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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
4547

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Posted - 2013.03.25 11:48:00 -
[1] - Quote
Lag is a consideration for missile RoF, but at this point mainly just for smaller missiles.
We generally avoid rocket RoF bonuses for server load reasons, and when we're giving larger percentage bonuses like the 10% damage bonus on the drake we will avoid doing those with RoF because -50% RoF on HMs and HAMs could become a load problem. However we're perfectly fine with giving 5% per level RoF bonuses to cruiser sized weapons for the most part.
All lag considerations aside, we consider RoF and damage bonuses to be two separate and useful parts of our toolbox for ship balancing. RoF bonuses give more dps but less alpha and more ammo consumption. Damage bonuses can be done to either one damage type, all damage types, or even to different damage types in different amounts (like the Hookbill).
We plan to continue using both types of bonuses as needed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4548

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Posted - 2013.03.25 11:57:00 -
[2] - Quote
Ahh from that perspective I don't really have an explanation, we have skills and module and implants that affect it as well so obviously the capsule interface has some way of affecting the way missiles in the New Eden universe do damage. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4548

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Posted - 2013.03.25 11:58:00 -
[3] - Quote
Jonas Sukarala wrote:CCP Fozzie wrote:Lag is a consideration for missile RoF, but at this point mainly just for smaller missiles.
We generally avoid rocket RoF bonuses for server load reasons, and when we're giving larger percentage bonuses like the 10% damage bonus on the drake we will avoid doing those with RoF because -50% RoF on HMs and HAMs could become a load problem. However we're perfectly fine with giving 5% per level RoF bonuses to cruiser sized weapons for the most part.
All lag considerations aside, we consider RoF and damage bonuses to be two separate and useful parts of our toolbox for ship balancing. RoF bonuses give more dps but less alpha and more ammo consumption. Damage bonuses can be done to either one damage type, all damage types, or even to different damage types in different amounts (like the Hookbill).
We plan to continue using both types of bonuses as needed. CCP Fozzie any thoughts on what impact making projectiles and hybrids have a similar profile to missiles in regard to being velocity based instead of instant hit would have on the server?
I can pretty safely say that the realism and gameplay benefits of that would not outweigh the time needed to change how all that code works and make it not burn down the servers. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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