
ShahFluffers
Ice Fire Warriors Late Night Alliance
2167
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Posted - 2013.04.06 04:52:00 -
[1] - Quote
I'm going to throw in my 2 cents here (which will most certainly be lost in all the rabble here)...
Ace Uoweme wrote:You do need to have the skills to level 5 or pay for it with a steady stream of losses. No... you don't. This is an outright lie.
Keep in mind that...
- only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
- getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply).
What this means is that if you simply train up all the skills within a specialty to level 4, you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran with those same skills in that specific specialty (provided they are at level 5... which is not always the case).
Ace Uoweme wrote:A skills based game is about more skills = being more powerful. A level 1 skilled player is going to be blown out of the water by a level 5 skilled player. Yes and no.
If the low and high skilled players are flying identical ships with the same fittings then yes... the person with superior skills will win. But that almost never happens because things are not decided strictly by skillpoints alone. There is always something... a ship, weapon, mod, or external circumstance that will put the odds more in favor of one side or the other.
Ace Uoweme wrote:I don't want the length of the skill grind to change (when WoW changed Blacksmithing to easy leveling @ 90 that's when I quit. Tired of making that easy and having little to show for hard work [or in EvE the wait]). But this new generation of gamer isn't going to wait, they have a steady diet of 8hr games, and staying inflexible isn't helping attract *and retain* more players. Then that's a problem with the players then... not the game. Why should something have to cater to the lowest common denominator in the name of "profit?" A line has to be drawn somewhere.
Ace Uoweme wrote:"5mil SP required!"
"10mil SP required!"
Says, yeah, SP does matter. Corps that do this are one of two things.
1. They are (falsely) using SP as a metric for how long you have played... not how effective you are. Basically they want people who have played the game and understand its mechanics to apply... which they assume skillpoints is indicative of (but doesn't).
2. They are bad corps and shouldn't be applied to
If a corp is doing the first point then a player can easily get around SP restrictions by directly talking with the diplomats/recruiters and showing that he/she is competent.
Ace Uoweme wrote:Just need a way for players to see the benefits of the wait, not be told either sink or swim (why would they want to sink when 10001 other games cater to them, anyway?). When the market changes, games have to change with it, not bury their heads in the sand with meme defenses. By that logic... every singer out there should try to be more like Justin Bieber because he (or is it "she") sells tens of millions of records more than any other vocalist. Or that all Mexican restaurants should be like Chipotle or Chevvy's because they have more patrons than "traditional" Mexican restaurants.
Personally speaking... the market, while in many ways, is sometimes a terrible thing as it lowers the overall quality of a product or interest that people find popular for that moment. And when the market moves on to something else... said product or interest is often a shadow of its former self for the people that were originally invested in it. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |