| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Magnum VII
|
Posted - 2005.08.30 15:54:00 -
[1]
What makes .5 systems less security then 1.0 systems?
Because it seems Concord will pop you just as fast in either one.
Tell me what I'm missing here, thanks.
|

TheJay
|
Posted - 2005.08.30 15:56:00 -
[2]
The ore thats found in them, and the size of the bounties on the NPCs 
|

Vilserx
|
Posted - 2005.08.30 15:56:00 -
[3]
People of negative security status of a certain figure can't enter 1.0 but can enter 0.5. (I think). ---------------------------
|

ASIV TRE
|
Posted - 2005.08.30 15:59:00 -
[4]
You get npc's in a 0.5, 0.6,0.7,0.8, whereas a 0.9 and 1.0 u dont.
The npcs get harder the lower the security ie biggest in 0.8 i think is 4 or 5k whereas in a 0.5 its 17.5k
|

Baldour Ngarr
|
Posted - 2005.08.30 16:17:00 -
[5]
In short, the sec status of systems does not *solely* influence PvP. There's other things in the game as well  __________________________________________ I tried strip mining, but I lost; and it's cold flying around in space naked. |

Adonis 4174
|
Posted - 2005.08.30 17:52:00 -
[6]
Also you get better paying agent missions in .5 than 1.0 all else being equal, but the agents in .5 are a lot more likely to ask you to go into .4
----- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help maintain the protein delicacies supply. |

Stuart Ward
|
Posted - 2005.08.30 18:26:00 -
[7]
Lets face it guys, unless you are a day 1 noob, 0.5 space presents itself as no more a safety risk than 0.8
Empire security ratings are a farce, even 0.4 and below you are safe if you have any idea what you are doing. Hell you can't be scrambled. Even an indy should get away from a Tech II Tempest that is 150Km away from the gate.
|

Jacob Majestic
|
Posted - 2005.08.30 19:31:00 -
[8]
Originally by: Stuart Ward Lets face it guys, unless you are a day 1 noob, 0.5 space presents itself as no more a safety risk than 0.8
I feel safer screwing around in Geminate than I do in Aunenen, does that count?
|

Baldour Ngarr
|
Posted - 2005.08.30 20:17:00 -
[9]
Originally by: Stuart Ward Lets face it guys, unless you are a day 1 noob, 0.5 space presents itself as no more a safety risk than 0.8
Empire security ratings are a farce, even 0.4 and below you are safe if you have any idea what you are doing. Hell you can't be scrambled. Even an indy should get away from a Tech II Tempest that is 150Km away from the gate.
I know ... how lousy is that? PvP is absent in 0.5 and up, only partly present in 0.1 to 0.4, and universal only in 0.0. As opposed to what CCP intended the game to be, which is .. errr ... wait, hang on ...  __________________________________________ I tried strip mining, but I lost; and it's cold flying around in space naked. |

Zaldiri
|
Posted - 2005.08.30 20:26:00 -
[10]
Originally by: Jacob Majestic
Originally by: Stuart Ward Lets face it guys, unless you are a day 1 noob, 0.5 space presents itself as no more a safety risk than 0.8
I feel safer screwing around in Geminate than I do in Aunenen, does that count?
No mainly cos Aunenen is 0.4...
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
|

Shamis Orzoz
|
Posted - 2005.08.30 20:53:00 -
[11]
I think there are more sentry guns in 1.0 than in .5. Not really important, but if somebody were to go wild in a dreadnaught in empire it might make a difference.
|

Sydonis
|
Posted - 2005.08.30 20:59:00 -
[12]
Shamis: small problem there - the dreadnaut might jump into the 0.5, but it couldn't go anywhere after that... :)
(or have they changed it so that you can jump OUT of them but not into?)
|

