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Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 00:39:00 -
[1] - Quote
Currently, asteroid belt pirates are just too easy to kill in high-sec. All it takes to kill them and survive all attack waves are 3-4 light scout drones, especially when flying mining barges with shield tanking modules on. This is mainly why players are able to mine while away from keyboard or to bot.
Mission encounters in the same system offer a much higher challenge however, and a single ship with only light scout drones would not be enough to survive in a mission, even lower level ones.
So, why not simply make the pirates that spawn in asteroid belts the same difficulty level as the ones in missions? Make the waves bigger and more frequent depending on how many ships are in the asteroid belts and the system, but balance the loot and salvage dropped so that it doesn't become too much of an easy way for active combat pilots to grind them.
This would force industrial pilots (haulers and miners) to have at least some form of active escort, or risk being destroyed by NPC pirates. I know some combat players would just roam around from belt to belt and kill all the pirates they see, but there are still chances that a miner would get attacked, especially in quiet systems. This means they wouldn't be able to "safely" mine while being away from keyboard or using bots.
I'm sure there would be some loopholes to consider and other negative drawbacks to this, but I'm also sure there would be a clever way to patch those holes to make it work.
I know this subject is a touchy one, but please try to avoid flaming if you don't agree. I would appreciate constructive comments.
Thanks |

jon zollinger
37th Warhawk Vanguard
4
|
Posted - 2013.03.24 01:16:00 -
[2] - Quote
Tweaks Huren wrote:Currently, asteroid belt pirates are just too easy to kill in high-sec. All it takes to kill them and survive all attack waves are 3-4 light scout drones, especially when flying mining barges with shield tanking modules on. This is mainly why players are able to mine while away from keyboard or to bot.
Mission encounters in the same system offer a much higher challenge however, and a single ship with only light scout drones would not be enough to survive in a mission, even lower level ones.
So, why not simply make the pirates that spawn in asteroid belts the same difficulty level as the ones in missions? Make the waves bigger and more frequent depending on how many ships are in the asteroid belts and the system, but balance the loot and salvage dropped so that it doesn't become too much of an easy way for active combat pilots to grind them.
This would force industrial pilots (haulers and miners) to have at least some form of active escort, or risk being destroyed by NPC pirates. I know some combat players would just roam around from belt to belt and kill all the pirates they see, but there are still chances that a miner would get attacked, especially in quiet systems. This means they wouldn't be able to "safely" mine while being away from keyboard or using bots.
I'm sure there would be some loopholes to consider and other negative drawbacks to this, but I'm also sure there would be a clever way to patch those holes to make it work.
I know this subject is a touchy one, but please try to avoid flaming if you don't agree. I would appreciate constructive comments.
Thanks
A single miner in highsec also makes a LOT less than a single L4 mission runner. |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 01:23:00 -
[3] - Quote
jon zollinger wrote:A single miner in highsec also makes a LOT less than a single L4 mission runner. I don't get the relevance of this statement. What are you trying to say exactly? I didn't suggest to make the pirates in asteroid belts as difficult as level 4 mission encounters, but at least as difficult as level 1-2, maybe 3 in 0.6 and below, and also maybe more than just frigates. |

jon zollinger
37th Warhawk Vanguard
4
|
Posted - 2013.03.24 01:29:00 -
[4] - Quote
Well if you have to kill stuff that's as difficult as missions and you can make more money in missions why would you mine when you can just run missions...? |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 01:31:00 -
[5] - Quote
jon zollinger wrote:Well if you have to kill stuff that's as difficult as missions and you can make more money in missions why would you mine when you can just run missions...? Because mining is a basic requirement for industry and you can't get minerals by running only missions. There will always be a need for mining as long as the base material for production will be minerals. |

