
Kunming
Viziam Amarr Empire
78
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Posted - 2013.03.21 20:17:00 -
[1] - Quote
From the 0.0 perspective...
In the beginning there were no conquerable stations in 0.0. Then after 3-4 months they were seeded and quickly claimed by a vast number of different organisations.
Back then there were no POS, you shot a station long enough and it switched ownership. Big groups dominated the political landscape just like today, and the concept of pet alliances or buffer zones existed as well.
Since a couple of smaller groups changing sides could tip the direction of a war there was alot of 0.0 drama going on, which I personally miss.
Alot of players complained about the ping-pong nature of sov warfare; sometimes you woke up and your stations have been taken by a small dedicated group who shot them the whole night while everyone was asleep on a different timezone. It was very annoying OFC, so something had to change. POS were already introduced as operation bases for places far away from stations, so I guess CCP took the simply solution of integrating them in sov warfare, hence one had to beat the POS infrastructure and defenses to get a shot at the station. This was an alright solution for the moment, reinforcement timers provided cover over timezones, etc.
To compensate the tedious job of shooting structures dreadnoughts were introduced. POS spamming became the standard tactic, and the whole sov system showed its big flaws.
CCP tried a number of different approaches which all ended up being gamed by the playerbase. What I consider one of the biggest errors is the introduction of the totally unnecessary super capital class, for a number of reasons including bringing conflict between dominating 0.0 entities to a halt, or creating a high entering barrier for smaller alliances wanting in on 0.0, etc etc.
Another error I consider is the incredible ability to project power over long distances in short amounts of time. In RL big empires usually crumble because it is difficult to project power, even for USA its a big deal to send a carrier task force to the middle east, etc.
So today we pretty much have the same state in 0.0 as in the beginning, except now sov warfare is beyond broken, there are these things called super caps which everyone is piling up, but is afraid to use, pvpers looking for a real fight where their piloting capabilities matter now avoid 0.0 and aim for WHs or low-sec...
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