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ews01
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Posted - 2005.08.20 20:42:00 -
[61]
/signed.
again, and again, and again....
Can't see why a plastic moa must have the same mass as a heavily armored tanked BattleCruiser (Prophecy).
Enough is enough.
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Zyrla Bladestorm
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Posted - 2005.08.20 21:11:00 -
[62]
I think the idea back then was that caldari would be the premier long range ships and if they had good speed and agility nothing would ever be able to close the range (thus equalling an I Win button of sorts, albeit ignoring the lack of long range warp scrambling)
I don't feel like touching the subject of how good or bad they are at long range now, besides saying that cruise missiles and EW both have some of the highest effective ranges "out of the box" with modest skill levels compared to most other offensive systems, but not using them regularly I wouldn't want to comment much on how worthwhile those two are.
As to whoever said caldari have the least HP, I believe that honour tends to be reserved for minmatar.
Also to the person saying worst sensors, only half right, it goes like this :
Sensor Lock time : Minmatar > Gallente > Amarr > Caldari. Sensor Range : Caldari > Amarr > Gallente > Minmatar. Sensor Strength : Caldari > Gallente > Amarr > Minmatar . ----- Apologys for any rambling that may have just occurred.
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HippoKing
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Posted - 2005.08.20 22:56:00 -
[63]
but which of these is the most useful?
IMO, lock time is the most useful
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Zyrla Bladestorm
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Posted - 2005.08.20 23:06:00 -
[64]
Originally by: HippoKing but which of these is the most useful?
IMO, lock time is the most useful
Lock range is easy to ignore untill you don't have enough Try a Claw with 280's or a typhoon with 1400 for instance - both need sensor boosters to fire there weapons at anything like there max ranges. . ----- Apologys for any rambling that may have just occurred.
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JoeSomebody
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Posted - 2005.08.20 23:08:00 -
[65]
yes, but range is easy to boost unlike resolution ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Zyrla Bladestorm
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Posted - 2005.08.20 23:16:00 -
[66]
signal amps boost range a little more than resolution I'l give you that.
Plus the thing with range is so long as you have enough you ignore it, while every bit of scan res you can get is handy.
I've personally been of the mind that sensor boosters were either massively too easy to fit or massively too powerfull for quite a long time now myself, but thats getting pretty off topic. . ----- Apologys for any rambling that may have just occurred.
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juduzz
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Posted - 2005.08.20 23:21:00 -
[67]
signed. IN BLOOD.
gone off BS atm flying hacs and back to inties but a more agile raven and a scorp id proberly start using them again making use of the atm wasted cald bs 5 torp 5 ( no problem with missiles they rock) ---------------------------------------------- My vid(s) http://www.eve-files.com/media/07/VIDSKIE.wmv |

