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Thread Statistics | Show CCP posts - 6 post(s) |
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Valar

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Posted - 2005.08.15 23:18:00 -
[1]
Originally by: bUBbLeS are we there yet?
No, a hotfix candidate was not ready today. If the fix involves changes to session managment or low level networking code we might need an extra day or two after the fix is ready for testing on Singularity to if it affects anything else.
Originally by: Faramir
May i ask how we are to determine a "route" to move Dreadnoughts?
It seems the information on this is worse then "sketchy"... From rumours i heard it was 2,5 lightyears as base jump-distance. But the best part is that the map does not show any indications of lightyears.
Also Dreadnoughts have no "jumprange" indicators...
This means you can "guestimate" how far you can go, but you won't be certain till you have a cynosural field activated. However if the field is too far away, you are waiting another 10 mins before you can find an alternate route/system...
I think this seems pretty much unfinished and rushed....
When will we actually now how, where and be able to use jumpdrives properly?
Implementing a feature to show jump range, is, as far as I know, planned for the next non-bugfix only patch. ------ Valar Quality assurance department CCP games |
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Valar

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Posted - 2005.08.16 13:26:00 -
[2]
Originally by: bUBbLeS are we there yet?
(coulda used thoose dreds last night man...)
A fix is ready and has been deployed on Singularity. The fix is in testing now, but it will probably not make it to TQ till next week, as its very high risk. ------ Valar Quality assurance department CCP games |
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Valar

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Posted - 2005.08.16 16:06:00 -
[3]
Originally by: Faramir
Originally by: Valar CCP
Implementing a feature to show jump range, is, as far as I know, planned for the next non-bugfix only patch.
Although I am disappointed that moving a Dreadnought means you're pretty much flying blind...
I still appreciate the time you took to reply a few times in this thread.
Faramir
The hotfix has passed testing of the issue, but full testing of possible side effects of the fix is still in progress...
And more good news... from build 3559 you can see the range of the jumpdrive on the map. Oveur allowed us to sneak this little feature in  ------ Valar Quality assurance department CCP games |
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Valar

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Posted - 2005.08.19 18:04:00 -
[4]
Originally by: HonorHarrington Edited by: HonorHarrington on 18/08/2005 16:44:16 Actually there is another great bug...The guy who makes the cyn field cannot be shot at. I mean they go thru all the trouble of making this guy visible to the whole solar system and the galaxy and you cant hurt him anyway.
Having the cynosural field generator ship untargettable is intentional.
In other news.... the hotfix has passed testing and should be deployed at downtime on monday. ------ Valar Quality assurance department CCP games |
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