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Calathorn Virpio
ZionTCD Legacy Rising
4
|
Posted - 2013.03.05 00:14:00 -
[1] - Quote
following sevatars suggestion i will attempt to make this more clear and less trollish
ii suggest that the gate guns be scaled similar to concord in high sec
.4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so.
however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships.
i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space.
constructive comments (for or against) only please |

Calathorn Virpio
ZionTCD Legacy Rising
4
|
Posted - 2013.03.05 00:31:00 -
[2] - Quote
i guess requesting no trolling meant non feedback, why am i surprised?
 |

Varius Xeral
Galactic Trade Syndicate
587
|
Posted - 2013.03.05 00:41:00 -
[3] - Quote
If you can't even get IN to a type of security space without having the mechanics changed, then you're not going to add any value to the gameplay there anyway.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
1292
|
Posted - 2013.03.05 00:56:00 -
[4] - Quote
Varius Xeral wrote:If you can't even get IN to a type of security space without having the mechanics changed, then you're not going to add any value to the gameplay there anyway. This.
Also, gate camps are fine, learn to get past them and/or just deal with it. If you're not already part of a bloc, this is the best guy for CSM8. |

Calathorn Virpio
ZionTCD Legacy Rising
4
|
Posted - 2013.03.05 01:02:00 -
[5] - Quote
people need a way to get in so they CAN learn, that's what i'm suggesting |

Unsuccessful At Everything
The Troll Bridge
2626
|
Posted - 2013.03.05 01:22:00 -
[6] - Quote
Confirming that I routinely run through gate camps in Noobships. As long as you dont panic and actually think before you 'omg omg omg omg omg omg click click click click click WTFFFFFFFFFFF!!!!!!' youll be just fine in escaping them.
Lowsec camps are easy as pie. Nullsec gate camps...well while most are fail, some gangs have gatecamping down to an elite science and you barely any can escape them once you fall in. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Terranid Meester
Tactical Assault and Recon Unit
136
|
Posted - 2013.03.05 01:24:00 -
[7] - Quote
I don't think being friendly is the point of low sec.
Not as though new players have much to lose anyway. |

Crexa
Ion Industrials
26
|
Posted - 2013.03.05 01:27:00 -
[8] - Quote
1. Three character slots per account. 2. Send an alt, (preferably one you dont care about), thru as a scout. 3. If safe, jump in, rinse repeat.
There you go. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Calathorn Virpio
ZionTCD Legacy Rising
5
|
Posted - 2013.03.05 01:31:00 -
[9] - Quote
Crexa wrote:1. Three character slots per account. 2. Send an alt, (preferably one you dont care about), thru as a scout. 3. If safe, jump in, rinse repeat.
There you go.
not everyone has the time or patience for that, some like focusing on one character.
i'm not saying make it more casual oriented, just more accessible |

Minimal Charisma
Padded Sell
48
|
Posted - 2013.03.05 01:34:00 -
[10] - Quote
- Don't fly what you can't afford to lose.
- Stop worrying about losing ships.
- Suddenly the game becomes fun and you start to learn competence.
- Profit.
|

Varius Xeral
Galactic Trade Syndicate
589
|
Posted - 2013.03.05 01:35:00 -
[11] - Quote
Make a friend(s). |

Alavaria Fera
GoonWaffe Goonswarm Federation
3462
|
Posted - 2013.03.05 01:36:00 -
[12] - Quote
Next step, add CONCORD to 0.4
Then, add CONCORD to 0.3
Then, add CO-- Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Calathorn Virpio
ZionTCD Legacy Rising
5
|
Posted - 2013.03.05 01:39:00 -
[13] - Quote
Alavaria Fera wrote:Next step, add CONCORD to 0.4
Then, add CONCORD to 0.3
Then, add CO--
not asking for that and never will, i LIKE pvp, just not cheap pirating tactics that do more damage then good to the games play-ability over all.
sigh, nothing but trolls and pirates |

Prekaz
the gentlemen's corporation
41
|
Posted - 2013.03.05 01:39:00 -
[14] - Quote
Crexa wrote:1. Three character slots per account. 2. Send an alt, (preferably one you dont care about), thru as a scout. 3. If safe, jump in, rinse repeat.
There you go.
Yeah, the problem isn't that people don't know how to navigate the pitfalls of low-sec, it's that anyone with an IQ exceeding room-temperature can immediately see that there is nothing in low-sec that is worth having to scout a path for.
Every other block of space has a draw. High sec has safe, easy, but modest income. Draw. Null sec and WHs offer high levels of income and are even relatively securable. Also a draw.
Low-sec lives at the intersection of "inconvenient" and "low value". The only thing interesting about low-sec is the number of people who will rabidly defend the status quo, there.
People don't like adapting. |

