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Atroken Ahashion
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.03.27 20:07:00 -
[1] - Quote
Hello all,
Great game. Have studied hard and am doing very well i think as a new player. Am in high sec as a solo "carebear" and i'll tell u several reasons why.
Analysing corps for joining and taking into account all of the alts this game has, it is hard to trust certain criteria corps. You join a corp, then their alts take u out in that corp, corp loses members and the cycle begins again. Even though i'm new, it didnt take long for a pattern to emerge. Wardec histories and alliance statistics give certain red flags for me. One point for NPC corps.
When i did find great newer/younger corps to join that really wanted to make a go of it, they are being wardecced at every opportunity. Again another point for npc corps.
End result for new players, when in high sec can mine, do missions, epics, and have a great npc crew to talk to without the hassle of wardecs. They can actually get things done and build without having to "rebuild" on a weekly basis. There are public mining fleets with orcas, where we all work together, we help each other in missions and other matters, just like a player corp. The willingness and determination is out there amongst new players/corps in eve. Another point for npc corps.
My suggestion, have high sec (1.0,0.9) areas free of wardecs on corps. Conditions apply for corps to move out of that sector for re-establishment and integration into eve; once having reached said amount of members or timeframe. These conditions will motivate the corps to hire, train and succeed to move on. Plus ur getting good operational new corps into eve environment.
Why, well once established and new players/corps get some knowledge, then wardecs would be appropriate, and at that time bigger corps can add them as an alliance. This would enhance better stability for new players, as the learning curve is steep enough in eve.
AND, for you pvpr's the wardecs would be more juicy looking corps, and wont make u look so bad going after eve players who know nothing, lol. Seriously, anyone proud of a defenseless miner kill record is a waste of human skin, lol.
Again, am new, and just relaying what my observations are so far. Your points and views would be appreciated.
Thank you kindly |

Captain Tardbar
NEWB ALERT
235
|
Posted - 2013.03.27 20:10:00 -
[2] - Quote
A great idea. Would read again. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Noriko Mai
783
|
Posted - 2013.03.27 20:15:00 -
[3] - Quote
Atroken Ahashion wrote:[...]human skin[...]
mhhhh human skin
|

Cannibal Kane
Somali Coast Guard Authority
1616
|
Posted - 2013.03.27 20:18:00 -
[4] - Quote
Atroken Ahashion wrote:Hello all,
Great game. Have studied hard and am doing very well i think as a new player. Am in high sec as a solo "carebear" and i'll tell u several reasons why.
Analysing corps for joining and taking into account all of the alts this game has, it is hard to trust certain criteria corps. You join a corp, then their alts take u out in that corp, corp loses members and the cycle begins again. Even though i'm new, it didnt take long for a pattern to emerge. Wardec histories and alliance statistics give certain red flags for me. One point for NPC corps.
When i did find great newer/younger corps to join that really wanted to make a go of it, they are being wardecced at every opportunity. Again another point for npc corps.
End result for new players, when in high sec can mine, do missions, epics, and have a great npc crew to talk to without the hassle of wardecs. They can actually get things done and build without having to "rebuild" on a weekly basis. There are public mining fleets with orcas, where we all work together, we help each other in missions and other matters, just like a player corp. The willingness and determination is out there amongst new players/corps in eve. Another point for npc corps.
My suggestion, have high sec (1.0,0.9) areas free of wardecs on corps. Conditions apply for corps to move out of that sector for re-establishment and integration into eve; once having reached said amount of members or timeframe. These conditions will motivate the corps to hire, train and succeed to move on. Plus ur getting good operational new corps into eve environment.
Why, well once established and new players/corps get some knowledge, then wardecs would be appropriate, and at that time bigger corps can add them as an alliance. This would enhance better stability for new players, as the learning curve is steep enough in eve.
AND, for you pvpr's the wardecs would be more juicy looking corps, and wont make u look so bad going after eve players who know nothing, lol. Seriously, anyone proud of a defenseless miner kill record is a waste of human skin, lol.
Again, am new, and just relaying what my observations are so far. Your points and views would be appreciated.
Thank you kindly
Far being it for me to chastise a NPC corp characters (who has not been in a corp) perspective on people in corps unable to defend themselves.
I would agree with your statement for no wars in system 1.0 and 0.9 if people who are in corps are not allowed in there, and the only available missions are tutorials and a very small belts for mining few and far between.
On the same note.. I will be waiting for you to join a corp. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3846
|
Posted - 2013.03.27 20:20:00 -
[5] - Quote
Atroken Ahashion wrote:
My suggestion, have high sec (1.0,0.9) areas free of wardecs on corps.
THIS will l never, ever happen.
Would on's Corp have to be based there ? Only operate there ? Useless then as a POS cannot be anchored in systems that high.
Plus it's a situation of not enough of the better ores to mine, or high quality Exploration sites.
My income would = nerf.
No thanks. Sorry. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Takseen
Federal Defense Union Gallente Federation
396
|
Posted - 2013.03.27 20:37:00 -
[6] - Quote
But if as you say people are already forming casual social groups while in NPC corps, what problem is there to be fixed? |

