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Signal11th
The Retirement Club
932
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Posted - 2013.03.20 17:00:00 -
[1] - Quote
Go someone lock this thread please.
OP Please just go play something else, I actually enjoy the fact that with my limited time I have to play I can still keep my SP in line with some neckbeard nerd who can bash buttons all fecking day long because he has no life no girlfriend and and has shares in Kleenex.
You can be useful in EVE in less than a week ask that of any "other" MMO.
I personally couldn't give a monkies that 4 out of 5 new players quit, that just saves me from having to block another 4 idiots in local.
*Goes off muttering to himself* God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Signal11th
The Retirement Club
933
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Posted - 2013.03.22 09:06:00 -
[2] - Quote
Chi'Nane T'Kal wrote:Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again. Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.
Why is it unfair?? I have invested lets say for argument sake 4 more years playing and training than you have...hum I'd expect to be able to kill you (note I really don't think skill-points have anything to do with pvp it's more a mindset)
You wouldn't expect to kill a soldier trained in hand to hand combat in your first day of hand to hand combat training would you?
If anything I think the longer you train for in EVE the less relevance it actually has on your ability to kill stuff. I was crap at pvp when I started and now I have all subcap skills pretty much to lvl 5 I'm still crap at pvp.
All skill-points really do is allow you to do stuff but not really do it any better maybe apart from speed. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Signal11th
The Retirement Club
933
|
Posted - 2013.03.22 12:13:00 -
[3] - Quote
Chi'Nane T'Kal wrote:Signal11th wrote:Chi'Nane T'Kal wrote:Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again. Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex. Why is it unfair?? The thing is: I never said it's unfair, i said it's keeping a lot of potential players - especially potentially decent PvPers or min/max PVEers, i.e. the very crowd EVE would be the perfect game for - from playing the game. It's just plain bad for business. Fair/unfair in the large picture is a lot less relevant than fair/unfair in the small picture, i.e. that 1v1 the aspiring PvPer might be theorycrafting and realizing it would be hopelessly imbalanced. Unrealistic as the scenario might be to someone with 5 years experience under his belt. (For the context: 1v1 is the BENCHMARK for balance in almost every game out there - even in WoW most complaints stem from a 1v1 imbalance that might be largely irrelevant as - opposed to EVE - 1v1 is a concept WoW does not even include in competitive PvP) Allister Reed wrote:I'm also new, I don't mind the SP wall, but the ISK wall.
The difference is, that the speed that ISK wall can be overcome depends on the player's ability.
Again that's what I mentioned previously, skillpoints really don't have much to do with "decent pvp'ers" I have all the skillpoints under the sun and I'm still shite at pvp, decent pvp'ers will be decent no matter how little skillpoints they have. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Signal11th
The Retirement Club
949
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Posted - 2013.03.26 08:30:00 -
[4] - Quote
Sebastion Heorod wrote:Who remembers 10 Learning Skills I remember 10 Learning Skills I remember having to train up all 5 attributes I remember having to train up to the current starting attributes I remember partially training up to millions of skill points I remember training for 1.5 months I remember training just so my character would train as fast as a current starting character
The answer op is nothing It has already been addressed It was addressed with the Incursion patch This happened at the beginning of 2011 Your main problem is that you don't understand the game
Yep this, I remember also having to train for over a month just to get the SP speed training you get from day one. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Signal11th
The Retirement Club
949
|
Posted - 2013.03.27 09:22:00 -
[5] - Quote
Prekaz wrote:I, for one, am looking forward to watching the new players of tomorrow slog their way through getting four racial BCs to 5. 
Yep a new breed of moaners complaining how us old players have it sooo easy.... God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Signal11th
The Retirement Club
1051
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Posted - 2013.06.20 10:11:00 -
[6] - Quote
Caa Zhjick wrote:Referencing the original post, I have to be honest as well:
The first month was fantastic, completely overwhelmed by the options and it was a blast learning the mechanics and becoming involved in the game on multiple levels. Then came the second month - the awkward middle ground between the initial "shine" of the game bringing the fun, and the realization that in order to achieve anything worthwhile, it takes a bare minimum of a year leveling.
I work in sales, and CCP has a solid business model. It's based entirely on time, and the less time player spend training, the less money CCP makes. Pushing for alts and charging PLEX (2, really?) to transfer a character, or charging money to train more than one character at once, seems more like a business ploy than a favor for the community.
It seems nowadays the only "fun" I get out of the game is reading about the stories other players have, particularly those with the years of experience to fly decent ships. Of course you can fly cheap frigates, but you'll never reach a competitive level and be able to participate in the grand schemes that make EVE so attractive to new players.
Just like the original post, I had a group of 5 friends playing the game - all quit after the first month. It's incredibly frustrating knowing that abilities are limited by the time (and by extension, money) you've invested in the game rather than skill or short-term investments.
Again, not bashing the game, I'm still here and want it to get better. But my game experience at this point consists mainly of sitting and waiting for skills to complete rather than actively doing things. In my opinion, the game is intimidating for new players not because of the learning curve, but because to train the BARE MINIMUM skills (e.g. standard certificates) you're look at several hundred dollars investment and at least a year.
I look forward to the day when EVE veterans can send out 5 invitations, and 5 of them keep playing.
The sad thing is when you actually get the ability to fly the shiny ships you will spend more time in the basic ships because they are more fun. Powered by Reath Filter V1.23 "All posts by this pilot are personal held views and not representitive of RKK or Retirement Club views or policies. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
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