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HonorHarrington
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Posted - 2005.08.15 17:52:00 -
[1]
So if you as commander could pick your ships..and was headed for a straight up fleet fleet battle. What 20 ships would you pick to fight with? Whats mix of types and setups would you use?
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HippoKing
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Posted - 2005.08.15 17:55:00 -
[2]
20 enigmas
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FalloutBoy
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Posted - 2005.08.15 18:01:00 -
[3]
15 pests 5 scorps
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Antoinette Civari
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Posted - 2005.08.15 18:04:00 -
[4]
15 Tempests, 4 Scorps, 1 cov ops. Megathrons, Geddons or Apocs work too instead of Tempests, but the burst damage is just brutal on these ships.
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Nira Li
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Posted - 2005.08.15 18:04:00 -
[5]
Edited by: Nira Li on 15/08/2005 18:06:06 hmm.. 5 scorps 10 mix of arma/apoc/tempest/mega and 4 intys 1 cov ops
EDIT: Tottaly forgot about cov ops 
You Will Cry My Name Dies Irae Dies Illa Solvet Cosmos In Favilla Vocamus Te Aeshma-Diva |

FalloutBoy
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Posted - 2005.08.15 18:08:00 -
[6]
Originally by: Antoinette Civari 15 Tempests, 4 Scorps, 1 cov ops. Megathrons, Geddons or Apocs work too instead of Tempests, but the burst damage is just brutal on these ships.
ahh yes forgot the cov ops
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Pottsey
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Posted - 2005.08.15 18:15:00 -
[7]
Edited by: Pottsey on 15/08/2005 18:16:15 Everyone either amour tanked or shield tanked then 1 BC hidden away with all 3 gang assist modules and the command processor module (command pro module not for sale from what I can tell yet). That would give anyone in the fleet 27% ish extra resistance to everything, 27% ish hitpoints boost to repairs/boosters and 27% speed boost to repairs/boosters assuming they had the skills to use the command processor.
It would be sort of like having 27% extra ships in the fleet. On top of all that if the BC pilot has the other gang skills at lvl 5 then extra amour and shield hitpoints, faster lock times, further locking range e.c.t
I donĘt think any other single ship could have such an impact on a fleet.
Next comes 2 covert ops ships. 1 as a safe spot warp out and another as a scout so you can warp to the enemy fleet at optimal range.
I might have some suicide ships with smart bombs. Have 5 ships warp in while the scout warps out cloaked. Set a full load of smart bombs get blown up as a distraction while the real fleet warps in. Not that anything like that would ever work lag or something would get in the way.
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DayVV4lkEr
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Posted - 2005.08.15 18:22:00 -
[8]
There is no "perfect" fleet.
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Elve Sorrow
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Posted - 2005.08.15 18:29:00 -
[9]
Kinda depends tbh.
If you wanna go all out lame, bring 20 scorps. No fleet will touch you, but chances of killing something yourself is fairly small too.
Besides that, 1 Covert Ops and a mix of Zealots / Muninns.
Man above me is right though, everything can be beaten. Aint nothing perfect.
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Sobeseki Pawi
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Posted - 2005.08.15 18:31:00 -
[10]
I wouldn't tell you ingame. So I won't here either.
~Sobe
Looking for a combat corp? |

Bigben
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Posted - 2005.08.15 19:42:00 -
[11]
15 tempest 5 scorps with all target painters and tracking ehancers
and 1 covert op and a load of warp scramblers frigs
 manchester united's best ever fan!
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W0lverine
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Posted - 2005.08.15 19:56:00 -
[12]
Edited by: W0lverine on 15/08/2005 19:56:51
Originally by: Bigben 15 tempest 5 scorps with all target painters and tracking ehancers
and 1 covert op and a load of warp scramblers frigs

wts: a math book/calculator
oh and you dont need scamling frigs when 15 tempests consentrate fire
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DrunkenOne
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Posted - 2005.08.15 20:18:00 -
[13]
19 gankas in full gank with megapulse II and 8 heatsink IIs and 1 covert ops.
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anister
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Posted - 2005.08.15 20:24:00 -
[14]
20 noobships with dampeners ___
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JoCool
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Posted - 2005.08.15 20:25:00 -
[15]
20 Ravens with CM II launchers, damage mods, ecms and tracking disruptors.
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W0lverine
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Posted - 2005.08.15 20:27:00 -
[16]
20 cov ops ships with EW:)
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Nyphur
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Posted - 2005.08.15 20:55:00 -
[17]
Edited by: Nyphur on 15/08/2005 20:55:49
It should be small or the enemy will not engage them with a much smaller fleet. But it should also be effective. I'm thinking about six shield tanked scorpions with two medium remote boosters each. The pilots get a nice level in the targetting skill and target each other, taking up 5 of their target slots with plenty of room for more. When one ship needs repaired badly, they all boost that ship. That eliminates the effectiveness of focus-fire. If they don't forcus on one ship, the ships that need it most can repair each other by being given a buddy. Effectively, they are in three groups of two and if no ship is in immediate trouble, they all boost their group buddies if needed. The ships would be running their own booster and several hardeners - the more hardeners, the better. One or two med slots would be used for ECM, I'm leaning toward one since hardeners are essential to keep that kind of crazy tank up for long. This group is effectively the bait. They warp in first and keep each other healed until support can arrive in the form of several logistical cruisers with warp core stabalisers in the lows. If the cruisers are targetted, they will be aligned for warp and can leave, then come back. The scorpions can keep each other healed for the duration they are warped out and for the time beofre they arrive.
The scorpions themselves would have 4 cruise launchers each, which will be enough to destroy the enemy ships if concentrated but the key will be keeping your own ships alive long enough to do that. As long as we're talking about fleet versus fleet combat, the enemy fleet will either all stay and fight or all warp at once if they leave. So if a few of them are warp scrambled, they either stay and try to destroy your fleet or they warp and leave behind a few defenceless little guys you had scrambled, which is a victory for you. The key will be to have a group of interceptors come in and disable the enemy ships. Warp scramblers, webbers, perhaps racial ECMs. Each one should be able to lock up a single enemy ship, meaning only two or three are required to split an enemy fleet up. Slowing them means missiles will deal more damage, scrambling them means that if they choose to warp, the ones that are scrambled are easy pickings and the ECMs can be used to help remove the ships from the fight. Also, the logistical ships could run target painters on the called target (who would be named via teamspeak, of course) while the missiles are all flying toward him.
So the group would be about 15 ships in total and with practice could take on pretty much any fleet of an equal size. Of course, it's all still theory. In reality, it could all go pears up but that's my idea of a nice fleet. I won't say perfect because there's no such thing.
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Garreck
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Posted - 2005.08.15 22:41:00 -
[18]
Edited by: Garreck on 15/08/2005 22:42:15 Would be interesting to see what 20 interceptors could do...
*edit* Against almost any fleet, to be honest. Yeah, I'd definitely like to try that out. Or, more accurately, 1 cov ops frig and 19 interceptors.
Garreck Aeternus Crusade
Aku. Soku. Zan. |

Istvaan Shogaatsu
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Posted - 2005.08.15 22:46:00 -
[19]
20 Moros. Can you say 700 combat drones?
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Fidelis Deus
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Posted - 2005.08.15 22:53:00 -
[20]
A couple hundred Concord battleships.
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Nomen Nescio
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Posted - 2005.08.15 22:55:00 -
[21]
Still I think 20 enigmas are better.
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Franky B
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Posted - 2005.08.15 22:57:00 -
[22]
Originally by: Istvaan Shogaatsu 20 Moros. Can you say 700 combat drones?
i think you'de cause a massive curve in space-time with the amount of isk concentrated in 1 area.
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KilROCK
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Posted - 2005.08.15 23:30:00 -
[23]
Drunk players! 
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Randay
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Posted - 2005.08.15 23:33:00 -
[24]
there is no perfect fleet. the closest thing to a perfect fleet would be a fleet of jamming scorps. 1:1 the scorp fleet will jam the enemy fleet and the worst that would happen would be a standstill. Any other fleet made up of tempests/apocs/throns can fall victim to a variety of encounters, while jamming scorps will be able to standstill/win just about any engagement at any (decent)range. So if it were a 20v20 fleet battle tournament and I were a fleet commander, I'd pick 20 jamming scorps with cruise. i think?
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MadJackMcJones
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Posted - 2005.08.15 23:40:00 -
[25]
20 Dreadnaughts
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Nyphur
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Posted - 2005.08.15 23:57:00 -
[26]
Originally by: MadJackMcJones 20 Dreadnaughts
You know they can still be scrambled and their weapons are pretty easy to avoid. 20 of them on their own would be suicide for a bunch of really expensive dreads against any decent fleet. With acommpaniment for short-range support, though, they'd rock.
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Tekka
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Posted - 2005.08.16 01:01:00 -
[27]
20 of those nifty Jove BS
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Capt Rob
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Posted - 2005.08.16 01:26:00 -
[28]
Originally by: Istvaan Shogaatsu 20 Moros. Can you say 700 combat drones?
Can u say Lag? (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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ParMizaN
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Posted - 2005.08.16 01:43:00 -
[29]
Edited by: ParMizaN on 16/08/2005 01:45:56 hmm
bottom up..
1 covop, 2 X ishtar
5 scorps 8 tempests 4 interceptors
edit: or just 19 close range dmg ships and 1 covops :)
advertise! I am ParMizaN and i love Zarthanon |

