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The'Lord
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Posted - 2005.08.31 20:05:00 -
[1]
as its getting more and more boring, tacticts getting more and more lame,, so to start with I got few ideas here:
1st) Local chat: Make a delay of 5 minits be4 you apear in local after you enter system unless you talk, that would make things bit more exiting
2nd) make stabs hight slow and make them use more CPU/GRID
there are lots and lots things need to be done imo, just cant think of more atm,, but there stuff like making GANGS more advance, so biggest ammount of BS's with biggers guns and a cov op with doesnt deside the outcome of the battle, nerf intas also
when I can think of more stuff I'll add..
PS: plz dont trash this tread with smack/flames
thx
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The'Lord
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Posted - 2005.08.31 20:06:00 -
[2]
oh and one more thing: make some more advance EW/cloaking technology, like stealth torps cariers, you know stuff you see in movies..
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Jex Jast
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Posted - 2005.08.31 20:21:00 -
[3]
I dont necessarily disagree, although stabs should stay low or maybe go to medium...
but I think CCP and players should focus a little more on the programming problems the game has rather than trying to perfect the game's mechanics to satisfy everyone. I mean if you look at it, there are 10,000+ players who are active, so obviously the mechanics aren't too bad, but there are certainly glitches and lag problems that need to be resolved before the upgrading/nerfing/modifying/balancing continues, or else people will start to lose interest.
However, PvP could use a little work, I like the delayed chat idea, which was discussed somewhere else...and I don't know, security status can be modified. but like I said, after the glitches are taken care of. _____________________________________________ Kills: 0 Repeats: 0 Bounties Collected...you guessed it.
Gotta get these numbers off the ground. |
Wild Rho
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Posted - 2005.08.31 20:31:00 -
[4]
Been quite a few posts on thr local channel in 0.0 space being delayed or removed.
For stabs I'd say give them other penalties instead such as a major reduction in cap recharge rate or size. it wouldn't have such a impact on travelers but in pvp it would become a major discourgement to have them fitted.
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AHMEFRICKINEYES
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Posted - 2005.08.31 20:35:00 -
[5]
The'Lord = xVx Cryo :P
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Oryx Eleven
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Posted - 2005.08.31 21:06:00 -
[6]
I would like to see small pvp pockets within empire space. I am a new player and would love to get a little PVP fun / PVP training in. It's way too daunting at the moment to jump 40 jumps with low skills and T1 ships to try to PVP. I would love to see some deadspace type arenas where lower skilled players could get some low level fun in.
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babyblue
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Posted - 2005.08.31 21:20:00 -
[7]
The those of you who don't speak Altish, I would like to translate for "The'Alt-Lord":
"Please make ganking miners in belts or at gates much easier because every time I show up in system they leg it or equip WCS and are able get away or use instas to get to a gate and I have no time to lock them and shoot them".
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MooKids
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Posted - 2005.08.31 21:31:00 -
[8]
Love these alt posts.
Although it would be funny seeing WCS go from med slot, to low slot, then to high slot. it would be the only module in game that has been in all three slots! -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |
Koth Krakenworth
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Posted - 2005.08.31 21:32:00 -
[9]
Only become visible when you post in local, that change alone would make pvping a lot more interesting.
"It is a mistake to think you can solve any major problems just with potatoes."
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Sykosys
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Posted - 2005.08.31 21:45:00 -
[10]
Originally by: The'Lord
PS: plz dont trash this tread with smack/flames
thx
Ummm post with your main.
And yes camping a gate is lame but what does that have to do with local?? You. . .errr gate campers don't use local actually they shoot whoever comes through the gate.
WCS helps those that go through the gate to get away.
Yup I completly disagree with your post. WCS is a pain but with combined effort is not so hard a mod to overcome.
And the local thing, gotta disagree there. Seeing pirates keeps you on guard especially when low sec mining. Or complexes and such.
Im sorry if my post disagrees with yours.
