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Diesel47
Bad Men Ltd.
554
|
Posted - 2013.03.21 19:54:00 -
[31] - Quote
Muad 'dib wrote:bloodknight2 wrote: simply use 2 x-large ASB.
One does not 'simply' use two X-Large ASBs
Even with fitting rigs dual XLASB gets better tanking than the regular setup with tanking rigs. 
Marian Devers wrote:Angelique Duchemin wrote:Your example of supreme skill was a dice roll on the warp distance?
All you did was put 3 cups in front of the enemy labelled 0, 50 and 100 and then gambled victory on him "finding the ball"
if he had randomly picked 50 and landed on you. Would your inevitable defeat meant he outskilled you for randomly picking the right distance? No, he would have been aligned, and once he saw the enemy ship land right next to him he would have warped off to another obvious celestial and tried again.
He beat me to the reply.
Like I said, don't try to argue about something you clearly know nothing of Angelique Duchemin.
If you weren't being so stubborn, you could of taken my advice and looked up some in-depth PvP material and actually learned something instead of derailing my thread. |

Denuo Secus
149
|
Posted - 2013.03.21 20:56:00 -
[32] - Quote
Diesel47 wrote:... Edit: CCP Look here  The ASB can do the job of a cap booster and a shield booster in one module, they should be weaker rep than a normal shield booster. How about they get rid of the reload time (or reduce greatly) and make it so that cap boosters can be loaded instantly but in return you get a booster that doesn't rep as much as a normal booster set up. Why would this be good? Ships that are lacking mid slots can get a good active tank setup, but it will not be as strong as a traditional set up. It is also immune to neuts. Can be useful for the smaller ships, IE frigs, crusiers, HACs maybe. Heck, you can even use it on bigger ships if are going to fight energy neuts. But you will get less repair amount as a trade off. Traditional active tanks will get boosted so that they can rep much more than they do right now (at the moment their rep amount is pathetic) They will be stronger than an ASB but are vulnerable to neuts and require a cap booster also fitted for it to work. This will be more ideal for a ship that has many mid slots it can use for tanking. Useful for ships like BCs and Battleships, etc.
I like this idea. This is what I hoped to get when ASBs were announced. A shield booster with an inbuilt cap booster, really useful on ships short on med slots. But their huge reloading time + their uselessness once out of charges ruined them for me. For comparison: the AAR at least does a job when out of nanite. But it's even worse, out of charges ASBs are quite dangerous for an inattentive pilot because you can neut yourself empty in just some seconds. I don't say EVE shouldn't punish a lazy or dumb pilot...I just dislike the ASB mechanic. Tried it over and over and simply don't like the inevitable death countdown they represent. AARs are really better in that regard imho. |

Angelique Duchemin
Serenity Prime Kraken.
293
|
Posted - 2013.03.21 21:03:00 -
[33] - Quote
I still disagree with you on the topic of balance but you are right that I have derailed your thread and for that I do apologize, We miss you Saede. |

Mister Tuggles
Prime Numbers
35
|
Posted - 2013.03.22 09:34:00 -
[34] - Quote
Diesel47 wrote:Strictly speaking PvP.
The climate right now is go ancillary booster or go home.
I was hoping when CCP said they wanted to "make active tanking more competitive with buffer" They meant actually balancing the current modules instead of releasing another overpowered one.
No matter what I do I cannot find a reason why I'd want to use a regular shield booster over an ancillary or dual-ancillary booster setup.
Not only do I dedicate more slots to doing the same thing, I end up doing it worse in the end.
It makes no sense.
Can CCP respond to what they are going to do about this? Are ancillary shield boosters going to be the only pvp module for shield active tankers or can we expect a REAL balancing soon?
Cyclone or Sleip with HG crystal set and shield boosters can tank an absolute ridiculous amount of damage for a sustained period of time (pending cap management of course). |

Moonlit Raid
State War Academy Caldari State
76
|
Posted - 2013.03.22 11:07:00 -
[35] - Quote
Diesel47 wrote:No matter what I do I cannot find a reason why I'd want to use a regular shield booster over an ancillary or dual-ancillary booster setup. Well done. Everyone carried on as normal |

