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Ignitious Hellfury
Minmatar Republic Military Skool
6
|
Posted - 2013.03.16 09:52:00 -
[31] - Quote
Drake Doe wrote:In essence aren't most drone boats since most get a bonus to multiple weapon systems?
Dominix, vexor, ishtar. Proteus sort of. Thats it though. They make for a good example of what split weapons could be like, however there is one big difference between drone boats and matar missile/proj boats: drones don't compete for fitting with turrets. Meaning that you can rock out with all your turret slots filled and still get full use of your drone bay, where with missile/proj you have unused hardpoints (4/4 config, but you could do 5/3 or 3/5 or w/e) |

Drake Doe
SVER True Blood Unclaimed.
76
|
Posted - 2013.03.16 09:56:00 -
[32] - Quote
Ignitious Hellfury wrote:Drake Doe wrote:In essence aren't most drone boats since most get a bonus to multiple weapon systems? Dominix, vexor, ishtar. Proteus sort of. Thats it though. They make for a good example of what split weapons could be like, however there is one big difference between drone boats and matar missile/proj boats: drones don't compete for fitting with turrets. Meaning that you can rock out with all your turret slots filled and still get full use of your drone bay, where with missile/proj you have unused hardpoints (4/4 config, but you could do 5/3 or 3/5 or w/e) But you're only fighting for slots on very few ships, the rest have what weapon is perfered outlined other than the typhoon or loki |

Barrogh Habalu
Imperial Shipment Amarr Empire
422
|
Posted - 2013.03.16 19:07:00 -
[33] - Quote
OT: I think split weapons can be kept but it'll take some thought to design ships which are to use such system. I've seen people occasionally mount launchers onto their gunboats when they don't see a reasonable usage of slots as utility ones. Maybe it's possible to design a few ships so that secondary system would be a decent alternative to neuts or whatever else you put into highs.
Something along the lines of 1-2 slots (and launcher hardpoints) with significant (50-100%, depending on number of hardpoints) "role" bonus to damage would do the trick. Now you can chose between neut(s), additional DPS (which isn't worth it to upgrade with damage mods, but may be worth it to fit), maybe something like rapid launcher(s) to help against frigs. |

Haulie Berry
283
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Posted - 2013.03.16 19:37:00 -
[34] - Quote
...saying missiles aren't a Caldari weapon system because sometimes they're found on other ships is like saying water isn't wet because sometimes it's in the form of a gas or a solid.
You're technically correct, but you're still full of ****. |

Drake Doe
SVER True Blood Unclaimed.
77
|
Posted - 2013.03.16 19:54:00 -
[35] - Quote
Haulie Berry wrote:...saying missiles aren't a Caldari weapon system because sometimes they're found on other ships is like saying water isn't wet because sometimes it's in the form of a gas or a solid.
You're technically correct, but you're still full of ****. That doesn't apply to when it's the primary weapon on a certain ship (sacrilege, cyclone, typhoon, etc) like when drones are the primary dps source on a non gallente ship (Pilgrim) |

Ersahi Kir
Freelance Mining Company
25
|
Posted - 2013.03.17 07:17:00 -
[36] - Quote
The only time that I found split weapons useful was on my Level 3 passive cane (before they changed it). I would fit 2 assault launchers in addition to my artillery so I could help my drones pop frigates quicker. Outside of that they were usually just cleverly hidden neut slots. |

Barrogh Habalu
Imperial Shipment Amarr Empire
422
|
Posted - 2013.03.17 16:12:00 -
[37] - Quote
Ersahi Kir wrote:The only time that I found split weapons useful was on my Level 3 passive cane (before they changed it). I would fit 2 assault launchers in addition to my artillery so I could help my drones pop frigates quicker. Outside of that they were usually just cleverly hidden neut slots. Well, the point being there was almost no ships with real split weapon systems (aside from likes of Phoon and maybe Domi. depending on how you classify it), there were ships with unbonused launcher hardpoints you'd better using for utility modules. There's almost no decent trade for that utility configuration and that is the problem. |

Ignitious Hellfury
Minmatar Republic Military Skool
6
|
Posted - 2013.03.17 19:06:00 -
[38] - Quote
Barrogh Habalu wrote:Something along the lines of 1-2 slots (and launcher hardpoints) with significant (50-100%, depending on number of hardpoints) "role" bonus to damage would do the trick. Now you can chose between neut(s), additional DPS (which isn't worth it to upgrade with damage mods, but may be worth it to fit), maybe something like rapid launcher(s) to help against frigs.
While that would be really cool, and I think it's a neat and fun way to keep split weapons alive, I DO NOT like this as a philosophy for how to do things as far as EVE goes. Role bonuses should be applied to ship classes like BLOPS or Marauders or Transport ships or destroyers. This is part of the reason I REALLY hate the nag changes, WTF makes the nag so special it deserves a 50% dmg bonus and only 2 guns? It's literally explicitly better over a 3 turret Dread because of ammo use... but w/e, I digress
What could be done in line with what you propose, without making it a role bonus, is give it a 4-2 layout with 5 highs (let's pretend this is a T1 cruiser) with a 5% dmg bonus to it's primary (probably a turret bonus) and then a 10% rof bonus to the other 2. What you have then is 6 effective weapons, and 4 effective weapons on the other. This means you could go full damage fit and get damage comparable to other T1 cruisers, but you could still do interesting things with utility highs.
I think on the example of like a rupture with that highslot lay out and some cpu/pg tweaking it would be a REALLY fun an interesting boat. Maybe like 0-20mbit for drones (Not enough theorycrafting here for me to consider more than that for now). But that sort of setup excites me. I think it would NOT be over powered, in fact I'm sure a lot of people wouldn't like it because it doesn't fit into fleets very comfortably, but as a solo boat it's super interesting. You can pick your engagement type and your enemies have to really be careful to figure out your fitting style.
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