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Proclus Diadochu
Obstergo Tragedy.
1
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Posted - 2011.10.15 01:01:00 -
[1] - Quote
I was reading another proposal for modifying the Bounty Hunter profession in New Eden. I think IGÇÖll give this one a try. If you donGÇÖt like it, no worries, forums allow for your opinion too.
Currently the bounty Hunter profession is broken, we know this, CCP knows this, and God knows this. To fix this issue, we have to provide means for Bounty Hunters to conduct their duties. Now for the best partGǪ What ifGǪ
Bounty Hunters could be contracted by Concord? The way this could work is Bounty Hunters would have access to the GÇ£WantedGÇ¥ roster as they can now; however could chose to accept contracts and gain kill rights to conduct their operations. The cost for this option would be a percentage of the bounty provided to Concord as collateral. The collateral will only provide rights to the individual paying; however they are not limited to soloing. Other members would have to pay a percentage as well, with the percentage increasing as more Bounty Hunters take the contract.
(ie. Bounty on GÇ£Wanted CriminalGÇ¥ = $5,000,000 ISK GÇô Contract/Kill rights Collatoral = $2,500,000 ISK) This is just an example, CCP can figure out an appropriate percentage. The reason for the increased increment for the collateral would be to prevent too many people from gaining kill rights cheaply. If said Bounty Hunter had to pay 200% of the bounty to gain kill rights, they would be less inclined to pursue that character. It isnGÇÖt cost effective.
After the Bounty is taken, Bounty Hunters could be assigned a GÇ£Case WorkerGÇ¥ aka dedicated locator agent, similar to those logistics characters in console games that feed GÇ£important infoGÇ¥ to the lead character through the game. However, the information would cost, increasing increments as the Bounty Hunter continues to use the agent. Essentially, the agent could provide continuous updates as long as the Bounty Hunter is willing to pay the price, allowing for the Bounty Hunter to manage the cost effectiveness of his operation.
Once the GÇ£Wanted CriminalGÇ¥ is killed and a kill mail is generated, the money is deposited to the Bounty hunter via Concord for contract completion. If no Bounty Hunter was on the kill, the money is split by the assailants.
To dissuade people from using alts to pod themselves with alts, or make it more difficult, one possible solution would be to create skills that must be trained in order to use the Bounty Hunter profession. I donGÇÖt know. EvE already has a God Awful learning curve, but I think this would make the Bounty Hunter profession more fun, and **** in peopleGÇÖs cheerios so itGÇÖs whateverGǪ Cheers!
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Endovior
Brothers At Arms Intrepid Crossing
4
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Posted - 2011.10.15 01:16:00 -
[2] - Quote
Shows promise, and better then most of the Bounty Hunter ideas I've seen, but doesn't really elaborate much on ways to prevent people from podding themselves for cash other then 'make it a skill', which is fairly weak. All told, it feels more the framework of an idea then an idea itself, but it'd be hard for anything to be worse then the existing system.
I give this proposal 3/5 stars. |
Vertisce Soritenshi
SHADOW WARD Tragedy.
80
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Posted - 2011.10.15 14:59:00 -
[3] - Quote
This is an awesome proposal that deserves the attention of CCP. Draculina Alucardi...3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)-á Support the cause! Linky |
Proclus Diadochu
Obstergo Tragedy.
3
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Posted - 2011.10.17 01:05:00 -
[4] - Quote
Bump, please support or offer ideas to help this become a concept worth CCP's time. |
joebro1060
Varion Galactic Tragedy.
0
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Posted - 2011.10.17 01:17:00 -
[5] - Quote
It wouldn't be any profit to pod yourself if person1 sets a bounty on person2. Then they can set up a "bounty contract" that is available to all those people who have trained/got sufficent standings to use the bounty hunter system. Then person3 can accept the "bounty contract" and receive kill rights for a set time like 3 days or w/e CCP wants, after placing a nominal collateral fee. if the person3 kills person2, then person3 receives a portion of the bounty (like 80% or w/e). If person3 doesnt kill person2 in the required time then bounty contract goes back to person1 for resubmittal
Also, the amount of time could be set to a few days or a week or whatever your would like to purchase. Perhaps we could set the "nominal bounty fee" to be like 5mil for 3 days, 10mil for a week or something to that extent. there still may be some flaws here to work out, but this is the reason its in the forums. (to get worked on)
Ok i got a brain fart now so i need the next nerd to chime in lol |
Cid SilverWing
Grim Determination Clockworks Inc. Nulli Tertius
1
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Posted - 2011.10.17 01:51:00 -
[6] - Quote
I like this one, minus the skill part.
I seem to remember there being a topic that discussed this in the form of players issuing kill contracts that grant takers kill rights to their intended targets. |
Tsubutai
The Tuskers
8
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Posted - 2011.10.17 09:20:00 -
[7] - Quote
Have bounties set by players as they are at present. Tie the payout to ship death rather than pod-killing to make it viable in empire space. Cap the amount paid out for any one kill at half the value of the ship destroyed after platinum insurance (if eve-kill can estimate the ISK value of losses with reasonable accuracy, so can CCP). If there's still money left in the bounty pot after the kill, it rolls over to be paid out the next time the target is killed.
With the value of the payout for any one kill capped at half the actual ISK value of the ship destroyed, it becomes impossible to game the system by killing yourself with an alt, since doing so will always lose you more ISK than the bounty is worth. |
Proclus Diadochu
Obstergo Tragedy.
5
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Posted - 2011.10.18 19:51:00 -
[8] - Quote
Tsubutai wrote:Have bounties set by players as they are at present. Tie the payout to ship death rather than pod-killing to make it viable in empire space. Cap the amount paid out for any one kill at half the value of the ship destroyed after platinum insurance (if eve-kill can estimate the ISK value of losses with reasonable accuracy, so can CCP). If there's still money left in the bounty pot after the kill, it rolls over to be paid out the next time the target is killed.
With the value of the payout for any one kill capped at half the actual ISK value of the ship destroyed, it becomes impossible to game the system by killing yourself with an alt, since doing so will always lose you more ISK than the bounty is worth.
The bounty capping is a great idea! That fixes the issue with alt killing as you said. However, there still should be an interface with Concord to provide "legal" killrights to facilitate the role players and ingame content requirements. I'm sure if we keep bumping the thread and refining the concept, we'll eventually have a perfect option for CCP to work with.
Thanks for the Support. |
Velin Dhal
Blood Phage Syndicate The Dominion Empire
58
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Posted - 2011.10.18 21:22:00 -
[9] - Quote
I like this one a lot. You would still however, have to deal with people putting large bounties onsomeone and them never undocking from station.
You suggestion has a lot of merit and sounds very interesting. |
Proclus Diadochu
Obstergo Tragedy.
5
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Posted - 2011.10.19 13:46:00 -
[10] - Quote
Velin Dhal wrote:I like this one a lot. You would still however, have to deal with people putting large bounties onsomeone and them never undocking from station.
You suggestion has a lot of merit and sounds very interesting.
We have INCARNA? Kill em in station... ;) |
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