 -
[13]
Originally by: w0rmy
Originally by: Ticondrius
As for Super Heavy Assault Battleships, yeah..right. You want to make the T1 battleships 100% useless, don't you?
Heavy assault cruisers didnt make cruisers useless...
Why would a HAB be any different?
Assault battleship would be a problem for PvE first thing, what required 3-4 battleships might just need one. HAC were not a problem, because they are NOT the best ships in the game for anything, they are cool to fly, but still 1v1 vs a decently fitted battleship they are toast. With HAC you were not suddenly capable of doing things that required 3 or 4 people before, there is no doubt that an assault battleship could take down a small sized gang on his own, or run through complexes that were not meant to be soloed.
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Ticondrius
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Posted - 2005.08.08 23:01:00 -
[14]
Thanks for making my point more clearly.
When the HAC was introduced, it didn't change anything, except now you had a "battleship" that could fly at cruiser speeds, and with less slots. They cost as much as a Tier 1 battleship in general, and are not really insurable for their real value.
Introducing a HAB, would first put a very powerful weapon in the hands of those unable or unwilling to train for Dreadnaughts, can fly anywhere, can solo stuff that only a gang could do now, and return us to another season of level 4 agent runners soloing the missions and reaping tons of isk.
"If I'm brutally honest and it offends you, that's not my fault." |

Sobeseki Pawi
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Posted - 2005.08.08 23:05:00 -
[15]
SAS (Super Assault Ships) would be cool, but we only have 2 BSes per race, so one should be something else...like a Flagship.
Make Tier 2 BSes into Flagships and Tier 1 into SAS.
~Sobe
Looking for a combat corp? |

SengH
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Posted - 2005.08.08 23:09:00 -
[16]
"would be cool" != "what is good for the game" it would be cool if they could give us all polaris frigs and eidolons but it would kill the game :P
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Sobeseki Pawi
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Posted - 2005.08.08 23:14:00 -
[17]
Originally by: SengH "would be cool" != "what is good for the game" it would be cool if they could give us all polaris frigs and eidolons but it would kill the game :P
Sure would, but those are nowhere near what a tech 2 BS would be.
~Sobe
Looking for a combat corp? |

Hellspawn666
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Posted - 2005.08.08 23:22:00 -
[18]
Originally by: SengH Edited by: SengH on 08/08/2005 22:48:52 a Heavy Assault BS would totally break the game especially as they said they were trying to move away from "gank" damage. With HAC similar resists and 7 lows + the BC gang modules you could easily have 99.999% resists across the board. You could have a single ship tanking an entire fleet without having a "reinforced mode" similar to dreads thus making dreads obsolete for POS taking overnight. The only time some power like this would be justified is on a flagship that would fit only Gang modules, AI modules a tank and no weapons besides drones maybe. Thus it could survive being primary without being stupidly overpowered.
have u tryed doing that wiht a hac yet? its not possible far as i know since only one bc module works on a cruiser so dont go making judgements like that plus these will probs cost about a bil each with probs under 150 mil insurance payouts so if u die it hurts.
If wot ure saying is correct surley u cud do that with a current hac since if there only doing 0.0002% damage then its not gonna hurt a hac much at all either so im guessing ure overexagerating big time. These shud be fun ships bs will fear them and that is good should take a large group of bs to take on dwon just like it takes a large group of crusiers to take down a hac. The PVE problems might make things a little more difficult but bare in mind there expensive ships so maybe itl work for lvl 5 agents and this wil be a new wanted thing. I recon 2 HAB should really give a dread some problems too just like 2 hacs can kill a bs. Lets just make sure we dont give them all damage bonus's for the minmitar ones so we have t2 1400 HAB instant killing bs that wud be kinda lame.
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SengH
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Posted - 2005.08.08 23:52:00 -
[19]
Edited by: SengH on 08/08/2005 23:54:24 Edited by: SengH on 08/08/2005 23:52:59 taking a sac resists and mapping it onto an APOC doing a viable tanking setup not pushing it the whole way just to see who can get the highest resists
armor em damage resistance 60 % armor explosive damage resistance 80 % armor kinetic damage resistance 62,5 % armor thermal damage resistance 35 %
across the board 22.5% resistance gang increase would make the bases w/o hardeners.
EM: 69% Exp: 84.5% Kin: 70.94% Thermal: 49.63%
Assuming cost is no object. 61.75% hardeners 1 of each type except for 2 for thermal... would roughly give... EM: 88.14% Exp: 94.07% Kin: 88.8% Therm: 90.00% AND still have a spot for a 1600mm plate + repper giving you a sill... if you want to stack more hardeners on you could.. I could also use a shield tanked raven with caldari hac resists mapped as an example if you want to make it more absurd..
hp: base (4800 + 3360) * 1.25 * 1.1 from skills and gang bonus = 11200 hp with ALMOST 90% resists across the board... you could easily push it further with more extremes... im not at home atm so just doing this all with the basic calculator.. numbers might be slightly off if so i apologize.
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F'nog
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Posted - 2005.08.09 00:58:00 -
[20]
The devs have already stated they won't be making HABs. T2 BSes will be very specialized for specific roles. I'd guess the first one will be a flagship, or something of the sort with a bonus to use the Leaderships modules, sort of like on BCs, but we'll be able to fit more of them.
So, my guess would be BS V, Command V, HAC IV, and a bunch of leadership skills at V.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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sonofollo
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Posted - 2005.08.09 03:16:00 -
[21]
MMm specialist mining battleships - perhaps a BS that deals specific t2 weapons damage but is light on being jammed or speed wise.
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Earthan
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Posted - 2005.08.09 03:34:00 -
[22]
Originally by: Ticondrius Thanks for making my point more clearly.
When the HAC was introduced, it didn't change anything, except now you had a "battleship" that could fly at cruiser speeds, and with less slots. They cost as much as a Tier 1 battleship in general, and are not really insurable for their real value.
Introducing a HAB, would first put a very powerful weapon in the hands of those unable or unwilling to train for Dreadnaughts, can fly anywhere, can solo stuff that only a gang could do now, and return us to another season of level 4 agent runners soloing the missions and reaping tons of isk.
Yes thats a convicing argument. No HAB imho plz
Stars, stars like dust, all around me.... |