Stuart Ward
|
Posted - 2005.08.30 21:11:00 -
[13]
Originally by: Baldour Ngarr
Originally by: Stuart Ward Lets face it guys, unless you are a day 1 noob, 0.5 space presents itself as no more a safety risk than 0.8
Empire security ratings are a farce, even 0.4 and below you are safe if you have any idea what you are doing. Hell you can't be scrambled. Even an indy should get away from a Tech II Tempest that is 150Km away from the gate.
I know ... how lousy is that? PvP is absent in 0.5 and up, only partly present in 0.1 to 0.4, and universal only in 0.0. As opposed to what CCP intended the game to be, which is .. errr ... wait, hang on ... 
Well you would think that there should be some difference in danger levels (not necessarily from other players) between 0.1 and 0.8 and to be honest at the moment there is very little.
|

Dao 2
|
Posted - 2005.08.30 22:00:00 -
[14]
ever since NWO patch .4 and below has gotten A LOT more dangerous, not necessarely a bad thing i guess but the travel times are ridiclous!
|

Good'eye
|
Posted - 2005.08.30 22:02:00 -
[15]
Originally by: Shamis Orzoz I think there are more sentry guns in 1.0 than in .5. Not really important, but if somebody were to go wild in a dreadnaught in empire it might make a difference.
Your sig shall be pwnt tbh.
|

DarkStar251
|
Posted - 2005.08.30 22:10:00 -
[16]
A dread BUILT in 1.0 could spend its life there, pwning random innocents tho..... (\_/) (O.o) (> <) |

Velic
|
Posted - 2005.08.30 22:14:00 -
[17]
some 0.5 systems have ratt NPCs at the stargates
|

sonofollo
|
Posted - 2005.08.30 22:19:00 -
[18]
thats why dreads arent allowed in 0.5 sec space and up.
|

Arowe Telak
|
Posted - 2005.08.30 22:38:00 -
[19]
Originally by: sonofollo thats why dreads arent allowed in 0.5 sec space and up.
You can still buld them high sec, they just cant jump in. In fact Yulai is close enough to 0.3 a system that quite a few dreads have been built there, but so far noone has been willing to test how long it can tank concord 
|

infused
|
Posted - 2005.08.30 22:40:00 -
[20]
Originally by: Stuart Ward Lets face it guys, unless you are a day 1 noob, 0.5 space presents itself as no more a safety risk than 0.8
Empire security ratings are a farce, even 0.4 and below you are safe if you have any idea what you are doing. Hell you can't be scrambled. Even an indy should get away from a Tech II Tempest that is 150Km away from the gate.
And 00 is safer than .1-.4 Funny that.
[EvE Domination]
YARRRRRR!!!!!!!!! |

sonofollo
|
Posted - 2005.08.30 22:51:00 -
[21]
mmm lets someone put a dread up and see if it can be tanked against concord.
|

Baldour Ngarr
|
Posted - 2005.08.30 22:54:00 -
[22]
Edited by: Baldour Ngarr on 30/08/2005 22:54:17
Originally by: sonofollo mmm lets someone put a dread up and see if it can be tanked against concord.
It might be tried on the test server, but the short answer is "no," because you're not *allowed* to tank Concord (edit: successfully, that is), under any circumstances.
Still, it'd cause an awful headache if someone got a Dreadnaught into Yulai and started tanking. 6 hours later ... hmmm, still there, but armor is being bitten into ... time to rename the Dread to "Zombie Inc."  __________________________________________ I tried strip mining, but I lost; and it's cold flying around in space naked. |

Magnum VII
|
Posted - 2005.08.30 23:21:00 -
[23]
Edited by: Magnum VII on 31/08/2005 01:14:21
Has anyone ever ganked those macro miners in 0.5 to 1.0 systems even if they got popped by concord to do it?
|

Leilani Solaris
|
Posted - 2005.08.30 23:23:00 -
[24]
i think you will find a distinct lack of concord in 0.4 and low. i.e only sentry guns at gates etx. look at your screen and overview, and you will also notice this. -----------------------------------------------
|

