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Thread Statistics | Show CCP posts - 1 post(s) |

Zappity
Federal Defense Union Gallente Federation
5
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Posted - 2013.03.04 10:48:00 -
[1] - Quote
OP, I'm having more fun in this 1.5m SP character than I have ever had in my PvE mains. In fact, I think of Zaps as my main now since my high SP characters just seem stale in comparison.
One of the most important things you can learn about EVE is that the skill point journey is very enjoyable. Sure, my four year old thinks I need to 'get a bigger ship so I can get the baddies' but I realise that small ship PvP is fantastic:
1. Cheap (let's you learn by lots of mistakes) 2. Very fun 3. Arguably harder than large ship PvP due to the short time frame
Remember that skill points does not equate to skill. I can guarantee that a noob who buys a high SP character will die in lots of expensive explosions. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Zappity
Federal Defense Union Gallente Federation
5
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Posted - 2013.03.04 21:54:00 -
[2] - Quote
You're right OP. No helpful ideas in the last six pages at all, it's all hopeless, might as well give up now and cancel my subscription. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Zappity
Kurved Space
6
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Posted - 2013.03.08 09:45:00 -
[3] - Quote
Idicious Lightbane wrote:You know that on any 1 ship someone is flying those 10's of millions of extra SP in lvl 5's are just 2% here, 5% there more than someone who has the skills to level 4 right? at level 4 skills (with a few exceptions such as prereq and fitting skills which are all low rank) you are extremely effective, in most situations those last 5's won't make any difference to the outcome.
I certainly don't want to encourage the general whinge of this thread but level 4 vs 5 definitely adds up. "2% here, 5% there" is more than just raw DPS since it also affects DPS application from the support skills. Take a crude example here of an Incursus fit (don't care if it's good or not):
[Incursus] Magnetic Field Stabilizer II Small Armor Repairer II Adaptive Nano Plating II Damage Control II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I Small Hybrid Collision Accelerator I
DPS of an all Level 4 character is 147 vs 179 for all Level 5. So already a 22% difference in DPS under perfect conditions. But the real difference appears when the support skills become relevant. Take a situation where there is a bit of transversal and non-optimal range:
- At 4 km range with transversal DPS is now 28 vs 38, a 36% difference. - Add another 500m and it is now 19 vs 27 DPS, a 42% difference. - And you get the picture.
So maybe neither pilot would slug it out under those conditions in an Incursus but the results are directly applicable to other ships. I think people say "Only the 5s count" for a reason. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Zappity
Kurved Space
16
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Posted - 2013.03.14 18:25:00 -
[4] - Quote
I think the long training times actually help player retention. You get invested more in a character that you have built up over a long period of time and are likely to keep coming back after breaks. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
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