Dave Stark
2145
|
Posted - 2013.03.24 01:40:00 -
[6] - Quote
Tweaks Huren wrote:jon zollinger wrote:Well if you have to kill stuff that's as difficult as missions and you can make more money in missions why would you mine when you can just run missions...? Because mining is a basic requirement for industry and you can't get minerals by running only missions. There will always be a need for mining as long as the base material for production will be minerals.
you didn't actually answer the question, you know that right? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 01:48:00 -
[7] - Quote
Dave Stark wrote:Tweaks Huren wrote:jon zollinger wrote:Well if you have to kill stuff that's as difficult as missions and you can make more money in missions why would you mine when you can just run missions...? Because mining is a basic requirement for industry and you can't get minerals by running only missions. There will always be a need for mining as long as the base material for production will be minerals. you didn't actually answer the question, you know that right? I just did! I would still mine because mining is required to make everything in EVE, except for rigs. Without mining, there's no manufacturing, and without manufacturing there's no ships. No ships to run level 4 missions; no level 4 missions profit. Get it?
The point of this suggestion is to make mining impossible to do solo, unattended with only drones as a guard. The one easy way to do this is to have more significant NPC pirate interference so that you can't just leave your PC unattended while you mine by risk of being damaged beyond shields or even destroyed. |

Nexas Alduin
TriFlexure Void-Legion
4
|
Posted - 2013.03.24 01:48:00 -
[8] - Quote
Hmm...
Rats become too difficult for a single flight of drones to deal with in highsec (0.5+). Most miners mine in highsec systems (unless they are in a null corp). So this would affect more than 50% of miners (a very generously low approximation).
So miners are now unable to mine without having other miners also providing active protection (your drones won't help someone else without being commanded) or an active escort (who's producing no isk just idling around when he's not blowing stuff up). In the event of an escort, chances are the miners are paying for protection.
Less minerals are being introduced to the game because solo miners can no longer play the solo mining game (since they cannot kill the rats with their drones). Of those that do continue to mine some will lose their profits due to needing to pay their overwatch.
Because of this chain price of minerals would rise. That would lead to an increase in the production cost of most everything, meaning a pretty large-scale degree of inflation in the market.
Second-, third-, and fourth-order effects man. Think it through from start to finish, not just how to make life harder for people that make production easier. |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 02:05:00 -
[9] - Quote
I do see your points but don't agree with most.
Nexas Alduin wrote:Rats become too difficult for a single flight of drones to deal with in highsec (0.5+). Most miners mine in highsec systems (unless they are in a null corp). So this would affect more than 50% of miners (a very generously low approximation). Which is fine, and I knew this already. All of the AFK and bot mining is happening in high-sec.
Nexas Alduin wrote:So miners are now unable to mine without having other miners also providing active protection (your drones won't help someone else without being commanded) or an active escort (who's producing no isk just idling around when he's not blowing stuff up). In the event of an escort, chances are the miners are paying for protection. That's what corporations and mining operations are for. EVE is supposed to be a social game, not a single player game. Right now, too many are playing the solo game with multiple PLEXed alts in high-sec just to feed the heavy mineral needs of null-sec players. As for paying for escort, only the ones that really don't want to be in a corporation would do this, and this is a minority. Other than that, guard duties for mining operations is already required in low-sec and null-sec because the pirates there are too tough for a single flight of drones, however let's face it: Mining operations in general are boring and repetitive, and I don't think that would change much. In fact, having tougher pirate interference in asteroid belts may make it more interesting and less boring, so I don't see a problem with that.
Nexas Alduin wrote:Less minerals are being introduced to the game because solo miners can no longer play the solo mining game (since they cannot kill the rats with their drones). Of those that do continue to mine some will lose their profits due to needing to pay their overwatch. This suggestion especially means to disrupt that solo-mining gaming, purposely, because it's against the social aspect of EVE online and has become too easily exploitable (boting, afk mining).
Nexas Alduin wrote:Because of this chain price of minerals would rise. That would lead to an increase in the production cost of most everything, meaning a pretty large-scale degree of inflation in the market. It would cause some inflation when first introduced, perhaps, but as corporations and solo-players get more organized it would go back to normal shortly after.
Nexas Alduin wrote:Second-, third-, and fourth-order effects man. Think it through from start to finish, not just how to make life harder for people that make production easier.
I've spent at least a good full hour thinking it through before I posted this, and thought of all these points already. I still don't think they would be an issue however.
Bottom line is that a lot of players are not happy with the way CCP is handling the mass of afk miners and botters in high-sec, precisely because they are getting it too easy compared to low-sec and null-sec, and this is a way to change that without going into PvP. |

Dave Stark
2145
|
Posted - 2013.03.24 02:06:00 -
[10] - Quote
Tweaks Huren wrote:The point of this suggestion is to make mining impossible to do solo
read that quote. again, and again. until you realise how dumb this idea is. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 02:08:00 -
[11] - Quote
Dave Stark wrote:Tweaks Huren wrote:The point of this suggestion is to make mining impossible to do solo
read that quote. again, and again. until you realise how dumb this idea is. You're not quoting the whole sentence!
The point of this suggestion is to make mining impossible to do solo,unattended with only drones as a guard.
...and even then, I don't think it's dumb at all. Yes, the implications are huge if you can't just mine solo anymore, but nothing prevents you from using one of your alts and dual-box to guard your miner. Technically, a single player can still do it without the need for a paid escort or a full blown mining operation. The point is to prevent afk mining and botting. Not to prevent solo mining altogether.
How else would you suggest we get rid of AFK and botters without affecting the PvP security of high-sec? |

jon zollinger
37th Warhawk Vanguard
4
|
Posted - 2013.03.24 02:17:00 -
[12] - Quote
[/quote]That's what corporations and mining operations are for. EVE is supposed to be a social game, not a single player game.[/quote]
EVE is supposed to be a sandbox game, not necessarily a social game. Sandbox meaning you can do what you'd like. This includes flying solo. So you're saying if you want to be a miner you shouldn't be able to be a lone wolf? That limits my sandbox experience, which is something CCP strives never to do. |

Tonto Auri
Vhero' Multipurpose Corp
35
|
Posted - 2013.03.24 02:17:00 -
[13] - Quote
You know, mining in highsec is supposed to be relatively safe? So that new players can do something in the meantime?... So, dumb idea. Sorry, but it's true. |

jon zollinger
37th Warhawk Vanguard
4
|
Posted - 2013.03.24 02:19:00 -
[14] - Quote
Tonto Auri wrote:You know, mining in highsec is supposed to be relatively safe? So that new players can do something in the meantime?... So, dumb idea. Sorry, but it's true.
Another good point, new players would be kind of turned off if they can't do something as simple as mining. |

Lair Osen
chromium cross
3
|
Posted - 2013.03.24 02:35:00 -
[15] - Quote
So you are suggesting that instead of having AFK miners happily mining away and bringing prices down, you suggest that we halve their productivity and motivation as well by forcing them to have their Alt in a combat ship instead of a mining ship, glued to the screen during their hours of mining waiting for rare big waves of rats to come along. Asteroids are small enough already that you have to target a new asteroid every cycle or two anyway. Ice mining is a bit of a problem because you can AFK mine for half an hour easily, but that has caused the penalty of a 75% drop in ice prices.
Also if the spawns were frequent enough this would just lead to afk droneboating in belts instead. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
890
|
Posted - 2013.03.24 02:50:00 -
[16] - Quote
How about giving hulks the same tank and dps as mission runner BS, considering they'll be dealing with the same rats. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 03:44:00 -
[17] - Quote
jon zollinger wrote:Tonto Auri wrote:You know, mining in highsec is supposed to be relatively safe? So that new players can do something in the meantime?... So, dumb idea. Sorry, but it's true. Another good point, new players would be kind of turned off if they can't do something as simple as mining.
The relativity Tonto is referring to mostly applies to PvP, and yes, it would still be relatively safe if the rats can be easily destroyed with T1 frigates as guards. My point is that a single flight of drones should be able to take out a whole wave alone without the miner suffering enough damage to get to his armor if he's not paying attention (i.e. using active shield hardeners with boosters).
Be honest... I don't know anyone that actually enjoys sitting alone at his desk watching his cargo hold slowly fill with ore while his mining lasers do their job, without any sort of challenge. The only people I know who actually enjoy this would be autistic or mentally challenged.
Let's face it, mining is the most boring thing in EVE, but is a requirement for the industry. If a solo player wants to solo (for fun), and he has a choice between actually doing something challenging and remotely interactive, mining will not be his first choice.
If the player is in a corporation however, or has a buddy to guard him, that's different. If enough players are in the belt to take care of the pirates (which is often the case in popular systems), then other miners would be able to profit from it and mine solo for some time. Point is however, a single player, with a single account, shouldn't be able to use bots to mine asteroids all day without any risk whatsoever, or mine ice all day while afk.
I don't care if this affects prices slightly. Like I wrote earlier, it would affect prices for a little while when implemented (the time it would take for players and corporations to adjust) and then it would get back to normal as it becomes a natural part of everyone's day to day life in EVE.
|

jon zollinger
37th Warhawk Vanguard
4
|
Posted - 2013.03.24 04:12:00 -
[18] - Quote
It seems like your're thinking about yourself more than the whole of EVE. I started off happily mining. You don't care if it affects prices? You're not the only one who plays the game. It seems like you don't like mining because it's boring and you don't like to sit and watch your cargo hold fill. Most people don't, they do other stuff at the same time. What you're suggesting would make it so you DO have to sit and watch your cargo hold fill. It would, as you put it, give it "a sort of challenge", but not in a good way that makes it fun. |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
424
|
Posted - 2013.03.24 09:27:00 -
[19] - Quote
OP:
Your against bots and I fully support that principle. 110%.
But your idea is flawed on many levels. Making mining impossible to do solo is against the sandbox and would ruin Tue game for many players. I enjoy mining as a change of pace now and again. Plus I also get a sense of satisfaction from knowing I get my own minerals for my own production. I don't necessarily want to do that in a group.
Also, if you think all bot mining is highsec only, your a fool. Admittedly the majority of bots in null are mission bots but then they make so much more isk than miners it makes you wonder why anyone would bot mine.
Anyway, here's your main flaw. Bot miners don't solo much. They fly a fleet in. All it takes is to have a single other ship, who has all the drones attached to it with bot commands to attack pve rats. Suddenly the Orca becomes lethal with maybe 50 medium drones... MODULAR DRONES
MORE ORE SHIPS |

Oguras
Ihilakken Research
1
|
Posted - 2013.03.24 12:10:00 -
[20] - Quote
Op mines and realizes figures he's earning aren't too impressive; blames hi sec mining bots.
Your ideas are flawed. If one bots, what's stopping him to bot that additional cruiser or frigate to tag along his miner?
|

Dave Stark
2176
|
Posted - 2013.03.24 13:20:00 -
[21] - Quote
Tweaks Huren wrote:Dave Stark wrote:Tweaks Huren wrote:The point of this suggestion is to make mining impossible to do solo
read that quote. again, and again. until you realise how dumb this idea is. You're not quoting the whole sentence! The point of this suggestion is to make mining impossible to do solo,unattended with only drones as a guard....and even then, I don't think it's dumb at all. Yes, the implications are huge if you can't just mine solo anymore, but nothing prevents you from using one of your alts and dual-box to guard your miner. Technically, a single player can still do it without the need for a paid escort or a full blown mining operation. The point is to prevent afk mining and botting. Not to prevent solo mining altogether. How else would you suggest we get rid of AFK and botters without affecting the PvP security of high-sec?
the last part of the sentence doesn't make any difference. you're still basically saying you want to make solo mining impossible. do you not comprehend how much of a terrible idea that is?
why do you need to get rid of afk miners? also, ban botters. why are you trying to "fix" (and you're not even doing that) something that simply doesn't need fixing. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 14:14:00 -
[22] - Quote
jon zollinger wrote:It seems like your're thinking about yourself more than the whole of EVE. I started off happily mining. You don't care if it affects prices? You're not the only one who plays the game. It seems like you don't like mining because it's boring and you don't like to sit and watch your cargo hold fill. Most people don't, they do other stuff at the same time. What you're suggesting would make it so you DO have to sit and watch your cargo hold fill. It would, as you put it, give it "a sort of challenge", but not in a good way that makes it fun. So fun for you is to be able to do something without a sweat and walk away from your keyboard while doing it? |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 14:16:00 -
[23] - Quote
Hakan MacTrew wrote:OP:
Your against bots and I fully support that principle. 110%.
But your idea is flawed on many levels. Making mining impossible to do solo is against the sandbox and would ruin Tue game for many players. I enjoy mining as a change of pace now and again. Plus I also get a sense of satisfaction from knowing I get my own minerals for my own production. I don't necessarily want to do that in a group.
Also, if you think all bot mining is highsec only, your a fool. Admittedly the majority of bots in null are mission bots but then they make so much more isk than miners it makes you wonder why anyone would bot mine.
Anyway, here's your main flaw. Bot miners don't solo much. They fly a fleet in. All it takes is to have a single other ship, who has all the drones attached to it with bot commands to attack pve rats. Suddenly the Orca becomes lethal with maybe 50 medium drones... Not IMPOSSIBLE, just harder to do while AFK! Can't you just get that point in your heads people? I don't mean to make it impossible to mine solo. I mean to make it harder to do while AFK for hours at a time like some people do (i.e ice mining). |

