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Diesel47
Bad Men Ltd.
546
|
Posted - 2013.03.20 05:15:00 -
[1] - Quote
Strictly speaking PvP.
The climate right now is go ancilary booster or go home.
I was hoping when CCP said they wanted to "make active tanking more competitive with buffer" They meant actually balancing the current modules instead of releasing another overpowered one.
No matter what I do I cannot find a reason why I'd want to use a regular shield booster over an ancilary or dual-ancilary booster setup.
Not only do I dedicate more slots to doing the same thing, I end up doing it worse in the end.
It makes no sense.
Can CCP respond to what they are going to do about this? Are ancilary shield boosters going to be the only pvp module for shield active tankers or can we expect a REAL balancing soon? |

Kodama Ikari
Concordiat Spaceship Samurai
34
|
Posted - 2013.03.20 13:51:00 -
[2] - Quote
use deadspace ones?  Some first-hand PI tips |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
65
|
Posted - 2013.03.20 14:16:00 -
[3] - Quote
X-large ancillary shield booster + shield boost amplifier T2 =1832 rep/cycle Pith x-type x-large shield booster (530m in amarr) + shield boost amplifier T2 + command ship 5 + sleipnir = 1570 rep/cycle Pith x-type x-large shield booster (530m in amarr) + shield boost amplifier T2 + nightmare )no bonus to shield booster) = 1142 rep/cycle
|

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
186
|
Posted - 2013.03.20 14:27:00 -
[4] - Quote
You aren't taking reload time into account... : /
A normal booster can survive much longer fights. thhief ghabmoef |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
65
|
Posted - 2013.03.20 15:16:00 -
[5] - Quote
Not sure the reloading make much difference. What i mean is, an ancillary shield booster needs reloading after his charges are used and the shield booster can't perma run because it needs cap and to be as good as an ASB, a shield booster needs to do almost 2 cycle and can't be shut down if neuted.
Or you can simply use 2 x-large ASB. |

Random Woman
Federal Navy Academy Gallente Federation
19
|
Posted - 2013.03.20 15:36:00 -
[6] - Quote
ASB are still overpowered as hell, but then the balancing dude just gives ships bigger drone bays....
Not only that they offer massive boosts compared to the other modules, they also free a lot of PG and CPU, you would have otherwise used for cap boosters and shield boost amps, making just enough room, to fit a second of those modules, almost negating the one drawback of the reload time. |

Drake Doe
SVER True Blood Unclaimed.
83
|
Posted - 2013.03.20 16:32:00 -
[7] - Quote
They really should be neut/nos sensitive |

GreenSeed
251
|
Posted - 2013.03.20 18:36:00 -
[8] - Quote
Drake Doe wrote:They really should be neut/nos sensitive they should also remove the charge requirement, and lower fitting reqs... oh wait we already have those, they are called "regular shield boosters".
the problem is still not having a limit on the module, AARs have a limit of one... |

Angelique Duchemin
Serenity Prime Kraken.
273
|
Posted - 2013.03.20 18:41:00 -
[9] - Quote
After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. We miss you Saede. |

Diesel47
Bad Men Ltd.
548
|
Posted - 2013.03.20 23:01:00 -
[10] - Quote
Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless.
You can't really compare this game to other RPGs because there is nothing really like it. EvE is too unique in that regard.
Fronkfurter McSheebleton wrote:You aren't taking reload time into account... : /
A normal booster can survive much longer fights.
I just fit two of em. |

Angelique Duchemin
Serenity Prime Kraken.
279
|
Posted - 2013.03.21 00:03:00 -
[11] - Quote
Diesel47 wrote:Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. You can't really compare this game to other RPGs because there is nothing really like it. EvE is too unique in that regard.
Yeah you keep saying that but in the end we're still just spinning around our opponent, kicking each other in the shins with the victor being the one who brought the biggest boots.
The difference between and EVE and other RPGs come in the form of null sec, the cost of losing and the economy.
Ship to ship balance is as RPG cookie cutter as it gets.
We miss you Saede. |

Inkarr Hashur
Sine Nobilitatis
267
|
Posted - 2013.03.21 00:06:00 -
[12] - Quote
Angelique Duchemin wrote:Diesel47 wrote:Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. You can't really compare this game to other RPGs because there is nothing really like it. EvE is too unique in that regard. Ship to ship balance is as RPG cookie cutter as it gets. What? |

Liang Nuren
Heretic Army Atrocitas
3225
|
Posted - 2013.03.21 00:19:00 -
[13] - Quote
Inkarr Hashur wrote:Angelique Duchemin wrote: Ship to ship balance is as RPG cookie cutter as it gets.
What?
Hmmmm, it would be absolutely trivial to go through Eve and categorize ships+fits as being MDPS (Gallente), RDPS (Amarr or LR weapons), Support/Heals (CS/Logi), or Support/Control (Recons). Of course, there's the mix/match of ship setup and unconventional setups thrown in the mix, but ultimately conventional setups are conventional because of how well they work.
The biggest differences I see are the profound lack of AOE and DOT in Eve combining with the utterly boolean state of our control effects. Once you get snared (webbed) in Eve, you will remain so until you get range (ha ha ha) or the module is deactivated.
Anyway, there are differences, sure... but they're not so large. And many of the same game design balance decisions are made in Eve as are made everywhere else. Maybe, just maybe, because conventional setups are conventional because they work. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Inkarr Hashur
Sine Nobilitatis
267
|
Posted - 2013.03.21 00:32:00 -
[14] - Quote
Liang Nuren wrote:Inkarr Hashur wrote:Angelique Duchemin wrote: Ship to ship balance is as RPG cookie cutter as it gets.
What? Hmmmm, it would be absolutely trivial to go through Eve and categorize ships+fits as being MDPS (Gallente), RDPS (Amarr or LR weapons), Support/Heals (CS/Logi), or Support/Control (Recons). Of course, there's the mix/match of ship setup and unconventional setups thrown in the mix, but ultimately conventional setups are conventional because of how well they work. The biggest differences I see are the profound lack of AOE and DOT in Eve combining with the utterly boolean state of our control effects. Once you get snared (webbed) in Eve, you will remain so until you get range (ha ha ha) or the module is deactivated. Anyway, there are differences, sure... but they're not so large. And many of the same game design balance decisions are made in Eve as are made everywhere else. Maybe, just maybe, because conventional setups are conventional because they work.  -Liang Except there's also tracking and agility, balance versus wallet, balance between and among ship sizes, I don't think you would approach balancing internet spaceships online the way one would go about balancing most other MMOs. |

Angelique Duchemin
Serenity Prime Kraken.
279
|
Posted - 2013.03.21 01:15:00 -
[15] - Quote
Inkarr Hashur wrote:Liang Nuren wrote:Inkarr Hashur wrote:Angelique Duchemin wrote: Ship to ship balance is as RPG cookie cutter as it gets.
What? Hmmmm, it would be absolutely trivial to go through Eve and categorize ships+fits as being MDPS (Gallente), RDPS (Amarr or LR weapons), Support/Heals (CS/Logi), or Support/Control (Recons). Of course, there's the mix/match of ship setup and unconventional setups thrown in the mix, but ultimately conventional setups are conventional because of how well they work. The biggest differences I see are the profound lack of AOE and DOT in Eve combining with the utterly boolean state of our control effects. Once you get snared (webbed) in Eve, you will remain so until you get range (ha ha ha) or the module is deactivated. Anyway, there are differences, sure... but they're not so large. And many of the same game design balance decisions are made in Eve as are made everywhere else. Maybe, just maybe, because conventional setups are conventional because they work.  -Liang Except there's also tracking and agility, balance versus wallet, balance between and among ship sizes, I don't think you would approach balancing internet spaceships online the way one would go about balancing most other MMOs.
It's a great game so calm down but Eve is not some gem of supreme brilliance in the gaming world. It's another MMO and no more complicated in pvp balance than for example WoW.
Yes there's agility and tracking speed and fall off range but those only seem complicated because the formulas are right in our face. It's no more complicated than a game where players fight in mixed melee and range, with stuns, fears, roots, free running and knockbacks, mana drains, silence, dots, absorption shields and god knows what more. Then take all of it and try to balance it in everyone versus everyone.
Eve at least has ship classes that don't have to be balanced against each other. They don't even have to bother trying to balance a T1 frigate against a battleship or a battlecruiser against a Carrier to make it fair.
Eve is pretty well balanced. Most fights are over before they even start just based on the ship types. Solo pvp is not even on the map. We miss you Saede. |

