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Thread Statistics | Show CCP posts - 6 post(s) |

Redblade
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Posted - 2005.08.14 16:09:00 -
[1]
Originally by: Valar CCP Before it was deployed on TQ, this feature was tested in a multinode enviroment on Singularity, and then again last night. However, all attempts to node jump on Singularity were successful. So this bug is not consistently reproducable. Even during my tests on TQ last night, I once managed to do the jump. But it seems that the event if not getting through in all cases.
I know u like to be restrictive with new stuff in sisi but tbh i think stuff like this could be caught quite easy if people where allowed to use the ships before release as new stuff will be tested by people who realy want to check the usefulness and what the limits are.
So in short, if dreads where avalible on sisi before launch u can bet your ass on that alot of people would have jumped around all over the place and found this bug.
This ofc with some help with skill boosting.
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Redblade
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Posted - 2005.08.14 16:38:00 -
[2]
Originally by: Hllaxiu
Originally by: Redblade
So in short, if dreads where avalible on sisi before launch u can bet your ass on that alot of people would have jumped around all over the place and found this bug.
That is of course assuming that the bug existed on singularity - Valar's comments seem to indicate it wasn't. If he is correct and it only happens sometimes on the multinode live environment then anyone that wants to move a dreadnaught is going to have to spend many hours to get that one lucky jump. 
Sisi = multinode so the issue shuld be there aswell so the more people jumping around the biger chance of finding the bug, and i think alot of people if given the chanse would have moved dreads around quite alot of jumps.
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Redblade
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Posted - 2005.08.14 17:02:00 -
[3]
Originally by: Hllaxiu
Originally by: Redblade Sisi = multinode so the issue shuld be there aswell so the more people jumping around the biger chance of finding the bug, and i think alot of people if given the chanse would have moved dreads around quite alot of jumps.
Valar said that the bug didn't appear on SISI though, and theres apparently a node line very close to pf-346...
"So this bug is not consistently reproducable. Even during my tests on TQ last night, I once managed to do the jump."
That makes me assume that it could just aswell be on sisi hence why my post sugest what it sugests.
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Redblade
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Posted - 2005.08.14 19:38:00 -
[4]
Originally by: Dukath
What happens when the guy creating the cynosurial field tries to jump out or dock? I know you can't activate a module but is jumping or docking the same?
That's what im talking about =)
I most defenatly think that some one would have tried that if it was avalible on sisi before launch and som other dude might have tried to start the cynosurial field while he deploy drones,attack a target with the drones and cloak while trying to dock, not because it would do him any good, people just try strange stuff when new toys are given to them to see what works and what doesent.
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