Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Donnero
Belt Club
9
|
Posted - 2013.03.13 17:04:00 -
[31] - Quote
+1
I like the idea. |
Souverainiste
Caldari Provisions Caldari State
38
|
Posted - 2013.03.13 21:08:00 -
[32] - Quote
I added your post on the OP one, Nikk, I hope you dont mind. But what you proposed is awesome, me gusto.
''you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0'' How about the probes warp to the sun when you load the pattern? Then you can move them around as you wish. |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1458
|
Posted - 2013.03.13 21:26:00 -
[33] - Quote
Souverainiste wrote:I added your post on the OP one, Nikk, I hope you dont mind. But what you proposed is awesome, me gusto.
''you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0'' How about the probes warp to the sun when you load the pattern? Then you can move them around as you wish. Enjoy the idea, as an engineer I often try to look for ways to make things work.
Orienting the probe pattern by default around the sun is possible, or they could simply balance out the concept that probes won't interfere with the launching ship. They already have it that cloaked vessels won't decloak each other by proximity.
One option is that the probe / map interface could be used to position the probes in their chosen pattern before launching, the same way you create new positions for them before telling them to relocate. Instead of hitting the button to relocate them in that case, just launch. (Script should probably be required to be in the launcher first before a pre-position option can be used like this) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Souverainiste
Caldari Provisions Caldari State
39
|
Posted - 2013.03.20 16:12:00 -
[34] - Quote
Not around the sun itself, but make the sun the reference so the reference probe could get in position, then the others place themselves around the reference probe? |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1508
|
Posted - 2013.03.20 17:04:00 -
[35] - Quote
Souverainiste wrote:Not around the sun itself, but make the sun the reference so the reference probe could get in position, then the others place themselves around the reference probe? Why not? The star of a system is the default centerpoint, with everything orbiting in a roughly circular or perhaps oval pattern.
It is a glaring omission that certain aspects of the game are not available with features such as this.
The lore would suggest such innovation would be present by comparison to other areas. But then, most fiction lacks consistency in some manner. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Tweaks Huren
Sturmgrenadier Inc
19
|
Posted - 2013.03.20 19:58:00 -
[36] - Quote
Omnathious Deninard wrote:I was thinking 5% per level, but 10% is more online with all other scanning skills. Astrometric Alignment? 10% reduction of scan probe save configuration alignment time. Primary attribute: intelligence Secondary attribute: memory Training time multiplier: 4x Primary skill: Astrometrics IV I agree, and like this!
+1 |
Souverainiste
Caldari Provisions Caldari State
40
|
Posted - 2013.03.20 23:09:00 -
[37] - Quote
And our job is to find these ''lacks'' and suggest improvements :) |
Kathern Aurilen
42
|
Posted - 2013.03.20 23:28:00 -
[38] - Quote
Omnathious Deninard wrote:So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. I'm thinking distance from ship to start No cuts, no butts, no cocanuts!
Forum alt, unskilled in the was of pewpew! |
Kathern Aurilen
42
|
Posted - 2013.03.20 23:30:00 -
[39] - Quote
Souverainiste wrote:When you drop probes you automatically get decloaked, dont you? Cant launch probes from a clocked ship
No cuts, no butts, no cocanuts!
Forum alt, unskilled in the was of pewpew! |
Anthar Thebess
REPUBLIKA ORLA C0VEN
83
|
Posted - 2013.03.21 08:09:00 -
[40] - Quote
Proposed the same thing +1 - Save load probe position - Give the ability to autofocus on scan - Increase and decrease scan range of the probes by some buttons
|
|
Souverainiste
Caldari Provisions Caldari State
41
|
Posted - 2013.03.21 09:01:00 -
[41] - Quote
Well, shift is working quite well and its fast when it comes to scan range, but placing probes does take kinda long when you want to make it precise... Which is the point here :p |
Xe'Cara'eos
A Big Enough Lever
9
|
Posted - 2013.03.21 19:57:00 -
[42] - Quote
my support added, I like all 3 of the supporting skills that I noticed -
- astronometric alignment - pattern loads quicker (the one I recall was 5% per level, I think 7.5% might be better)
- unnamed (astronometric patterns) - number of patterns you can save per player
- unnamed (astronometric pre-positioning) - number of probes can be saved into a pattern ( core probes can be saved into a pattern at I, combat probes can be saved in at II, deep space can be saved in at IV)
I think you shouldn't be able to launch the probes cloaked - whether or not they're centred on you, and that the time taken to launch the pattern should scale with the number of probes launched...