Jack Miton
Aperture Harmonics K162
1507
|
Posted - 2013.03.21 01:35:00 -
[16] - Quote
Kodama Ikari wrote:use deadspace ones?  theyre still worse than ASBs |

Diesel47
Bad Men Ltd.
550
|
Posted - 2013.03.21 02:43:00 -
[17] - Quote
Angelique Duchemin wrote:Diesel47 wrote:Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. You can't really compare this game to other RPGs because there is nothing really like it. EvE is too unique in that regard. Yeah you keep saying that but in the end we're still just spinning around our opponent, kicking each other in the shins with the victor being the one who brought the biggest boots.
If you think that the depth of PvP in this game can be summed down to pushing orbit and whoever has the better fit / skills = winner then you are bad at PvP. Have much to learn.  |

Angelique Duchemin
Serenity Prime Kraken.
281
|
Posted - 2013.03.21 03:47:00 -
[18] - Quote
Diesel47 wrote:Angelique Duchemin wrote:Diesel47 wrote:Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. You can't really compare this game to other RPGs because there is nothing really like it. EvE is too unique in that regard. Yeah you keep saying that but in the end we're still just spinning around our opponent, kicking each other in the shins with the victor being the one who brought the biggest boots. If you think that the depth of PvP in this game can be summed down to pushing orbit and whoever has the better fit / skills = winner then you are bad at PvP have much to learn. 
Skill is part of it but Eve is more rock-paper-scissors than most RPGs. We miss you Saede. |

Diesel47
Bad Men Ltd.
550
|
Posted - 2013.03.21 04:31:00 -
[19] - Quote
Angelique Duchemin wrote:Diesel47 wrote:Angelique Duchemin wrote:Diesel47 wrote:Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. You can't really compare this game to other RPGs because there is nothing really like it. EvE is too unique in that regard. Yeah you keep saying that but in the end we're still just spinning around our opponent, kicking each other in the shins with the victor being the one who brought the biggest boots. If you think that the depth of PvP in this game can be summed down to pushing orbit and whoever has the better fit / skills = winner then you are bad at PvP have much to learn.  Skill is part of it but Eve is more rock-paper-scissors than most RPGs.
And you are basing this on what experience? The 15 or less total engagements you've had?
If you just jumped into PvP and are not having good performance... Don't try to blame the game as being shallow for your shortcomings.
This attitude is one of the things that can hinder your development as a competent PvPer. Go watch some PvP videos with pilot commentary (kil2, eveiseasy), or listen to a few small gang PvP podcasts and attempt to try and understand what they are even talking about. You will realize that the PvP in this game has much more depth than any of those other theme park MMOs. |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
38
|
Posted - 2013.03.21 08:40:00 -
[20] - Quote
Diesel47 wrote:Strictly speaking PvP.
The climate right now is go ancillary booster or go home.
I was hoping when CCP said they wanted to "make active tanking more competitive with buffer" They meant actually balancing the current modules instead of releasing another overpowered one.
No matter what I do I cannot find a reason why I'd want to use a regular shield booster over an ancillary or dual-ancillary booster setup.
Not only do I dedicate more slots to doing the same thing, I end up doing it worse in the end.
It makes no sense.
Can CCP respond to what they are going to do about this? Are ancillary shield boosters going to be the only pvp module for shield active tankers or can we expect a REAL balancing soon?
I personally wouldn't talk about active shield-tanking without considering tengulinks. Once you got Links, a Blue-pill (and in lowsec your crystalset) then you are ready for some 'solo-pvp' with a standard-SB. But I got to agree, tengu+blue-pill OR ASB or gtfo.
Given the efficiency of booster charges, the regular ones aren't even that much better I believe. A classy Sleip/Cyclone with an X-Large turns ~800cap into ~3000hp. I believe an ASB creates some 2k using a 400 booster. Please correct me If I did major mistakes considering the cap-shield efficiency. |