Cambarus
Aliastra Gallente Federation
288
|
Posted - 2013.03.22 15:28:00 -
[36] - Quote
Angelique Duchemin wrote: And please do not throw meaningless words like "depth" at me. Especially not about pvp balance. When compared to some of the larger MMOs out there, Eve is a basement side project. The complete lack of 1vs1 balance in Eve may very well be a financial decision. That they don't have the manpower and income for it to be worth trying.
If you look at it from an objective standpoint Eve contains a lot of corner cutting due to the fact that it's made by a smaller developer.
"different" is the word you seek. Not deeper or more complex or meaningful. Just different. Aligning and burning out of another ships range or moving close to keep the turrets from tracking you is no more deeper than simple kiting an opponent in WoW or jumping out of their AOE effects and closing the distance as a melee character.
I'm curious,how many other games are there where there is a need to balance pvp fights that scale up into the thousands? While I do think that CCP is very sluggish when it comes to making balancing changes, I also think it's in no small part because the pvp in eve IS deep, moreso than in most other MMOs, and this is mainly because of how quickly it scales up, as well as the huge amount of meta-gaming. Balancing a 1v1 fight is easy, hell, balancing a 10v10 fight is easy, but doing so in a way that won't **** up the 1000v1000 fights is not.
As for the topic at hand; if SBs are useless, then it's a good sign that ASBs still need a nerf, there's already enough discrepancy between active armor and shield tanking, we don't need to be making it any worse. |

Angelique Duchemin
Serenity Prime Kraken.
307
|
Posted - 2013.03.22 15:43:00 -
[37] - Quote
Cambarus wrote:Angelique Duchemin wrote: And please do not throw meaningless words like "depth" at me. Especially not about pvp balance. When compared to some of the larger MMOs out there, Eve is a basement side project. The complete lack of 1vs1 balance in Eve may very well be a financial decision. That they don't have the manpower and income for it to be worth trying.
If you look at it from an objective standpoint Eve contains a lot of corner cutting due to the fact that it's made by a smaller developer.
"different" is the word you seek. Not deeper or more complex or meaningful. Just different. Aligning and burning out of another ships range or moving close to keep the turrets from tracking you is no more deeper than simple kiting an opponent in WoW or jumping out of their AOE effects and closing the distance as a melee character.
I'm curious,how many other games are there where there is a need to balance pvp fights that scale up into the thousands? While I do think that CCP is very sluggish when it comes to making balancing changes, I also think it's in no small part because the pvp in eve IS deep, moreso than in most other MMOs, and this is mainly because of how quickly it scales up, as well as the huge amount of meta-gaming. Balancing a 1v1 fight is easy, hell, balancing a 10v10 fight is easy, but doing so in a way that won't **** up the 1000v1000 fights is not. As for the topic at hand; if SBs are useless, then it's a good sign that ASBs still need a nerf, there's already enough discrepancy between active armor and shield tanking, we don't need to be making it any worse.
Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the balance Eve attempts to achieve (fleet) the balance is pretty good. We miss you Saede. |

Cambarus
Aliastra Gallente Federation
288
|
Posted - 2013.03.22 16:11:00 -
[38] - Quote
Angelique Duchemin wrote: Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the balance Eve attempts to achieve (fleet) the balance is pretty good.
How do you figure? |

Angelique Duchemin
Serenity Prime Kraken.
307
|
Posted - 2013.03.22 16:37:00 -
[39] - Quote
Cambarus wrote:Angelique Duchemin wrote: Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the balance Eve attempts to achieve (fleet) the balance is pretty good.
How do you figure?
Because you have more variation on either side. Ships and setups varied in the hundreds that all do what they do best against their ideal targets with plenty on either side.
I'm surprised you would even call 1 vs 1 balance easy. What 2 ships fighting against each other are even closed balanced in this game?
Blizzard has been trying to balance 1vs1 for 8 years and you call it easy? We miss you Saede. |

Diesel47
Bad Men Ltd.
562
|
Posted - 2013.03.22 17:02:00 -
[40] - Quote
Mister Tuggles wrote:Diesel47 wrote:Strictly speaking PvP.
The climate right now is go ancillary booster or go home.
I was hoping when CCP said they wanted to "make active tanking more competitive with buffer" They meant actually balancing the current modules instead of releasing another overpowered one.
No matter what I do I cannot find a reason why I'd want to use a regular shield booster over an ancillary or dual-ancillary booster setup.
Not only do I dedicate more slots to doing the same thing, I end up doing it worse in the end.
It makes no sense.
Can CCP respond to what they are going to do about this? Are ancillary shield boosters going to be the only pvp module for shield active tankers or can we expect a REAL balancing soon? Cyclone or Sleip with HG crystal set and shield boosters can tank an absolute ridiculous amount of damage for a sustained period of time (pending cap management of course).
Yeah but I can get similar tanking with dual ASBs, not have to spend buckets of isk on a faction shield booster and not ever have to worry about enemy neuts or cap management.
With a module that costs 1mil. |

