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Andarvi
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Posted - 2005.08.24 07:48:00 -
[1]
I was just thinking.. tech 3 stuff could go the usuall bigger, better, faster route..
And unbalance the game more than already is.
OR
Tech II items have a 10%-25% performance bonus on tech 1. This comes with increased fitting and skills requierments. Ok, fine. So why not make tech III simply easier to fit.. take your basic tech II module and give it a 5% (4,3,2?) per tech III specialisation skill level reduction in CPU and powergrid fitting. Same performance as the tech II module.
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TjanitN Tcroxlr
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Posted - 2005.08.24 08:57:00 -
[2]
Originally by: Andarvi ...Tech II items have a 10%-25% performance bonus on tech 1. This comes with increased fitting and skills requierments. Ok, fine. So why not make tech III simply easier to fit.. take your basic tech II module and give it a 5% (4,3,2?) per tech III specialisation skill level reduction in CPU and powergrid fitting. Same performance as the tech II module.
Not a bad idea. But how about making those "TechIIB" and making TechIII and TechIIIB lines as well, over time. TechIII would have a 10% to 25%(tech one performance)with large power,cpu,and/or capacitor demands over TechII and TechIIIB will have same attributes as TechIII but with lower resource demands (but still higher demands than TechII)
In other words, if a X-MN AB I has a speed increase of 200% and a X-MN AB II has 250% speed (25% increase of Tech I) then TechIII would be 300%, not 312.5%. And if X-MN AB I uses 25 cap/cycle and X-MN AB II uses 30 Cap/cycle, then X-MN AB IIB would use 26.5 cap/cycle
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Binary Mind
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Posted - 2005.08.24 10:04:00 -
[3]
that's just insane, at some point you gotta stop.
if we continue like that the game will become a bit stupid, if we continue raising the Tech Levels instead of other things, the game will become too complicated and too overpowered for the Veterans... Just imagine the proud noob having his first BS (strong big ship) and then a Veteran in his Ibis with a Tech XXXVI Pulse Lasers fries him in 3 shots. would be a bit annoying.
CCP should look for more possibilities, not improve the old one.
flame gogogogogogo
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Andarvi
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Posted - 2005.08.24 10:46:00 -
[4]
Actually, it's called mudflation and it's a pretty normal thing for MMORPGs. All introduce bigger and better items to fight bitter and better monsters.
I could be wrong, but I recall a dev say they intended to take the technology all the way to level 5.
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Binary Mind
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Posted - 2005.08.24 11:54:00 -
[5]
Originally by: Andarvi Actually, it's called mudflation and it's a pretty normal thing for MMORPGs. All introduce bigger and better items to fight bitter and better monsters.
I could be wrong, but I recall a dev say they intended to take the technology all the way to level 5.
yeah, I heard of Tech III, but I'm against it. But they don't listen to me somehow 
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TuRtLe HeAd
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Posted - 2005.08.24 12:04:00 -
[6]
Surely, The higher the Tech Level, The more POWER hungry it is ?
Lets gets get Tech II sorted before we start considering more Tech LeveLs. |

Andarvi
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Posted - 2005.08.24 12:17:00 -
[7]
There are several things that you can improve in an item (RL) with research:
1. Output: damage, speed, range, you name it 2. Efficiency: uses less energy for what it does. This is actually a pretty important point in todays world, since less energy usage means less pollution 3. Reliability: Item is less prone to break down and can function even if partialy damaged. (in EVE this could mean it's got a better chance of surviving a ship explosion.. more HP?) 4. Complexity: actually making items easier to use is a big branch of research by itself. It involves making the item 'intelligent' to some degree, so it can correct user errors and predict the user's needs
A noticable improvement in any of the above fields could be seen as a new 'tech level'
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TjanitN Tcroxlr
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Posted - 2005.08.24 12:34:00 -
[8]
Originally by: Binary Mind
Originally by: Andarvi Actually, it's called mudflation and it's a pretty normal thing for MMORPGs. All introduce bigger and better items to fight bitter and better monsters.
I could be wrong, but I recall a dev say they intended to take the technology all the way to level 5.
yeah, I heard of Tech III, but I'm against it. But they don't listen to me somehow 
Maybe it's your presentation. I actually agree with your point, but your tone...or my perception of same...turned me off.
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Seraph Demon
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Posted - 2005.08.24 13:23:00 -
[9]
Originally by: Andarvi There are several things that you can improve in an item (RL) with research:
1. Output 2. Efficiency 3. Reliability 4. Complexity
Sadly it's too late to make EVE's research system sensible like this, maybe from T3 onwards they could do something smart like this.
Have players be able to take a module BPO and research its efficiency or reliability or something, go collect some RDBs, run it to a few agents, do some experiments at starbases, eventually you get a new blueprint... TBH though, I don't see it happening...
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Joshua Foiritain
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Posted - 2005.08.24 13:29:00 -
[10]
Extra Tech Level doesnt mean theyll work like tl1 and tl2 do. Its possible tl 3 will simply be a while new line of ships/weapons with smimilair stats to current equipment.
If every tech level would work like tl2 does the game would die fast, as newbies would no longer be able to compete at all  ------------------
[Coreli Corporation Mainframe] |
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Ralitge boyter
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Posted - 2005.08.24 16:26:00 -
[11]
How about this: T1 = Standard T2 = T1 + 30% (to all) T3 = T2 + 25% (to cap) + 5% (output with skills of course 1% per lvl) T4 = T3 - 10% cap T5 = T4 + 20% cap + 5% (output with skills of course 1% per lvl)
This would take out most of the im balance created by having these new tech levels. And would still give the players something to train for.
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Zaldiri
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Posted - 2005.08.24 18:26:00 -
[12]
Acctualy your far more likely to find the tech levels to go something like this.
Tech 1: Basic
Tech 2: Very powerfull but requires advanced construction.
Tech 3: Player modifiable. Requiring new construction system
Tech 4: Very powerful (more even than tech 2) but is illegal. Manufacturers would be declared outlaws by the empires. Would not be legal to use in empire space.
Tech 5: Very advanced technology that while not very powerful has some major implecations for combat (such as being able to change an entire fleets damage type instatnly) Would require boimass to manufacture.
So its not a straight progression to uber-weapons.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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