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DarthJosh
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Posted - 2005.08.18 02:08:00 -
[1]
Addressing the whole "gank ships outdamaging tank ships" thing here how about something like , Condense the equivalent of 5-6 damage mods into 1 damage mod , up the CPU and PG requirement an appropriate amount (not too much). Then allow one of these modules to be fitted per ship.
This is would then mean that the turret based ships with lots of low slots normally occupied by 6-7 Damage mods, would only require one slot to achieve the same damage but also leave a large amount of fitting and slots left to apply a decent tank.
In my eyes this would still lead to tremendous hard hitting BS fights but give all the ability to tank and survive.
just my 10cents
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DarthJosh
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Posted - 2005.08.18 12:41:00 -
[2]
One thing i dont understand in this thread is the people who cry about tankers not having enough stuff to tank with , and people saying "oh cruisers are useless in PvP"
Then in the same post they say "Plates gives too much armour" . Yes cruisers are sometimes useless but people plate them to make them last longer and actually have some chance of fighting. Everyone whinging about the use of oversized plates on some ships should just stfu.
Compromises have to be made in weaponary to fit the larger plates so surely that is enough of a balance. If a thorax could fit 5 Heavy Ions and a 1600plate something would be wrong , but it cant. If you get caught traveling in a gank battleship by a 1600plate small gun rax its your fault for not dropping drones or travelling alone. I dont know about you guys but my apoc can tank a small gun , large plate cruiser forever.
Get a clue please.
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DarthJosh
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Posted - 2005.08.18 13:01:00 -
[3]
Plated/gank Af's , Intys and Cruisers make for the only fun fights in this game at the moment. taking that away wont help.
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DarthJosh
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Posted - 2005.08.18 13:10:00 -
[4]
Do specific damage mods etc etc for battleships , leave everything else as is.
Everyone else , stop whining.
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DarthJosh
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Posted - 2005.08.18 13:27:00 -
[5]
i guess another point to mention , as people keep referring to "gank fleets".
if i got 10 turret based bs , put no damage mods on them then called a primary target it doesnt matter if he has 8 large armor reps on, he is still going to die stupidly quickly.
I dont see a way of implementing tanking that will help in fleet battles , you get called primary you will die , the only option as regards this is to make tanking stupidly over the top. But i doubt you would ever see 1 apoc getting called primary then tanking 25-30 bs long enough.
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