details maybe need somewhat more thorough working - but they're close
I love the idea! |
Souverainiste
Caldari Provisions Caldari State
41
|
Posted - 2013.03.21 20:28:00 -
[43] - Quote
Xe'Cara'eos wrote:my support added, I like all 3 of the supporting skills that I noticed -
- astronometric alignment - pattern loads quicker (the one I recall was 5% per level, I think 7.5% might be better)
- unnamed (astronometric patterns) - number of patterns you can save per player
- unnamed (astronometric pre-positioning) - number of probes can be saved into a pattern ( core probes can be saved into a pattern at I, combat probes can be saved in at II, deep space can be saved in at IV)
I think you shouldn't be able to launch the probes cloaked - whether or not they're centred on you, and that the time taken to launch the pattern should scale with the number of probes launched... details maybe need somewhat more thorough working - but they're close I love the idea!
Don't get me wrong mate, the idea of launching probes cloaked is not on the table here.
As for your second point regarding time taken to launch, it would remain the same, you launch all 7 (or x ammount), THEN you load the pattern. |
Souverainiste
Corsairs Inc. Protocol 13
41
|
Posted - 2013.03.27 11:57:00 -
[44] - Quote
Bump |
Omnathious Deninard
Extrinsic Operations
733
|
Posted - 2013.03.27 12:00:00 -
[45] - Quote
maybe we will see some of this come to fruition in Odyssey Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Onomerous
Shockwave Innovations Shockwave Sovereign Industries
50
|
Posted - 2013.03.27 12:34:00 -
[46] - Quote
I like the general idea of this!! +1 |
Souverainiste
Corsairs Inc. Protocol 13
41
|
Posted - 2013.03.27 12:35:00 -
[47] - Quote
I saw something regarding scanning UI in the features list.... Hope you are correct! |
Souverainiste
Corsairs Inc. Protocol 13
42
|
Posted - 2013.03.28 05:03:00 -
[48] - Quote
Bumping again |
Omnathious Deninard
Extrinsic Operations
764
|
Posted - 2013.03.30 12:46:00 -
[49] - Quote
Bumping Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Souverainiste
Corsairs Inc. Protocol 13
42
|
Posted - 2013.04.03 17:42:00 -
[50] - Quote
Bump |
|
Souverainiste
Corsairs Inc. Protocol 13
43
|
Posted - 2013.04.09 16:24:00 -
[51] - Quote
Baby, fly me to the moon! |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
619
|
Posted - 2013.04.18 23:43:00 -
[52] - Quote
To the top. Worth looking at. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Souverainiste
Consuela's Corporation
45
|
Posted - 2013.04.25 13:48:00 -
[53] - Quote
From the abyss this post will surface! |
|
GM Bunyip
Game Masters C C P Alliance
23
|
Posted - 2013.04.26 23:06:00 -
[54] - Quote
Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part. |
|
Omnathious Deninard
The Scope Gallente Federation
931
|
Posted - 2013.04.27 00:02:00 -
[55] - Quote
GM Bunyip wrote:Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part. While I can say I like the probe pattern buttons, the new system serously cut the time to scan down a ship, to seconds with proper use of D-Scan and the new Probe patterns. I can see lots of tears comming from this. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Sante Ixnay
University of Caille Gallente Federation
5
|
Posted - 2013.04.27 03:26:00 -
[56] - Quote
It seems unlikely, but I hope that manual arrangement by a deft prober ends up with an edge. Ideally, auto-arrangement would not be the optimal tool, just the most convenient one. |
Dr Ted Kaper
Patriot Security Services Solyaris Chtonium
14
|
Posted - 2013.04.27 05:40:00 -
[57] - Quote
This does not even need a script to be a great game mechanic. Being able to save probe patterns and have then scale based on size is just a good game mechanic. Probes should still have their current movement patterns( individual control and placement , shift for all.. etc...) but a " set to saved pattern" button could save oceans of time. FOR ODESSEY make this happen, it does not foster ark scanning as you still have to reposition the pattern, trace sits, and use skill for better placement of probes(especially if our a hardcore combat scanner or deal with a large system) AND scanning is about the excitement of discovery not about being a tedious job of scaling down the same pattern several dozen times. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
465
|
Posted - 2013.04.27 09:01:00 -
[58] - Quote
Souverainiste wrote:From the abyss this post will surface!
GM Bunyip wrote:Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part.
Glory to Souverainiste and the fact that F&I works as intended.
I have to admit that I went wild, alone at home watching the stream.
Proper job indeed.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
|
Souverainiste
Consuela's Corporation
47
|
Posted - 2013.04.28 04:16:00 -
[59] - Quote
GM Bunyip wrote:Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part.
Sorry for the spam my good sir, was at work, sucks I could not watch the stream. I'll watch for a place to listen to it :) |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |