
Buzzmong
Aliastra Gallente Federation
250
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Posted - 2013.03.21 16:10:00 -
[1] - Quote
With regards to BS's, to start all that's needed is a baseline being picked for HP and slot counts (say, the Tier 2) as the tier 1's do come up lacking and the tier 3 being a little bit too good, and then each ship being adjusted accordingly for race and roles.
For the most part, the bonuses and roles are really only ok for theCaldari due to their line up in the form of a dedicated EW boat, a missile boat (cruise need some love though) and their gun boat.
Minmatar are somewhat ok due to a probably soon to be torpedo boat, a full dps attack boat and a slower tanky boat. The latter pair simply replicating the new design of cruisers as one is an Attack ship the other Combat.
It gets harder with Gallente and Amarr.
Gallente have an awesome drone boat and two very similar BS's, the Hyp having a questionable active rep bonus. As the lovely Megathron works well as a blaster boat, it would perhaps be senisble to give the Hype an EW bonus. The Hype with a damage bonus coupled with a damping bonus would make an interesting choice, although it might be sensible to move damps to be a high slot and lose a mid lest it stay as a shield boat.
Amarr have three very similar ships. The 'Geddon for DPS, the Abaddon for tanking and the Apoc coming inbetween and also being a sort of sniper boat. The problem is that they're all quite good and a big change could risk ruining a decent ship. A TD bonus on the Apoc or Abaddon might work though.
Tier 3 BC's however are a big problem due to how they were designed and released. I was very suprised when they were released with 8x high slots and matching amount of turret hardpoints + good bonuses, because it makes them step heavily on the toes of the entire gun based BS line up.
Personally, I'd redesign them to field 4/5 or maybe at a max 6x large turrets, but with normal bonuses (certainly not the 100% bonuses seen on Marauders and faction ships with lower turret counts) and only enough grid/cpu to fit either the medium tier guns (ie, 350mm Railguns) or the lower tier large guns (Dual 250mm railguns) + tank. As a counterpoint, I'd let them keep their current mobility.
This will give them BS range and edging towards BS damage while not eclipsing the BS's, and also mean they make more sense lore wise as they're battlecruisers with large guns bolted on rather than bespoke large weapon platforms. That should make it so they're not the most obvious DPS choice out of the BC's, with that role going to ships that can field 6x medium turrets + a bigger damage bonus.
(Might be spelling mistakes and grammar mistakes in the above).
Nb, I miss using coloured text for racial names. |