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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
191
|
Posted - 2013.03.05 02:37:00 -
[31] - Quote
Crexa wrote:1. Three character slots per account. 2. Send an alt, (preferably one you dont care about), thru as a scout. 3. If safe, jump in, rinse repeat.
There you go.
Is this how you do it?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3464
|
Posted - 2013.03.05 02:39:00 -
[32] - Quote
Calathorn Virpio wrote:Alavaria Fera wrote:Next step, add CONCORD to 0.4
Then, add CONCORD to 0.3
Then, add CO-- not asking for that and never will, i LIKE pvp, just not cheap pirating tactics that do more damage then good to the games play-ability over all. Camping the gate is a cheap pirating tactic that does more damage then good to the games play-ability over all.
Camping the station is a cheap pirating tactic that does more damage then good to the games play-ability over all.
Killing ratters is a cheap pirating tactic that does more damage then good to the games play-ability over all.
Killing miners is a cheap pirating tactic that does more damage then good to the games play-ability over all.
Stop them all, CONCORD today ! Protection we can believe in. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mag's
the united Negative Ten.
14353
|
Posted - 2013.03.05 02:41:00 -
[33] - Quote
Prekaz wrote:I'm not sure what meaning you are ascribing to this. Nerfing gates helps travel. It doesn't move PvP to other areas in low, because the place has nothing much to offer.
Prekaz wrote:If the problem isn't with low, then why does it remain the single least relevant block of space in the game? I'd actually edited that post, as I meant camps. You happened to catch the first draft.
Prekaz wrote:By definition, anything that improves the risk:reward ratio of low constitutes a buff. Your argument that a reduction of the "risk" side of the equation constitutes a nerf to low is an emotional one, not a rational one. It improves the ratio, but it does so at the cost of a type of gameplay that *you* prefer. This make sit a buff to low, and a nerf to your particular playstyle - don't conflate the two. My argument is that improving travel and nerfing others play style, will not improve low. Especially when travel is already so easy through low. Therefore it is a nerf, not a buff. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Prekaz
the gentlemen's corporation
42
|
Posted - 2013.03.05 02:44:00 -
[34] - Quote
Alavaria Fera wrote:Calathorn Virpio wrote:Alavaria Fera wrote:Next step, add CONCORD to 0.4
Then, add CONCORD to 0.3
Then, add CO-- not asking for that and never will, i LIKE pvp, just not cheap pirating tactics that do more damage then good to the games play-ability over all. Camping the gate is a cheap pirating tactic that does more damage then good to the games play-ability over all. Camping the station is a cheap pirating tactic that does more damage then good to the games play-ability over all. Killing ratters is a cheap pirating tactic that does more damage then good to the games play-ability over all. Killing miners is a cheap pirating tactic that does more damage then good to the games play-ability over all. Stop them all, CONCORD today ! Protection we can believe in.
I think, more than anything else, that it's just bad gameplay. It's bizarre to me that people will rabidly defend a system that promotes sitting in one place and waiting for protracted periods of time. It's like mining, but with less action. |

Mag's
the united Negative Ten.
14354
|
Posted - 2013.03.05 02:49:00 -
[35] - Quote
Prekaz wrote:I think, more than anything else, that it's just bad gameplay. It's bizarre to me that people will rabidly defend a system that promotes sitting in one place and waiting for protracted periods of time. It's like mining, but with less action. It seems you think sandbox means only your playstyle is valid and others should be nerfed. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Sentamon
725
|
Posted - 2013.03.05 02:55:00 -
[36] - Quote
http://4.bp.blogspot.com/-_Q2vlBrwTSo/UBkmpWO6dCI/AAAAAAAAAck/MMGcO-x_sgg/s1600/Empty_Sandbox_Is_Empty.jpg
the lowsec sandbox ^ ~ Professional Forum Alt -á~ |

Prekaz
the gentlemen's corporation
42
|
Posted - 2013.03.05 02:57:00 -
[37] - Quote
Mag's wrote:Prekaz wrote:I think, more than anything else, that it's just bad gameplay. It's bizarre to me that people will rabidly defend a system that promotes sitting in one place and waiting for protracted periods of time. It's like mining, but with less action. It seems you think sandbox means only your playstyle is valid and others should be nerfed.
And it seems that you think playing the "Why do you hate sandboxes?" card is a suitable substitute for a reasoned argument.
I think that everyone agrees that low-sec is a worthless waste of space in its present state. I also think that this has been the case for a number of years now, and that that warrants a consideration of options.
There's probably no fixing low-sec without stepping on someone's toes. Yours seems as deserving as anyone else's, so they certainly shouldn't be excluded from that consideration. |

Eisen Kern
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.03.05 03:02:00 -
[38] - Quote
/signed
Gate camps are not fun from either perspective imo. It's also illogical that the large empires wouldn't at least protect the gates closer to their systems. Low sec shouldn't mean virtually no sec, a graduated reduction in gate gun effectiveness also matches the reduced reaction speed of concord in high sec.
I'm confident this would get a lot more noobs into low sec as the gate camps are the main problem. You can deal with people scanning you down by paying attention. You can't get your mission fit battleship through a gatecamp. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3465
|
Posted - 2013.03.05 03:04:00 -
[39] - Quote
Eisen Kern wrote:/signed
Gate camps are not fun from either perspective imo. It's also illogical that the large empires wouldn't at least protect the gates closer to their systems. Low sec shouldn't mean virtually no sec, a graduated reduction in gate gun effectiveness also matches the reduced reaction speed of concord in high sec.
I'm confident this would get a lot more noobs into low sec as the gate camps are the main problem. You can deal with people scanning you down by paying attention. You can't get your mission fit battleship through a gatecamp. Exactly. More protection equals more fun, more freedom, more prosperity, more PROGRESS.
A vote for CONCORD is a vote for good. A vote against CONCORD is treachery. Support the CONCORD humanitarian intervention in the bill AZZ-GateGun-NoCampZone.
Note: If the No Camp Zone does not successfully lead to the aforementioned objectives, additional options remain on the table. Up to and including use of force, occupation and outright control by CONCORD forces. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
192
|
Posted - 2013.03.05 03:05:00 -
[40] - Quote
Lowsec is an important part of understanding the dynamics in Eve. Being able to run camps and evade pirates while in that space is something people need to learn. Its not really that hard, once a pilot has developed an understanding of lock-times and time to warp and tackling they are ready to get into low and develop their D-scan and intel skills. These are real skills that will allow a player to operate in lowsec. They can be practiced in highsec and then tried out and perfected in low. Once that is done the pilot may wish to move further into the game and try nullsec.
There is a skill progression in Eve that actually works well if you allow it to. If on the other hand you want to go right to "end content" in null then do that; but in skipping the lessons learned in low a pilot very much cripples himself as far as understanding the game and being able to engage with the game in its entirety.
Prekaz wrote:If the problem isn't with low, then why does it remain the single least relevant block of space in the game? Understand that people have been making the argument you just posited for a long, looooong time now - that Low is fine, nothing needs to be changed with Low - it's just that those STUPID other people won't come here!  This thought betrays a profound lack of understanding and consideration for the game as it was designed. The lessons that I learned in lowsec; how to travel unseen, how to make a little ISK go a long way, when to talk to people and when not to, how to really look for ISK rather than follow the herd, those skills are some of the most important that you can learn in Eve.
Most players don't go there because they don't want to play the game as designed, they want easy rewards or whatever. That's fine, but don't make the assumption that Low is not relevant. That is just a failure to understand certain aspects of the game on your part.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Eisen Kern
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.03.05 03:09:00 -
[41] - Quote
Corey Fumimasa wrote:Lowsec is an important part of understanding the dynamics in Eve. Being able to run camps and evade pirates while in that space is something people need to learn. Why not learn evading pirates in .3 and .4, and gate camps + pirates in .1 and .2? |

Disastro
Wrecking Shots Black Legion.
57
|
Posted - 2013.03.05 03:10:00 -
[42] - Quote
Calathorn Virpio wrote:following sevatars suggestion i will attempt to make this more clear and less trollish ii suggest that the gate guns be scaled similar to concord in high sec .4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so. however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships. i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space. constructive comments (for or against) only please 
The only interesting thing about low sec is the possibility for pvp. Your suggestions would make low sec not worth visiting. Gate camps are part of low sec life. PVP is part of the eve experience. Carebears who wish to avoid all forms of pvp should stay in high sec and hide. Even then pvp will likely find them. |

Ryu Ibarazaki
Brave Newbies Inc.
1
|
Posted - 2013.03.05 03:14:00 -
[43] - Quote
To the OP, Low Sec is awesome good times and CCP isn't needed to dull the sharp corners.
At BNI we have fresh characters getting into fleets and having a blast in our system all the time. Just dive in there and learn, getting blown up is part of the process. It's fun. With some fairly basic training on insta-warps, insta-docks, and getting past gatecamps, you can get your strut back. And still be getting exploded, which again is nothing to be afraid of.
These other people you called pirates and trolls, don't write them off because they aren't saying what you want to hear. They're trying to help you. I'm sure you're a good dude but I think that High Sec mentality has gotten into you. Shake it off and be brave yo.
7o |

Prekaz
the gentlemen's corporation
44
|
Posted - 2013.03.05 03:15:00 -
[44] - Quote
This thought betrays a profound lack of understanding and consideration for the game as it was designed. The lessons that I learned in lowsec; how to travel unseen, how to make a little ISK go a long way, when to talk to people and when not to, how to really look for ISK rather than follow the herd, those skills are some of the most important that you can learn in Eve. [/quote]
...are you roleplaying right now? It seems like you would have to be, because what you just described is, in practice, about five minutes worth of learnin'.
Quote: Most players don't go there because they don't want to play the game as designed, they want easy rewards or whatever. That's fine, but don't make the assumption that Low is not relevant. That is just a failure to understand certain aspects of the game on your part.
Most players don't go there because its position on the risk/reward curve makes it idiotic to go there for any organic purpose. Looking for someone to shoot? Fine, give it a crack, maybe you'll have some fun.
Looking to do, literally, anything else? You can do it better, safer, faster, and more profitably somewhere else. |

Calathorn Virpio
ZionTCD Legacy Rising
5
|
Posted - 2013.03.05 03:18:00 -
[45] - Quote
Eisen Kern wrote:/signed
Gate camps are not fun from either perspective imo. It's also illogical that the large empires wouldn't at least protect the gates closer to their systems. Low sec shouldn't mean virtually no sec, a graduated reduction in gate gun effectiveness also matches the reduced reaction speed of concord in high sec.
I'm confident this would get a lot more noobs into low sec as the gate camps are the main problem. You can deal with people scanning you down by paying attention. You can't get your mission fit battleship through a gatecamp.
precisely, and if choke points are being camped, going around isn't allways an options |

Calathorn Virpio
ZionTCD Legacy Rising
5
|
Posted - 2013.03.05 03:23:00 -
[46] - Quote
Disastro wrote:Calathorn Virpio wrote:following sevatars suggestion i will attempt to make this more clear and less trollish ii suggest that the gate guns be scaled similar to concord in high sec .4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so. however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships. i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space. constructive comments (for or against) only please  The only interesting thing about low sec is the possibility for pvp. Your suggestions would make low sec not worth visiting. Gate camps are part of low sec life. PVP is part of the eve experience. Carebears who wish to avoid all forms of pvp should stay in high sec and hide. Even then pvp will likely find them.
did i say anything about getting rid of PVP? no i did not, i suggested a way to force pirates into actual, dynamic pvp, intead of sitting in place and insta-locking/ insta blapping people looking for real PVP.
gate camping=/=PVP
when you can't shoot back becuase you're insta popped, it's slaughter, not PVP
i made this thread in an effort to generate ideas about forcing some real PVP back into low sec |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
193
|
Posted - 2013.03.05 03:27:00 -
[47] - Quote
Eisen Kern wrote:Corey Fumimasa wrote:Lowsec is an important part of understanding the dynamics in Eve. Being able to run camps and evade pirates while in that space is something people need to learn. Why not learn evading pirates in .3 and .4, and gate camps + pirates in .1 and .2?
One of the things that makes lowsec interesting, and really playable, is the low density of players further in. As things now stand lowsec has the fewest number of systems in the game. I would love to see a greater range of security myself; I think that faction police should not patrol .5-.6, and on the other side that more opportunities for docking in -.4 and below should exist. Maybe a secondary type of aggression flag that governed the use of ECM and bumping and that did not cause Concord to engage.
I'm actually all for those types of changes; but the systems should come from high and null, not from low. It is already too crowded there.
The other thing is the gate guns are pretty strong in .4 already, and they get progressively weaker as you go in. As it stands now they can be tanked with BC's and smaller ships for a limited time. Increasing that requirement to BS's with some logi or just Sebo'd Procurors wont change the current dynamic all that much. Gate campers camp because they like it, they will continue to do so even if the guns are bigger.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3468
|
Posted - 2013.03.05 03:37:00 -
[48] - Quote
Prekaz wrote: Be a doll and tell me which other block of space is less relevant than low-sec. Jove. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3468
|
Posted - 2013.03.05 03:39:00 -
[49] - Quote
Calathorn Virpio wrote:did i say anything about getting rid of PVP? no i did not, i suggested a way to force pirates into actual, dynamic pvp, intead of sitting in place and insta-locking/ insta blapping people looking for real PVP.
gate camping=/=PVP
when you can't shoot back becuase you're insta popped, it's slaughter, not PVP
i made this thread in an effort to generate ideas about forcing some real PVP back into low sec Catching ratters and miners in a belt isn't pvp either.
Ganking isn't pvp either.
We need to remove all these "non-pvp" things. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Theangryhobo
GoonWaffe Goonswarm Federation
153
|
Posted - 2013.03.05 03:43:00 -
[50] - Quote
But.....if we take out the non PvP things, how will we ever support those who PvP?
Also, I was tl;dr, but from what I gather of this thread, someone was crying cause EVE is hard? Surprise. . |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
193
|
Posted - 2013.03.05 03:45:00 -
[51] - Quote
Prekaz wrote:...are you roleplaying right now? It seems like you would have to be, because what you just described is, in practice, about five minutes worth of learnin'. Quote:
I agree, its not hat hard. Longer than 5 minutes, but nothing that can't be figured out as is, no reason for a change.
[quote=Prekaz] Most players don't go there because its position on the risk/reward curve makes it idiotic to go there for any organic purpose. Looking for someone to shoot? Fine, give it a crack, maybe you'll have some fun.
Looking to do, literally, anything else? You can do it better, safer, faster, and more profitably somewhere else.
The game has more to offer than what can be quantified with a risk v reward breakdown on a spreadsheet. Some players don't see the value of market trading, should we nerf the complexity and challenge of the market to make it more accessible for them? [quote=Prekaz] Finally, a word on reading comprehension. I described it as the LEAST relevant block of space. Be a doll and tell me which other block of space is less relevant than low-sec.
I'm going to explain this not because I am a "doll" but because I am right and you are not: Lowsec as it stands may well be the least relevant place to you and many others, that fact speaks volumes about who you are as a player, but in no way does it support the idea that lowsec needs to be changed.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1128
|
Posted - 2013.03.05 03:46:00 -
[52] - Quote
Let's make PVP more difficult, that sure will help the newbies, particularly the ones looking to get into PVP, don't worry this idea doesn't have anything to do with me wanting t be able to haul through lowsec without worrying about it being camped or anything. |

