
ShahFluffers
Ice Fire Warriors
91
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Posted - 2011.10.14 20:19:00 -
[1] - Quote
Etheoma wrote:Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.
From a "theorycrafting" position... I can understand where you're coming from. I too have wet-dreams of a T2 Myrmidon. But from a "game balance" perspective, "because it'd be cool" is NEVER a good reason to buff, nerf, or introduce new ships or mechanics.
Supercarriers are an excellent example of this. They were buffed almost 2 years ago "because it'd be cool" and they came to almost utterly dominate 0.0 warfare (i.e. basically if you didn't have more Supercarriers than the enemy, you'd lose).
Etheoma wrote:I really dont get how you can call a ship with 2 medium neuts with a 25% reduction in Cap usage at level 5 and 100k EHP with 700 dps over powered at best
Please read what your wrote there. Now compare those stats to a battleship.
What you have effectively created is a "battleship" that is smaller and has better mobility (and a better tank if you account for the relatively smaller sig radius of BCs to BSs).
Btw... aren't neuts and energy warfare an Amarrian/Amarrian-related thing?
Etheoma wrote: the 100k EHP defiantly isn't overpowered compared to t3s I don't know what your problem at least with that ship is the protous can do basically the same thing but has like near 200k EHP
The DPS and speed that a Proteus is capable of is somewhat anemic when it has that much EHP. It's also a T3... not a T1 or a T2 ship... it carries SP penalties on top of large ISK loss when destroyed.
Generally, ship current balance seems to be boiled down to being forced to choose between 2 of 4 aspects (or balance between 3 or all 4):
- speed/mobility - DPS - Tank - Ewar
Even T2 ships have this limitation (hell, they sometimes have greater "limitations" in exchange for having higher "specialization").
Etheoma wrote: but less range and probably dps in fact a protous could steam role a T2 hurricane if it had the bonus's i set out because of its relatively low EHP and bigger sig radius and lower speed
Or the "perma-running" neuts you have your T2 Hurricane would eventually cap out the Proteus, making the guns, prop-mod, and warp scrambler stop functioning. Now if said Proteus has a cap booster loaded... well... that might allow to continue running it's guns and maybe its scram... but definitely not it's prop-mod. The T2 Hurricane would use its superior base speed and agility this to go outside of blaster range (because remember, the Proteus sacrificed a web for a cap booster and has lower mobility due to its bulky armor tank). and kite until the Proteus it's dead. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |