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Solstice Project
Sebiestor Tribe Minmatar Republic
3032
|
Posted - 2013.03.29 09:05:00 -
[31] - Quote
Rebecha Pucontis wrote:But if you truly agree that pod deaths should have consequences then surely you should agree with me then that losing a pod should always result in SP loss. No. We already update our clones to avoid losing SkillPoints. If we fail to update it, then we lose SkillPoints.
No idea what you're trying to spin here. I already lost skillpoints. It was my fault. I didn't complain. A month is nothing anyway. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3032
|
Posted - 2013.03.29 09:07:00 -
[32] - Quote
Arronicus wrote:Solstice Project wrote:voetius wrote: I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:
1. This is more likely to affect newer players
2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me
Hello Apples, meet Oranges. *facepalm* It's not really apples and oranges, when you get warnings about insignificant oversights, but not about drastically consequential ones. It is a relevant point, that there should be a warning (that can be toggled off) if there is going to be one for other things. I wasn't a fan of that warning message, tbh. It's bullshit. Everybody at least once had to go through this and it was part of EvE, but CCP ruined it for all the upcoming generations, as if there was a necessity to have this.
It was a "feature" begged for by the idiots who can't concentrate on one thing longer than a few seconds. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2013.03.29 09:09:00 -
[33] - Quote
Solstice Project wrote:Rebecha Pucontis wrote:But if you truly agree that pod deaths should have consequences then surely you should agree with me then that losing a pod should always result in SP loss. No. We already update our clones to avoid losing SkillPoints. If we fail to update it, then we lose SkillPoints. No idea what you're trying to spin here. I already lost skillpoints. It was my fault. I didn't complain. A month is nothing anyway.
I'm not trying to spin anything, I'm simply saying it is too easy to avoid the penalties of losing a pod. You can simply update your clone and then fly in a pod without implants and suicide yourself without worry. I think it is stupid and not in fitting with the general mechanics and lore of Eve.
Granted if there were harsher pod death penalties then I think it should not be possible to get pods caught in bubbles as then no one would want to fight. Hence why if SP loss was reintroduced then I think all pods would need to be warp core stabbed. |

Alara IonStorm
4810
|
Posted - 2013.03.29 09:09:00 -
[34] - Quote
I know that loss must suck OP but I hope you come around to continuing EVE.
I agree with you on the Cone costs but for different reasons. I don't like the static death cost. I would prefer it if EVE worked solely on being able to risk exactly as much as you decide to put into your craft. If you fly a 750k Frigate with 200k in fittings then that is what you lose and if you fly a 90mil Battleship with 60mil in fittings that is what you lose when you die. Only what you put out there, not a static baseline cost. This includes insurance as well, I would like to see that gone, it paying for the lost income in clone costs is just icing.
For that reason I also think you should be able to switch out pods in stations so a timer doesn't influence your decision to switch from a training, mission or high end PvP ship to a cheap Frigate to roam. No one is not going to update their clone, these costs, timers and learning implants have a detrimental effect of hanging a sword above peoples decision to go fight and add to the risk aversion. Simply put costs should only be applied to your craft, its fittings, cargo and implants in your head all chooseable before you undock so you can always risk exactly what you want to put out there, the more valuable the ship the better equipped you are for success but the higher the cost if you lose.
|

Takseen
Federal Defense Union Gallente Federation
400
|
Posted - 2013.03.29 09:11:00 -
[35] - Quote
Rebecha Pucontis wrote: That sounds great, I would actually support this if pods were warp core stabbed in some way. 2 weeks of training time would be the perfect penaltly for a pod loss. I can't see it ever happening though.
Because its a terrible idea. Sure its trivial to avoid pod loss in high or lowsec, but in null or wormhole space its a different matter entirely. Even losing a T3 hull doesn't impose that harsh a penalty. |

War Kitten
Panda McLegion
1803
|
Posted - 2013.03.29 09:12:00 -
[36] - Quote
voetius wrote: I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:
1. This is more likely to affect newer players
2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me
Scotty the docking manager can scan your cargo and give you friendly information like #2. He doesn't have access to your clone update log.
Also, the tutorials explain about updating your clone when you lose your pod. Pay attention to them maybe?
OP: Giving up because you made a mistake (repeatedly?) is silly. You may have lost 20 days training, but if you quit you've lost all of them!
Welcome to Eve, etc.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Zimmy Zeta
Red Federation RvB - RED Federation
13460
|
Posted - 2013.03.29 09:16:00 -
[37] - Quote
Solstice Project wrote: You come up with bullshit things that don't have anything to do with it. It's a few clicks and all it affords is half a brain !
What you're trying to argue is that people struggle with remembering that they can move a pawn only one field at a time and it should be made easier, because chess as a whole is such a complex game !
Well, at least I made you go ALL CAPS before, so I guess I somehow struck a nerve?  Just let me add that I am amongst those people who consider clone costs a generally bad mechanic and would like to see it removed in its entirety. There are too many carebears here anyway, no reason to have just another mechanic that rewards risk averse behavior without adding any meaningful content. There are better isk sinks than clones. But I guess that would derail the thread too much, so just ignore me and carry on.
Just think of how bad an average post by me is, and then realize half of them are even worse |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2013.03.29 09:17:00 -
[38] - Quote
Takseen wrote:Rebecha Pucontis wrote: That sounds great, I would actually support this if pods were warp core stabbed in some way. 2 weeks of training time would be the perfect penaltly for a pod loss. I can't see it ever happening though.
Because its a terrible idea. Sure its trivial to avoid pod loss in high or lowsec, but in null or wormhole space its a different matter entirely. Even losing a T3 hull doesn't impose that harsh a penalty.
Losing a pod should be worse than losing a ship. At the moment people fear the SP loss from losing their T3 ship, but getting you actual clone blown up doesn't really matter at all.
Also avoiding a pod death would be easy even in null sec if pods were able to warp out of a bubble. Obviously this would have to be implemented as it would be far too easy to kill pods and cause devestating losses otherwise. I mentioned that also in the previous posts above although you clearly didn't read it. |