Atroken Ahashion
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.03.27 20:58:00 -
[7] - Quote
Ladies and Gents,
Let me re-iterate my previous suggestion.
Would we all not want everyone to move out of highsec into low sec and beyond to enjoy the rest of eve?
I certainly would not like to be in an npc corp permanently while my stay here, there is too much to explore do and learn about this great game from seasoned player corps.
Is there not a general consensus about too many new corps?
My idea would be as stated, u have 3 months and min 40-50 max membership to get ur corp trained and prepared to move into eve environment. No building of pos's etc or establish ur self permanently, those are the rules. Your corp can move out if u feel ur ready before time frame. This will inject good sized corps into eve with a basic set of skills and objectives/contacts etc for alliances. If none of the criteria is met, the corp starts over or joins another to move into eve environment.
No more 1 man corps, no more zillions of little ones, no more looking through tax shelters as a newb, good basic skilled player corps coming out of newb space is what i'm proposing.
And no, its not crying as a newb, and nothing has to be fixed, it is only a suggestion to alleviate the concerns of vet corps, newbs and pvpr's alike, that i have listened to since i started.
Again, inputs are most welcome
Thank you kindly |

ErrorRon
Bad Security.
31
|
Posted - 2013.03.27 21:02:00 -
[8] - Quote
Atroken Ahashion wrote:Hello all,
Great game. Have studied hard and am doing very well i think as a new player. Am in high sec as a solo "carebear" and i'll tell u several reasons why.
Analysing corps for joining and taking into account all of the alts this game has, it is hard to trust certain criteria corps. You join a corp, then their alts take u out in that corp, corp loses members and the cycle begins again. Even though i'm new, it didnt take long for a pattern to emerge. Wardec histories and alliance statistics give certain red flags for me. One point for NPC corps.
When i did find great newer/younger corps to join that really wanted to make a go of it, they are being wardecced at every opportunity. Again another point for npc corps.
End result for new players, when in high sec can mine, do missions, epics, and have a great npc crew to talk to without the hassle of wardecs. They can actually get things done and build without having to "rebuild" on a weekly basis. There are public mining fleets with orcas, where we all work together, we help each other in missions and other matters, just like a player corp. The willingness and determination is out there amongst new players/corps in eve. Another point for npc corps.
My suggestion, have high sec (1.0,0.9) areas free of wardecs on corps. Conditions apply for corps to move out of that sector for re-establishment and integration into eve; once having reached said amount of members or timeframe. These conditions will motivate the corps to hire, train and succeed to move on. Plus ur getting good operational new corps into eve environment.
Why, well once established and new players/corps get some knowledge, then wardecs would be appropriate, and at that time bigger corps can add them as an alliance. This would enhance better stability for new players, as the learning curve is steep enough in eve.
AND, for you pvpr's the wardecs would be more juicy looking corps, and wont make u look so bad going after eve players who know nothing, lol. Seriously, anyone proud of a defenseless miner kill record is a waste of human skin, lol.
Again, am new, and just relaying what my observations are so far. Your points and views would be appreciated.
Thank you kindly
Stopped reading when you said you are a 'solo carebear'. why play a massive multiplayer game solo? |

Psychotic Monk
The Skunkworks Petition Blizzard
966
|
Posted - 2013.03.27 21:16:00 -
[9] - Quote
I'm sorry that you join corps that are unwilling to defend themselves. Would you also argue that smaller corps in nullsec should be immune to being shot at my larger and better organized corps? In what other ways should we be nerfing ability? Psychotic Monk for CSM. Belligerent Undesirables Blog. |

Fractal Muse
Sebiestor Tribe Minmatar Republic
238
|
Posted - 2013.03.27 21:17:00 -
[10] - Quote
Atroken Ahashion wrote: Is there not a general consensus about too many new corps?
Not amongst the EVE players that I play with.
I don't know who you've been listening to.
|

Holgrak Blacksmith
Royal Amarr Institute Amarr Empire
45
|
Posted - 2013.03.27 21:28:00 -
[11] - Quote
I'm not attacking your logic here, just offering some really good advice. Your reasons for staying in an npc corp in high are the exact reasons why high sec is so bad.
Go to null. You will have a far, far better social situation in most null corps than you will ever get in an npc corp. There will also be people there who really know what they're doing and will be able to offer you invaluable advice as a newbro. Wardecs are, for the most part, far less of a problem in null than they are in high because you have a whole alliance of people who actually give a **** to back you up. Finally, you WILL get bored of your 'solo carebearing' , get out of high sec ASAP and you will enjoy the game a whole lot more.
As a side note, it's not nearly as hard to find a friendly, decent null corp as many posters here will try and tell you. And yes, they will accept people with less than 10^17 skill points. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2144
|
Posted - 2013.03.27 21:34:00 -
[12] - Quote
OP...
The problem with your idea is that every part of the game competes and affects with every other area of the game. Miners who ply their trade in high-sec indirectly affect the economy in deep null-sec.
If you create a "safe zone" (which is what your idea will eventually lead to if we follow the "slippery slope" to its logical conclusion) then you are basically making an area of the game where you are allowed to affect everyone else without being adversely affected yourself.
And those veterans you briefly talked about in your OP? The ones using alts in corps to kill you and other new players? What will stop them from creating new alts/accounts to conduct their business in these "safe zones" themselves? They will effectively be "safe" to fund and provide logistical support to their people in the rest of the game without being in much danger themselves.
"Starter systems" already have exceptional "unofficial" rules and they do exactly what they need to and nothing more. No need to expand this. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Alt Obviously
School of Applied Knowledge Caldari State
1
|
Posted - 2013.03.27 21:44:00 -
[13] - Quote
ErrorRon wrote:Atroken Ahashion wrote:
Thank you kindly
Stopped reading when you said you are a 'solo carebear'. why play a massive multiplayer game solo?
It's a bit off topic, but I never understand these kinds of remarks. How about the human competition in an MMO? Or how about interacting with others (chat, messages, etc.) without wanting to be part of a tribe straight away. And how about just letting people choose their own way of enjoying the game?
Back to the OP: it's definitely an issue that deserves some attention, so thanks for starting this thread (in such a constructive way). |