JoeSomebody
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Posted - 2005.08.20 23:22:00 -
[68]
Edited by: JoeSomebody on 20/08/2005 23:22:07 there you just said it: resolution is more imortant
Edit: that was for Zyrla ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Zyrla Bladestorm
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Posted - 2005.08.21 00:21:00 -
[69]
Edited by: Zyrla Bladestorm on 21/08/2005 00:21:23 its mostly the blanket statement that caldari have "worst sensors" that I disagree with - I did say in my first post that it was only partially right.
At the frigate level (Rifter vs Merlin) :
Minmatar : 20% faster locking. Caldari : 33% longer lock range, 33% higher sensor strength.
At the cruiser level (Rupture vs Moa) :
Minmatar : 11% faster locking. Caldari : 21% longer lock range, 33% higher sensor strength, +40% (2) more targets.
Battleships (Tempest vs Raven) :
Minmatar : ~18% faster locking. Caldari : 21% longer lock range, 15% higher sensor strength.
The griffin, blackbird and scorpion seem to be unique in that they have sensor strengths that take the very extreme end of the sensor spectrum in all regards, Probably intended to balance the high number of mid slots and increased EW strength they all receive over anything any competing ship can manage. . ----- Apologys for any rambling that may have just occurred.
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Jim Raynor
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Posted - 2005.08.21 00:30:00 -
[70]
Edited by: Jim Raynor on 21/08/2005 00:30:41
Originally by: Zyrla Bladestorm Edited by: Zyrla Bladestorm on 21/08/2005 00:21:23 its mostly the blanket statement that caldari have "worst sensors" that I disagree with - I did say in my first post that it was only partially right.
At the frigate level (Rifter vs Merlin) :
Minmatar : 20% faster locking. Caldari : 33% longer lock range, 33% higher sensor strength.
At the cruiser level (Rupture vs Moa) :
Minmatar : 11% faster locking. Caldari : 21% longer lock range, 33% higher sensor strength, +40% (2) more targets.
Battleships (Tempest vs Raven) :
Minmatar : ~18% faster locking. Caldari : 21% longer lock range, 15% higher sensor strength.
The griffin, blackbird and scorpion seem to be unique in that they have sensor strengths that take the very extreme end of the sensor spectrum in all regards, Probably intended to balance the high number of mid slots and increased EW strength they all receive over anything any competing ship can manage.
I think its perfectly fine the caldari have the slowest lock time, they do have by far, the longest targeting range, so its a trade off.
The huge mass/low velocity/huge signature radius stuff however, is a bit too extreme.
Originally Caldari ships had their mass increased because they had the most midslots, and with that, they were technically the 'fastest' ships. CCP felt this took away from the Minmatars racial identity.. of course we all know now they nerfed speed boosting modules and only one is active so the whole mass nerf on the Caldari is obsolete so perhaps they could lower it a bit.
I really don't see why Caldari ships are the slowest, I mean, Amarr should have the slowest ships, they have the best tanks, heaviest armor, ect.. ------
ROBBLE ROBBLE |
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Zyrla Bladestorm
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Posted - 2005.08.21 00:33:00 -
[71]
Originally by: Jim Raynor
I think its perfectly fine the caldari have the slowest lock time, they do have by far, the longest targeting range, so its a trade off.
The huge mass/low velocity/huge signature radius stuff however, is a bit too extreme.
Originally Caldari ships had their mass increased because they had the most midslots, and with that, they were technically the 'fastest' ships. CCP felt this took away from the Minmatars racial identity.. of course we all know now they nerfed speed boosting modules and only one is active so the whole mass nerf on the Caldari is obsolete so perhaps they could lower it a bit.
I really don't see why Caldari ships are the slowest, I mean, Amarr should have the slowest ships, they have the best tanks, heaviest armor, ect..
Agreed actually, Moving caldari back into the middle of the pack as being a little heavier than gallente, but somewhat lighter than amarr would probably be good right now. . ----- Apologys for any rambling that may have just occurred.
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Ademaro Imre
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Posted - 2005.08.21 01:48:00 -
[72]
flying a Scorpion, I needed to ask two Megathrons to slow down so I could keep up with them as we were flying to range, and I have a 3% speed hardwire and same navigation skills.
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Hale Haleson
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Posted - 2005.08.21 04:54:00 -
[73]
Signed.
------------------------------------------------ Will jam for Veldspar
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Shin Ra
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Posted - 2005.08.21 05:53:00 -
[74]
/singed ----------------------------------------- wts all new "burberry" warp core stab II's |

Christopher Scott
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Posted - 2005.08.21 06:35:00 -
[75]
They nerfed Caldari mass in retrospect to ONE thing: The Moa.
EternalDark started using a Dual-MWD Moa with Web/Scram, and a week later every pilot ditched their Rupture for a Moa. Then soon thereafter CCP came in with the nerfbat, and nerfed the Mass of the Moa along with every other Caldari ship.
Whatever other reason they try to tack onto this nerf is bull****. They did it to kill that particular Moa setup at that particular time, and went overboard on things as usual.
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DigitalCommunist
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Posted - 2005.08.21 07:27:00 -
[76]
In my opinion Minmatar were made for speed and lightning strikes, so theres no debating that. Gallente were designed around drones and blasters which means decent speed and good agility.
Thats about where it stops being easy to explain.
The problem with Amarr vs Caldari is bulk vs size. By fiction Amarr have the most armor and the bulkiest hulls. Caldari dont look bulky because all their equipment is crammed and its all efficiently designed, but they're also much bigger ships.. So from an RP point of view it still makes sense that Caldari have crap agility. The problem with the RP view is it only works for frigs and cruisers, but the Caldari bs have really whacked scale.
From a realistic point of view, Caldari are long range on all classes of ships, including bs. If you're talking about missiles.. those ships don't need to worry about maintaining a certain range or movement to work perfectly. I imagine agility is not a priority. For the rail platform ships (or even ew or missile ships) they work best at long range and it kind of makes it overpowered to be able to maintain this easily.
Might not work this way with bships because of short fight duration but in all cases I dont see how "Caldari = crap agility" is "broken". People /signing this post is just wishful thinking for something that would be nice to have but not necessary.
*puts on his kevlar* _____________________________________ Perpetually driven, your end is our beginning.
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Drutort
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Posted - 2005.08.21 07:27:00 -
[77]
yes that change back in the day, is what caused me to switch to minmatar as well... i know it was some what bugged but they nerfed the caldari ships then so hard that, for travel reasons i would never want to fly a caldari ship EVER... and now to think with the plates and armor tanking... that caldari is still so much mass is very silly...  support Idea: QuickInfo an alternative to ShowInfo
my PhotoBlog |