Tweaks Huren
Sturmgrenadier Inc
27
|
Posted - 2013.03.24 14:24:00 -
[24] - Quote
Dave Stark wrote:the last part of the sentence doesn't make any difference. you're still basically saying you want to make solo mining impossible. do you not comprehend how much of a terrible idea that is?
why do you need to get rid of afk miners? also, ban botters. why are you trying to "fix" (and you're not even doing that) something that simply doesn't need fixing. Obviously I don't agree with your point or I wouldn't be posting this as a suggestion. We need to disrupt (make HARDER not IMPOSSIBLE) afk mining and make the whole mining activity more challenging so that it doesn't just feel like something you HAVE to do so it's okay if you do it afk.
What's the point of having an online game when you can play it while you're not in front of your keyboard? Why can't YOU just get that in your head and realize how THAT is stupid?
And by the way, they can't ban botters because they can't catch them right now, mainly because of the fact that someone can leave a ship forever in a belt with only 5 drones to guard him and never fear of being blown up by NPC pirates. |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
426
|
Posted - 2013.03.25 06:55:00 -
[25] - Quote
Tweaks Huren wrote:Hakan MacTrew wrote:OP:
Your against bots and I fully support that principle. 110%.
But your idea is flawed on many levels. Making mining impossible to do solo is against the sandbox and would ruin Tue game for many players. I enjoy mining as a change of pace now and again. Plus I also get a sense of satisfaction from knowing I get my own minerals for my own production. I don't necessarily want to do that in a group.
Also, if you think all bot mining is highsec only, your a fool. Admittedly the majority of bots in null are mission bots but then they make so much more isk than miners it makes you wonder why anyone would bot mine.
Anyway, here's your main flaw. Bot miners don't solo much. They fly a fleet in. All it takes is to have a single other ship, who has all the drones attached to it with bot commands to attack pve rats. Suddenly the Orca becomes lethal with maybe 50 medium drones... Not IMPOSSIBLE, just harder to do while AFK! Can't you just get that point in your heads people? I don't mean to make it impossible to mine solo. I mean to make it harder to do while AFK for hours at a time like some people do (i.e ice mining). You ignored almost my entire post, but I will work with what you gave me.
Making it harder to mine solo by increasing the PvE risk only hurts active solo miners. Bot miners use multiple accounts and so can defend themselves.
As for making it harder, but not impossible, again your a fool. If you can't kill a rat with 100dps (5 x Hammerhead II's) then you can damn well be sure that rat is going to kill a mining barge with barely more tank than a T1 frigate. So, if you can't solo the rat, you can't solo mine. Your not making it harder, your making it impossible.
As for the comment about "bots can't be banned", the figures published by Team Security beg to differ. Oh, and how intelligent does an AI need to be to get the concept of, "Something is in the overview, Target it + F1"? About as intelligent as a mining bot then...
Why would anyone want to pay attention mining ice? Currently you get maybe 5m an hour mining ice. Your more at risk from gankers. It also takes the best part of an hour to fill the cargo bay of a Mack. This is not encouraging for activity.
At least mining ore requires a modicum of attention be paid. Rocks deplete so you need to move and swap targets.
So, making mining hard to afk and to bot, WITHOUT screwing over solo mining... Making the process itself more interactive would achieve this. MODULAR DRONES
MORE ORE SHIPS |

Streya Jormagdnir
Alexylva Paradox
162
|
Posted - 2013.03.25 07:18:00 -
[26] - Quote
I was under the impression the Procurer and Skiff could get battleship levels of eHP, so in theory they could just passive tank rats equivalent to L2s, particularly if they are orbiting an asteroid and moving a little. Maybe the other two barges couldn't tank em, but risk-free solo hisec mining would still definitely be viable in the Procurer if they introduced cruiser rats to randomly spawn in belts. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |

Andski
GoonWaffe Goonswarm Federation
7186
|
Posted - 2013.03.25 07:20:00 -
[27] - Quote
Who else isn't surprised at miners being opposed to a change that makes their passive, inattentive gameplay marginally more difficult?
"guys it's a sandbox doesn't that mean I can do whatever I want and succeed at it?"
nope, not at all ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Dave Stark
2207
|
Posted - 2013.03.25 07:31:00 -
[28] - Quote
Andski wrote:Who else isn't surprised at miners being opposed to a change that makes their passive, inattentive gameplay marginally more difficult?
"guys it's a sandbox doesn't that mean I can do whatever I want and succeed at it?"
nope, not at all
except his idea, as per his own admission, doesn't make mining harder. it makes it impossible. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
426
|
Posted - 2013.03.25 07:50:00 -
[29] - Quote
Andski wrote:Who else isn't surprised at miners being opposed to a change that makes their passive, inattentive gameplay marginally more difficult?
"guys it's a sandbox doesn't that mean I can do whatever I want and succeed at it?"
nope, not at all I'm a miner. I made a valid point and a suggestion. Have a read.
And who is suprised a goon made a useless comment in a thread without actually contributing to the thread? MODULAR DRONES
MORE ORE SHIPS |

Tweaks Huren
Sturmgrenadier Inc
32
|
Posted - 2013.03.25 13:49:00 -
[30] - Quote
Hakan MacTrew wrote:Making it harder to mine solo by increasing the PvE risk only hurts active solo miners. Bot miners use multiple accounts and so can defend themselves. And you miss-read my response apparently, because I answered directly to this. I stated I would be fine with that, the goal is to make it much harder for solo players (as in, one account, one character, alone, without help from any other character) to mine while afk or bot alone.
Hakan MacTrew wrote:As for making it harder, but not impossible, again your a fool. If you can't kill a rat with 100dps (5 x Hammerhead II's) then you can damn well be sure that rat is going to kill a mining barge with barely more tank than a T1 frigate. So, if you can't solo the rat, you can't solo mine. Your not making it harder, your making it impossible. Well, there has to be a just middle-ground. The 3-4 drones I was referring to are Hobgoblin I drones. I'm able to mine afk without any risk in a .5 system in my Retriever with only 4 x Tech I drones, and my shields barely ever got touched. It's way too easy right now. I guess I wasn't specific enough in my thread, but a fully skilled character with maxed drones skills, implants, drone damage modules and pimped up Skiff probably wouldn't have a problem staying in the field for hours if it had an armor repairer.
Hakan MacTrew wrote:As for the comment about "bots can't be banned", the figures published by Team Security beg to differ. Oh, and how intelligent does an AI need to be to get the concept of, "Something is in the overview, Target it + F1"? About as intelligent as a mining bot then... Maybe you're right, but until I see a bot that can do actual combat I have my doubts.
Hakan MacTrew wrote:Why would anyone want to pay attention mining ice? Currently you get maybe 5m an hour mining ice. Your more at risk from gankers. It also takes the best part of an hour to fill the cargo bay of a Mack. This is not encouraging for activity.
At least mining ore requires a modicum of attention be paid. Rocks deplete so you need to move and swap targets. First of all, flying a Mack in highsec to mine ice afk is asking for a gank. It doesn't provide any significant yield increase compared to the T1 mining barges. A retriever is a much better choice. What you said confirms my point: Ice mining is almost as if it was "made" for afk mining. It's extremely boring, the yield is slow because of the size of the ice blocks, and the ice asteroids are so huge that you can mine the same one all day without having to target another one. This either has to change so that it becomes more interactive, and/or NPC pirates waves have to be tougher so people can't abuse it afk like this.
Andski wrote:Who else isn't surprised at miners being opposed to a change that makes their passive, inattentive gameplay marginally more difficult?
"guys it's a sandbox doesn't that mean I can do whatever I want and succeed at it?"
nope, not at all My thoughts exactly. And so you guys know, this character is a real carebear (me), and I'm mostly skilled for mining and transport. I'm still the first one to want this to change and be more challenging. I didn't spend all those skill points on mining barge just top sit at my screen looking at nothing but asteroids all day and would very much like to have a bit more challenge without getting into PvP. Most of the time when I mine, it's with my corporation in mining operations, or with 1-2 friends. I do know a few people however that have multiple accounts (over 6) and basically created their own mini-mining-op to mine the same Ice rock AFK all day long without using bots and make enough ISK that way to fund PLEXes for all his characters. I find that a little abusing. |
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