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Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() Ekscalybur ![]() ![]() ![]() |
Posted - 2005.08.29 04:23:00 -
[1] This thread has gone on forever, but I feel the need to add to it. I left a game where certain classes were left overpowered with the devs giving many clues they had zero intention of bringing them back in line with the rest of the game. I'm a newb, don't even have 1 million skill points. I got my Thorax just a week ago, its my second cruiser (Osprey being my first). Even with my limited skills, I can fit a good tank on it, and still send out a very good deal of firepower thanks to decent gun skills and the drones. If I can do that with barely getting into the skills needed to max out cruisers, something is wrong. I should only be able to do one of those two well at the same time. But its probably not the Thorax that's the problem, at least not in my eyes. Its the drones. Drones are free firepower. It seems to me that they should get a missile type fix. With very little time spent on drone training, I don't have to worry about my ships ability to deal damage, I can just rely on that box of free firepower the game calls a drone bay. That leaves the ships slots left for tanking/Ewar. The fix could probably be a slew of new skills that will manage the drones damage and tracking abilities, and require the ues of modules to boost their range and maybe numbers you can control so you can't fit an entire ship for tanking and still deal tremendous firepower. BTW, I'd still love my Thorax if you halved the drone bay, or removed the ability to load heavy drones in it. |
Ekscalybur ![]() ![]() ![]() |
Posted - 2005.08.29 04:23:00 -
[2] This thread has gone on forever, but I feel the need to add to it. I left a game where certain classes were left overpowered with the devs giving many clues they had zero intention of bringing them back in line with the rest of the game. I'm a newb, don't even have 1 million skill points. I got my Thorax just a week ago, its my second cruiser (Osprey being my first). Even with my limited skills, I can fit a good tank on it, and still send out a very good deal of firepower thanks to decent gun skills and the drones. If I can do that with barely getting into the skills needed to max out cruisers, something is wrong. I should only be able to do one of those two well at the same time. But its probably not the Thorax that's the problem, at least not in my eyes. Its the drones. Drones are free firepower. It seems to me that they should get a missile type fix. With very little time spent on drone training, I don't have to worry about my ships ability to deal damage, I can just rely on that box of free firepower the game calls a drone bay. That leaves the ships slots left for tanking/Ewar. The fix could probably be a slew of new skills that will manage the drones damage and tracking abilities, and require the ues of modules to boost their range and maybe numbers you can control so you can't fit an entire ship for tanking and still deal tremendous firepower. BTW, I'd still love my Thorax if you halved the drone bay, or removed the ability to load heavy drones in it. |
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