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CannonFodder82
T.R.I.A.D
4
|
Posted - 2013.03.05 15:11:00 -
[1] - Quote
Please Fix this, Before the A.I changes faction warfare mission NPC's did NOT aggro friendly players and im sick of in game GM's teling me other wise.
i lost a ship to friendly rats killing me, petitioned it and got it back showing that something is wrong somewhere.
This mechanic currently makes it a lot less risky to to run FW missions as if you point a player 99% of the time the rat will switch aggro you you and kill you while the player you pointed warps off laughing.
FW is broken enough as it is and this just tops it off for me.
There is no fighting in the majority of plex's with cloaky stabbed ships running the plex's like before
CCP's aim was to stop this and it has'nt worked and throw in the NPC rat aggro to friendlies and you will see why the war zones are quiet right now |

Horak Thor
T.R.I.A.D
201
|
Posted - 2013.03.05 16:04:00 -
[2] - Quote
Seconded.
When you warp into a mission in friendly space you are saving the npc's (which are on the same side as you) from a wt, who ever decided it was a great idea to program these rats to attack the friendly that attacking the WT currently blowing up all there mates is quite ********.
Please fix TRIAD is recruiting "TRIAD Agency" in game channel |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
834
|
Posted - 2013.03.05 18:28:00 -
[3] - Quote
Standing tank was fixed. Now it's working as intended. Enjoy. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

CannonFodder82
T.R.I.A.D
4
|
Posted - 2013.03.06 10:18:00 -
[4] - Quote
sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  what? |

CannonFodder82
T.R.I.A.D
4
|
Posted - 2013.03.06 14:04:00 -
[5] - Quote
CannonFodder82 wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  what? ive had a think about this post, im +9.98 with TLF and +5 with minmatar so if you saying they are shooting me because my standing is low then you are wrong my friend |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
838
|
Posted - 2013.03.06 22:25:00 -
[6] - Quote
CannonFodder82 wrote:CannonFodder82 wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  what? ive had a think about this post, im +9.98 with TLF and +5 with minmatar so if you saying they are shooting me because my standing is low then you are wrong my friend
They are shooting you because standing tank had been fixed. Had it not been fixed, they wouldn't be shooting you. And this happened long before Retribution, btw. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Nursultan
Pyrotechnics Inc.
19
|
Posted - 2013.03.07 07:56:00 -
[7] - Quote
CannonFodder82 wrote:CannonFodder82 wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  what? ive had a think about this post, im +9.98 with TLF and +5 with minmatar so if you saying they are shooting me because my standing is low then you are wrong my friend
He's referring to the old practice of using characters with positive faction standings to tun FW missions against that same faction. That allowed them to blitz missions with little risk and prompted CCP to change the mechanic, making rats aggress anyone and everyone regardless of standings. |

Rengerel en Distel
Amarr Science and Industry
1260
|
Posted - 2013.03.07 19:41:00 -
[8] - Quote
Nursultan wrote:CannonFodder82 wrote:CannonFodder82 wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  what? ive had a think about this post, im +9.98 with TLF and +5 with minmatar so if you saying they are shooting me because my standing is low then you are wrong my friend He's referring to the old practice of using characters with positive faction standings to tun FW missions against that same faction. That allowed them to blitz missions with little risk and prompted CCP to change the mechanic, making rats aggress anyone and everyone regardless of standings.
The fix was supposed to be that rats would take account of militia first. If it's doing anything else, submit a bug, not a petition. Perhaps even send a mail/tweet to Fozzie with the bug id # for him to look into.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