Angelique Duchemin
Serenity Prime Kraken.
282
|
Posted - 2013.03.21 10:23:00 -
[21] - Quote
Diesel47 wrote:And you are basing this on what experience? The 15 or less total engagements you've had?
If you just jumped into PvP and are not having good performance... Don't try to blame the game as being shallow for your shortcomings.
This attitude is one of the things that can hinder your development as a competent PvPer. Go watch some PvP videos with pilot commentary (kil2, eveiseasy), or listen to a few small gang PvP podcasts and attempt to try and understand what they are even talking about. You will realize that the PvP in this game has much more depth than any of those other theme park MMOs.
No I'm basing it on how the ships are designed and customized. If you pick the right harderners and the opponent the wrong ones. What type of ammo, weapons and range. We specialize against something with every choice we make and it makes us weaker against other things. This is balanced with fleet warfare. As there's no solo pvp in Eve.
And please do not throw meaningless words like "depth" at me. Especially not about pvp balance. When compared to some of the larger MMOs out there, Eve is a basement side project. The complete lack of 1vs1 balance in Eve may very well be a financial decision. That they don't have the manpower and income for it to be worth trying.
You also need to drop the fanboy attitude. Off with the rose tinted goggles. Eve is a game like any other. Any preference we have is just personal opinion. Eve is not some masterpiece that outshines the rest. It's just different. A very niched game for a very niched audience.
If you look at it from an objective standpoint Eve contains a lot of corner cutting due to the fact that it's made by a smaller developer.
"different" is the word you seek. Not deeper or more complex or meaningful. Just different. Aligning and burning out of another ships range or moving close to keep the turrets from tracking you is no more deeper than simple kiting an opponent in WoW or jumping out of their AOE effects and closing the distance as a melee character. We miss you Saede. |

Diesel47
Bad Men Ltd.
553
|
Posted - 2013.03.21 10:24:00 -
[22] - Quote
Lloyd Roses wrote:Diesel47 wrote:Strictly speaking PvP.
The climate right now is go ancillary booster or go home.
I was hoping when CCP said they wanted to "make active tanking more competitive with buffer" They meant actually balancing the current modules instead of releasing another overpowered one.
No matter what I do I cannot find a reason why I'd want to use a regular shield booster over an ancillary or dual-ancillary booster setup.
Not only do I dedicate more slots to doing the same thing, I end up doing it worse in the end.
It makes no sense.
Can CCP respond to what they are going to do about this? Are ancillary shield boosters going to be the only pvp module for shield active tankers or can we expect a REAL balancing soon? I personally wouldn't talk about active shield-tanking without considering tengulinks. Once you got Links, a Blue-pill (and in lowsec your crystalset) then you are ready for some 'solo-pvp' with a standard-SB. But I got to agree, tengu+blue-pill OR ASB or gtfo. Given the efficiency of booster charges, the regular ones aren't even that much better I believe. A classy Sleip/Cyclone with an X-Large turns ~800cap into ~3000hp. I believe an ASB creates some 2k using a 400 booster. Please correct me If I did major mistakes considering the cap-shield efficiency.
Yes, but imagine what ASB with tengu booster can achieve.
It is still much better than the regular set up.
And if CCP is going to balance these modules, they should make them time proof because they are constantly talking about nerfing boosts so that they have to be on grid to work. Personally I disagree with this, I think off grid boosts should still be available for players but it should only work to a cap. Say only 5 pilots at most can benefit from the boosts. And if you want to boost a fleet, then you need to be ongrid.
|

