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Souverainiste
Caldari Provisions Caldari State
28
|
Posted - 2013.03.12 21:03:00 -
[1] - Quote
Hello dear players,
I have been thinking about a little tool lately, here's my idea.
Exploration is fun but placing probes is a pain, especially when you scan entire regions. My idea consists of placing a little button that would SAVE the pattern of the probes you choose so you could load that pattern when moving to a different system. Here's how it would work: Deploy your 7 (or less, choice is yours) probes, place them around to your liking, press save, scan, move to a different system, drop your 7 probes, press load and voila, your probes are in the pattern you saved earlier. Please note I am not talking about alt and shift, this is different.
This idea would make us explorers save hours in the long run (scan 25 systems a night, 1-2 minutes placing my probes, its 25 minutes per day I save, you can extrapolate to weeks and months).
Thank you for reading, please tell me what you think of this. |

Omnathious Deninard
Extrinsic Operations
636
|
Posted - 2013.03.12 21:11:00 -
[2] - Quote
Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1446
|
Posted - 2013.03.12 21:19:00 -
[3] - Quote
Omnathious Deninard wrote:Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration. Make the described penalty something that can be reduced by a skill, something like Advanced Probing. You can retain a unique grid pattern with preset distances and relative positions for each level.
And no, this would not include scaling based on scan radius. Each duplicate pattern scaled up or down to use different scan ranges would be a separate pattern.
Keep in mind, you are perfectly free to move your probes around as a static cluster, and sweep in that method. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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GM Bunyip
Game Masters C C P Alliance
15

|
Posted - 2013.03.12 21:29:00 -
[4] - Quote
Glad to see you brought the idea to the forums, Souv. As an explorer myself I quite like this idea for its simplicity and the redundancies it'd get rid of (making the same probe patterns repeatedly can seem a little redundant after a while - some basic corner cutting might be a good thing here?)
Please don't confuse that for official CCP endorsement though! I'm just posting my personal support.  |
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Souverainiste
Caldari Provisions Caldari State
32
|
Posted - 2013.03.12 21:45:00 -
[5] - Quote
Yes, with a 10-15% time reduction from a 40 seconds base would be sweet. However it would require the addition of a new skill tree branch.
You could see this as a UI option, like the green-yellow-red buttons we have now.
And Bunyip, I am aware you cannot, as a CCP GM, officially endorse this kind of thread, there would be no end to ''officially supported threads'' :p I do appreciated the word in though! |

Omnathious Deninard
Extrinsic Operations
639
|
Posted - 2013.03.12 22:09:00 -
[6] - Quote
I was thinking 5% per level, but 10% is more online with all other scanning skills. Astrometric Alignment? 10% reduction of scan probe save configuration alignment time. Primary attribute: intelligence Secondary attribute: memory Training time multiplier: 4x Primary skill: Astrometrics IV Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Cpt Mangrum
Quantum Accelerator
6
|
Posted - 2013.03.12 22:14:00 -
[7] - Quote
Just like to say I support this idea. |

Dave Stark
1982
|
Posted - 2013.03.12 22:16:00 -
[8] - Quote
Omnathious Deninard wrote:Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration.
i'd be fine with that, even if there wasn't a skill to reduce the penalty.
the ocd part of me makes me want it to be perfect every time and i spend more time arranging my probes than i do scanning a system. you're tired, stop posting. |

Omnathious Deninard
Extrinsic Operations
641
|
Posted - 2013.03.12 22:21:00 -
[9] - Quote
Dave Stark wrote:Omnathious Deninard wrote:Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration. i'd be fine with that, even if there wasn't a skill to reduce the penalty. the ocd part of me makes me want it to be perfect every time and i spend more time arranging my probes than i do scanning a system. I stopped doing 3d patterns for that very reason. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Zircon Dasher
150
|
Posted - 2013.03.12 22:50:00 -
[10] - Quote
+1
Anything that cuts down the time that people have to GTFO, or the time it takes me to scan out players in multiple systems is a godsend. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Souverainiste
Caldari Provisions Caldari State
34
|
Posted - 2013.03.12 22:54:00 -
[11] - Quote
You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move. |

Dave Stark
1983
|
Posted - 2013.03.12 22:56:00 -
[12] - Quote
Souverainiste wrote:You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move.
that's the point.
if you want to do it faster; do it manually. you're tired, stop posting. |

Souverainiste
Caldari Provisions Caldari State
34
|
Posted - 2013.03.12 23:00:00 -
[13] - Quote
Erm, Not really lol. This will cut down the time by a good 50% and wont make me want to destroy my monitor after having to place my probes evenly and all after 5 systems lol. |

