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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Commander Ted
Caldari Provisions Caldari State
508
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Posted - 2013.03.02 22:35:00 -
[1] - Quote
A capacitor use bonus should not count as a "bonus" when minmatar ships get that for free. I am not sure why CCP has to make it so that a ship can only have two bonuses, it seems rather silly. Maybe something simple like a tracking bonus?
The drake gets a bonus to resistances and a dps bonus, but do its guns use less cap than a harbinger? Yea, good bonus. It's not like lasers give a really big advantage to counter using all that cap. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
821
|
Posted - 2013.03.02 22:46:00 -
[2] - Quote
Commander Ted wrote:A capacitor use bonus should not count as a "bonus" when minmatar ships get that for free. I am not sure why CCP has to make it so that a ship can only have two bonuses, it seems rather silly. Maybe something simple like a tracking bonus?
The drake gets a bonus to resistances and a dps bonus, but do its guns use less cap than a harbinger? Yea, good bonus. It's not like lasers give a really big advantage to counter using all that cap.
Where's that 3rd cap bonus for blasterboats?
No. You get another bonus when you lose the cap bonus. That makes 2. You don't get 3rd when blasterboats get 2. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Commander Ted
Caldari Provisions Caldari State
508
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Posted - 2013.03.02 22:48:00 -
[3] - Quote
sabre906 wrote:
Where's that 3rd cap bonus for blasterboats?
No. You get another bonus when you lose the cap bonus. That makes 2. You don't get 3rd when blasterboats get 2.
Blaster boats still use less cap than a harbinger per gun. So a Brutix gets a bonus to dps and tank while still using less cap, and a thorax gets a bonus to dps and tracking while still using less cap.
Lasers just use a **** load more cap with little benefit.
Also WHY QUOTE ME WHEN THEIR IS ONLY ONE POST IN THE THREAD HERPADERP https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
821
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Posted - 2013.03.02 22:55:00 -
[4] - Quote
Commander Ted wrote:sabre906 wrote:
Where's that 3rd cap bonus for blasterboats?
No. You get another bonus when you lose the cap bonus. That makes 2. You don't get 3rd when blasterboats get 2.
Blaster boats still use less cap than a harbinger per gun. So a Brutix gets a bonus to dps and tank while still using less cap, and a thorax gets a bonus to dps and tracking while still using less cap.
By your logic, your laserboat gets a bonus to range. Remove scorch and we'll talk.
Or maybe boats are different. Winmatar may need a nerf, but that doesn't mean laserboats get a 3rd bonus so that it can pwn hybrids worse than they do now. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Commander Ted
Caldari Provisions Caldari State
510
|
Posted - 2013.03.02 22:56:00 -
[5] - Quote
sabre906 wrote:By your logic, your laserboat gets a bonus to range. Remove scorch and we'll talk. Or maybe boats are different. Winmatar may need a nerf, but that doesn't mean laserboats get a 3rd bonus so that it can pwn hybrids worse than they do now.
Lasers pwn hybrids? Lolwut. Whats your harbinger going to do? Perma run his mwd all day kiting a brutix? If only he had the cap. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
56
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Posted - 2013.03.02 23:04:00 -
[6] - Quote
I agree with the OP, having a bonus to cap on amarr ships sucks when all that bonus does is to allow those weapons to function normally, thus it is not a bonus.
How about reducing cap requirements on all lasers, I've never understood how beam lasers should even require cap in the first place as (if I remember my optical physics correctly) all a beam laser needs is a continuous source of power (this is represented in the PG requirements as posted in the weapon description). Pulse lasers are a little different in that they rapidly fire multiple times per shot and as such need short bursts of power which is where a capacitor is needed.
So I would say, no cap on all beam lasers at the very least and reduced cap requirements for the more damaging, but shorter range pulse lasers. |
Commander Ted
Caldari Provisions Caldari State
510
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Posted - 2013.03.02 23:08:00 -
[7] - Quote
Little Dragon Khamez wrote:I agree with the OP, having a bonus to cap on amarr ships sucks when all that bonus does is to allow those weapons to function normally, thus it is not a bonus.
How about reducing cap requirements on all lasers, I've never understood how beam lasers should even require cap in the first place as (if I remember my optical physics correctly) all a beam laser needs is a continuous source of power (this is represented in the PG requirements as posted in the weapon description). Pulse lasers are a little different in that they rapidly fire multiple times per shot and as such need short bursts of power which is where a capacitor is needed.