Kagura Nikon
Emptiness.
17
|
Posted - 2013.03.21 10:29:00 -
[23] - Quote
Diesel47 wrote:Strictly speaking PvP.
The climate right now is go ancillary booster or go home.
I was hoping when CCP said they wanted to "make active tanking more competitive with buffer" They meant actually balancing the current modules instead of releasing another overpowered one.
No matter what I do I cannot find a reason why I'd want to use a regular shield booster over an ancillary or dual-ancillary booster setup.
Not only do I dedicate more slots to doing the same thing, I end up doing it worse in the end.
It makes no sense.
Can CCP respond to what they are going to do about this? Are ancillary shield boosters going to be the only pvp module for shield active tankers or can we expect a REAL balancing soon?
They do not want to make it too easy for PVE folks. But I would have to agree with you the normal ones need some sort of buff. There should be no alancng decisions that affect PVP based on PVE welfare.
There is no concern if level 4 gets even easier, they are already so easy that you can make then in 3 accounts at same time with atl+tab and eating your lunch at same time. |

Diesel47
Bad Men Ltd.
553
|
Posted - 2013.03.21 10:40:00 -
[24] - Quote
Angelique Duchemin wrote:Diesel47 wrote:And you are basing this on what experience? The 15 or less total engagements you've had?
If you just jumped into PvP and are not having good performance... Don't try to blame the game as being shallow for your shortcomings.
This attitude is one of the things that can hinder your development as a competent PvPer. Go watch some PvP videos with pilot commentary (kil2, eveiseasy), or listen to a few small gang PvP podcasts and attempt to try and understand what they are even talking about. You will realize that the PvP in this game has much more depth than any of those other theme park MMOs. No I'm basing it on how the ships are designed and customized. If you pick the right harderners and the opponent the wrong ones. What type of ammo, weapons and range. We specialize against something with every choice we make and it makes us weaker against other things. This is balanced with fleet warfare. As there's no solo pvp in Eve. And please do not throw meaningless words like "depth" at me. Especially not about pvp balance. When compared to some of the larger MMOs out there, Eve is a basement side project. The complete lack of 1vs1 balance in Eve may very well be a financial decision. That they don't have the manpower and income for it to be worth trying. You also need to drop the fanboy attitude. Off with the rose tinted goggles. Eve is a game like any other. Any preference we have is just personal opinion. Eve is not some masterpiece that outshines the rest. It's just different. A very niched game for a very niched audience. If you look at it from an objective standpoint Eve contains a lot of corner cutting due to the fact that it's made by a smaller developer. "different" is the word you seek. Not deeper or more complex or meaningful. Just different. Aligning and burning out of another ships range or moving close to keep the turrets from tracking you is no more deeper than simple kiting an opponent in WoW or jumping out of their AOE effects and closing the distance as a melee character.
You've not had enough experience to give a meaningful opinion on PvP. You cannot base your entire argument on the fact that a ship that has the "right" hardeners will win a fight. This is ridiculous to even suggest because PvP ships are almost always Omni-tanked.
Obviously if you take a "taylormade" ship and fight its desired enemy you have a huge advantage. But this rarely ever happens. The fact that you think this is something that is even worth considering makes me doubt your PvP experience even more. When you go on a roam, you cannot predict what is going to happen and fit your ship to counter that exact situation. EvE is a sandbox, anything that can happen... will happen.
Eve IS just a game. But it is one of the best ones ever made. EvE is as close to masterpiece as you can get.
Every other MMO out there these days can be classified as a WoW clone with a few extra features.
If still think that PvP in this game is orbit and shoot then you have alot to learn. But with this attitude, I expect you will just quit the game sooner or later.
You should really take my suggestion of actually doing more research of PvP before you keep bashing it. There is alot you will learn and then maybe you'd be able to make an argument that actually has merit |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
855
|
Posted - 2013.03.21 11:00:00 -
[25] - Quote
Diesel47 wrote:Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. You can't really compare this game to other RPGs because there is nothing really like it. EvE is too unique in that regard. Fronkfurter McSheebleton wrote:You aren't taking reload time into account... : /
A normal booster can survive much longer fights. I just fit two of em.
But isn't this harder to fit than a shield booster and cap booster? Take a merlin for example 2 medium asbs or 1 medium sb and a small meta 4 cap booster.
Also if you are running both cap boosters won't they both run out of charges for a time when you will be without reps?
I'm not saying that asbs won't be the more often chosen booster for pvp. I think ccp somewhat intended to make them the pvpers booster and leave the others for pve. But I would think some situations like if you trying to outlast a very tanked ship the regular booster would be better. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Diesel47
Bad Men Ltd.
553
|
Posted - 2013.03.21 11:02:00 -
[26] - Quote
Angelique Duchemin wrote:Diesel47 wrote:And you are basing this on what experience? The 15 or less total engagements you've had?
If you just jumped into PvP and are not having good performance... Don't try to blame the game as being shallow for your shortcomings.
This attitude is one of the things that can hinder your development as a competent PvPer. Go watch some PvP videos with pilot commentary (kil2, eveiseasy), or listen to a few small gang PvP podcasts and attempt to try and understand what they are even talking about. You will realize that the PvP in this game has much more depth than any of those other theme park MMOs. And please do not throw meaningless words like "depth" at me. Especially not about pvp balance. When compared to some of the larger MMOs out there, Eve is a basement side project. The complete lack of 1vs1 balance in Eve may very well be a financial decision. That they don't have the manpower and income for it to be worth trying.
Heres an example I just remembered:
Say you are fighting an enemy that is very capacitor dependent and very aggressive. He has a stronger and better fit ship than you. Engaging him straight up will most likely mean death.
You decide to warp to something obvious at a range of 50kms and just sit there. The aggressive enemy follows.
From personal experience you would know that the most common warp ranges are warp to zero and warp to 100, so either way he will have to burn his microwarp 50kms to reach you and tackle you.
This gives you the edge because when he arrives next to you he will be low on cap. Say you have a energy neutralizer on your ship and you nuke the rest of his cap. He is effectively dead in the water, you will most likely win the fight. He had the stronger ship and setup, but the decisions you made and the way you played had an effect on who won the fight. Even though his ship was better and stronger, you still won. You made the odds in your favor by being clever.
This is mearly one example. Like I said, go read up more on PvP. I suggest you watch a quality pvp commentary video.
I've had many encounters that I ended up winning when I really shouldn't have. The above was actually a real fight.
|