CannonFodder82
T.R.I.A.D
4
|
Posted - 2013.03.08 00:47:00 -
[9] - Quote
Rengerel en Distel wrote:Nursultan wrote:CannonFodder82 wrote:CannonFodder82 wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  what? ive had a think about this post, im +9.98 with TLF and +5 with minmatar so if you saying they are shooting me because my standing is low then you are wrong my friend He's referring to the old practice of using characters with positive faction standings to tun FW missions against that same faction. That allowed them to blitz missions with little risk and prompted CCP to change the mechanic, making rats aggress anyone and everyone regardless of standings. The fix was supposed to be that rats would take account of militia first. If it's doing anything else, submit a bug, not a petition. Perhaps even send a mail/tweet to Fozzie with the bug id # for him to look into. well glad someone explained it,
so ccp couldnt fix something so they broke it more as the fix... right |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
843
|
Posted - 2013.03.08 05:21:00 -
[10] - Quote
CannonFodder82 wrote:Rengerel en Distel wrote:Nursultan wrote:CannonFodder82 wrote: ive had a think about this post, im +9.98 with TLF and +5 with minmatar so if you saying they are shooting me because my standing is low then you are wrong my friend
He's referring to the old practice of using characters with positive faction standings to tun FW missions against that same faction. That allowed them to blitz missions with little risk and prompted CCP to change the mechanic, making rats aggress anyone and everyone regardless of standings. The fix was supposed to be that rats would take account of militia first. If it's doing anything else, submit a bug, not a petition. Perhaps even send a mail/tweet to Fozzie with the bug id # for him to look into. well glad someone explained it, so ccp couldnt fix something so they broke it more as the fix... right
No. They weren't shooting you before because they weren't switching aggro before.
Your new entitlement = right back to standing tanking. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bienator II
madmen of the skies
1575
|
Posted - 2013.03.08 05:48:00 -
[11] - Quote
the point is that the "standing tanking" issue has been fixed without thinking about the consequences of the fix. (if you can even consider "ok let them just shoot everyone" as a fix for something)
standing tanking wouldn't be possible in the first place if the NPCs would show any form of simulated intelligence. But they sadly have none. If i would be a npc protecting a fellow npc hauler and a friendly player makes one hauler explode after the other, i would consider killing the SB together with my fellow remaining NPCs. As intelligent NPC, i wouldn't suddenly switch to a random target while there is someone in the mission who is killing my primary objective. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

dexington
Caldari Provisions Caldari State
599
|
Posted - 2013.03.08 07:29:00 -
[12] - Quote
sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy. 
It's pretty stupid if working as intended, e-war is going to make all the rats switch to you, which actually is giving the advantage to the person running the mission.
I can live with the fact the forces you are allied with attack you, while it does seem a little ********, it's a game mechanic thing. The fact the every single rat is going to shoot at you is just unfair, unless you fly something very well tanked you are going to lose your ship or be forced to warp out shortly after applying web/scram, at least that is my experience with the harder missions.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

CannonFodder82
T.R.I.A.D
4
|
Posted - 2013.03.08 19:33:00 -
[13] - Quote
dexington wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  It's pretty stupid if working as intended, e-war is going to make all the rats switch to you, which actually is giving the advantage to the person running the mission. I can live with the fact the forces you are allied with attack you, while it does seem a little ********, it's a game mechanic thing. The fact the every single rat is going to shoot at you is just unfair, unless you fly something very well tanked you are going to lose your ship or be forced to warp out shortly after applying web/scram, at least that is my experience with the harder missions. cant argue with this post
ive lost a few tengu kills due to this |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
844
|
Posted - 2013.03.08 21:29:00 -
[14] - Quote
CannonFodder82 wrote:dexington wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  It's pretty stupid if working as intended, e-war is going to make all the rats switch to you, which actually is giving the advantage to the person running the mission. I can live with the fact the forces you are allied with attack you, while it does seem a little ********, it's a game mechanic thing. The fact the every single rat is going to shoot at you is just unfair, unless you fly something very well tanked you are going to lose your ship or be forced to warp out shortly after applying web/scram, at least that is my experience with the harder missions. cant argue with this post ive lost a few tengu kills due to this
Yes, and it's working as intended. What's the issue? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bienator II
madmen of the skies
1576
|
Posted - 2013.03.08 22:49:00 -
[15] - Quote
sabre906 wrote:Yes, and it's working as intended. What's the issue?  the issue is that the fix is crap. it fixes nothing a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
844
|
Posted - 2013.03.09 02:06:00 -
[16] - Quote
Bienator II wrote:sabre906 wrote:Yes, and it's working as intended. What's the issue?  the issue is that the fix is crap. it fixes nothing
If you're mad, that's the fix working. You got fixed. Welcome to Eve.
Nothing's "broken." If you want a working as intended mechanic changed, phone your CSM or something. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bienator II
madmen of the skies
1579
|
Posted - 2013.03.09 03:15:00 -
[17] - Quote
sabre906 wrote:Bienator II wrote:sabre906 wrote:Yes, and it's working as intended. What's the issue?  the issue is that the fix is crap. it fixes nothing If you're mad, that's the fix working. You got fixed. Welcome to Eve.  Nothing's "broken." If you want a working as intended mechanic changed, phone your CSM or something. 
i am not mad, i agree with the OP that the change did not solve anything. The side effect of the fix creates a situation which is worse than before. We had low risk farming before, now its zero risk farming. But its probably pointless to explain that to you since all you did in this thread so far was to troll around. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
844
|
Posted - 2013.03.09 03:38:00 -
[18] - Quote
Bienator II wrote:sabre906 wrote:Bienator II wrote:sabre906 wrote:Yes, and it's working as intended. What's the issue?  the issue is that the fix is crap. it fixes nothing If you're mad, that's the fix working. You got fixed. Welcome to Eve.  Nothing's "broken." If you want a working as intended mechanic changed, phone your CSM or something.  i am not mad, i agree with the OP that the change did not solve anything. The side effect of the fix creates a situation which is worse than before. We had low risk farming before, now its zero risk farming. But its probably pointless to explain that to you since all you did in this thread so far was to troll around.
Anyone who disagree with you is trolling? Devs are apparently also in this camp.
There is no "side effect," only intended effect. What you want = bringing back standing tank. The change was intended to make this impossible, and it did. We had zero effort farming before, and it was fixed. Any questions? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Rinai Vero
Moira. Villore Accords
83
|
Posted - 2013.03.09 05:30:00 -
[19] - Quote
sabre906 wrote:[ There is no "side effect," only intended effect. What you want = bringing back standing tank. The change was intended to make this impossible, and it did. We had zero effort farming before, and it was fixed. Any questions? 
Your argument is bad, and you should feel bad. Whether the effect is "intended" or not, obviously OP thinks it should be changed.
I agree with him. Its ridiculous to chase a WT into a mission and immediately attacked without taking any action against the NPCs in the plex. |

