
SpeedoMan
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Posted - 2005.08.31 17:01:00 -
[1]
wtf would anyone want to make any missile take 2 defenders to kill? They [defenders] already suck bad enough post-nerf, and can't hit their incoming targets fast enough as it is. Defense against missiles was one thing that balanced them out, being 100% effective (smartbombs, defenders, warping away or outrunning them). Now missile defense with smartbombs is impossible. Defenders are effective about 50% of the time. You can't outrun missiles anymore unless you're in a fast inty. All that's left is warping away.
The point is, no, defenders should always kill every incoming missile type in 1 hit. I'll go even farther to say they should have a launcher RoF bonus attached to them, go faster & farther, and fire automatically/continuously. Defenders need love.
Raven with 8/8 flex setup? HAR, don't I wish? Never would happen. I don't even think we'd get a 7/7 flex setup out of CCP at this point, tho I'd certainly like to have that too. By "flex setup" I mean # of launchers & turrets. The Scorp just does NOT do offense well, compared to all other BS; thus, the Raven has to be the Caldari's only real "offensive" BS. Given the racial duality of Caldari for both long-range rails & missiles, this means BOTH of these ideas have to be crammed into a single ship, unless CCP is going to give the Caldari a "tier 3" (NOT tech 3, mind you!) BS with a 7-8 hi-slot turret layout. A "Shrike" or "Vulture" perhaps?
Anyways, point is, until then, Raven needs to be a flex setup ship like the Ferox is now, with it's 5/5 flex setup for launchers/turrets. Raven now has a 6/4 launcher/turret setup and an 8/6/5 layout. 5% missile RoF and 10% missile velocity bonus. Mix it up a bit instead... 6/6 flex setup for hi-slot weapons, 8/6/5 slot layout, 10% missile RoF bonus, 10% hybrid range bonus.
Lastly, NONE of the current problems would exist if CCP hadn't introduced Ballistic Control Mods into the game, especially as stackable mods (and if they had properly addressed missile agility). Anyone wants to know the real reason why Ravens supposedly were "too good" at farming L4 missions and suicide kessies got out of control, it's stacking BCS. None of the anti-caldari angst, none of the nerf, none of the current backlash for the nerf... if not for BCS's being put into the game. BUT, even with stacking BCS, caldari ships (Raven/Kestrel) weren't beating anyone else in DPS or DOT. It was the initial volley that enabled the Kamikaze Kestrels, and torps TRACKING close fast frigs that was the problem. The nerf they did was complete overkill.
I don't think Raven's were "too good", but if CCP is going to insist that, then the proper way to deal with it is not by nerfing missiles or nerfing the raven, but by generalizing it, as mentioned above. Mix the bonuses between hybrids & missiles, and mix the slot layout to a "flex setup" eg the Ferox. 6/6 or 7/7 launcher/turrets, in an 8/6/5 setup.
This leads into another issue, and that's module stacking. Should any ship be able to stack a full load of lo-slot damage mods? Where's the compensation for Caldari with ~half the low slots of Amarr/Gallente ships, and thus less damage potential? -------------------------------------------- Soban... red all the way through and through |