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j0sephine
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Posted - 2005.08.18 16:57:00 -
[1]
... OK, snowball chance in hell for that happening, but things like this make you wish :P
(that engine supports smooth descent all way to the ground level of the planet, btw... there's a video showing untextured version of it some way down the journal)
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SengH
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Posted - 2005.08.18 17:01:00 -
[2]
Edited by: SengH on 18/08/2005 17:02:04 I wonder since eve is scheduled for 7 more years of updates... whether CCP is gonna update EVE for WGF 2.0 which is scheduled for longhorn.
Vista is either gonna mark the biggest hardware upgrade in the PC history, or its gonna be the biggest flop ever.
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Yith Solarius
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Posted - 2005.08.18 17:01:00 -
[3]
Edited by: Yith Solarius on 18/08/2005 17:00:54 oooooooooooo 
*** check out my ideas for Concord logic |

Hakera
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Posted - 2005.08.18 17:02:00 -
[4]
Edited by: Hakera on 18/08/2005 17:06:57 Edited by: Hakera on 18/08/2005 17:06:15
looks X3 like which is in beta atm. however running that kind of detail on a mmorpg is a different ballgame I imagine, maybe for Eve 2 :)
btw just watched the x3 trailer - eve 2 someday \o/
ps anyone else see the vorlon ship at the end of that trailer?
We can dream!
Dumbledore - Eve-I.com |

Caeden Nicomachean
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Posted - 2005.08.18 17:05:00 -
[5]
Very nice.
The ammount of stars really pops out...I've always felt like we don't see enough of em.
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Winterblink
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Posted - 2005.08.18 17:07:00 -
[6]
I have to ask, what's the graphics requirements to run the engine with any real complexity? Especially if you add a hundred ships beating the frack out of each other :)
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SengH
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Posted - 2005.08.18 17:12:00 -
[7]
you didnt see the realtime deformation of a ferrari using XBOX360 /(basic) WGF 2.0 tech? Thats what the future is. WGF 2.0 afaik goes beyond what weve been seing in unreal 3 and gears of war. Those are all DX9 level technology, and involve millions of polys.
Vista is going to force people to upgrade to that as the baseline :). Will be interesting to see the aftermath of it on games.
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Daniel Jackson
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Posted - 2005.08.18 17:13:00 -
[8]
please disscuss this in the :
EVE Technology Lab
A forum for threads with words like: deterministic, continuations, generators, extrapolation, vertex shader, bi-directional reflectance distribution, etc.
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

j0sephine
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Posted - 2005.08.18 17:15:00 -
[9]
"I have to ask, what's the graphics requirements to run the engine with any real complexity? Especially if you add a hundred ships beating the frack out of each other :)"
There's DS9 station model rendered somewhere down that thread, with a journal entry:
"In other news, i've added a space station taken from the net. It's around 550k triangles, but the 3D engine handles it pretty well (100 fps on a geforce 6800, 200 fps on an ati X850)."
Half million tris on screen is quite a plenty even with Eve ships... especially when you throw in the LoD and stuff -.^
(think the author's computer is something like 2.4 GHz, or was at that point)
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Cycerin Strikebeam
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Posted - 2005.08.18 17:18:00 -
[10]
 Originally by: Hakera Edited by: Hakera on 18/08/2005 17:06:57 Edited by: Hakera on 18/08/2005 17:06:15
looks X3 like which is in beta atm. however running that kind of detail on a mmorpg is a different ballgame I imagine, maybe for Eve 2 :)
btw just watched the x3 trailer - eve 2 someday \o/
ps anyone else see the vorlon ship at the end of that trailer?
We can dream!
Just how customizable are the ships in the previous X games? I've never heard of those before... I grew up on Escape Velocity on the macintosh.
----------------------------------------------- Oh look dad. Up in the sky. Silhouetted by the blue, cold sun... it's the PAIN SPAMMING INFINITY ENGINE |