Benny Ohu
Chaotic Tranquility Casoff
871
|
Posted - 2013.03.05 01:40:00 -
[15] - Quote
new players don't get blapped the second they enter lowsec
plexers aren't afraid of passing gatecamps
so hell no |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2025

|
Posted - 2013.03.05 01:41:00 -
[16] - Quote
There's always the option of seeing the number of jumps into a system, the number of active pilots in a system and if there have been any ship kills or pod kills on your route before jumping yourself in. That's a good way to see if there might be a gate camp on the way into low sec. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Mina Hiragi
Red Federation RvB - RED Federation
191
|
Posted - 2013.03.05 01:43:00 -
[17] - Quote
Calathorn Virpio wrote:not everyone has the time or patience for that, some like focusing on one character.
i'm not saying make it more casual oriented, just more accessible
Ain't nobody got time for that three-step nonsense. Especially when it's completely unnecessary. I suggest you try the following:
1. lern2map
An easy, one-step process that will render you invulnerable to lowsec gatecamps. |

Varius Xeral
Galactic Trade Syndicate
589
|
Posted - 2013.03.05 01:45:00 -
[18] - Quote
Prekaz wrote:
Yeah, the problem isn't that people don't know how to navigate the pitfalls of low-sec, it's that anyone with an IQ exceeding room-temperature can immediately see that there is nothing in low-sec that is worth having to scout a path for.
Every other block of space has a draw. High sec has safe, easy, but modest income. Draw. Null sec and WHs offer high levels of income and are even relatively securable. Also a draw.
Low-sec lives at the intersection of "inconvenient" and "low value". The only thing interesting about low-sec is the number of people who will rabidly defend the status quo, there.
People don't like adapting.
yes, lowsec being not worth the trouble of learning about is a totally different story
|

Mag's
the united Negative Ten.
14352
|
Posted - 2013.03.05 01:52:00 -
[19] - Quote
Calathorn Virpio wrote:people need a way to get in so they CAN learn, that's what i'm suggesting People can already get in, they just need to use the options already available. You on the other hand, don't want to use those options but instead choose to nerf others play style. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Bienator II
madmen of the skies
1569
|
Posted - 2013.03.05 02:00:00 -
[20] - Quote
the scaling already exists. the lower the sec status of the system the fewer guns are around the gates a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Prekaz
the gentlemen's corporation
41
|
Posted - 2013.03.05 02:01:00 -
[21] - Quote
Mag's wrote:Calathorn Virpio wrote:people need a way to get in so they CAN learn, that's what i'm suggesting People can already get in, they just need to use the options already available. Calathorn Virpio wrote:not everyone has the time or patience for that, some like focusing on one character.
i'm not saying make it more casual oriented, just more accessible Just because you or anyone else cannot be bothered to use the options already available, doesn't mean low sec should be nerfed.
I'm pretty sure this argument is mostly between low-sec dwellers who want more of a target-rich environment, and low-sec dwellers who find the idea of having to leave a chokepoint gate unpalatable.
When's the last time you heard anyone say, "Gosh, I really wish I could enjoy all of the many benefits of low-security space, but I just don't know how to get out there..."
|

Calathorn Virpio
ZionTCD Legacy Rising
5
|
Posted - 2013.03.05 02:05:00 -
[22] - Quote
Mina Hiragi wrote:Calathorn Virpio wrote:not everyone has the time or patience for that, some like focusing on one character.
i'm not saying make it more casual oriented, just more accessible Ain't nobody got time for that three-step nonsense. Especially when it's completely unnecessary. I suggest you try the following: 1. lern2map An easy, one-step process that will render you invulnerable to lowsec gatecamps.
loki gate camps say otherwise |

Mag's
the united Negative Ten.
14352
|
Posted - 2013.03.05 02:14:00 -
[23] - Quote
Prekaz wrote:Mag's wrote:Calathorn Virpio wrote:people need a way to get in so they CAN learn, that's what i'm suggesting People can already get in, they just need to use the options already available. Calathorn Virpio wrote:not everyone has the time or patience for that, some like focusing on one character.
i'm not saying make it more casual oriented, just more accessible Just because you or anyone else cannot be bothered to use the options already available, doesn't mean low sec should be nerfed. I'm pretty sure this argument is mostly between low-sec dwellers who want more of a target-rich environment, and low-sec dwellers who find the idea of having to leave a chokepoint gate unpalatable. When's the last time you heard anyone say, "Gosh, I really wish I could enjoy all of the many benefits of low-security space, but I just don't know how to get out there..." As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that. Especially when all they want is to enter, when they already can without a nerf.
The problem isn't with low, the problem is with the likes of the OP and his ill informed ilk. Who have no clue regarding low and game mechanics, yet preach for changes they mistakenly believe will help. They of course want the sandbox that is Eve, but only one that suits them.
Low isn't full of gate camps and they are very easy to avoid when at a gate. The only thing stopping people going to low, is ignorance. Low needs buffs, not nerfs. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1127
|
Posted - 2013.03.05 02:17:00 -
[24] - Quote
See, in my mind making lowsec newbie friendly would entail removing the gate guns so that newbies in frigates can camp the gates. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3462
|
Posted - 2013.03.05 02:23:00 -
[25] - Quote
Vimsy Vortis wrote:See, in my mind making lowsec newbie friendly would entail removing the gate guns so that newbies in frigates can camp the gates. But they'll grow up to become evil lowsec gatecampers.
Why would you want that... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sentamon
725
|
Posted - 2013.03.05 02:25:00 -
[26] - Quote
As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that.. - Mag's
The ridiculously low amount of PvP in low happens at gates, because it's not allowed to happen elsewhere. Not offering any solutions or suggestions here, just pointing out the barren wasteland that is lowsec. If that's what you like then that's what you like.
~ Professional Forum Alt -á~ |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
190
|
Posted - 2013.03.05 02:28:00 -
[27] - Quote
Calathorn Virpio wrote:following sevatars suggestion i will attempt to make this more clear and less trollish ii suggest that the gate guns be scaled similar to concord in high sec .4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so. however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships. i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space. constructive comments (for or against) only please 
Gatecamp = sign---> "Must be this tall to ride ride."
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Prekaz
the gentlemen's corporation
42
|
Posted - 2013.03.05 02:29:00 -
[28] - Quote
Mag's wrote: As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that..
I'm not sure what meaning you are ascribing to this. Most PvP in low takes place on gates because the existing mechanics promote that particular paradigm, which makes the assertion little more than an obvious truism.
Why would that be a noteworthy piece of information in a discussion about a mechanics change to alter that paradigm?
What you just said literally reduces, in the abstract, to, "Things should not be changed because the way they are right now is the way they are right now," which further reduces to, "Just... just because, okay?"
Would it still be a ridiculous change if the increased accessibility of low-security space resulted in a quantity of off-gate-PvP that more than offset the reduction in on-gate-PvP??
Given that the amount of PvP that takes place in low sec is already very minimal, this is not an unlikely outcome. While it's difficult to conclude if that would or would not happen on speculation alone, to dismiss it out of hand simply on the basis that the way things are right now is the way they are right now is kind of silly.
Quote:The problem isn't with low, the problem is with the likes of the OP and his ill informed ilk.
If the problem isn't with low, then why does it remain the single least relevant block of space in the game? Understand that people have been making the argument you just posited for a long, looooong time now - that Low is fine, nothing needs to be changed with Low - it's just that those STUPID other people won't come here! 
Quote:Low needs buffs, not nerfs.
By definition, anything that improves the risk:reward ratio of low constitutes a buff. Your argument that a reduction of the "risk" side of the equation constitutes a nerf to low is an emotional one, not a rational one. It improves the ratio, but it does so at the cost of a type of gameplay that *you* prefer. This make sit a buff to low, and a nerf to your particular playstyle - don't conflate the two. |

Mag's
the united Negative Ten.
14353
|
Posted - 2013.03.05 02:32:00 -
[29] - Quote
Sentamon wrote:As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that.. - Mag's
The ridiculously low amount of PvP in low happens at gates, because it's not allowed to happen elsewhere. Not offering any solutions or suggestions here, just pointing out the barren wasteland that is lowsec. If that's what you like then that's what you like.
And nerfing gates makes PvP happen else where, how exactly? If you going to throw that one out, at least think it through first. Low sec doesn't have anything to offer, that cannot be gained elsewhere in far easier manner.
Low sec needs a niche that is only found there. People have suggested the drugs market, as well as security status increases. There have been many threads including this recent one.
I said buff and not nerfs, whatever the buffs are this thread isn't one. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Beekeeper Bob
Beekeepers Anonymous
457
|
Posted - 2013.03.05 02:35:00 -
[30] - Quote
Calathorn Virpio wrote:following sevatars suggestion i will attempt to make this more clear and less trollish ii suggest that the gate guns be scaled similar to concord in high sec .4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so. however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships. i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space. constructive comments (for or against) only please 
Sorry, trolling is all you'll get....
All you would do is encourage the pirates to drop caps on the gate to soak up gate gun damage.
CCP had a good idea when they talking about ramping up damage over time from the gate guns, to discourage long gate camps, and attempt to create a more dynamic environment. However too much vocal pirate whining seems to have ended that idea...
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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