Omnathious Deninard
Extrinsic Operations
641
|
Posted - 2013.03.12 23:03:00 -
[14] - Quote
Errr I thought this was about precision as well. Honestly to get a rushed pattern only takes about 10~20 seconds already Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Zircon Dasher
150
|
Posted - 2013.03.12 23:05:00 -
[15] - Quote
Souverainiste wrote:You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move.
Right, but I am slow at arranging . This will save me 5-10seconds. Since I am usually about 5seconds too late to make the catch, this means an increase in the number caught! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Zircon Dasher
150
|
Posted - 2013.03.12 23:07:00 -
[16] - Quote
Omnathious Deninard wrote:Errr I thought this was about precision as well. Honestly to get a rushed pattern only takes about 10~20 seconds already I thought we were talking about precision jobs as well
Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Souverainiste
Caldari Provisions Caldari State
34
|
Posted - 2013.03.12 23:20:00 -
[17] - Quote
It's for both precision and speed. Would save us time and frustration. |

Paikis
Red Federation RvB - RED Federation
696
|
Posted - 2013.03.13 01:04:00 -
[18] - Quote
Supported. |

Omnathious Deninard
Extrinsic Operations
642
|
Posted - 2013.03.13 01:20:00 -
[19] - Quote
So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1448
|
Posted - 2013.03.13 01:41:00 -
[20] - Quote
Omnathious Deninard wrote:So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. A bookmark saves a specific point in space.
This would be more like a math equation, using the ship for the initial orientation as center point. Ship plus z axis 3.4AU, y axis 2AU and x axis 3.1AU for Probe 1 Etc for each probe in pattern. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Omnathious Deninard
Extrinsic Operations
642
|
Posted - 2013.03.13 01:45:00 -
[21] - Quote
Nikk Narrel wrote:Omnathious Deninard wrote:So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. A bookmark saves a specific point in space. This would be more like a math equation, using the ship for the initial orientation as center point. Ship plus z axis 3.4AU, y axis 2AU and x axis 3.1AU for Probe 1 Etc for each probe in pattern. At that point you ship would need to be considered 0,0,0 if they were feeling generous then your ship would -0.05,0,0 as to not de cloak the scanning ship when loading a save Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Souverainiste
Caldari Provisions Caldari State
34
|
Posted - 2013.03.13 09:20:00 -
[22] - Quote
When you drop probes you automatically get decloaked, dont you? |

Dave Stark
1983
|
Posted - 2013.03.13 09:30:00 -
[23] - Quote
set probe 1 as the "bookmark", simple. you're tired, stop posting. |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
57
|
Posted - 2013.03.13 10:58:00 -
[24] - Quote
There could be a skill called something like "Spatial geometry" that increase amount of probes you can save in pattern.
0: 3 probes 1: 4 probes 2: 5 probes 3: 6 probes 4: 7 probes 5: 8 probes |

Souverainiste
Caldari Provisions Caldari State
34
|
Posted - 2013.03.13 11:22:00 -
[25] - Quote
That, I like! It's getting better! |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1451
|
Posted - 2013.03.13 13:35:00 -
[26] - Quote
Sinigr Shadowsong wrote:There could be a skill called something like "Spatial geometry" that increase amount of probes you can save in pattern.
0: 3 probes 1: 4 probes 2: 5 probes 3: 6 probes 4: 7 probes 5: 8 probes Would this define how many patterns you could save, or would it be uncapped, similar to how bookmarks are handled?
My skill thought was that you could save one pattern per level, regardless of the number of probes involved.
These could also be combined.
I hesitate to open end the number of saved patterns, simply because they have more utility than bookmarks. While only one at a time can be used, having multiple available in quick succession should reflect both player as well as pilot skill in my opinion. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Omnathious Deninard
Extrinsic Operations
647
|
Posted - 2013.03.13 13:50:00 -
[27] - Quote
Dave Stark wrote:set probe 1 as the "bookmark", simple. Problem with that is "where" does probe 1 sit in this system and then the next and so on. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
Extrinsic Operations
647
|
Posted - 2013.03.13 13:51:00 -
[28] - Quote
Souverainiste wrote:When you drop probes you automatically get decloaked, dont you? you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0 Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Hosedna
FumbleFamily Corp
13
|
Posted - 2013.03.13 13:58:00 -
[29] - Quote
I live in a WH, and I really like the idea ! Probing is pretty enjoyable (once you know all the shortcuts), but placing the probe doesn't bring much value once you have your pattern, and you drop your probes the same fashion all the time ! |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1452
|
Posted - 2013.03.13 14:02:00 -
[30] - Quote
Totally new direction.
Have the probe launcher able to process scripts, like how the hictor's bubble can in order to single target something.
For the probe launcher, a script would launch a cluster of probes into a specific pattern that could not be changed, but would scale to the wishes of the pilot. (They can set the radius for scanning separately, so you could have massive scan overlap if you wanted)
No script, manual probe control.
Multiple script types, changing would require the probes to be all recalled first, or abandoned. Using a new script requires the involved probes to be launched in a cluster from the launcher with the script loaded. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Donnero
Belt Club
9
|
Posted - 2013.03.13 17:04:00 -
[31] - Quote
+1
I like the idea. |