Magnum VII
|
Posted - 2005.08.30 23:34:00 -
[25]
Edited by: Magnum VII on 30/08/2005 23:37:16
Originally by: Leilani Solaris i think you will find a distinct lack of concord in 0.4 and low. i.e only sentry guns at gates etx. look at your screen and overview, and you will also notice this.
I forgot does concord show up in .5? if they do then they shouldn't or if they do it should be a low level concord ship that can possibly be beaten.
come on pirates don't just stay in 0.0 systems. I can't be there all the time when I'm doin missions. Come get me.
|

Paw Sandberg
|
Posted - 2005.08.31 02:27:00 -
[26]
Originally by: Magnum VII Edited by: Magnum VII on 30/08/2005 23:37:16
Originally by: Leilani Solaris i think you will find a distinct lack of concord in 0.4 and low. i.e only sentry guns at gates etx. look at your screen and overview, and you will also notice this.
I forgot does concord show up in .5? if they do then they shouldn't or if they do it should be a low level concord ship that can possibly be beaten.
come on pirates don't just stay in 0.0 systems. I can't be there all the time when I'm doin missions. Come get me.
alot of us (no I am not a Pirate) have asked for this that concord are invinceble in a 1.0 and a .9 system but in .8 and below that there was a presence (all the way down to .1) that they just had response time and that their first response is frigates (then cruisers and BS) obiusly the response in a .8 should be real fast and then slower and slower down to a .1 response that might take a few minutes (and the first response by concord in a .1 should be a few frigates) this would allow piracy in empire (even a fast group of frigates might survive in a .5-.6 system by doing hit and run)
obiusly the current PvP timer (that does not allow a pirate to leave the system for 20 minutes after agresing) need to be changed as well as the gates would only need to respond to crimes they see
anyway I personally hope that with the cold war that Concord will lose their role in Eve and only the navy of the deferent races (Amarr, Caldari, Minmatar and last but most deferently not least Gallente) will be guarding space (espicially with the 30 Min stay in space PvP timer that give us a chance to find a ship even if its logged out)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Baldour Ngarr
|
Posted - 2005.08.31 06:16:00 -
[27]
Originally by: Magnum VII I forgot does concord show up in .5? if they do then they shouldn't or if they do it should be a low level concord ship that can possibly be beaten.
That's just not the way CCP wanted the game to work. __________________________________________ I tried strip mining, but I lost; and it's cold flying around in space naked. |

Paw Sandberg
|
Posted - 2005.09.02 03:25:00 -
[28]
Originally by: Baldour Ngarr
Originally by: Magnum VII I forgot does concord show up in .5? if they do then they shouldn't or if they do it should be a low level concord ship that can possibly be beaten.
That's just not the way CCP wanted the game to work.
that is just not true and you shoulf know it
when eve went live Concord was not the way they are now (of they where even ingame) it used to be that concord ships could get scrambled and even killed any more though Concord are insta gankers and thats why a .5 is no less dangeres than a 1.0
again as I said leave concord alone for .9 and 1.0 but make them killeble again in lower sec (like .8 and below) obiusly in a .8 the sheer numbers that concord can muster (at the speed thay can muster them) should be able to meet any fleet shy of 100+ ships but in a .5 it should be possible to pirate AT HIGH RISK maybe even have a channel for pod pilots and have it monitored by ISD (or GM) that can assign bounty's to Players that attack in those systems giving "real" pirate hunters something to do
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Raem Civrie
|
Posted - 2005.09.02 08:27:00 -
[29]
I firmly believe there should be two types of concord ships: normal and SPECIAL CONCORDOKKEN ones. Normal ships would be around the gates, and both possible to kill/tank. You know, give pirates something to grind. The SPECIAL CONCORDOKKEN would be the ones that do the murder on players that attack other players. Or something.
I don't know, I need sleep. ---
Is this a constructive thread? |

Gabby05
|
Posted - 2005.09.02 10:59:00 -
[30]
I think ccp are trying to get people to move down to 0.0, if they made concorde easier to kill (which id like) all the pirates would leave low sec and in their masses wreak havoc making low sec even more empty.
But i dont see whats wrong with being able to tank concorde as anyone that helps remotely repairing will get shot at too.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |