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Beseb
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Posted - 2003.07.25 03:40:00 -
[1]
I have a Rupture BP copy with ME 7 and P3. I have production eff 4.
I installed the BP into the factory and started a single run. I looked at the mineral reqs (it is the first one I've made, so was going to note these reqs in my spreadsheet) and saw that they were WAY too high. Approximatly 20% to high, which would correspond to my PE level (basically my PE skill seemed to have not been applied).
Additionally, the time to produce was shown as over 3 hours. I have Industry to level 4, so that's impossible as well. Cruisers take me 2:48 to make.
Well, seeing this problem, I immediatly cancelled the job - big mistake. Only HALF the minerals were returned to the vault!
Please, CCP, I implore you, make this right. I have just lost over 2 million in minerals by taking the logical course of action (cancelling the job).
I've obviously filled a bug report on this, but there is never a response or remedy going this route (this is the second very serious bug I've reported as well as a few other minor bugs). In fact, how does one go about remediation on such things?
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Havoc1710
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Posted - 2003.07.25 04:32:00 -
[2]
losing 1/2 your minerals when you cancel a production job is normal. thats the way it has always been. Ceo Aquitaine Space Conglomerate |

Varsuuk
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Posted - 2003.07.25 05:43:00 -
[3]
Edited by: Varsuuk on 25/07/2003 05:45:02 Just relogged on to test this.
I keep a spreadsheet of my exact min needs per BP and make a new entry when it is further researched.
Just made 60 Havocs, exact to the trit as it was the other night.
PE4 / Researched at 100, same components.
Edit: Not saying that didn't happen to you (not taking into account PE as u postulate may be the cause. Just saying that it isn't a bug in the PE skill that it no longer works (for all.)
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Kimi
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Posted - 2003.07.25 07:35:00 -
[4]
I dont see that. I have PE5 and it costs me something like .35%.
The losing 50% minerals is not a bug, it has been that way for ages.
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Mitchman
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Posted - 2003.07.25 09:57:00 -
[5]
The mineral requirements on the BP has been 25% lower than the actual requirement for some time now.
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Perseus
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Posted - 2003.07.25 12:01:00 -
[6]
It's about time this bug was fixed.
Surely it's not that difficult to show the proper mineral amounts required for a build on a bp.
I petitioned 3 patches back about it & was told they would be looking into it as they hadn't realised it was happening.
So once again we're told one thing & then forgotten about.
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Chucky
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Posted - 2003.07.25 12:20:00 -
[7]
Happened to me last night with a Armagedden bship, lost about 12 mill in minerals. I feel your pain and then some.
... you will see more and more marketing which in turn will bring you more players to torture. |

Darignu
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Posted - 2003.07.25 16:17:00 -
[8]
The blueprints do show correct ammounts. It assumes you have PE Lvl 5. You are expecting too much from a piece of paper.
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Beseb
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Posted - 2003.07.25 16:46:00 -
[9]
Ok, listen people (forgive me, I'm still fuming about this). I make LOTS of stuff, I am very well aware that the BP's delve 25% higher then their actual requirements. I don't have PE 4 and PE 5 in 3 days for nothing.
The BUG happened, I cannot reproduce it reliably (well, maybe I could with that particular BP, but I'm not going to lose more money to find out).
For instance - the BP delves for 456115 trit (it has ME7 on it), 25% of that is 570143. Guess what? When I started to make it, 570143 is what showed up as the tritanium needs!
You see now? It IGNORED my four levels of PE. So, I took what seemed like the most logical course of action - I cancelled the job. I had never needed to do that before, and since it is NOT documented anywhere that there is a 50% mineral loss penalty for doing this, I got screwed.
Is this clear now?
FWIW, I did run an ammo BP right after, and it worked fine. <shrug>
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NeoMorph
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Posted - 2003.07.25 17:03:00 -
[10]
What he is saying is that his PE isnt reducing his mineral cost... If that is happening then it IS a bug.
-------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Varsuuk
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Posted - 2003.07.25 17:23:00 -
[11]
I didn't disagree with him that he might have had a bug.
What >I< did is verify that it is not a complete across the board hosing of PE.
His next step is to test with a cheap item like missle and see if it is the same or a fluke or reproducible or (forgive my saying it - but I have done worse very late at night) a late night misread of the mins?
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Redundancy
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Posted - 2003.07.25 17:47:00 -
[12]
Clearly, the lack of warning for cancellation costs is a problem.
Where we are quite lucky at the moment is that there should be a copy of the tranqulity state on chaos soon. This should give you a very near approximation of the situation where the problem manifested itself last time - if you feel like it, you could try duplicating the problem on the test server when this happens without costing your character or corporation on the live server anything.
I'll grab some time and try and reproduce this as soon as I get a chance.
Redundancy |

Johnson McCrae
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Posted - 2003.07.26 01:54:00 -
[13]
I ran into a stranger occurance like this. I was making Hammerhead Drones. I looked at the bp, saw what it SAID was the requirements, and started processing.
The mins it used were higher than the bp said. Confused. I went to another system I had a factory, with the same bp, started the process, and saw it wanted even MORE than the other stations facts?
I'd call this VERY serious. It seems the stations ISK rent multiplier is being applied to the bloody mins (first station rent was 58k, second 79k).
All the bp's I have show lower amounts than what is used (at least, the researched ones). I got PE2, so I know something is buggered. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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