SYKOSYS _______________________
"She'll fly apart sir," "FLY HER APART THEN!!!" |
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Karunel
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Posted - 2005.08.31 22:41:00 -
[11]
Quote: Seeing pirates keeps you on guard especially when low sec mining. Or complexes and such.
I think that was exactly his point.
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Xiao KA
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Posted - 2005.08.31 22:56:00 -
[12]
Originally by: babyblue
The those of you who don't speak Altish, I would like to translate for "The'Alt-Lord":
"Please make ganking miners in belts or at gates much easier because every time I show up in system they leg it or equip WCS and are able get away or use instas to get to a gate and I have no time to lock them and shoot them". LOL!!
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Karneh Vorous
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Posted - 2005.08.31 23:48:00 -
[13]
I always liked the idea of having the chat bsaed off of the solar system rather than the particular system. That way you kno who's within 4-5 systems of you but you don't know the exact system they're in. Gives the pirates a chance to catch prey and it gives miners/mission runners the ability to weight the risk they are taking in that system. They may even have to atually use their scanners heaven forbid.
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MegaJ
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Posted - 2005.08.31 23:59:00 -
[14]
I started a topic about this like 2 weeks ago. It really is needed to delay local chat or make it like alliance chat (don't show up till u talk) in 0.0 at least. This would make PVP far more unconsensual and exciting in the low sec regions.
[-SAS-] on Eve-Kills |
Koth Krakenworth
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Posted - 2005.09.01 00:00:00 -
[15]
Removing local would profit both pvpers and non-pvpers since both could use this to their advantage. Pvpers can stay hidden without targets being able to flee as soon as they see them come into system while people can more easily stay hidden from pvpers eyes when mining/hunting in a belt or running a complex. People will have to learn to rely on the scanner which is a change I wouldn't say "no" to myself.
This would also be useful for countering gatecampers, since you could use a lot of tactics against them. For an example, if someone has dumped a shuttle or frigate at a moon close to a gate where gatecampers are one could use this ship to practically turn "invisible" to gatecampers since they've seen this ship on the scanner all the time and would concider it harmless. Congrats, you've found yourself a very cheap covert ops ;) Gatecampers wouldn't know if you are in the system or not and once they've moved on, you can safely continue on your journey.
One of many tactics I can think of that can't be used today :(
"It is a mistake to think you can solve any major problems just with potatoes."
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Sumica
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Posted - 2005.09.01 00:55:00 -
[16]
Last time I checked gate campers dont move on they just sit there all day every day taking shifts untill some othere, larger group that wants to camp that gate comes along and drives the first group off.
As for the orignal topic.
The delay on low sec or not showing untill you speek seems like a good idea just keep the numbers of those in local. The down side of this is the ships scanner is far to slow even with minmal scanning options, the short range of it is also an issue. perhaps some kind of scanner bouy that you can dump near the gates to give you a heads up of whats around. There are some othere issues with killing local such as no way of knowing what is out side the station till you undock.
I am not going to touch the wcs issue.
In the end there is no one soulition you change one thing in eve you will have to change 3 other things to go with it. This is probly the one major driveing force to why the local channel has stayed the same for so long, ccp dose not want to deal with the pain in the arse that it will be the second it is changed.
Your not stupid just misinformed Ö
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Brather
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Posted - 2005.09.01 01:06:00 -
[17]
id say simply allow a player in system only not a number in the map...
i hate when you get a group together and the enemy runs off cause you matched their numbers
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Jex Jast
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Posted - 2005.09.01 01:06:00 -
[18]
Yes as much as I love the idea of changing local from an instant warning display into a real chat, the scanner causes a little lag too, too much for the use of it frequently.
Lag is a big problem. Even with the monster servers. I vote a monster monster server...so that any game mechanics like this one can be fixed without worrying about lag problems. As long as the coding is all correct. _____________________________________________ Kills: 0 Repeats: 0 Bounties Collected...you guessed it.