Chrysantheum
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Posted - 2005.08.16 02:40:00 -
[30]
20 moros = 700 larged drones = 7700 DPS unresisted and variable damage type.... + XL blasters
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Skull Bunny
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Posted - 2005.08.16 05:15:00 -
[31]
Originally by: Chrysantheum 20 moros = 700 larged drones = 7700 DPS unresisted and variable damage type.... + XL blasters
Hehe, Beaten by a Megathron with ECM Burst and a few Large Smartbombs =P
20 Dreads = 50+ Billion Isk (Plus Equipment)
20 Intys = 300 Million Isk (Including Equipment)
I would put my money on the Intys if they were talanted pilots. Besides, the cost/time to move 20 ints 20 jumps is Free/Quick. The Cost to move 20 Dreads 20 jumps is Expensive/Very Slow.
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Blacklight
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Posted - 2005.08.16 05:17:00 -
[32]
rofl @ this thread.
Assuming we're picking a fleet for all occasions i.e. we don't know what we could be facing in a real TQ scenario.... I'd pick a balanced fleet 8-10 BS mixed Apoc & Tempest, 3-4 HACs, a couple AFs and 4-5 Interceptors.
All the suggestions of 20 Tempests or 20 Geddons are all well and good until you actually start playing.
Mixed fleet for the win.
Eve Blacklight Style
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Pottsey
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Posted - 2005.08.16 06:35:00 -
[33]
I am really surprised I am the only person who would use a command style ship with gang assist modules for fleets. Am I missing something do they have a problem?
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Hellspawn666
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Posted - 2005.08.16 07:51:00 -
[34]
20 deimos's with 2 covert ops and a couple scorps with tracking disruptors.
Warp right on top of the enemy which will be mostlikly long range gankatempests or megas and just wtf own them in seconds with the insane dmage and speed ud be able to get about 10 of em before they cud get out.
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Professor McFly
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Posted - 2005.08.16 08:31:00 -
[35]
Originally by: Pottsey I am really surprised I am the only person who would use a command style ship with gang assist modules for fleets. Am I missing something do they have a problem?
They're all going for the dumb max firepower = good approach.
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Wrayeth
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Posted - 2005.08.16 08:50:00 -
[36]
It really depends. For a close range fight, I'd go with a covert ops (to allow the fleet to warp in right on top of the targets) and a mix of ravens, autocannon tempests, and blasterthrons.
Long range, covert ops again to allow for superior positioning, then a bunchload of tempests for the burst damage. Megathrons would work decently, as well, but I'd avoid apocs since they do almost no damage at long range once they get into armor (60%+ armor EM resists on every ship in the game and no thermal damage using radio crystals ftw).
For a mixed fleet, I really couldn't say - it would entirely depend on the composition of the enemy fleet. -Wrayeth
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UscamIscam
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Posted - 2005.08.16 08:53:00 -
[37]
Originally by: Istvaan Shogaatsu 20 Moros. Can you say 700 combat drones?
Can you say 20 immobilized dreads? (No cynosaural)
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Rexthor Hammerfists
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Posted - 2005.08.16 08:55:00 -
[38]
27% Resistances as bonus are great, but dont helps much against a fleet.
with small groups it would do alot tho
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Omatje
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Posted - 2005.08.16 11:18:00 -
[39]
1) 20 Reapers with smartbombs 2) Watch funny movie
Quote: We're not a turret race..or a drone race..or a missile race.We're a omgwtfthroweverythingandkitchensink offensive race,if we could break off pieces of our ship and sling them at you,we would!
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Phoenicia
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Posted - 2005.08.16 11:51:00 -
[40]
15 Manticores, 1 Cov Ops, 4 Fully tanked Sacriledges
Get the Sac's to appear as a "nice target" for the enemy fleet, then pound em with 45 cruise missiles per BS. ---=-=-=-=-=-=-=-=-=-=-=-=---
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siim
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Posted - 2005.08.16 12:12:00 -
[41]
Tempests
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Bruchpilot
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Posted - 2005.08.16 12:30:00 -
[42]
Originally by: DrunkenOne 19 gankas in full gank with megapulse II and 8 heatsink IIs and 1 covert ops.
20000dmg/sec ftw...
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Shin Ra
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Posted - 2005.08.16 12:32:00 -
[43]
19 dampning ravens 1 good vigil pilot. ----------------------------------------- wts all new "burberry" warp core stab II's |
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