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| Author | Thread Statistics | Show CCP posts - 0 post(s) |
![]() Doc Who |
Posted - 2003.07.23 23:48:00 -
[1] Very well thought out and argued post! I agree with this post 100% |
Doc Who |
Posted - 2003.07.23 23:48:00 -
[2] Very well thought out and argued post! I agree with this post 100% |
![]() Doc Who |
Posted - 2003.08.08 13:54:00 -
[3] LOTS of great ideas here and positive posts. I have a few ideas to discuss from the viewpoint of someone has just about it all in the game. Fully equipped fighting Battleship, with best or near best equipment in the game. Bestower with best equipment. Thorax with best mining equipment and drones, Thorax with fighting equipment. Nice little frigate I use as a blockade runner etc. etc. And I have nearly 100million ISK in the bank. I also did this all solo - no corp help at all. The point I will be trying to make is not how rich I am, but how to try to improve the game. First of all it is far too easy to amass vast fortunes from trading and mining. I only started playing this game about 2 months ago. I have almost nothing to look forward to right now to achieve in the game at least in terms of money or equipment. Sure one expects to reach this point in a game eventually - but not after 2 months starting from a complete newbie. The economic model in EVE is badly flawed. We truly need the ideas in this thread to be implemented. I have not seen 1 polaris or GM making a comment on one of the best thought out and maturely discussed threads in the forums. I want to have to struggle to make money. Getting a cruiser should be the results of weeks or even months of play. A battleship should be something to strive for as a very long term objective, maybe approaching a year of play for a solo person. Having player crafted equipment with quality related to player skill and better quality than pirate drops is needed. Equipment has to reduce in durability and effectiveness with use. Equipment should be repairable at a cost almost exponentially proportional to its tech level. Skilled player repairers should be able to do it a bit cheaper than NPC's. This keeps the economy going and opens a whole new side to the game for players. Newbie ships and equipment should be the exception to the wear out rule. Newbie ships should be very slow and clumsy and have equipment of very low spec but not suffer from any degradation with use. Also newbie equipment should only be usable on newbie ships. I don't really believe that the game needs the concept of fuel. Equipment wearing out with use pretty much has a similar effect and is easier to implement. You travel far and fast - you pay for it with higher costs to repair your engines and other systems. You mine a lot with hi-end drones and lasers - be prepared for a substantial bill for repairs to your lasers and drones. One loophole with this is trading. One can already make stupid amounts of money from trading and the only real thing you need is a ship with decent cargo hold. So cheap ship and cheap running costs. There are solutions to this of course but that is another discussion. I just hope that CCP wakes up and sees that unless they fix the EVE economic model, and quickly they are going to be looking at a lot of bored players in their Battleships going to other games. This game has the potential still to be one of the best - please CCP make it so. |
Doc Who |
Posted - 2003.08.08 13:54:00 -
[4] LOTS of great ideas here and positive posts. I have a few ideas to discuss from the viewpoint of someone has just about it all in the game. Fully equipped fighting Battleship, with best or near best equipment in the game. Bestower with best equipment. Thorax with best mining equipment and drones, Thorax with fighting equipment. Nice little frigate I use as a blockade runner etc. etc. And I have nearly 100million ISK in the bank. I also did this all solo - no corp help at all. The point I will be trying to make is not how rich I am, but how to try to improve the game. First of all it is far too easy to amass vast fortunes from trading and mining. I only started playing this game about 2 months ago. I have almost nothing to look forward to right now to achieve in the game at least in terms of money or equipment. Sure one expects to reach this point in a game eventually - but not after 2 months starting from a complete newbie. The economic model in EVE is badly flawed. We truly need the ideas in this thread to be implemented. I have not seen 1 polaris or GM making a comment on one of the best thought out and maturely discussed threads in the forums. I want to have to struggle to make money. Getting a cruiser should be the results of weeks or even months of play. A battleship should be something to strive for as a very long term objective, maybe approaching a year of play for a solo person. Having player crafted equipment with quality related to player skill and better quality than pirate drops is needed. Equipment has to reduce in durability and effectiveness with use. Equipment should be repairable at a cost almost exponentially proportional to its tech level. Skilled player repairers should be able to do it a bit cheaper than NPC's. This keeps the economy going and opens a whole new side to the game for players. Newbie ships and equipment should be the exception to the wear out rule. Newbie ships should be very slow and clumsy and have equipment of very low spec but not suffer from any degradation with use. Also newbie equipment should only be usable on newbie ships. I don't really believe that the game needs the concept of fuel. Equipment wearing out with use pretty much has a similar effect and is easier to implement. You travel far and fast - you pay for it with higher costs to repair your engines and other systems. You mine a lot with hi-end drones and lasers - be prepared for a substantial bill for repairs to your lasers and drones. One loophole with this is trading. One can already make stupid amounts of money from trading and the only real thing you need is a ship with decent cargo hold. So cheap ship and cheap running costs. There are solutions to this of course but that is another discussion. I just hope that CCP wakes up and sees that unless they fix the EVE economic model, and quickly they are going to be looking at a lot of bored players in their Battleships going to other games. This game has the potential still to be one of the best - please CCP make it so. |
![]() Doc Who |
Posted - 2003.08.08 17:49:00 -
[5] Pirating is something that hasn't really been much touched on in this thread. The Player Pirate is very important in the EVE economic world and to the interest and appeal of the game. They add spice to the game with otherwise mundane things like exploring, trading, missions and mining. Not only that - they stimulate the player economy through ship losses, ship damage and bribes or "toll fees". I hate having to potentially run a blockade or bump into a player pirate with my nice fat indy ship. But I love the fact that I hate it! Again more needs to be done in this area. |
Doc Who |
Posted - 2003.08.08 17:49:00 -
[6] Pirating is something that hasn't really been much touched on in this thread. The Player Pirate is very important in the EVE economic world and to the interest and appeal of the game. They add spice to the game with otherwise mundane things like exploring, trading, missions and mining. Not only that - they stimulate the player economy through ship losses, ship damage and bribes or "toll fees". I hate having to potentially run a blockade or bump into a player pirate with my nice fat indy ship. But I love the fact that I hate it! Again more needs to be done in this area. |
![]() Doc Who |
Posted - 2003.08.11 12:03:00 -
[7] got to bump this! |
Doc Who |
Posted - 2003.08.11 12:03:00 -
[8] got to bump this! |
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