Gotta get these numbers off the ground. |
SengH
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Posted - 2005.09.01 01:23:00 -
[19]
How about replacing local with constellation chat? That would make things much more interesting at least... or regional chat where you see everyone :)
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Dsanta2345
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Posted - 2005.09.01 01:46:00 -
[20]
Originally by: The'Lord as its getting more and more boring, tacticts getting more and more lame,, so to start with I got few ideas here:
1st) Local chat: Make a delay of 5 minits be4 you apear in local after you enter system unless you talk, that would make things bit more exiting
2nd) make stabs hight slow and make them use more CPU/GRID
there are lots and lots things need to be done imo, just cant think of more atm,, but there stuff like making GANGS more advance, so biggest ammount of BS's with biggers guns and a cov op with doesnt deside the outcome of the battle, nerf intas also
when I can think of more stuff I'll add..
PS: plz dont trash this tread with smack/flames
thx
within the bold you did it to yourself.
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Vydek Daamth
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Posted - 2005.09.01 01:53:00 -
[21]
I like the channel delay idea. 1.0 - 0.5 Local updates immediately 0.4 - 0.3 Local delays 2 minutes 0.2 - 0.1 Local delays 4 minutes 0.0 (Empire) Local delays 7 minutes 0.0 (unregulated) Local delays 10 minutes
Now the question is does the map delay in empire the same as local? Because the advantage is lopsided in the hunters favor is it does. Or should the map update immediately so a low-sec empire miner or agent runner if they are vigilant and check the map often avoid the gank? Or should the map not update in 0.4 and below at all (players in space-only)?
Now on the stabs issue. As far as I'm concerned they are fine with their power and CPU and the slot fitting. I would rather see them have a lock time nerf. Maybe for each stab fitted a 10% increase in lock-time. Or an agility nerf, so that it takes a stab loaded ship longer to align. Although I'm not to keen on that, as it hurts the people traveling more than it hurts the people using them in combat.
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Koth Krakenworth
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Posted - 2005.09.01 02:08:00 -
[22]
I think having a delay isn't as good as removing people from local completely, simply because otherwise this would be unfair to people who mine/hunt etc. When you do these things, you usually stay in a system for quite a while, and thus pvpers will be able to see you in local long before they see them. I dunno if this is unfair or not, since the same thing applies for people who are travelling and come across pvpers who's been in the same system for a while, however, I'd like to believe pvpers move around a lot more then your usual miner/hunter.
"It is a mistake to think you can solve any major problems just with potatoes."
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The'Lord
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Posted - 2005.09.01 05:14:00 -
[23]
why are we suddenly talking bout gate camps?
and about main thing. I cant post with my main
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Xelios
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Posted - 2005.09.01 06:11:00 -
[24]
Yes you can.
And we're talking about gate camps because like it or not they're a big part of PVP in EVE, and any changes to the pvp system are going to have a huge impact on gate camping.
As for the local changes you propose, maybe you like to NEED an alt with you any time you travel in 0.0 to scout the gates beforehand, and maybe you like not knowing who is in the system until they warp in on top of you, but I don't and neither do many other people. Changing local to not display people for however many minutes is a bad, bad idea and I get the feeling the only reason you are suggesting it is so you can have an easier time ganking miners.
What I would accept is a module you can fit that works like a cloaking device but hides you from local instead of from sight, it should come with heavy fitting penalities just like the cloaking device does. But before this is put in we need a way to distinguish empty ships from piloted ones in the scanner, because without some way to detect people they become completely invisible and untouchable until they decide to make a move. If you want that kind of advantage you better be prepared to pay dearly for it in fitting penalties, because that's the only way it'd be fair.
____________________________________________________________________
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Kar Brogan
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Posted - 2005.09.01 06:16:00 -
[25]
Edited by: Kar Brogan on 01/09/2005 06:16:49
Originally by: The'Lord why are we suddenly talking bout gate camps?
and about main thing. I cant post with my main
But i sure as hell can
Any conversation about local and WCS will, inevitably, come down to balencing the power between those who want to avoid PvP, and those who seek to force PvP upon those who dont want it.
There are other considerations of course, such as the fights that occure between those who are all seeking PvP, but the first point seems to ovveride the second.
My 2c
Low sec should have a 20 second delay on people in local.Enough time for an average ship out hunting for player prey to warp to one belt or planet, or a ship designed/kitted out for speed and agility to warp to 2 or 3.
In an average system, a pirate would have a 50/50 chance of hitting you before he popps up on local.Team work and planning by either side should and would slide the odds in one direction or the other.
0.0 space should have no people displayed in local by default, with the feature being returnable for alliances by anchoring expensive, easy to destroy structures in a system.
WCS...i have always thought these should be a high slot (and many people have said this before).You should tailor your ship for evasion or combat, you should NOT be able to use it for both without making some compromises.
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babyblue
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Posted - 2005.09.01 06:31:00 -
[26]
Originally by: Koth Krakenworth Removing local would profit both pvpers and non-pvpers since both could use this to their advantage. Pvpers can stay hidden without targets being able to flee as soon as they see them come into system while people can more easily stay hidden from pvpers eyes when mining/hunting in a belt or running a complex. People will have to learn to rely on the scanner which is a change I wouldn't say "no" to myself.
This is where I disagree fundamentally. Although on the surface it appears to be a benign change, favouring neither one side or the other, in reality it benefits the person hunting over those who are relatively static, ie. miners.
With the relatively static nature of the map, it is easy to see where miners will be. Gankers will just need a few carefully placed alts. Miners on the other hand, will need to click "Scan" every few seconds.... so if the counter to stealth gankers is a constantly running scanner, why not just implement one that is less of a load on the server. I know, put it in a chat window and call it "Local".
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The'Lord
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Posted - 2005.09.01 06:45:00 -
[27]
Originally by: babyblue
Originally by: Koth Krakenworth Removing local would profit both pvpers and non-pvpers since both could use this to their advantage. Pvpers can stay hidden without targets being able to flee as soon as they see them come into system while people can more easily stay hidden from pvpers eyes when mining/hunting in a belt or running a complex. People will have to learn to rely on the scanner which is a change I wouldn't say "no" to myself.
This is where I disagree fundamentally. Although on the surface it appears to be a benign change, favouring neither one side or the other, in reality it benefits the person hunting over those who are relatively static, ie. miners.
With the relatively static nature of the map, it is easy to see where miners will be. Gankers will just need a few carefully placed alts. Miners on the other hand, will need to click "Scan" every few seconds.... so if the counter to stealth gankers is a constantly running scanner, why not just implement one that is less of a load on the server. I know, put it in a chat window and call it "Local".
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Earthan
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Posted - 2005.09.01 07:34:00 -
[28]
Originally by: The'Lord as its getting more and more boring, tacticts getting more and more lame,, so to start with I got few ideas here:
1st) Local chat: Make a delay of 5 minits be4 you apear in local after you enter system unless you talk, that would make things bit more exiting
2nd) make stabs hight slow and make them use more CPU/GRID
there are lots and lots things need to be done imo, just cant think of more atm,, but there stuff like making GANGS more advance, so biggest ammount of BS's with biggers guns and a cov op with doesnt deside the outcome of the battle, nerf intas also
when I can think of more stuff I'll add..
PS: plz dont trash this tread with smack/flames
thx
PVP needs changes but not those you wrote imho.
Stars, stars like dust, all around me.... |
Nomen Nescio
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Posted - 2005.09.01 13:44:00 -
[29]
I would rather change "local" to "in grid" channel. Meaning you can talk only to ppl you have visual on (are in the same grid). And local system talks all moved to Constelation.
I dont mind ppl showing up instantly on constelation channel, since it would allow on one had see big enemy fleet comming, but on the other other you wont be able to know if ppl are in the system or next one and how they move if you dont see them. And with "in grid" one you can fast talk to ppl you are fighting with and no1 else can interfere.
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Knossos
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Posted - 2005.09.01 14:07:00 -
[30]
Originally by: Koth Krakenworth Only become visible when you post in local, that change alone would make pvping a lot more interesting.
First sensible answer here :P
Would make PvP practically impossible except for gate ganks though, because you'd never know if someone else was in the sector with you.
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