Cambarus
Aliastra Gallente Federation
289
|
Posted - 2013.03.22 18:25:00 -
[41] - Quote
Angelique Duchemin wrote:Cambarus wrote:Angelique Duchemin wrote: Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the balance Eve attempts to achieve (fleet) the balance is pretty good.
How do you figure? Because you have more variation on either side. Ships and setups varied in the hundreds that all do what they do best against their ideal targets with plenty on either side. I'm surprised you would even call 1 vs 1 balance easy. What 2 ships fighting against each other are even closed balanced in this game? Blizzard has been trying to balance 1vs1 for 8 years and you call it easy? So when you were talking about "other large MMOs" you meant WoW. That does explain a few things :)
Typically in larger fleets each side follows a certain doctrine. You don't just show up in whatever you have, there's usually one or 2 ship types that make up the bulk of the fleet, and the only time you show up in anything else is that you don't have the skills or isk for the main ship type. There isn't really much variation on either side when it's 100 carriers+support vs 100 tengus+support. You either fly what the main fleet is flying, or fly something that compliments them well.
|

Angelique Duchemin
Serenity Prime Kraken.
307
|
Posted - 2013.03.22 18:28:00 -
[42] - Quote
Cambarus wrote:Angelique Duchemin wrote:Cambarus wrote:Angelique Duchemin wrote: Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the balance Eve attempts to achieve (fleet) the balance is pretty good.
How do you figure? Because you have more variation on either side. Ships and setups varied in the hundreds that all do what they do best against their ideal targets with plenty on either side. I'm surprised you would even call 1 vs 1 balance easy. What 2 ships fighting against each other are even closed balanced in this game? Blizzard has been trying to balance 1vs1 for 8 years and you call it easy? So when you were talking about "other large MMOs" you meant WoW. That does explain a few things :) Typically in larger fleets each side follows a certain doctrine. You don't just show up in whatever you have, there's usually one or 2 ship types that make up the bulk of the fleet, and the only time you show up in anything else is that you don't have the skills or isk for the main ship type. There isn't really much variation on either side when it's 100 carriers+support vs 100 tengus+support. You either fly what the main fleet is flying, or fly something that compliments them well.
What does that have to do with the balance?
We miss you Saede. |

Cambarus
Aliastra Gallente Federation
289
|
Posted - 2013.03.22 18:33:00 -
[43] - Quote
Angelique Duchemin wrote: What does that have to do with the balance?
You said large fights are easier to balance because of increased variation, which is false, because there isn't that much variation. Fleets are built to support each other, not just thrown together, which throws a whole new level of meta-gaming into the problem of balancing. It's not just "how does A fare against B C and D?" It's "how does A fare when mixed in with K-P against literally every possible combination of fleet types?" |

Angelique Duchemin
Serenity Prime Kraken.
307
|
Posted - 2013.03.22 19:19:00 -
[44] - Quote
Cambarus wrote:Angelique Duchemin wrote: What does that have to do with the balance?
You said large fights are easier to balance because of increased variation, which is false, because there isn't that much variation. Fleets are built to support each other, not just thrown together, which throws a whole new level of meta-gaming into the problem of balancing. It's not just "how does A fare against B C and D?" It's "how does A fare when mixed in with K-P against literally every possible combination of fleet types?"
Simple because the enemy brings A's too so it doesn't matter that much how A B C D fare against each other because both sides bring all of them.
So even if A vaporizes B at range while B can close the distance to C and destroy C. All that means is that either sides letters attack the ones they fare best against. The more ships you have in the mix the more balanced the fight as a whole becomes
Your example would only be a problem if say one side brought 100 Carriers and the other side brought 100 Dreads but that's just the 1 vs 1 formula on a larger scale. In reality either side will bring a good ratio of each whenever possible and the balance remains.
Each ship and setup has a strength and a weakness that is is represented by another ship and setup and the more ships you have the more likely it becomes that it faces a ship it fares well against and that it faces an opponent that matches its own weakness.
We miss you Saede. |

Cambarus
Aliastra Gallente Federation
289
|
Posted - 2013.03.22 20:53:00 -
[45] - Quote
Angelique Duchemin wrote: Your example would only be a problem if say one side brought 100 Carriers and the other side brought 100 Dreads but that's just the 1 vs 1 formula on a larger scale. In reality either side will bring a good ratio of each whenever possible and the balance remains.
No, they don't. If you're fielding , for example, a carrier fleet, you don't bring dreads. You bring lots of carriers, and some stuff with fast lock times to control their drones. With a dread fleet you (to my knowledge dreads aren't much used as a main fleet comp, but if they were) bring lots of dreads and some heavy tackle. Ironically the main ship type that is mostly ubiquitous in fleets (logis logis logis) aren't much use in these fleet types.
Look, for example, at titans. When CCP buffed them, they became horribly overpowered, not only because of the titans themselves, but because alongside them were scimitars/oneiros, where a handful of them could so massively bump up the tracking that titans could engage literally anything.
This also resulted a massive supercap proliferation that killed off battleship usage in fleets, and everyone switched to using drakes, which then gave birth to hellcat abbadons and arty machs, which then made maels popular, which then made tengus popular, (and then I stopped playing for a while), and then carrier fleets became popular, and I'm told PL's using gilas now too?
Point is, there are several different types of fleets that are viable, and they are absolutely NOT based on bringing a whole bunch of different ships. At most your average fleet will have 4-5 different ship types in it, and that's out of the what, 100 ships out there? And that's not even going into different fittings for said ships.
It's not a question of both fleets being ABCD, it's one fleet bringing that while the other brings SBEJ.
What I don't get though, is that how can you claim that fleet warfare is balanced, and that fleets of one particular ship type are basically just 1v1s, but then insist that 1v1s aren't balanced? (Also have you ever actually been in a fleet fight?) |

Maeltstome
Mentally Assured Destruction Whores in space
351
|
Posted - 2013.03.23 12:41:00 -
[46] - Quote
bloodknight2 wrote:Not sure the reloading make much difference. What i mean is, an ancillary shield booster needs reloading after his charges are used and the shield booster can't perma run because it needs cap and to be as good as an ASB, a shield booster needs to do almost 2 cycle and can't be shut down if neuted.
Or you can simply use 2 x-large ASB.
If you can't use 2x X-L then you are better using a buffer fit. An un-bonused X-L booster adds almost as much HP before reloading as 1x Large shield extender. It also cost 350 more PG and 100 more CPU.
Long story short, i rarely use ASB's because they only suit particular situations. Dual ASB sleipnirs are one of those situations. |

Cambarus
Aliastra Gallente Federation
290
|
Posted - 2013.03.23 16:50:00 -
[47] - Quote
Maeltstome wrote:bloodknight2 wrote:Not sure the reloading make much difference. What i mean is, an ancillary shield booster needs reloading after his charges are used and the shield booster can't perma run because it needs cap and to be as good as an ASB, a shield booster needs to do almost 2 cycle and can't be shut down if neuted.
Or you can simply use 2 x-large ASB. If you can't use 2x X-L then you are better using a buffer fit. An un-bonused X-L booster adds almost as much HP before reloading as 1x Large shield extender. It also cost 350 more PG and 100 more CPU. Long story short, i rarely use ASB's because they only suit particular situations. Dual ASB sleipnirs are one of those situations. Unless I'm missing something here I see 9 cap charges X 980 shield = 8820 shield restored before reloading on my unbonused XLSB versus 2625 shield from an LSE |

Jerick Ludhowe
The Scope Gallente Federation
423
|
Posted - 2013.03.23 18:50:00 -
[48] - Quote
Angelique Duchemin wrote:
Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the balance Eve attempts to achieve (fleet) the balance is pretty good.
This post is full of so much dumb.....
Stop trolling or stop being ********, those are your only two options.
|

Alexa Coates
Federation Navy Assembly Group LLC
313
|
Posted - 2013.03.23 22:24:00 -
[49] - Quote
hey op how bout that 60 second reload time? yeah how bout that. That's a Templar, an Amarr fighter used by carriers. |

La Nariz
GoonWaffe Goonswarm Federation
831
|
Posted - 2013.03.24 02:45:00 -
[50] - Quote
Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless.
Micro shield extender, what passed under my radar? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
353
|
Posted - 2013.03.24 02:57:00 -
[51] - Quote
La Nariz wrote:Angelique Duchemin wrote:After a near decade this game is surprisingly well balanced for an RPG.
Rule of thumb is if you think something is without use then you really need to re-evaluate it and the context around its use because something huge just passed under your radar.
This goes double so for the people who currently assume that armour tanking is worthless. Micro shield extender, what passed under my radar?
Your radar could not pick up the small remains of that wreck of a module that it is... |

Gal'o Sengen
State War Academy Caldari State
88
|
Posted - 2013.03.24 10:41:00 -
[52] - Quote
I don't see why you would say "Stictly speaking of PvP", i use ASB's for PvE too, they're much cheaper than deadspace, more than sufficient for Missions and much more useful against attempted ganks. |
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