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Thread Statistics | Show CCP posts - 23 post(s) |

Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.04.26 01:14:00 -
[1] - Quote
Serenety Steel wrote:If it aint broke, DON'T fix it!
Way to nerf some more stuff, well done ccp..
agreed with this ...vagabond + cynabal will be ****** to begin with barelly have 450 dps now the range will go down say goodbye autocannons also a lot of sniping ships like naga / maesltrom / rokh will suffer from this ..u want to make fleet fights from 150km to 90 km ? srsly leave the TE how they are frozzie srsly u are usless somethimes insteed of nerfing things all the time by "Balancing them" i guess when u added scripts was also a boost when u killed arazu , in 2008 an arazu would **** u up with dampners ..now all arazu pilots use shield buff + warp dis / warp scram and thats that no dampners gg scripts ..then on to sensor boosters insteed of fitting 1 sbo on your sniping bs now u got to go with 2 or 3 cuz u need scripts waste more med slots ...since i started playing this game in 2007 i swear to god u guys killed it badlly ..u **** things up then introduce new things then when that is also to ****** up u sudenly do a "balance" to undo the ******* u just did unfortunatlly u end up by making it even worse by your mentality everybody should fly officer fitted ships because the remote variants are to close to those stats ..u dont take into consideration that someone has to use an alt for that someone pays an account to actually remote sensor boost someone wastes time and money to do that ..but is easy to have the nerf hammer and press it and again ..all the feedback u get is from people who didnt get out of empire or they rat 24/7 and there best pvp is when they take on a lvl 4 mission |

Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.04.26 15:11:00 -
[2] - Quote
Jacob Holland wrote:CCP Fozzie wrote:TEs and TCs give double bonuses to Falloff compared to Optimal, but rigs and implants give the same bonuses. Why not change those?This is something we do have on our radar, although I can't say for sure exactly when we'll be adjusting it. When we do I can't guarentee that it will be doubling the bonus, we may decide on a different multipler and unify the effects at that level. Personally I'm not sure this is the right way to go - as I said earlier in the thread I don't know why the optimal bonuses are being taken below their pre-boost levels in order to compensate for issues which seem to be entirely related to short ranged weapons and falloff. And what is the point of modifying the TEs so heavily if a modification to rigs, which provides a greater weight to falloff, then returns things to the way they are anyway?
why change something if it doesent need to be change so far everything works based on tracking enhanters + rigs for faloff / optimal foozie u should come up with something constructive ..we already got problems with minmatar bs's ...tempest has 500 dps as a cruiser now u wanna kill the whole race with the tracking enhanters think ccp should move u to a diferent section u not constructive and good at "balancing" for u a balance is a nerf is like me going to wow and trying to "balance" **** there i got no clue about how it works or how it is applyed ..u should see how crap minmatar will be after this ....and how it will affect all ships also |

Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.04.30 20:10:00 -
[3] - Quote
Alexander Nebula wrote:I feel sorry for the people that have years vested in this game  I just started, thank God! From the mass of opinions stated, I agree it is dumbing down the game. As a NOOB Min I started out with the Hurricane nerfs and now this. I huddle in terror to think what is next. I do think there is a disconnect with the programmers and the actual consumer. I was looking forward to just defending wormholes with 210ish days training. I thank CCP for letting me know ahead of time of these changes so I can un-sub and look at this game a few years in the future when all the nerfs are done and things have settled down. It's extremely hard to train for anything with stuff changing for the worse. So, with much ado, I will regrettably return to my free to play games in which I expect such such things, not pay for bad newsit seems every month. This isn't a rage quit, since I haven't did much other than train and buy plex from CCP. They seem not to want my business, oh well. I don't feel the need to renew my sub either  With pay games there needs to be an economic statement of our disapproval. Thanks to all the pilots that gave me advice, No hard feelings, just time to move on before I train for 6 months only to be disappointed.
Tell me about it bro ******* we pay subscription and they **** us up ..again i say this tracking enhanter nerf is stupid as **** insteed of nerfing actually do yourself a favor and start boosting the faction tracking enhanters to give optimal + faloff bonus rather then just +1 more to tracking and a price tag of 150 m for that 1% u nerf it and kill minmatar as a race ...is simple as **** even a 5 year old can understand ...minmatar turret ships except sleipnir / maelstrom cant tank ...since they cant tank they use speed as advantage ..since thats the point of minmatar ..speed ...now ..speed is good but to hit your target even on a vaga u need at least 1 tracking enhanter ...vaga / cynabal already have crap dps applyed @ 20 km with curent tracking enhangers ...by nerfing them u will reduce them to have like what ..200 dps ? even a daredevil deals more dmg not to mention ..u cant engage arazu + proteus ...u get scrambled u go bye bye ..u cant engage a bs ..heavy neut on you = bye bye u cant even engage frigates anymore cuz the faloff would be so fail u cant kite it down before it enters its optimal scram range so fozzie again i tell u leave the tracking enhanters as they are ..they worked since day 1 they were in the game ..i understand u guys wanna make the game a blob fest ..but people dont like that they dont wanna fly blob vs blob some people like to solo and since u killed that 5 years ago with the nano age ...basicly the only reason why solo "works" is cuz of range + speed ..killing range ..speed will be usless since warp scram disables mwd...at 1 point in the future u guys will wake up and see that the only people who actually play r isk farmers / macro miners and new players who like shinny effects but the old brigade will just move on 2003-2007 chars wasted cuz u guys do stupid nerfs that u think "r good" |

Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.05.01 18:11:00 -
[4] - Quote
Perihelion Olenard wrote:Holy crap, Gargantoi. Your wall of text is a massive eyesore. People will read what you have to say if you put forth the effort to make that readable.
Do Not Nerf Tracking Enhanters ! |

Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.05.02 21:14:00 -
[5] - Quote
Fyrhmn wrote:this is stupid we dont need a TE nerf!!!
gonna miss my talos
don`t worry bro im sure fozzie will read this and give 0 fucks like allways and he will do as he intends ..as in kill the tracking enhanters..and in the next patch they will bring them back cuz people will either unsubscribe or just complain about it ..and we will somehow get a "boost" cuz thats how ccp doese it ..nerfs something then in the following new patch "boosts" it but is worse then the first time ..look at marauders..nerfed webs from -90 to -60% introduced marauders with web bonus ..nerfed exp velocity to missiles gave golem that bonus so thats how ccp works ..they nerf something and 1-2 patches later they bring it back under a new form and the newbs go like : wow nice patch great job but theyre blind as **** cant see that they've been cheated |

Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.05.09 01:41:00 -
[6] - Quote
Madbuster73 wrote:You are all getting it wrong....
This isnt a nerf to Turrets, this is a buff for Launchers!!!
they nerfed the Launcher range a bit ago, so now they nerf the Turrets range again. making the missile OP again....
u might be right ...another way for ccp to cover up there fuckups aparently ...they want all fights to be at 10km ranges to make sure u DIE and farm few hours after to make isk or buy gtc's to get a new ship ..good business for ccp but yeah this game needs a riot tbh like goons did in jita few time ago this nerf on te is srsly making me go bananas so far i didnt care to much about the nerfs i was like ok **** it we will find another way ..but with this nerf ..minmatar is dead ...from start ...tier 3 bc's dead from start also and every other ship that used te's and no fozzie this wont make people use tracking computers.they arent used for a reason people in pvp use web / scram even in fleet fights people use rokhs now so still no need for that pice of **** tracking computer but yeah ..is pointless to keep replying here they arent following the treaths anymore they just replyed to them prob cuz fanfast was coming |

Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.05.09 14:00:00 -
[7] - Quote
Vaju Enki wrote:Keep up the good work CCP. The nano facerollers tears are an indication that you are doing a good job, they simply can't see the big picture.
nano face rollers ? really ? are u that dumb they are killing 1 race with this nerf no one will want to fly minmatar second off all hurrets will get affected by this its not that the ship has to be nano or not cuz now except fitting a te for some range / tracking u will fit something else cuz wont prob worth it anymore
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