Prekaz
the gentlemen's corporation
44
|
Posted - 2013.03.05 03:52:00 -
[53] - Quote
Corey Fumimasa wrote: I'm going to explain this not because I am a "doll" but because I am right and you are not: Lowsec as it stands may well be the least relevant place to you and many others, that fact speaks volumes about who you are as a player, but in no way does it support the idea that lowsec needs to be changed.
Lol. "Yeah, yeah, it's the least relevant but... I'm still TOTES right!" 
You're probably the only person who thinks nothing needs to be changed about low-sec. Reasonable people can disagree about what needs to be changed, but hey, I guess someone needs to play the radical conservative. |

Eisen Kern
Center for Advanced Studies Gallente Federation
4
|
Posted - 2013.03.05 04:06:00 -
[54] - Quote
Corey Fumimasa wrote:The other thing is the gate guns are pretty strong in .4 already, and they get progressively weaker as you go in. As it stands now they can be tanked with BC's and smaller ships for a limited time. Increasing that requirement to BS's with some logi or just Sebo'd Procurors wont change the current dynamic all that much. Gate campers camp because they like it, they will continue to do so even if the guns are bigger. You didn't really address what I said but *shrugs*. It'd be pretty easy to make it impossible to camp .4 gates (hello concord style damage) and very hard to camp .3's. And if they want to bring 20 people in Logis to camp the .3 hey they deserve to be able to camp it : p It could be done easily, the question is would it be better for the game.
Getting more people into low sec is an admirable goal imo. Why not have noobs contend with pirates in .4 and .3, and pirates and gate camps in .2 and .1? Much better way to train more carebears up for pvp, not to mention more logical from the empires standpoint.
If you want more space in low sec hey I'd agree - much of null is a deserted wasteland. It makes sense that the empires would be expanding into null.
Quote:One of the things that makes lowsec interesting, and really playable, is the low density of players further in. ...
Quote:It is already too crowded there. These statements seem at odds with each other. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
194
|
Posted - 2013.03.05 04:10:00 -
[55] - Quote
Calathorn Virpio wrote:
did i say anything about getting rid of PVP? no i did not, i suggested a way to force pirates into actual, dynamic pvp, intead of sitting in place and insta-locking/ insta blapping people looking for real PVP.
gate camping=/=PVP
when you can't shoot back becuase you're insta popped, it's slaughter, not PVP
i made this thread in an effort to generate ideas about forcing some real PVP back into low sec
The kind of PvP you seem to be after is available all over Eve right now, with no need to make changes. Join R-V-B or FW, wardec someone, challenge someone to a duel, go bump indy's until they get mad enough to fight, go into W-space, scan your way into deep null through a worm hole, send nasty letters and write insulting graffiti on cans about other corps so they war dec you, fleet up and go tear down the gate camps. All of these options are available right now, in the game as it currently stands. Go get some.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
194
|
Posted - 2013.03.05 04:29:00 -
[56] - Quote
Eisen Kern wrote:Getting more people into low sec is an admirable goal imo. Why not have noobs contend with pirates in .4 and .3, and pirates and gate camps in .2 and .1? Much better way to train more carebears up for pvp, not to mention more logical from the empires standpoint. If you want more space in low sec hey I'd agree - much of null is a deserted wasteland. It makes sense that the empires would be expanding into null. Quote:One of the things that makes lowsec interesting, and really playable, is the low density of players further in. ... Quote:It is already too crowded there. These statements seem at odds with each other.
Lowsec has gotten more populated, it is currently too crowded, fewer people would be better for lowsec.
Part of the reason these threads get so much resistance is that they are usually started and supported by people who have little experience in low. Once you and the OP have lived there for a few months then you can come onto the forums and explain why it would be so much nicer if there were more people there and present all your great ideas for getting them there. Until then you are just threatening a place that is enjoyed by a great many people in its current incarnation.
If you want to explore New Eden then do so, hop in a ship and fly all around. You will get blown up, but when you do you will go and read about the how and the why and you will be better equipped to avoid that situation in the future. But the first step is not here on the forum, its back in Eve.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
194
|
Posted - 2013.03.05 04:33:00 -
[57] - Quote
Prekaz wrote:Corey Fumimasa wrote: I'm going to explain this not because I am a "doll" but because I am right and you are not: Lowsec as it stands may well be the least relevant place to you and many others, that fact speaks volumes about who you are as a player, but in no way does it support the idea that lowsec needs to be changed.
Lol. "Yeah, yeah, it's the least relevant but... I'm still TOTES right!"  You're probably the only person who thinks nothing needs to be changed about low-sec. Reasonable people can disagree about what needs to be changed, but hey, I guess someone needs to play the radical conservative.
You can take your pod and go, your implants do not appear to be worth more than my ammo.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

auraofblade
Kid's Logistics Inc
9
|
Posted - 2013.03.05 04:33:00 -
[58] - Quote
Pah, EVE gate camps are incredibly noob friendly compared to basically every other portal system in MMOs. Try ACE Online, where if a gate is being camped you're dead before you have a chance to load. At least here you get to stay stealthed in a location your campers don't instantly know, and have time to plan a way out of your mess. If push comes to shove, just fly smaller ships that can align/accelerate faster and have a smaller signature radius so they can't lock you before you warp. |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
24
|
Posted - 2013.03.05 05:30:00 -
[59] - Quote
ZionTCD is a Dustcorp, could it be that you are just trying to make your own orbital bombardments a bit safer rather than *helping Noobs*?
Forget about Low Sec, come down to HED if you really want that *real PVP* you mention.  |

Jensaro Koraka
Serenity Prime Kraken.
21
|
Posted - 2013.03.05 05:37:00 -
[60] - Quote
Calathorn Virpio wrote:i suggest that the gate guns be scaled similar to concord in high sec  Unless you're trying to solo in a battleship it should be rare for a gate camp to get you. This change isn't needed and I certainly don't want it either.
Prekaz wrote:Crexa wrote:1. Three character slots per account. 2. Send an alt, (preferably one you dont care about), thru as a scout. 3. If safe, jump in, rinse repeat.
There you go. Yeah, the problem isn't that people don't know how to navigate the pitfalls of low-sec, it's that anyone with an IQ exceeding room-temperature can immediately see that there is nothing in low-sec that is worth having to scout a path for. Every other block of space has a draw. High sec has safe, easy, but modest income. Draw. Null sec and WHs offer high levels of income and are even relatively securable. Also a draw. Low-sec lives at the intersection of "inconvenient" and "low value". The only thing interesting about low-sec is the number of people who will rabidly defend the status quo, there. People don't like adapting. I agree low sec needs changes, but I don't think it should be in the form of making it safer. It needs more rewards and to be less inconvenient to live in. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |
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