Winterblink
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Posted - 2005.08.18 17:22:00 -
[11]
Originally by: j0sephine (think the author's computer is something like 2.4 GHz, or was at that point)
I use an embarassing 1.7 GHz P4, and EVE runs pretty well silky smooth for me.
Probably time to upgrade though. :)
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SengH
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Posted - 2005.08.18 17:25:00 -
[12]
AMD Sempron 3100+ and 9700 pro here... eve runs sloooooooooooww........... granted i am running @ 1920x1200 with 6x AA and 16x AF (my fault). Yes I am in the process of upgrading
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j0sephine
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Posted - 2005.08.18 17:26:00 -
[13]
"I use an embarassing 1.7 GHz P4, and EVE runs pretty well silky smooth for me."
Well if that's reason to be embarassed then i guess i'll feel ashamed as well ;s
(same speed, just of AMD brand apparently according to what system properties window tells me...
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SengH
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Posted - 2005.08.18 17:30:00 -
[14]
wait an AMD running at the same clockspeed as intel = higher performance :P if its a 1700+ then yes its the same perf.. but if it says its running @ 1.7 ghz that means you didnt set something right... usually it should have a rating next to it. Check your FSB to see if its set correctly in the bios.
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Rexthor Hammerfists
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Posted - 2005.08.18 17:32:00 -
[15]
as much as i love eve,
It is ugly and gives u no feeling to b in space and such.
Cough*makeitnicerccp!*cough
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j0sephine
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Posted - 2005.08.18 17:37:00 -
[16]
"wait an AMD running at the same clockspeed as intel = higher performance :P if its a 1700+ then yes its the same perf.. but if it says its running @ 1.7 ghz that means you didnt set something right..."
It says XP 2000+ 1.66 GHz so aye it's a bit faster... but that's getting in too much details ;o
More on topic, this is that video i mentioned earlier, showing how it can move from space right to planet surface... pretty nifty.
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SengH
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Posted - 2005.08.18 17:41:00 -
[17]
Cant see it while at work but I highly doubt there will be any hardware that will be able to render cities and foliage. I would be REALLY cool imho if we could fly down to caldari prime and fly through the remmnants of the cities, however its not gonna happen anytime soon. The sheer amount of content resources that would have to go into it would be staggering.
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Ticondrius
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Posted - 2005.08.18 17:50:00 -
[18]
Just varying the planetary ring graphic by an order of about 20 and adding an atmospheric effect would be awesome. Most of us, if not all, have vertex shader in hardware capable cards, or at least are able to use DX9's software shaders.
Pretty stuff 4tw, CCP! (Just don't forget to fix the bugs first.)
"If I'm brutally honest and it offends you, that's not my fault." |