Zircon Dasher
173
|
Posted - 2013.03.27 21:44:00 -
[14] - Quote
I love CSM election season.
The best 'hai I am just a newb, but I have this great idea......" threads spring up like so many daffodils. It really does bring a nice touch of color to the doldrums of winter forums.
Totally agree with the idea though. Gotta pack the alliances to the gills if CCP really wants to make bottom-up income viable long-term. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Montevius Williams
Eclipse Industrial Inc
430
|
Posted - 2013.03.27 21:48:00 -
[15] - Quote
ShahFluffers wrote:OP...
The problem with your idea is that every part of the game competes and affects with every other area of the game. Miners who ply their trade in high-sec indirectly affect the economy in deep null-sec.
If you create a "safe zone" (which is what your idea will eventually lead to if we follow the "slippery slope" to its eventual conclusion) then you are basically making an area of the game where you are allowed to affect everyone else without being adversely affected yourself. At this point you are no longer playing a "sandbox" game.
And those veterans you briefly talked about in your OP? The ones using alts in corps to kill you and other new players? What will stop them from creating new alts/accounts to conduct their business in these "safe zones" themselves? They will effectively be "safe" to fund and provide logistical support to their people in the rest of the game without being in much danger themselves.
"Starter systems" already have exceptional "unofficial" rules and they do exactly what they need to and nothing more. No need to expand this.
You bring up good points, but there are ways around that. I think the OP does bring up some valid issues and concerns. I dont agree with everything he's states, but I understand the general context of what he's trying to convey. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Montevius Williams
Eclipse Industrial Inc
430
|
Posted - 2013.03.27 21:50:00 -
[16] - Quote
ErrorRon wrote:Atroken Ahashion wrote:Hello all,
Great game. Have studied hard and am doing very well i think as a new player. Am in high sec as a solo "carebear" and i'll tell u several reasons why.
Analysing corps for joining and taking into account all of the alts this game has, it is hard to trust certain criteria corps. You join a corp, then their alts take u out in that corp, corp loses members and the cycle begins again. Even though i'm new, it didnt take long for a pattern to emerge. Wardec histories and alliance statistics give certain red flags for me. One point for NPC corps.
When i did find great newer/younger corps to join that really wanted to make a go of it, they are being wardecced at every opportunity. Again another point for npc corps.
End result for new players, when in high sec can mine, do missions, epics, and have a great npc crew to talk to without the hassle of wardecs. They can actually get things done and build without having to "rebuild" on a weekly basis. There are public mining fleets with orcas, where we all work together, we help each other in missions and other matters, just like a player corp. The willingness and determination is out there amongst new players/corps in eve. Another point for npc corps.
My suggestion, have high sec (1.0,0.9) areas free of wardecs on corps. Conditions apply for corps to move out of that sector for re-establishment and integration into eve; once having reached said amount of members or timeframe. These conditions will motivate the corps to hire, train and succeed to move on. Plus ur getting good operational new corps into eve environment.
Why, well once established and new players/corps get some knowledge, then wardecs would be appropriate, and at that time bigger corps can add them as an alliance. This would enhance better stability for new players, as the learning curve is steep enough in eve.
AND, for you pvpr's the wardecs would be more juicy looking corps, and wont make u look so bad going after eve players who know nothing, lol. Seriously, anyone proud of a defenseless miner kill record is a waste of human skin, lol.
Again, am new, and just relaying what my observations are so far. Your points and views would be appreciated.
Thank you kindly Stopped reading when you said you are a 'solo carebear'. why play a massive multiplayer game solo?
Probably becasue most all modern MMO's have solo content. Including EVE Online. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3848
|
Posted - 2013.03.27 21:51:00 -
[17] - Quote
Atroken Ahashion wrote:
Would we all not want everyone to move out of highsec into low sec and beyond to enjoy the rest of eve?
I thought this would a a 'stealth something' thread.
Indeed I was right.
Boy, are you gonna love reading what I have to say about my finally one month of playing in Low Sec.....NOT !
Next........... There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3848
|
Posted - 2013.03.27 21:52:00 -
[18] - Quote
ErrorRon wrote:
Stopped reading when you said you are a 'solo carebear'. why play a massive multiplayer game solo?
Ancient, tired argument.
Even 'solo' has to interact in the Market, and pay attention to others to avoid being ganked.
Next. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Atroken Ahashion
Royal Amarr Institute Amarr Empire
2
|
Posted - 2013.03.27 21:58:00 -
[19] - Quote
bump,
Hey all, ty so much for the input, definitely good points to ponder over.
Pros and cons, and how I affect eve in my own little world, GOOD POINT.
Will adjust mindset and remap, LOL. |

Unsuccessful At Everything
The Troll Bridge
2952
|
Posted - 2013.03.27 22:08:00 -
[20] - Quote
NPC Corp member trying to talk authoritatively about player run corps.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Takseen
Federal Defense Union Gallente Federation
396
|
Posted - 2013.03.27 22:26:00 -
[21] - Quote
Unsuccessful At Everything wrote:NPC Corp member trying to talk authoritatively about player run corps.
He's just saying why he's put off applying to player corps at the moment. Which makes sense if his only experience is with terri...inexperienced and ineffective player corps. |

Varesk
Origin. Black Legion.
352
|
Posted - 2013.03.27 22:30:00 -
[22] - Quote
Eve is a dangerous game and No place should be safe except your CQ if you us that. |

Montevius Williams
Eclipse Industrial Inc
430
|
Posted - 2013.03.27 22:46:00 -
[23] - Quote
Takseen wrote:Unsuccessful At Everything wrote:NPC Corp member trying to talk authoritatively about player run corps.
He's just saying why he's put off applying to player corps at the moment. Which makes sense if his only experience is with terri...inexperienced and ineffective player corps.
Yup, two things are killing EVE
NPC corps Badly run player corps. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3849
|
Posted - 2013.03.27 22:47:00 -
[24] - Quote
Montevius Williams wrote: Yup, two things are killing EVE
NPC corps Badly run player corps.
Surely you are being sarcastic.
NPC's are a necessity.
Badly run player corps fail and vanish.
I see no problems. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Montevius Williams
Eclipse Industrial Inc
430
|
Posted - 2013.03.27 22:58:00 -
[25] - Quote
Krixtal Icefluxor wrote:Montevius Williams wrote: Yup, two things are killing EVE
NPC corps Badly run player corps.
Surely you are being sarcastic. NPC's are a necessity. Badly run player corps fail and vanish. I see no problems.
Badly run player corps give new players a BAD first impression. Thats a problem for new player retention.
NPC corps need to be nerfed, period. The only advantage player corps really have over NPC corps is being able to anchor a POS, adjustable taxes, alliances and corp hangers.
There should be major limits to things such as manufacturing and mineral refining that can be done from players in NPC corps. I'm not getting into details since it's a toptic that has been brought up MANY times. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3851
|
Posted - 2013.03.28 00:39:00 -
[26] - Quote
Montevius Williams wrote:
Badly run player corps give new players a BAD first impression. Thats a problem for new player retention.
NPC corps need to be nerfed, period. The only advantage player corps really have over NPC corps is being able to anchor a POS, adjustable taxes, alliances and corp hangers.
There should be major limits to things such as manufacturing and mineral refining that can be done from players in NPC corps. I'm not getting into details since it's a toptic that has been brought up MANY times.
Seems to me most new players leave bad Corps for good ones. You must think they are stupid and can't understand one is taking a chance joining ANY Corp.
There already are not enough NPC Manufacturing slots available. We certainly don't need any more, but reducing them will discourage from manufacturing at ALL.
And refine only at sucky refine % POS facilities ? Gimme a freaking break.
This would all just kill the game.
Some people just absolutely are not going to leave NPC and there is nothing you or CCP can do about that. At all.
They will most indeed leave the game. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Crozo Yotosala
Eclipse Navy. Test Friends Please Ignore
314
|
Posted - 2013.03.28 01:47:00 -
[27] - Quote
WarDecs are part of the game, even if you are in an NPC corp, people will still suicide gank you if they think it is worth it. Just because you have a bad experience with a player-run corp doesn't mean that suddenly the entire flow of Eve Onine has to change. Join a decently-sized corp in an alliance and hope you don't get wardecced. When you do, either tough it out, move to 0.0 or WH, or pay attention to local. Not everyone plays this game to be alone or semi-alone.
At the end of the day, there is safety in numbers. People don't realize that 0.0 is actually safer than highsec. Anyone you think would shoot you (that is out of corp) is free game. Plus, any decently sized alliance / coalition in 0.0 has intel channels that warn you before hand of people coming to gank.
Stop the MEism and do some research. Everyone wants their riskless boatloads of ISK, but in reality, if it were that easy, EVE wouldn't be worth playing. https://forums.eveonline.com/default.aspx?g=posts&t=51224&find=unread |

Katran Luftschreck
Royal Ammatar Engineering Corps
1227
|
Posted - 2013.03.28 01:56:00 -
[28] - Quote
An interesting take on the wardec issue... let me see if I am reading this correctly: Wardecs would work as normal, but in 1.0 or 0.9 they wouldn't count (CONCORD still kicks in). So if a company is under wardec they can still be attacked, but only in 0.8 and below. Is that right? So they'd have some room to "retreat" into... assuming that they can afford offices in the already over-crowded realm of mega hisec and learn to live off Veldspar. Live Events are neither. |

Galan Amarias
Kantian Principle
0
|
Posted - 2013.03.28 03:11:00 -
[29] - Quote
I don't think his would lead to better newbies in better newbie corps. Seems to me that playing the game is better at making you better than suggesting changes to the game. It would be interesting to be able to pin folks into ultra high sec, but then I foresee Jita being even worse.
If you like the noob corpers, make friends and then make your own corp. if you form a channel you can chat away from the bigger corp mass channel.
Same result, no mechanics change. |

Rovinia
Exotic Dancers Union SONS of BANE
57
|
Posted - 2013.03.28 03:58:00 -
[30] - Quote
Eve would not be the same without wardecs. That game lives from his harsh environment, it's sens of loss and paranoia. One of the major motivations for most players is to prevail in this setting and build up your wealth / fame / corp against all resistance that other people throw against you. To find other players who fit with your playstyle and fight togheter to achieve a common purpose.
There is no other MMO like eve where you can actually "destroy" a enemy, corp or alliance. Take their space, their wealth, their pride. And one part of that is that you are nowhere really save from your enemys. And that's exactly where Wardecs kick in 
Thats unique in a time where most games tend to be to easy and are not so much of a challenge. That's why so many people in the forums react so harsh if someone proposes ideas to make life saver for other people ;)
@ Topic:
There shouldn't be a punishment for beeing in a NPC corp, but there could be more attraction to join a playercorp. Perhaps if a corp could chose some sort of a "Directive" for their corp? Some sort of boni they can achieve, especialy useful for younger players? |
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