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![]() Tinkka ![]() ![]() ![]() |
Posted - 2003.07.25 20:36:00 -
[1] All the people complaining in this post are total noobs who can't grasp how well the game mechanics in Eve actually works. There are two parts to making a profit. Selling at high prices and reducing your expenses. Playboy started out by spending time to make deals instead of mining, etc.. Instead of dumping 80 million isk to buy a single cruiser original, they bought FOUR original MOA, MALLER, THORAX, RUPTURE blueprints for 80 million by getting investors to contribute isk in exchange for copies. It took a three weeks for the game to spit out enough copies for all the investors, but Playboy managed to save 240 million isk in blueprints. Those blueprints in turn are now producing additional copies which they are selling. For a mere 80 million ISK, they are now making 80 million isk every couple days as new copies are produced. This is with ZERO time invested. I should know since making the BP deal was originally my idea and Heff was in my deal before it fell apart at the last minute. PB resurrected the deal afterwards and I was part of it. I got my MOA bp copy for 10 million and made 50 million profit in MOA sales the first week. I bought my own MOA original the very next week. The only people who are losing out are the ones who decided to spend their time slaving away at astroids for weeks to make enough to buy that 80 million MOA original blueprint. If you ask me the most valuable commodity is TIME. You could spend a lot of TIME gathering minerals yourself to produce a couple ships at 5200k profit. You could make a deal with a mining corp to have minerals delivered at a higher cost, but you could produce three times as much ships at 300k profit each. Right now Playboy is at the top of the food chain with Battleship Blueprint copying, but once the market gets saturated with battleship blueprints, ship manufacturers will move to the top of the food chain. Blueprint copies are never destroyed except accidentally. Ships get blown up all the time and need to be replaced. The best ship manufacturers will be the ones which can best maximized their profits by selling high and reducing their costs in the shortest amount of turnaround time. |
Tinkka ![]() ![]() ![]() |
Posted - 2003.07.25 20:36:00 -
[2] All the people complaining in this post are total noobs who can't grasp how well the game mechanics in Eve actually works. There are two parts to making a profit. Selling at high prices and reducing your expenses. Playboy started out by spending time to make deals instead of mining, etc.. Instead of dumping 80 million isk to buy a single cruiser original, they bought FOUR original MOA, MALLER, THORAX, RUPTURE blueprints for 80 million by getting investors to contribute isk in exchange for copies. It took a three weeks for the game to spit out enough copies for all the investors, but Playboy managed to save 240 million isk in blueprints. Those blueprints in turn are now producing additional copies which they are selling. For a mere 80 million ISK, they are now making 80 million isk every couple days as new copies are produced. This is with ZERO time invested. I should know since making the BP deal was originally my idea and Heff was in my deal before it fell apart at the last minute. PB resurrected the deal afterwards and I was part of it. I got my MOA bp copy for 10 million and made 50 million profit in MOA sales the first week. I bought my own MOA original the very next week. The only people who are losing out are the ones who decided to spend their time slaving away at astroids for weeks to make enough to buy that 80 million MOA original blueprint. If you ask me the most valuable commodity is TIME. You could spend a lot of TIME gathering minerals yourself to produce a couple ships at 5200k profit. You could make a deal with a mining corp to have minerals delivered at a higher cost, but you could produce three times as much ships at 300k profit each. Right now Playboy is at the top of the food chain with Battleship Blueprint copying, but once the market gets saturated with battleship blueprints, ship manufacturers will move to the top of the food chain. Blueprint copies are never destroyed except accidentally. Ships get blown up all the time and need to be replaced. The best ship manufacturers will be the ones which can best maximized their profits by selling high and reducing their costs in the shortest amount of turnaround time. |
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