SengH
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Posted - 2005.08.18 17:55:00 -
[19]
tbh i wouldnt want to have a core graphics coder doing gameplay coding :P Two very different things heh. Maybe he should fix the succubus though? Also could we get a CCP stance on the multicore future? Does CCP ever intend to make use of multiprocessors to enhance eve features? Alot of developers have stated that coding for multiple cores is a huge barrier to overcome. Would be welcome to hear EVE dev's stance on that issue.
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Daniel Jackson
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Posted - 2005.08.18 18:03:00 -
[20]
Edited by: Daniel Jackson on 18/08/2005 18:04:02 I have:
System Manufacturer: Dell Computer Corporation System Model: Dimension 8250 BIOS: Default System BIOS Processor: Intel(R) Pentium(R) 4 CPU 3.06GHz (2 CPUs) Memory: 1534MB RAM RAMBUS RD RAM Page File: 817MB used, 2616MB available
and ATi x850 XT 256mb AGP video card, and max graphics settings (except the overdrive options, when i usaly mess with my computer crashes)
and like hers me eve settings:
DISPLAY MODE SETTINGS
Windowed or Fullscreen: Window Mode Color Depth: 24-bit color with 8-bit alpha (A8R8G8B8) Window Size: 1280x1024 Depth/Stencil Format: 32-bit z-buffer with 8-bit stencil Depth Buffer Type: Z Buffer
DEVICE SETTINGS
MultiSample Type: Enable multisample quality MultiSample Quality: 2 Present Interval: Interval immediate
DISPLAY SETUP
[ ] Widescreen (unchecked) [x] Dither (checked) [ ] Use LOD (unchecked)
and hehe eve still dosent satasfy me in the Graphics and eve still has bad FPS at times :P.
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Galk
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Posted - 2005.08.18 18:25:00 -
[21]
Tbh id rather carry on having the ability to run multiple clients on one machine, than a big nicey new engine thats going slow to a crawl with more than one.
Just my opinion -------- 23
Arguing that namechanging would promote griefing is somewhat moot given the current FFA on that front.
'Danton Marcellus'
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Daniel Jackson
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Posted - 2005.08.18 18:28:00 -
[22]
Originally by: Galk Tbh id rather carry on having the ability to run multiple clients on one machine, than a big nicey new engine thats going slow to a crawl with more than one.
Just my opinion
btw i still run 2 accounts (2 clients) at same time on same computer and moniter using thoes same settings i posted above.
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Sku1ly
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Posted - 2005.08.18 18:28:00 -
[23]
Edited by: Sku1ly on 18/08/2005 18:28:52 I actually like the EvE graphics. They work.
http://img.photobucket.com/albums/v408/Sku11y/retribution.jpg
For example ^^.
(Ignore the fact I had it on low colour depth :p)
But it does work very well, alot of times I say to myself, 'Wow'. Especially with the above :p.
Oh and ignore the lack of T2 at the moment, they're coming Soon(TM)
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Agnar Koladrov
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Posted - 2005.08.18 19:08:00 -
[24]
I do not think EVE will ever get support for airial simulation, simple becuase it is so complicated to program that in the current system. But I think the current graph engine still has some cycles in it, but I am no programmer so im only speculating here.
As for planetary stuff, take a look at Freelancer, "landing" on planetary bases possible only difference you cant fly arround, it is simply menu but then in 3d. Would be cool though if EVE had something like it.
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Demarcus
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Posted - 2005.08.18 19:32:00 -
[25]
Originally by: Ticondrius Just varying the planetary ring graphic by an order of about 20 and adding an atmospheric effect would be awesome. Most of us, if not all, have vertex shader in hardware capable cards, or at least are able to use DX9's software shaders.
Pretty stuff 4tw, CCP! (Just don't forget to fix the bugs first.)
Planets in EVE already have an atmosphere effect. ------------------------------------- You are all worthless, and weak.
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DigitalCommunist
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Posted - 2005.08.18 20:46:00 -
[26]
EVE engine is pretty powerful, but the final version of things is scaled down. When I started playing EVE I was on a pentium 3 550 with geforce 2 mx.. april 2004 i upgraded to geforce fx 5600 and amd athlon xp 3200+
Difference in fps from then to now (especially after exodus fps boosts and optimizations) is from 10 to 50-70. Granted I run everything without AA or aniso but some people get 60 fps with max settings.
Things I really miss are the scanlines, particle damage effects, missile vapour trails, and ship disintegration. Planets and moons in general need high resolution and high detail textures. Atm they kind of look like random blurs of paint with the exception of a few. The planetary effects are also quite noticeable as just flashing textures.
I'm also quite positive some of the models have lower poly and texture res count than they did in beta, like tristan and thorax.
Space backgrounds could use a little bit of animation like pulsars and gas clouds like on the login screen :\
_____________________________________ Perpetually driven, your end is our beginning.
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Daniel Jackson
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Posted - 2005.08.18 21:36:00 -
[27]
Originally by: DigitalCommunist EVE engine is pretty powerful, but the final version of things is scaled down. When I started playing EVE I was on a pentium 3 550 with geforce 2 mx.. april 2004 i upgraded to geforce fx 5600 and amd athlon xp 3200+
Difference in fps from then to now (especially after exodus fps boosts and optimizations) is from 10 to 50-70. Granted I run everything without AA or aniso but some people get 60 fps with max settings.
Things I really miss are the scanlines, particle damage effects, missile vapour trails, and ship disintegration. Planets and moons in general need high resolution and high detail textures. Atm they kind of look like random blurs of paint with the exception of a few. The planetary effects are also quite noticeable as just flashing textures.
I'm also quite positive some of the models have lower poly and texture res count than they did in beta, like tristan and thorax.
Space backgrounds could use a little bit of animation like pulsars and gas clouds like on the login screen :\
ya, i rember when i had that bug that the eve login screen went in to the systemsi was in background and it moved it was alsum.
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

SpaceDrake Storyteller
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Posted - 2005.08.18 23:32:00 -
[28]
Originally by: DigitalCommunist
I'm also quite positive some of the models have lower poly and texture res count than they did in beta, like tristan and thorax.
And the Tristan model in beta wasn't as nice as the one in the old, high-res version of this movie, if I recall correctly.
I'd love to see the higher-detail ships in the game. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Lucca Deradi." Former player of "Andre Ricard." |

Claude Leon
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Posted - 2005.08.21 22:25:00 -
[29]
Originally by: Hakera Edited by: Hakera on 18/08/2005 17:06:57 Edited by: Hakera on 18/08/2005 17:06:15
looks X3 like which is in beta atm. however running that kind of detail on a mmorpg is a different ballgame I imagine, maybe for Eve 2 :)
btw just watched the x3 trailer - eve 2 someday \o/
ps anyone else see the vorlon ship at the end of that trailer?
We can dream!
That is not a Vorlon ship. The ship in questioned was made by a race called the Khaak. ===================================================
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Sku1ly
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Posted - 2005.08.21 23:29:00 -
[30]
Originally by: Claude Leon
That is not a Vorlon ship. The ship in questioned was made by a race called the Khaak.
I hated the Cake. They just appeared to **** me off.
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