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Skull Bunny
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Posted - 2005.08.16 05:15:00 -
[31]
Originally by: Chrysantheum 20 moros = 700 larged drones = 7700 DPS unresisted and variable damage type.... + XL blasters
Hehe, Beaten by a Megathron with ECM Burst and a few Large Smartbombs =P
20 Dreads = 50+ Billion Isk (Plus Equipment)
20 Intys = 300 Million Isk (Including Equipment)
I would put my money on the Intys if they were talanted pilots. Besides, the cost/time to move 20 ints 20 jumps is Free/Quick. The Cost to move 20 Dreads 20 jumps is Expensive/Very Slow.
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Blacklight
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Posted - 2005.08.16 05:17:00 -
[32]
rofl @ this thread.
Assuming we're picking a fleet for all occasions i.e. we don't know what we could be facing in a real TQ scenario.... I'd pick a balanced fleet 8-10 BS mixed Apoc & Tempest, 3-4 HACs, a couple AFs and 4-5 Interceptors.
All the suggestions of 20 Tempests or 20 Geddons are all well and good until you actually start playing.
Mixed fleet for the win.
Eve Blacklight Style
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Pottsey
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Posted - 2005.08.16 06:35:00 -
[33]
I am really surprised I am the only person who would use a command style ship with gang assist modules for fleets. Am I missing something do they have a problem?
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Hellspawn666
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Posted - 2005.08.16 07:51:00 -
[34]
20 deimos's with 2 covert ops and a couple scorps with tracking disruptors.
Warp right on top of the enemy which will be mostlikly long range gankatempests or megas and just wtf own them in seconds with the insane dmage and speed ud be able to get about 10 of em before they cud get out.
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Professor McFly
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Posted - 2005.08.16 08:31:00 -
[35]
Originally by: Pottsey I am really surprised I am the only person who would use a command style ship with gang assist modules for fleets. Am I missing something do they have a problem?
They're all going for the dumb max firepower = good approach.
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Wrayeth
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Posted - 2005.08.16 08:50:00 -
[36]
It really depends. For a close range fight, I'd go with a covert ops (to allow the fleet to warp in right on top of the targets) and a mix of ravens, autocannon tempests, and blasterthrons.
Long range, covert ops again to allow for superior positioning, then a bunchload of tempests for the burst damage. Megathrons would work decently, as well, but I'd avoid apocs since they do almost no damage at long range once they get into armor (60%+ armor EM resists on every ship in the game and no thermal damage using radio crystals ftw).
For a mixed fleet, I really couldn't say - it would entirely depend on the composition of the enemy fleet. -Wrayeth
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UscamIscam
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Posted - 2005.08.16 08:53:00 -
[37]
Originally by: Istvaan Shogaatsu 20 Moros. Can you say 700 combat drones?
Can you say 20 immobilized dreads? (No cynosaural)
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Rexthor Hammerfists
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Posted - 2005.08.16 08:55:00 -
[38]
27% Resistances as bonus are great, but dont helps much against a fleet.
with small groups it would do alot tho
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Omatje
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Posted - 2005.08.16 11:18:00 -
[39]
1) 20 Reapers with smartbombs 2) Watch funny movie
Quote: We're not a turret race..or a drone race..or a missile race.We're a omgwtfthroweverythingandkitchensink offensive race,if we could break off pieces of our ship and sling them at you,we would!
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Phoenicia
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Posted - 2005.08.16 11:51:00 -
[40]
15 Manticores, 1 Cov Ops, 4 Fully tanked Sacriledges
Get the Sac's to appear as a "nice target" for the enemy fleet, then pound em with 45 cruise missiles per BS. ---=-=-=-=-=-=-=-=-=-=-=-=---
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siim
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Posted - 2005.08.16 12:12:00 -
[41]
Tempests
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Bruchpilot
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Posted - 2005.08.16 12:30:00 -
[42]
Originally by: DrunkenOne 19 gankas in full gank with megapulse II and 8 heatsink IIs and 1 covert ops.
20000dmg/sec ftw...
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Shin Ra
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Posted - 2005.08.16 12:32:00 -
[43]
19 dampning ravens 1 good vigil pilot. ----------------------------------------- wts all new "burberry" warp core stab II's |
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