Souverainiste
Caldari Provisions Caldari State
38
|
Posted - 2013.03.13 21:08:00 -
[32] - Quote
I added your post on the OP one, Nikk, I hope you dont mind. But what you proposed is awesome, me gusto.
''you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0'' How about the probes warp to the sun when you load the pattern? Then you can move them around as you wish. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1458
|
Posted - 2013.03.13 21:26:00 -
[33] - Quote
Souverainiste wrote:I added your post on the OP one, Nikk, I hope you dont mind. But what you proposed is awesome, me gusto.
''you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0'' How about the probes warp to the sun when you load the pattern? Then you can move them around as you wish. Enjoy the idea, as an engineer I often try to look for ways to make things work.
Orienting the probe pattern by default around the sun is possible, or they could simply balance out the concept that probes won't interfere with the launching ship. They already have it that cloaked vessels won't decloak each other by proximity.
One option is that the probe / map interface could be used to position the probes in their chosen pattern before launching, the same way you create new positions for them before telling them to relocate. Instead of hitting the button to relocate them in that case, just launch. (Script should probably be required to be in the launcher first before a pre-position option can be used like this) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Souverainiste
Caldari Provisions Caldari State
39
|
Posted - 2013.03.20 16:12:00 -
[34] - Quote
Not around the sun itself, but make the sun the reference so the reference probe could get in position, then the others place themselves around the reference probe? |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1508
|
Posted - 2013.03.20 17:04:00 -
[35] - Quote
Souverainiste wrote:Not around the sun itself, but make the sun the reference so the reference probe could get in position, then the others place themselves around the reference probe? Why not? The star of a system is the default centerpoint, with everything orbiting in a roughly circular or perhaps oval pattern.
It is a glaring omission that certain aspects of the game are not available with features such as this.
The lore would suggest such innovation would be present by comparison to other areas. But then, most fiction lacks consistency in some manner. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Tweaks Huren
Sturmgrenadier Inc
19
|
Posted - 2013.03.20 19:58:00 -
[36] - Quote
Omnathious Deninard wrote:I was thinking 5% per level, but 10% is more online with all other scanning skills. Astrometric Alignment? 10% reduction of scan probe save configuration alignment time. Primary attribute: intelligence Secondary attribute: memory Training time multiplier: 4x Primary skill: Astrometrics IV I agree, and like this!
+1 |

Souverainiste
Caldari Provisions Caldari State
40
|
Posted - 2013.03.20 23:09:00 -
[37] - Quote
And our job is to find these ''lacks'' and suggest improvements :) |

Kathern Aurilen
42
|
Posted - 2013.03.20 23:28:00 -
[38] - Quote
Omnathious Deninard wrote:So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. I'm thinking distance from ship to start No cuts, no butts, no cocanuts!
Forum alt, unskilled in the was of pewpew! |

Kathern Aurilen
42
|
Posted - 2013.03.20 23:30:00 -
[39] - Quote
Souverainiste wrote:When you drop probes you automatically get decloaked, dont you? Cant launch probes from a clocked ship
No cuts, no butts, no cocanuts!
Forum alt, unskilled in the was of pewpew! |

Anthar Thebess
REPUBLIKA ORLA C0VEN
83
|
Posted - 2013.03.21 08:09:00 -
[40] - Quote
Proposed the same thing +1 - Save load probe position - Give the ability to autofocus on scan - Increase and decrease scan range of the probes by some buttons
|

Souverainiste
Caldari Provisions Caldari State
41
|
Posted - 2013.03.21 09:01:00 -
[41] - Quote
Well, shift is working quite well and its fast when it comes to scan range, but placing probes does take kinda long when you want to make it precise... Which is the point here :p |

Xe'Cara'eos
A Big Enough Lever
9
|
Posted - 2013.03.21 19:57:00 -
[42] - Quote
my support added, I like all 3 of the supporting skills that I noticed -
- astronometric alignment - pattern loads quicker (the one I recall was 5% per level, I think 7.5% might be better)
- unnamed (astronometric patterns) - number of patterns you can save per player
- unnamed (astronometric pre-positioning) - number of probes can be saved into a pattern ( core probes can be saved into a pattern at I, combat probes can be saved in at II, deep space can be saved in at IV)
I think you shouldn't be able to launch the probes cloaked - whether or not they're centred on you, and that the time taken to launch the pattern should scale with the number of probes launched...
details maybe need somewhat more thorough working - but they're close
I love the idea! |