So I would say, no cap on all beam lasers at the very least and reduced cap requirements for the more damaging, but shorter range pulse lasers. Thats more homogenizing the weapons which I think is bad, they should all have a glaring disadvantage but have a massive advantage. Blasters do lolwtf dps with awesome tracking but **** range, projectiles can select damage types, fit easy, and use 0 cap with slightly better dps than missiles, lasers eat cap and have better damage projection.
Yet on the harbinger it is not really good enough to snipe and it doesnt have any advantages in a brawl. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
821
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Posted - 2013.03.02 23:12:00 -
[8] - Quote
Commander Ted wrote:Little Dragon Khamez wrote:I agree with the OP, having a bonus to cap on amarr ships sucks when all that bonus does is to allow those weapons to function normally, thus it is not a bonus.
How about reducing cap requirements on all lasers, I've never understood how beam lasers should even require cap in the first place as (if I remember my optical physics correctly) all a beam laser needs is a continuous source of power (this is represented in the PG requirements as posted in the weapon description). Pulse lasers are a little different in that they rapidly fire multiple times per shot and as such need short bursts of power which is where a capacitor is needed.
So I would say, no cap on all beam lasers at the very least and reduced cap requirements for the more damaging, but shorter range pulse lasers. Thats more homogenizing the weapons which I think is bad, they should all have a glaring disadvantage but have a massive advantage. Blasters do lolwtf dps with awesome tracking but **** range, projectiles can select damage types, fit easy, and use 0 cap with slightly better dps than missiles, lasers eat cap and have better damage projection. Yet on the harbinger it is not really good enough to snipe and it doesnt have any advantages in a brawl.
Glad your alt agrees with your main. Why don't we just give you hybrids instead of lasers? Problems solved? After all, blasters get "awsome tracking" and rails get... what do they get again? All for less cap. Sounds like the perfect weapons to use.
Yeah, laserboats clearly deserves a special 3rd bonus, and hybrid boats don't. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Alara IonStorm
4345
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Posted - 2013.03.02 23:17:00 -
[9] - Quote
Meh, they should just cut Laser Cap use by 50% across the board and replace the 10% cap use with a real bonus. The Lasers would still use more cap than Hybrids.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
56
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Posted - 2013.03.02 23:18:00 -
[10] - Quote
That's the first time I've been called an Alt. I don't like it one bit. Still best not feed the obvious troll... |
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Commander Ted
Caldari Provisions Caldari State
510
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Posted - 2013.03.02 23:18:00 -
[11] - Quote
sabre906 wrote:Glad your alt agrees with your main. Why don't we just give you hybrids instead of lasers? Problems solved? After all, blasters get "awsome tracking" and rails get... what do they get again? All for less cap. Sounds like the perfect weapons for you. Yeah, laserboats clearly deserves a special 3rd bonus, and hybrid boats don't.
Thats rather paranoid assuming that is my alt. Please stop saying stupid ****.
Rails have omgwtfbbq range which used to be much more useful before CCP nerfed lock range. Rails suck different thread.
Hybrids don't need a 3rd bonus, and neither do most laser boats like the maller which is pretty good. As a brawler the harb can't eat capacitor like Rosie O'Donell drinks mayonaise while still staying viable and doesn't have an advantage sniping.
Blasters also use less cap and do more dps, lots more. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Alara IonStorm
4345
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Posted - 2013.03.02 23:25:00 -
[12] - Quote
Little Dragon Khamez wrote:That's the first time I've been called an Alt. I don't like it one bit. Still best not feed the obvious troll... So far I am up to about seven or eight alts according to other forumers...
...and their alts.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
56
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Posted - 2013.03.02 23:30:00 -
[13] - Quote
sabre906 wrote:Commander Ted wrote:Little Dragon Khamez wrote:I agree with the OP, having a bonus to cap on amarr ships sucks when all that bonus does is to allow those weapons to function normally, thus it is not a bonus.
How about reducing cap requirements on all lasers, I've never understood how beam lasers should even require cap in the first place as (if I remember my optical physics correctly) all a beam laser needs is a continuous source of power (this is represented in the PG requirements as posted in the weapon description). Pulse lasers are a little different in that they rapidly fire multiple times per shot and as such need short bursts of power which is where a capacitor is needed.
So I would say, no cap on all beam lasers at the very least and reduced cap requirements for the more damaging, but shorter range pulse lasers. Thats more homogenizing the weapons which I think is bad, they should all have a glaring disadvantage but have a massive advantage. Blasters do lolwtf dps with awesome tracking but **** range, projectiles can select damage types, fit easy, and use 0 cap with slightly better dps than missiles, lasers eat cap and have better damage projection. Yet on the harbinger it is not really good enough to snipe and it doesnt have any advantages in a brawl. Glad your alt agrees with your main. Why don't we just give you hybrids instead of lasers? Problems solved? After all, blasters get "awsome tracking" and rails get... what do they get again? All for less cap. Sounds like the perfect weapons for you. Yeah, laserboats clearly deserves a special 3rd bonus, and hybrid boats don't.
The point is that a bonus to cap is not a bonus at all if your main weapon sucks that cap dry. Another poster suggested cutting laser cap requirements by 50% I think that's a good place to start. Still don't take my word for it, why don't you ask your main what he thinks and let us all know. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
822
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Posted - 2013.03.02 23:32:00 -
[14] - Quote
Commander Ted wrote:sabre906 wrote:Glad your alt agrees with your main. Why don't we just give you hybrids instead of lasers? Problems solved? After all, blasters get "awsome tracking" and rails get... what do they get again? All for less cap. Sounds like the perfect weapons for you. Yeah, laserboats clearly deserves a special 3rd bonus, and hybrid boats don't. Thats rather paranoid assuming that is my alt. Please stop saying stupid ****. Rails have omgwtfbbq range which used to be much more useful before CCP nerfed lock range. Rails suck different thread. Hybrids don't need a 3rd bonus, and neither do most laser boats like the maller which is pretty good. As a brawler the harb can't eat capacitor like Rosie O'Donell drinks mayonaise while still staying viable and doesn't have an advantage sniping. Blasters also use less cap and do more dps, lots more.
"omgwtfbbq range"
Lol, really? What do you call Scorch?
How about we compare cap usage. Harbinger with heavy pulse IIs consumes 9.6 cap/sec on guns, Brutix with 250mm rail IIs (lol rails) consumes 9.0 cap/sec on guns. Former is 0.6 cap/sec higher, but gets Scorch. I'll give you rail performance for that 0.6 cap/sec, deal? Oh wait, but that's not enough, you want a 3rd bonus. What are you smoking and can i haz? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Commander Ted
Caldari Provisions Caldari State
510
|
Posted - 2013.03.02 23:36:00 -
[15] - Quote
sabre906 wrote:[quote=Commander Ted]
"omgwtfbbq range"
Lol, really? What do you call Scorch?
Yea your right 115km range with medium guns loaded with t2 ammo and 0 modules is utter ****. I guess large rails having range longer than grid size is nothing special either right? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
56
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Posted - 2013.03.02 23:36:00 -
[16] - Quote
sabre906, if that's true how come you never see lasers fitted to non amarr ships. I mean you see projectiles fitted on just about everything... |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
822
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Posted - 2013.03.02 23:37:00 -
[17] - Quote
Commander Ted wrote:sabre906 wrote:[quote=Commander Ted]
"omgwtfbbq range"
Lol, really? What do you call Scorch? Yea your right 115km range with medium guns loaded with t2 ammo and 0 modules is utter ****. I guess large rails having range longer than grid size is nothing special either right?
Damn those rails. Now those are clearly OP, aren't they? Why don't you use them? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Alara IonStorm
4346
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Posted - 2013.03.02 23:40:00 -
[18] - Quote
sabre906 wrote:How about we compare cap usage. Harbinger with heavy pulse IIs consumes 9.6 cap/sec on guns, Brutix with 250mm rail IIs (lol rails) consumes 9.0 cap/sec on guns. Former is 0.6 cap/sec higher, but gets Scorch. I'll give you rail performance for that 0.6 cap/sec, deal? Oh wait, but that's not enough, you want a 3rd bonus. What are you smoking and can i haz? Comparing long range guns to short range guns in cap use. The Turret you are looking for is Heavy Beam Laser.
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Commander Ted
Caldari Provisions Caldari State
510
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Posted - 2013.03.02 23:42:00 -
[19] - Quote
sabre906 wrote:Damn those rails. Now those are clearly OP, aren't they? Why don't you use them? Question? are you actually trying to make a point?
Harbinger fitted with pulses sucks compared to the other brawlers, and it can't snipe.
Railguns are a flawed weapon system that still do see tons of use. Naga and Rohk fleets errywhere. Also only tards fit rails on a brutix.
How many harbingers do you see fly around? Definetly not as any of the other tier 2 battlecruisers, even after the nerf they all have clear advantages over the harbinger. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
822
|
Posted - 2013.03.02 23:47:00 -
[20] - Quote
Alara IonStorm wrote:sabre906 wrote:How about we compare cap usage. Harbinger with heavy pulse IIs consumes 9.6 cap/sec on guns, Brutix with 250mm rail IIs (lol rails) consumes 9.0 cap/sec on guns. Former is 0.6 cap/sec higher, but gets Scorch. I'll give you rail performance for that 0.6 cap/sec, deal? Oh wait, but that's not enough, you want a 3rd bonus. What are you smoking and can i haz? Comparing long range guns to short range guns in cap use. The Turret you are looking for is Heavy Beam Laser.
Blasters then, 8.4, huge difference. But I suppose these guns will be off while you get into range to tickle that scorchboat.
And who fit beams on their Harby instead of scorch? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
56
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Posted - 2013.03.02 23:55:00 -
[21] - Quote
sabre906 wrote:Alara IonStorm wrote:sabre906 wrote:How about we compare cap usage. Harbinger with heavy pulse IIs consumes 9.6 cap/sec on guns, Brutix with 250mm rail IIs (lol rails) consumes 9.0 cap/sec on guns. Former is 0.6 cap/sec higher, but gets Scorch. I'll give you rail performance for that 0.6 cap/sec, deal? Oh wait, but that's not enough, you want a 3rd bonus. What are you smoking and can i haz? Comparing long range guns to short range guns in cap use. The Turret you are looking for is Heavy Beam Laser. Blasters then, 8.4, huge difference. But I suppose these guns will be off while you get into range to tickle that scorchboat. And who fit beams on their Harby instead of scorch?
As i've mentioned previously who puts lasers on anything other than an amarr ship? Obviously not enough advantages to outweigh the exhorbitant cap cost. |
Alara IonStorm
4347
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Posted - 2013.03.03 00:03:00 -
[22] - Quote
sabre906 wrote:Blasters then, 8.4, huge difference. But I suppose these guns will be off while you get into range to tickle that scorchboat. First off getting the numbers straight a Neutron Blaster uses
-0.8 Cap per sec / 0 Mag Stab -0.9 Cap per sec / 1 Mag Stab -1.0 Cap per sec / 2 Mag Stab -1.1 Cap per sec / 3 Mag Stab
While a Heavy Pulse Laser with a 50% Cap Bonus uses
-1.3 Cap per sec / 0 Heat Sink -1.5 Cap per sec / 1 Heat Sink -1.6 Cap per sec / 2 Heat Sink -1.7 Cap per sec / 3 Heat Sink
So yeah huge difference, +50% in fact with a - 50% Cap reduction.
sabre906 wrote:And who fit beams on their Harby instead of scorch? Same person who would put rails on a Brutix.
I've argued that nerfing Heavies was a mistaken solution instead fixing Beams and Rails. While Heavies are not in terrible shape LR Medium Turrets need some work. |
Akara Ito
Eternity INC. Goonswarm Federation
63
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Posted - 2013.03.03 00:14:00 -
[23] - Quote
Commander Ted wrote:A capacitor use bonus should not count as a "bonus" when minmatar ships get that for free. I am not sure why CCP has to make it so that a ship can only have two bonuses, it seems rather silly. Maybe something simple like a tracking bonus or maybe even a really weird bonus like to a type of ewar?
The drake gets a bonus to resistances and a dps bonus, but do its guns use less cap than a harbinger? Yea, good bonus. It's not like lasers give a really big advantage to counter using all that cap.
The lack of a second bonus is balanced by the natural performance of lasers. Honestly the Harbinger was fine before the patch and its equal if not a little better now.
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Commander Ted
Caldari Provisions Caldari State
510
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Posted - 2013.03.03 00:38:00 -
[24] - Quote
Akara Ito wrote:
The lack of a second bonus is balanced by the natural performance of lasers. Honestly the Harbinger was fine before the patch and its equal if not a little better now.
This chart argues otherwise
http://content.eveonline.com/www/newssystem/media/64183/1/BCUse.jpg
The harbinger was the least used tier 2 battlecruiser. The myrmidon was more useful, the harbinger did nothing that other ships didn't do better and that is still the case. It is meh, it doesn't suck, its just really really meh.
Is it fast? No. is it extra tanky? No. is it a wtfdps machine? No. Does it have lots of utility? No. Does it have above average range? Sure. Have you ever seen that exploited with success? probably not that often.
The harbinger is the definition of mediocre. Throw a medium neut on it and it won't be able to fight back , get in an in your face brawl and it will just plain be out brawled, if your being kited just warp away or move up to it because its Sloooooooow. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Akara Ito
Eternity INC. Goonswarm Federation
64
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Posted - 2013.03.03 00:53:00 -
[25] - Quote
Who cares about charts? There are so many factors that play into this chart, the Quality of the ships themselves isn't actually the most important. Perhaps the harbinger isnt used as much because a lot of people have Drake skills from pve and minmatar are generally prefered for (solo) pvp? No idea but certainly possible.
The point is: i fly Harbinger(s) and I have used it in fleets meant for Hurricanes. The cap use of lasers isn't as much of a problem as you say it is.
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Commander Ted
Caldari Provisions Caldari State
510
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Posted - 2013.03.03 00:55:00 -
[26] - Quote
Akara Ito wrote:Who cares about charts? There are so many factors that play into this chart, the Quality of the ships themselves isn't actually the most important. Perhaps the harbinger isnt used as much because a lot of people have Drake skills from pve and minmatar are generally prefered for (solo) pvp? No idea but certainly possible.
The point is: i fly Harbinger(s) and I have used it in fleets meant for Hurricanes. The cap use of lasers isn't as much of a problem as you say it is.
You ignored every other reason I listed for why the harbinger is underused. The harbinger is straight up inferior to the hurricane. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Paikis
Vapour Holdings
679
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Posted - 2013.03.03 01:06:00 -
[27] - Quote
The only advantage a Harbinger has? It looks BAD ASS! Shame about the fact that it is otherwise really bad. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
354
|
Posted - 2013.03.03 07:18:00 -
[28] - Quote
Asking for a 3rd bonus, which would throw balance out the window, is not a good way to go.
All T1 ships have 2 bonuses which should be balanced against the ship they are on as well as other ships in their class and role. That system works.
A more logical idea would have been to ask for a cap recharge bonus instead, or something similar. But that would be of no help to fits that rely on cap boosters to keep running, while a cap need reduction does help in this field.
Lasers, like every other weapon system, have their own set of benefits and weaknesses.
Lasers have massive optimal, allowing for much more 'applied dps' when. compared to say projectiles which are almost always working in damage mitigating falloff. It also does not require reloading, unless your using faction or T2 ammo. I mean come on, a Zealot with Scorch M will easily have a 30km+ optimal range. Can any other weapon say the same?
All in all: Bonuses are for flavour, they should not make or break a ship. MODULAR DRONES
MORE ORE SHIPS |
Toxic Raioin
Ministry of War Amarr Empire
3
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Posted - 2013.03.03 07:42:00 -
[29] - Quote
Hakan MacTrew wrote:Asking for a 3rd bonus, which would throw balance out the window, is not a good way to go.
All T1 ships have 2 bonuses which should be balanced against the ship they are on as well as other ships in their class and role. That system works.
A more logical idea would have been to ask for a cap recharge bonus instead, or something similar. But that would be of no help to fits that rely on cap boosters to keep running, while a cap need reduction does help in this field.
Lasers, like every other weapon system, have their own set of benefits and weaknesses.
Lasers have massive optimal, allowing for much more 'applied dps' when. compared to say projectiles which are almost always working in damage mitigating falloff. It also does not require reloading, unless your using faction or T2 ammo. I mean come on, a Zealot with Scorch M will easily have a 30km+ optimal range. Can any other weapon say the same?
All in all: Bonuses are for flavour, they should not make or break a ship.
Scorch is Amarrs saving grace. If conflag wasnt utter **** they could probably nerf scorch. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
356
|
Posted - 2013.03.03 08:48:00 -
[30] - Quote
Toxic Raioin wrote:Hakan MacTrew wrote:...All in all: Bonuses are for flavour, they should not make or break a ship. Scorch is Amarrs saving grace. If conflag wasnt utter **** they could probably nerf scorch. I hope that once all the ships are rebalanced, they will be able to rebalance weapons and other modules. MODULAR DRONES
MORE ORE SHIPS |
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