Angelique Duchemin
Serenity Prime Kraken.
282
|
Posted - 2013.03.21 11:49:00 -
[27] - Quote
Your example of supreme skill was a dice roll on the warp distance?
All you did was put 3 cups in front of the enemy labelled 0, 50 and 100 and then gambled victory on him "finding the ball"
if he had randomly picked 50 and landed on you. Would your inevitable defeat meant he outskilled you for randomly picking the right distance? We miss you Saede. |

Daniel Plain
Science and Trade Institute Caldari State
873
|
Posted - 2013.03.21 12:58:00 -
[28] - Quote
you know what else is worthless in pvp? Codebreakers. 
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Marian Devers
Rage and Terror Against ALL Authorities
14
|
Posted - 2013.03.21 16:35:00 -
[29] - Quote
Angelique Duchemin wrote:Your example of supreme skill was a dice roll on the warp distance?
All you did was put 3 cups in front of the enemy labelled 0, 50 and 100 and then gambled victory on him "finding the ball"
if he had randomly picked 50 and landed on you. Would your inevitable defeat meant he outskilled you for randomly picking the right distance?
No, he would have been aligned, and once he saw the enemy ship land right next to him he would have warped off to another obvious celestial and tried again. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
804
|
Posted - 2013.03.21 17:15:00 -
[30] - Quote
bloodknight2 wrote: simply use 2 x-large ASB.
One does not 'simply' use two X-Large ASBs
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
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