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LordChaos
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Posted - 2005.08.09 09:46:00 -
[1]
hey guys,
is it worth training this skill to LvL 5? or is LvL 4 enough? i use amarr which use the most Power grid and lvl 4 kinda solved alot of things instead of RCU2 i just used PDU2, Apoc with Tech 2 Tachs fit good with LvL 4 so not sure about LvL 5,
what you guys think?
The Master Of Chaos |

Lefia
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Posted - 2005.08.09 10:29:00 -
[2]
Edited by: Lefia on 09/08/2005 10:30:07 Well before you undertake such a huge uhh.... undertaking, you should probably do some math. Calculate what the extra 2% is gonna get you out of your tachs. Best way to do this, find the base power grid [PG] (we'll call this variable T, since I can't be bothered to look it up) reqs and do the following formula:
PGdiff = (T*0.9)-(T*0.92)
Now, take this number and multiply it by how many tachs you are using (and use the forumla on any other weapons and add those answers to your total). Now bring up your ship fitting, and subtract the total PGdiff from your current PG, we'll call this new number NPG. Now, remove the PDU2, your maximum PG after removign the PDU2 we'll call OPG. If OPG<NPG then training the skill will be meaningless as you'll still have to use the PDU in order to get the neccisary grid (although you may not need a T2 PDU in order to get the grid you need). If OPG>=NPG then training to level 5 will allow you to remove the PDU, and perhaps fit another module. Hope this helps.
Originally by: hired goon ------------------------------------------------ I agree with every point and counter point that has been brought up in this and every other argument ever had. --------- |

BOBHOPE
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Posted - 2005.08.09 11:32:00 -
[3]
I have been wondering about this also. as per youreself, I am an amarrian pilot but to be perfectly honest, I dont really think the 17 day or so training time for me is worth it as I seldom use big heavy fitting guns like tachyons.
I suppose it is all down to personal preference and what else you wanna fit to your ship.
for a decent megapulse setup on an apoc or geddon I believe level 4 is sufficient
Bob
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LordChaos
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Posted - 2005.08.09 12:46:00 -
[4]
i checked it out u can fit 8 Tach 2s on the apoc with lvl 4 adv u will need to have 2 RCu2 though , i think the problem at the end will be CPU not power though
Apoc With 2 RCU 2 = 32500 Roughly Tachs 2 4125 * LvL 4 adv = 3810.8 * 8 = 30486.89 that leaves about 2000 left u can put a large armor rep 2 or a medium T2 for less CPU usage.
hopefully im right in these calculations lol
The Master Of Chaos |

Elektra Storm
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Posted - 2005.08.09 14:29:00 -
[5]
Originally by: LordChaos is it worth training this skill to LvL 5? or is LvL 4 enough?
you need it at level 5 for siege modules on dreds. Other than that i probibly wouldnt bother, unless you want an extra mil sp's in gunnary, which looks cool
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Caya
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Posted - 2005.08.09 14:30:00 -
[6]
no, its definitely not worthy to train it to lvl 5. unless u want to use Dreadnaught with ability to take out POS, cause siege module requires this skill at lvl5. if i am right, but im pretty sure i am. 
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Elektra Storm
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Posted - 2005.08.09 14:31:00 -
[7]
Edited by: Elektra Storm on 09/08/2005 14:33:38
Originally by: LordChaos i checked it out u can fit 8 Tach 2s on the apoc with lvl 4 adv u will need to have 2 RCu2 though , i think the problem at the end will be CPU not power though
Apoc With 2 RCU 2 = 32500 Roughly Tachs 2 4125 * LvL 4 adv = 3810.8 * 8 = 30486.89 that leaves about 2000 left u can put a large armor rep 2 or a medium T2 for less CPU usage.
hopefully im right in these calculations lol
I think you can fit 8 tach 2's with lvl 4, 2x RCU II and a -3% turret cpu aug
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Brisi
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Posted - 2005.08.09 14:37:00 -
[8]
Originally by: Elektra Storm
Originally by: LordChaos is it worth training this skill to LvL 5? or is LvL 4 enough?
you need it at level 5 for siege modules on dreds. Other than that i probibly wouldnt bother, unless you want an extra mil sp's in gunnary, which looks cool
For any other than a tempest specialized pilot, I'd prolly not bother. But on the tempest, the difference between lvl 4 and lvl 5, is that extra Gyro II in stead of an RCU.
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X'Alor
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Posted - 2005.08.09 14:37:00 -
[9]
Both my chars gonna take it to 5. Raven and poc.
I gotta get a couple other new skills out the way first but definitely gonna go to 5.
One setup in mind.
8 Tach 2's 2 sensor booster 2's/2 shadow serpentis tracking puters 2 RCU 2's/ rest heat sinks.
With BS 5 I'm hoping I only need one RCU2 and rest heat sink. with tach 2's, that will be about 10 second RoF and damage mod of 13+.
I go to bed dreaming of an 8 tach 2 gankapoc.
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Hornymatt
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Posted - 2005.08.09 14:43:00 -
[10]
Originally by: Brisi
Originally by: Elektra Storm
Originally by: LordChaos is it worth training this skill to LvL 5? or is LvL 4 enough?
you need it at level 5 for siege modules on dreds. Other than that i probibly wouldnt bother, unless you want an extra mil sp's in gunnary, which looks cool
For any other than a tempest specialized pilot, I'd prolly not bother. But on the tempest, the difference between lvl 4 and lvl 5, is that extra Gyro II in stead of an RCU.
/me changes skill training back to advanced weapon upgrades level 5
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Kaeten
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Posted - 2005.08.09 15:07:00 -
[11]
I fly megathron, not grid problems only cpu, so lvl4 is good enough for me
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X'Alor
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Posted - 2005.08.09 15:23:00 -
[12]
Anything but a tempest specialinzed pilot?????
Now why would a tempest pilot be in any more of a situation to take this skill to lvl 5 than say .......
a raven pilot fitting seige launchers trying to fit large guns as well.
or a full tach beam apoc pilot.
or a full big gun neutron blaster mega T pilot.
the skill saves you power in fitting no matter what ship you use. Especially for fitting any BS or larger ship.
BS high slots are the most demanding power requirement for BS's and anything you can do to save fitting is a hugh savings times 2% from 3000 or more grid times 6 to 8 mods = holy cow i can fit an extra armor repairer
efficient fitting of high slots just simply allows better fitting elsewhere no matter what race your flying. once you start multiplying that 2% by BS sized fitting or larger, your talking hugh savings in fittings. HUGH.
well worth it to take to 5.
And last I checked it wouldn't be another million points in gunnery skills. despite weapons upgrades being a gunnery skill, Adv'd not listed under gunnery skills.
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Meridius
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Posted - 2005.08.09 16:38:00 -
[13]
Originally by: X'Alor
And last I checked it wouldn't be another million points in gunnery skills. despite weapons upgrades being a gunnery skill, Adv'd not listed under gunnery skills.
Yes it is ________________________________________________________
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X'Alor
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Posted - 2005.08.09 18:05:00 -
[14]
Then they just recently changed it. It was under engineering for me since release.
and now it is under gunnery.
DAMN you CCP and stealth fixes.
Sorry guys.
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Elektra Storm
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Posted - 2005.08.09 18:09:00 -
[15]
Originally by: X'Alor It was under engineering for me since release.
Where do you get your info from? as far as i know its always been under gunnary since it went live on TQ. Linkage
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X'Alor
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Posted - 2005.08.09 19:35:00 -
[16]
Don't know what to tell ya there except it was under my engineering section for each and every train i did on it up to lvl 4 for both chars. It was the first new skills I trained for both chars.
Kept thinking to myself now why the heck did they put it under engineering when weapons upgrades in under gunnery.
I got a chuckle outta it. not something easily mistaken.
don't know what to tell ya cept it was there on both my chars. first hand info not hear say.
but who cares anyhow. it is where it is now and still worth it to train to 5.
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Maximilian Liao
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Posted - 2005.08.09 21:13:00 -
[17]
It's only worth it if you've got L4 and just barely can't fit something that you ABSOLUTELY must have fitted. Otherwise, don't bother.
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Ithildin
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Posted - 2005.08.09 21:32:00 -
[18]
Gonna start a rumour here: I think Super Heavy Assault Ships (T2 damage BShips) will require Adv. Weapon Upgrade V. --
Prototype sig |

Alerce
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Posted - 2005.08.10 02:08:00 -
[19]
If its worth, just depends on all your other skills trained. For me it will cost like 25 days, well to be honest, i can spent those 25 days better on some gunnery skills, which will have more effect for me.
Then again, on any setup, where you have a lot of turrets, all the grid you can safe is usefull. It sometimes means the difference between another bigger gun or a large med slot fit instead of fitting medium there.
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Sangxianc
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Posted - 2005.08.10 02:18:00 -
[20]
Originally by: Ithildin Gonna start a rumour here: I think Super Heavy Assault Ships (T2 damage BShips) will require Adv. Weapon Upgrade V.
I don't.
Engineering + Mechanic = 2x
Weapon Upgrades + Spaceship Command = 3x
Advanced Weapon Upgrades = 6x
Doesn't follow the pattern. Also, if it's a pre-req for siege mode, Dread pilots will by default have every pre-req sorted before they're released. Which seems kind of borked to me.
Assuming they even release Elite Assault Ships. Which I hope they won't.
- Do not deny yourself experience of that which lies beyond, behind the sun, in the world they call unpeopled. |

Ashelth
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Posted - 2005.08.21 01:40:00 -
[21]
Level 5 counteracts the 10% pg penality of tech 2 weapons
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Douglas McCracken
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Posted - 2005.08.21 08:37:00 -
[22]
Originally by: Ashelth Level 5 counteracts the 10% pg penality of tech 2 weapons
True, also its needed for dreads and siege mode.. ill probibly do it.. just to be ready for when i am minted.
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Falzone
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Posted - 2005.08.23 13:09:00 -
[23]
last week when i was training advanced weapon upgrades for 3 to 4 i had say 10 cpu extra on my tempest setup then when it hit level 4 i had the same amount of cpu remaining. I don't think the skills bonus is working . |

Mindblower
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Posted - 2005.08.23 13:38:00 -
[24]
Edited by: Mindblower on 23/08/2005 13:38:22 Falzone , adv weapons upgrades affects only powergrid, not cpu.... thats why you didnŠt see any changes.
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