Souverainiste
Caldari Provisions Caldari State
41
|
Posted - 2013.03.21 20:28:00 -
[43] - Quote
Xe'Cara'eos wrote:my support added, I like all 3 of the supporting skills that I noticed -
- astronometric alignment - pattern loads quicker (the one I recall was 5% per level, I think 7.5% might be better)
- unnamed (astronometric patterns) - number of patterns you can save per player
- unnamed (astronometric pre-positioning) - number of probes can be saved into a pattern ( core probes can be saved into a pattern at I, combat probes can be saved in at II, deep space can be saved in at IV)
I think you shouldn't be able to launch the probes cloaked - whether or not they're centred on you, and that the time taken to launch the pattern should scale with the number of probes launched... details maybe need somewhat more thorough working - but they're close I love the idea!
Don't get me wrong mate, the idea of launching probes cloaked is not on the table here.
As for your second point regarding time taken to launch, it would remain the same, you launch all 7 (or x ammount), THEN you load the pattern. |

Souverainiste
Corsairs Inc. Protocol 13
41
|
Posted - 2013.03.27 11:57:00 -
[44] - Quote
Bump |

Omnathious Deninard
Extrinsic Operations
733
|
Posted - 2013.03.27 12:00:00 -
[45] - Quote
maybe we will see some of this come to fruition in Odyssey Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
50
|
Posted - 2013.03.27 12:34:00 -
[46] - Quote
I like the general idea of this!! +1 |

Souverainiste
Corsairs Inc. Protocol 13
41
|
Posted - 2013.03.27 12:35:00 -
[47] - Quote
I saw something regarding scanning UI in the features list.... Hope you are correct! |

Souverainiste
Corsairs Inc. Protocol 13
42
|
Posted - 2013.03.28 05:03:00 -
[48] - Quote
Bumping again |

Omnathious Deninard
Extrinsic Operations
764
|
Posted - 2013.03.30 12:46:00 -
[49] - Quote
Bumping Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Souverainiste
Corsairs Inc. Protocol 13
42
|
Posted - 2013.04.03 17:42:00 -
[50] - Quote
Bump |

Souverainiste
Corsairs Inc. Protocol 13
43
|
Posted - 2013.04.09 16:24:00 -
[51] - Quote
Baby, fly me to the moon! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
619
|
Posted - 2013.04.18 23:43:00 -
[52] - Quote
To the top. Worth looking at. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Souverainiste
Consuela's Corporation
45
|
Posted - 2013.04.25 13:48:00 -
[53] - Quote
From the abyss this post will surface! |
|

GM Bunyip
Game Masters C C P Alliance
23

|
Posted - 2013.04.26 23:06:00 -
[54] - Quote
Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part. |
|

Omnathious Deninard
The Scope Gallente Federation
931
|
Posted - 2013.04.27 00:02:00 -
[55] - Quote
GM Bunyip wrote:Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part. While I can say I like the probe pattern buttons, the new system serously cut the time to scan down a ship, to seconds with proper use of D-Scan and the new Probe patterns. I can see lots of tears comming from this. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Sante Ixnay
University of Caille Gallente Federation
5
|
Posted - 2013.04.27 03:26:00 -
[56] - Quote
It seems unlikely, but I hope that manual arrangement by a deft prober ends up with an edge. Ideally, auto-arrangement would not be the optimal tool, just the most convenient one. |

Dr Ted Kaper
Patriot Security Services Solyaris Chtonium
14
|
Posted - 2013.04.27 05:40:00 -
[57] - Quote
This does not even need a script to be a great game mechanic. Being able to save probe patterns and have then scale based on size is just a good game mechanic. Probes should still have their current movement patterns( individual control and placement , shift for all.. etc...) but a " set to saved pattern" button could save oceans of time. FOR ODESSEY make this happen, it does not foster ark scanning as you still have to reposition the pattern, trace sits, and use skill for better placement of probes(especially if our a hardcore combat scanner or deal with a large system) AND scanning is about the excitement of discovery not about being a tedious job of scaling down the same pattern several dozen times. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
465
|
Posted - 2013.04.27 09:01:00 -
[58] - Quote
Souverainiste wrote:From the abyss this post will surface!
GM Bunyip wrote:Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part.
Glory to Souverainiste and the fact that F&I works as intended.
I have to admit that I went wild, alone at home watching the stream.
Proper job indeed.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
|

Souverainiste
Consuela's Corporation
47
|
Posted - 2013.04.28 04:16:00 -
[59] - Quote
GM Bunyip wrote:Word on the street is we announced this at Fanfest today, and the crowd went wild. \o/
Nice job. I'm sure this played a part.
Sorry for the spam my good sir, was at work, sucks I could not watch the stream. I'll watch for a place to listen to it :) |
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