
Capqu
Love Squad
86
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Posted - 2013.03.21 17:14:00 -
[1] - Quote
imo, all the attack bcs seem to have their own role and fill it well, but i'll go through them with my thoughts anyway
Talos strengths king of small gang amazing damage and is able to apply that damage well within 35k~ good maneuverability 25m3 drone bay weakness low on the tank side fixed damage type (usually) no damage outside of 35k~
overall i think it's a bit fast, and completely eclipses the hurricane which i don't like. if there was a way to move it and the hurricane apart without hurting either one too much, that would be cool. perhaps it's tracking is too good for battleship guns, but i fear nerfing that would hurt its viability overall.
Naga strengths great range strong tank both blasters and rails work great weakness tracking fixed damage type
the naga performs extremely well in fleets due to its good tank and respectable damage at almost any range. it has significantly less speed than the talos and tornado, which i think works well with its higher tank capability. also worth mentioning, passive pve blaster fit, which works great as an entry level anom running ship in the right areas (fountain, dek) don't think any changes are needed to the naga
Oracle strengths great range with beams great tracking with pulses strong tank with armor fast with shields weakness slow as armor, fragile as shields fixed damage type capacitor
the oracle is pretty well balanced when you consider how versatile it is. similar to the naga, you'll see them in anoms where the damage type permits (delve, period basis), and in fleets of all sizes. as pulse nano shield ships they work great in small gangs, with insane tracking and boasting good range thanks to scorch. in 100 man armor fleets with good range and good tank, sometimes mixed with nagas or nados. the capacitor weakness and speed of the armor fit/tank of the shield fit keep it in check, so i don't think any changes are needed here either
Tornado strengths alpha no really, have you seen it's alpha? good slot layout hella fast any damage type weakness fragile tracking
primarily flown as artillery and for good reason, the tornado usually doesn't have much in the tank department and unlike the talos can't really stop frigs from tearing it apart. the insane alpha is good in medium scale fleet fights, but in larger fights it becomes irrelevant and the naga or oracle take over for their tank. damage type selection is not something to be overlooked, and neither is its speed. a common setup involves a sensor boosters, remote or otherwise as it is one of the best ships for small/medium scale camping of gates/stations/tradehubs/whatever i feel like tornados could use a small buff to their utility, perhaps in the form of 25m3 drone bandwith, or perhaps in increasing the damage bonus and removing two turrets, to help establish it in small/med gangs and distance it from the fleet versions of nagas/oracles, while not really buffing it at what its already extremely good at
i guess my overall opinions are these ships are fine, but i started writing and couldn't stop
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