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Thread Statistics | Show CCP posts - 6 post(s) |

Faramir
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Posted - 2005.08.14 11:58:00 -
[1]
Yeah, what are the odds one would travel from 1 node to the other? 
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Faramir
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Posted - 2005.08.14 14:00:00 -
[2]
Originally by: Valar CCP Before it was deployed on TQ, this feature was tested in a multinode enviroment on Singularity, and then again last night. However, all attempts to node jump on Singularity were successful. So this bug is not consistently reproducable. Even during my tests on TQ last night, I once managed to do the jump. But it seems that the event if not getting through in all cases.
May i ask how we are to determine a "route" to move Dreadnoughts?
It seems the information on this is worse then "sketchy"... From rumours i heard it was 2,5 lightyears as base jump-distance. But the best part is that the map does not show any indications of lightyears.
Also Dreadnoughts have no "jumprange" indicators...
This means you can "guestimate" how far you can go, but you won't be certain till you have a cynosural field activated. However if the field is too far away, you are waiting another 10 mins before you can find an alternate route/system...
I think this seems pretty much unfinished and rushed....
When will we actually now how, where and be able to use jumpdrives properly?
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Faramir
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Posted - 2005.08.15 15:20:00 -
[3]
I wish Valar would do one more visit to the thread and answer my questions 
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Faramir
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Posted - 2005.08.16 12:19:00 -
[4]
Originally by: Valar CCP
Implementing a feature to show jump range, is, as far as I know, planned for the next non-bugfix only patch.
Although I am disappointed that moving a Dreadnought means you're pretty much flying blind...
I still appreciate the time you took to reply a few times in this thread.
Faramir
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Faramir
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Posted - 2005.08.18 10:35:00 -
[5]
Edited by: Faramir on 18/08/2005 10:38:06 I was checking out the lightyears calculator by Omega Enterprises here and I was wondering what the base jumpdistance on a Dreadnought is?
The only thing I heard was that it is 2,5 lightyears... (Edit: just checked itemdatabase and max jumpdistance is indeed 2,5 lightyears)
With 2,5 lightyears jumpdistance there will be VERY FEW places you can move your dreadnought from your empire 0.0-0.4 to 0.0. (Let alone move it across the map.....)
Most paths into 0.0 are longstretched "jumps" similar to the new smuggler gate-routes. And these jumps all easily outrange 2.5 lightyears. Now with skills this could be brought up 125% (at level 5). But a Dread pilot with no jumpdistance improving skills will have to make umpteen jumps it seems. And some jumps will still be impossible even with the skill trained....
Can anyone tell me why the base jumpdistance is 2,5 lightyears? And if so, why are we supposed to fly halfway across the galaxy to get somewhere that seems "closeby" ?
Not to mention the distances that are between let's say... Delve and Fountain? Which are unjumpable...
Could we get a more detailed explanation on Jumpdrives, distances... etc ? plz?
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Faramir
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Posted - 2005.08.18 10:54:00 -
[6]
I made a new thread about this, since my reply has nothing to do with the inter-node problem anymore. So please continue the discussion bout jumpdrive distances here.
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