Drutort
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Posted - 2005.08.21 07:29:00 -
[78]
Edited by: Drutort on 21/08/2005 07:32:31 as jim said, the change back then as needed because there were no single ab/mwd changes... you could stack speed crazy as well... but now since all of that has changed i do not see why they cant un-nerf caldari ships heh support Idea: QuickInfo an alternative to ShowInfo
my PhotoBlog |

mental88
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Posted - 2005.08.21 15:14:00 -
[79]
/signed.
gimme back my speed!
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Ithildin
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Posted - 2005.08.21 15:26:00 -
[80]
I tend to agree with DigitalCommunist (a lot).
As far as the different ship amnouverabilities goes, agility (sexiness) is the way of the Gallente and speed (run away!!!) is the way of the Minmatar. After that it's blurry, but very easy to argue that Amarr should have worst in both categories. Personally, I think it's a bit sad that Caldari weren't the ones using lasers (together with high-tech shields) and Amarr is probably a better candidate for missiles, I recon.
In either case, let's just put the current game design down to that Caldari are an efficient bunch without a hard-on for sleekness and speed. Therefore they don't waste time and resources souping up the engines and making vectored propulsion systems.
After all, what good would agility do a race designed to sit rather a long way away? --
You don't need to know a language well to make a proper sentence, many grammar rules are universal. Do make an effort |
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Elrathias mkII
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Posted - 2005.08.21 16:39:00 -
[81]
speed AND agility should be based on armor and structure hitpoints added together. wich would make the cerebus one of the fastest HAC there is. wich imho would be balanced since its a darn toothpick. shields doesnt weigh anything.
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Rexthor Hammerfists
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Posted - 2005.08.21 17:20:00 -
[82]
i jsut hope, when all ships get a overhaul, they make as example the bb a bit lighter and other ships too ;)
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Xenu
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Posted - 2005.08.21 19:11:00 -
[83]
/signed
p.s. i love you saladin ________________________________________________________
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HippoKing
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Posted - 2005.08.21 19:40:00 -
[84]
Originally by: Ithildin After all, what good would agility do a race designed to sit rather a long way away?
let them stay a long way away without being ganked by fast bastards who get under their guns
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JoeSomebody
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Posted - 2005.08.21 20:03:00 -
[85]
Quote:
As to whoever said caldari have the least HP, I believe that honour tends to be reserved for minmatar.
when applied to pvp cruisers i recall only stabber being more fragile than caldari ships ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

UnkY
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Posted - 2005.08.21 21:55:00 -
[86]
/signed
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Cavy Dan
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Posted - 2005.08.21 23:24:00 -
[87]
/signed
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Saladin
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Posted - 2005.08.21 23:37:00 -
[88]
Edited by: Saladin on 21/08/2005 23:42:16 Edited by: Saladin on 21/08/2005 23:40:37 I don't see how it can be said, in a blanket statement, that the caldari mass is justified for its sniping ability. First off, any missle boat is incapable of sniping fom long range unless the target chooses not to warp away before missle impact. If the target is locked down, then the agility, high or low, is a moot point.
As for ships with range bonuses, then the statement could be justified. But even in those cases, isn't giving the Moa the same mass as Prophecy pushing it a bit? Most of the ships that have range bonuses don't have damage bonuses. In the overwhelming majority of sniping ships used in eve are those with damage bonuses like the Tempest and Megathron. You rarely see a sniping Moa, Typhoon....etc. The only exception I know of is the Eagle.
----
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slip66
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Posted - 2005.08.22 00:52:00 -
[89]
good point Saladin. I miss those old bbs just make them on par with the other races. + or - a little not alot worse.
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Stormfront
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Posted - 2005.08.22 01:00:00 -
[90]
I wish that the ship that needs speed the MOST actually had decent speed. Namely the Blasterthron. If they nerfed the rax's dronebay but boosted its ability to get in close quicker than it does. I would actually be on the forums 24/7 asking for the change.
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