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Thread Statistics | Show CCP posts - 13 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2013.03.27 20:06:00 -
[1] - Quote
Posting to say how much I hate heavy drones, and how inappropriate they are for a cruiser or BC since they're so slow.
When will it end.
Edit: And not even enough bay for one wave of spares. Bring it up to whatever the ishtar has, or stop the madness and give it double bonus to medium drones or something like you should be doing to all of these drone cruisers. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2013.03.27 20:23:00 -
[2] - Quote
Zarnak Wulf wrote:Flyinghotpocket wrote:omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly
UNACCEPTABLE. this makes no sense that the top of the line amarr navy cruiser has LESS ARMOR THAN ITS RIVAL. The Navy Aug is the new Amarr brawler: 6.75 effective Turrets 2 medium Neuts AB Medium cap booster Scram 1600 mm plate EANM x 2 DC HS x 2 TE Trimarks x 3 The current NOmen is not going to be able to compete with that. They HAD to go Sniper with it.
Any yet it can only fit focused medium beams. Lol @ no mids brawler. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2013.03.27 23:14:00 -
[3] - Quote
Cage Man wrote:So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's
You mean railguns right. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
151
|
Posted - 2013.03.28 22:36:00 -
[4] - Quote
VNI needs more CPU. So does my ishtar, now that I think about it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
152
|
Posted - 2013.03.30 10:29:00 -
[5] - Quote
CCP Fozzie wrote: 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage
Shouldn't these bonuses be equal? 50% ROF is a bit ridiculous, even more than these 50% damage bonuses I'm seeing thrown around these days (that combat BC nerf was so underwhelming). I'm thinking this ship should be 6 highs, 3/3 or 4/4 hardpoints, and maybe give it more sensible bonuses and increase the dronebay. I don't really get the split weapons hate. Current typhoon is good at split weapons (compared to other tier 1 BS, obviously tier 3s are much better actual ships because they all have ridiculous fittings and hp). Make it like that, but I guess shield rather than armour if you want. Old merlin was pretty good too, in my opinion. A bunch of the gallente drone ships could be considered split weapons, and they'll be good once you fix drones. If you ignore the full-****** 0 tank setups with 10 damage mods and a shield extender, they're pretty good in tank setups compared to other ships because they do more damage, but they can't use damage mods as efficiently because they benefit less. The versatility thing is pretty cool, but I don't think the eft plebs will ever see it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.03 21:00:00 -
[6] - Quote
Liang Nuren wrote:We already have a tracking bonus ship with the fittings for beams.
Beam phantasm ends up with 2 wasted highslots. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.08 14:12:00 -
[7] - Quote
CCP Fozzie wrote: With the Scythe, we've been seeing concern from people who think it's too weak and people who think its too strong. I believe that the Scythe Fleet Issue an extremely powerful ship in its proposed form, although I understand that the unusual bonuses can make it hard to read. The ability to field 8 effective turrets or 6 effective launchers with fully selectable capless damage (and with a utility high to boot) on a ship that fast and small has some extreme potential. The tight fittings helps keep it in line but I am concerned that it may be too strong. We'll be re-evaluating once we get it out for public testing.
Why doesn't it have equal bonuses to missiles and projectiles? Makes no sense. Do you think missiles are better than autocannons or something? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.08 14:14:00 -
[8] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CPU? Adjusting the DLAs a bit may be possible, but I'd have to take a closer look at the potential consequences.
How about better drone navigation mods, with tracking bonuses to compensate for the faster orbit? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.08 14:27:00 -
[9] - Quote
Nicen Jehr wrote:CCP Fozzie wrote:Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them.
Hopefully when you revamp drones you can figure out some optimizations so operations on the server work with entire flights at once (...if of course it doesn't already)
I don't think they're ever going to do a 'drone revamp' :( Nobody at CCP seems to understand how and when drones are bad. |
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