Taoist Dragon
Bastion of Mad Behaviour
289
|
Posted - 2013.03.09 06:37:00 -
[20] - Quote
If you are chasing a WT into a mission the NPC's (who are fighting for the same ppl you are) should NOT attack you. They should be thanking you for your help to chase off/kill the WT.
The fix changed the basic npc AI but for the FW aspect it should take into account militia status NOT faction standing. This would fix it properly and make mission running what it should be - dangerous. That is the Way, the Tao.
Balance is everything. |

Bienator II
madmen of the skies
1585
|
Posted - 2013.03.09 17:52:00 -
[21] - Quote
sabre906 wrote:Anyone who disagree with you is trolling? Devs are apparently also in this camp.  i don't see any dev responds here. If you think this fix has no side effects, well i can't help you with that - its a very narrow vision of a open universe. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
63
|
Posted - 2013.03.11 01:04:00 -
[22] - Quote
What I don't think is being explained here is this, if you revert back to the old way of the rats not engaging the allied FW pilots; all you will start seeing is people using FW alts to complete those missions. For example, under the old NPC AI:
Player A is in Gallente FW and has an alt in Caldari FW. He accepts a mission with his Gallente alt and then pilots to the system and activates the mission, then stops warp and safes up. He then brings in his Caldari FW alt and uses that pilot to complete the mission. The Caldari alt won't get targeted by the Caldari NPC rats, so it a simple affair to find the mission target and kill/complete it.
By having FW missions rats use the same AI as regular mission rats, this can no longer happen. Yes it makes it harder to tackle and kill FW missioners in mission sites, but at the same time FW missions are no longer easily farmable by using alts. |

dexington
Caldari Provisions Caldari State
601
|
Posted - 2013.03.11 07:21:00 -
[23] - Quote
sabre906 wrote:CannonFodder82 wrote:dexington wrote:sabre906 wrote:Standing tank was fixed. Now it's working as intended. Enjoy.  It's pretty stupid if working as intended, e-war is going to make all the rats switch to you, which actually is giving the advantage to the person running the mission. I can live with the fact the forces you are allied with attack you, while it does seem a little ********, it's a game mechanic thing. The fact the every single rat is going to shoot at you is just unfair, unless you fly something very well tanked you are going to lose your ship or be forced to warp out shortly after applying web/scram, at least that is my experience with the harder missions. cant argue with this post ive lost a few tengu kills due to this Yes, and it's working as intended. What's the issue? 
Carebear farming of FW missions should be as easy and safe as possible, eve is all about making risk free isk. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
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