Aliksr
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Posted - 2005.08.09 04:15:00 -
[23]
Edited by: Aliksr on 09/08/2005 04:15:06
Originally by: F'nog The devs have already stated they won't be making HABs. T2 BSes will be very specialized for specific roles. I'd guess the first one will be a flagship, or something of the sort with a bonus to use the Leaderships modules, sort of like on BCs, but we'll be able to fit more of them.
So, my guess would be BS V, Command V, HAC IV, and a bunch of leadership skills at V.
You're forgetting that they've already completed T2 Battlecruisers on the dev server and they have 1500 cpu so it looks like they'll be for fitting leadership modules.
Maybe flagship BS will give a 95% resistance bonus to all T2 Battlecruisers in the gang lol
Or maybe these T2 battlecruisers won't be released at all so they can comply with Oveur's promise without breaking the game
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Del Narveux
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Posted - 2005.08.09 04:53:00 -
[24]
Assault BS = bad
Specialized BS, like command ship or EW ship or whatever = good
_________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Darkwolf
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Posted - 2005.08.09 05:02:00 -
[25]
Originally by: SengH EM: 88.14% Exp: 94.07% Kin: 88.8% Therm: 90.00%
Need I point out that 94.07% resists are very, very different from your initially claimed 99.999% ?
Oh yeah, and an Apoc with Sac resists actually has a better spread of resistances and more slots for hardeners than a Raven with Cerb resists. The Amarr ship gets exp/kin increases, and has a 10% bonus to Explosive resist anyway (armour), whereas the Caldari ship gets kin/the increases, and has no racial bonuses to shields, leaving it both down in absolute resistances, with a 0% EMP resist, and one slot down to boot.
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Jack Cade
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Posted - 2005.08.09 05:34:00 -
[26]
I would like to see t2 destroyers and battlecruisers first.
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SengH
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Posted - 2005.08.09 05:55:00 -
[27]
Edited by: SengH on 09/08/2005 05:56:30 Dark that was assuming they dont add more slots like theve done with other t2 ships cus of the 8 slot max limit, which might change with kali and I included a half decent tank. Of course if you wanted to push it it WOULD be possible... same like having 100k armor on a nightmare with pirate implants is possible but it would just be stupid and not really useable
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Gierling
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Posted - 2005.08.09 05:56:00 -
[28]
WTB: Heavy Logistics ship
A Dominix with the Onieros' bonii would be a very friendly sight indeed.
Bastards we are lest Bastards we become. |

Graelyn
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Posted - 2005.08.09 06:57:00 -
[29]
Heavy Logistics. *drool*
It'll never happen, but....
*drool*
Not your average Amarrian Loyalist....
CEO - The Aeternus Crusade |

Jernau Gurgeh
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Posted - 2005.08.09 08:27:00 -
[30]
Originally by: Aliksr
You're forgetting that they've already completed T2 Battlecruisers on the dev server and they have 1500 cpu so it looks like they'll be for fitting leadership modules.
You get to go on the dev server a lot, do you?
There are 10 sorts of people in the world - those who understand binary, and those who do not. |
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