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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP FoxFour
C C P C C P Alliance
1731

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Posted - 2013.03.08 10:56:00 -
[1] - Quote
Because the engines in EVE are the same as the engines on the space shuttle... Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1731

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Posted - 2013.03.08 11:22:00 -
[2] - Quote
Whitehound wrote:CCP FoxFour wrote:Because the engines in EVE are the same as the engines on the space shuttle... True. EVE's engine flames should be as large as a coronal mass ejection.
That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!
I think this is why CCP Fozzie doesn't let me near ship balancing... :( Game Designer | Team True Grit |
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CCP BlueScreen
C C P C C P Alliance
105

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Posted - 2013.03.08 22:48:00 -
[3] - Quote
OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked. |
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CCP BlueScreen
C C P C C P Alliance
105

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Posted - 2013.03.08 23:03:00 -
[4] - Quote
How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue 
But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system. |
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CCP BlueScreen
C C P C C P Alliance
105

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Posted - 2013.03.08 23:08:00 -
[5] - Quote
Maceross wrote:or reserve flame effects for when propulsion mods are activated with different ones for different prop mods and warp, with shimmer being for normal transit.
Even though i like the engine shimmer, I do however also personally believe that the engine flares and trails are too cool to be left only to prop mods use and warp. |
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CCP BlueScreen
C C P C C P Alliance
106

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Posted - 2013.03.08 23:17:00 -
[6] - Quote
Stan'din wrote:CCP BlueScreen wrote:How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue  But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system. Think we need to get the Blasphemers off Windows XP first before you guys start making any real headway in the eye candy department
Rest assured, we have our 'little' list building up, of stuff we want to do once DX11 comes along. But I should damn well hope we will be able to provide you guys with some eye candy before that time comes. That's my 'job', and I don't have a year of vacation coming up |
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CCP BlueScreen
C C P C C P Alliance
112

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Posted - 2013.03.09 00:02:00 -
[7] - Quote
Katrina Oniseki wrote:CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked. Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out. I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped?
No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only on this login screen, someone apparently agreed with you, and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. |
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CCP Complex
C C P C C P Alliance
193

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Posted - 2013.03.09 01:29:00 -
[8] - Quote
As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.
Sorry to get your hopes up!
CCP Complex-á|| -áEVE Marketing Team-á|| Capture Artist-á|| @CCP_Complex |
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CCP BlueScreen
C C P C C P Alliance
125

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Posted - 2013.03.09 13:21:00 -
[9] - Quote
Lyta Jhonson wrote:CCP BlueScreen wrote:Katrina Oniseki wrote:Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.
I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped? No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. There was exhaust flame on the login screen. It had more transparent texture with more animation frames than those we have now. Quick check on youtube shows that most login screen clips were taken from the test server and actually have no exhaust but this one is from TQ and exhaust is clearly visible. Sad to see it didn't make it into the game besides login screen.
Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
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CCP BunnyVirus
C C P C C P Alliance
345

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Posted - 2013.03.09 14:19:00 -
[10] - Quote
Buzzmong wrote:CCP BlueScreen wrote:Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
Mayhaps it's time to badger whoever did it to get them to tell you what they did so you can find out if it's simple and will use minimal dev time to roll it out?  Also, yay for Bluescreen posting on the weekend!
It is not a simple undertaking to reimagine how the engine flame should look like and the tech supporting it without losing performance.
Bluescreen you should go to the office if you dont have anything to do right now  3D Artist |
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CCP BlueScreen
C C P C C P Alliance
128

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Posted - 2013.03.09 16:24:00 -
[11] - Quote
CCP BunnyVirus wrote:Bluescreen you should go to the office if you dont have anything to do right now 
How do you know I am not here, I know that you aren't  |
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