Dreygun
Toxic Refuge The Forgotten Templars
1
|
Posted - 2013.03.29 09:19:00 -
[39] - Quote
Honestly I think the pod loss mechanic is TOO LENIENT. It is dumb to have a mechanic this basically only punishing if you forget. It should be possible for a good pirate/merc to force SP loss. Then imagine the bounty system, at the prospect of losing real SP a high bounty could be placed with the requirement for certain amount of SP loss. High enough bounty and you would really be scared to undock. plus it makes ransoming viable again which i think would be cool. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3033
|
Posted - 2013.03.29 09:24:00 -
[40] - Quote
Rebecha Pucontis wrote:I'm not trying to spin anything, I'm simply saying it is too easy to avoid the penalties of losing a pod. You can simply update your clone and then fly in a pod without implants and suicide yourself without worry. I think it is stupid and not in fitting with the general mechanics and lore of Eve.
Granted if there were harsher pod death penalties then I think it should not be possible to get pods caught in bubbles as then no one would want to fight. Hence why if SP loss was reintroduced then I think all pods would need to be warp core stabbed. Which would make pods much harder to kill. The outrage that would come from such a change would be more severe than from losing SkillPoints ... and a warp core stab doesn't help against a bubble.
This whole issue comes from automatic behavior. The people running distribution missions ... ... (i did this too, btw ... and i also forgot my cargo, more than once) ... ... suffer from the clickfest of closing, accepting and undocking.
For some reason, moving stuff into the cargohold is a step that requires actual thought, which leads to people forgetting it. The same can be said about updating the pod.
People undock more often than they have to update their clone. Every time my pod died, i had to actively remind myself to update my clone NOW before i undock, because undocking turned into pure automatism. If i wouldn't do it NOW, i would simply forget doing it.
Removing the need to do something removes the need to pay attention at what they are doing and that's why it's a bad thing to have these reminders.
Caution ! HOT COFFEE IS HOT !
See ?
That's a stupid reminder too. People once in their life learned that hot stuff hurts ! Why do they need a reminder for it ? Because they turned dumb enough to just drink from the hot coffee, instead of paying attention to the very simple fact that HOT COFFEE IS HOT.
Reminders don't help people, they make them pay less attention. The same counts for anything that can be turned into automatism. If we had a checkbox that enabled the client to automatically update the clone when necessary, people would completely forget about the fact that losing a pod leads to possible removal of SkillPoints at the next time the pod is lost, thus making the whole consequence of losing them obsolete in the first place. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2013.03.29 09:25:00 -
[41] - Quote
Dreygun wrote:Honestly I think the pod loss mechanic is TOO LENIENT. It is dumb to have a mechanic this basically only punishing if you forget. It should be possible for a good pirate/merc to force SP loss. Then imagine the bounty system, at the prospect of losing real SP a high bounty could be placed with the requirement for certain amount of SP loss. High enough bounty and you would really be scared to undock. plus it makes ransoming viable again which i think would be cool.
That is true, as a result of making pod deaths meaningful it would actually fix the entire bounty system in one swoop instead of this current ham fisted and pretty awful mechanic which CCP has wasted loads of its Dev time on trying to implement |

Roime
Shiva Furnace
2392
|
Posted - 2013.03.29 09:26:00 -
[42] - Quote
Astrometric Rangefinding V was my favourite science course, so I did it twice on my scanner alt. After that pod loss I cried a bit, then I laughed when I realized what skill I lost. .
-á- All I really wanted was to build a castle among the stars - |

JC Anderson
Noir. Noir. Mercenary Group
920
|
Posted - 2013.03.29 09:28:00 -
[43] - Quote
Yeah I will agree with what a few others have mentioned in this thread. In that I mean it wouldn't be such a bad thing to have a warning notification on undock when your clone isn't up to date. Just the same as those warnings you get when you are jumping from high securty space into low sec.
Until you turn them off because they get to be annoying of course.
Though I personally don't understand why it would be so difficult just to remember to do so on your own. Hell, I don't think I've even once forgot to update my clone in the little over 8 years that I've played this game. |

Vaju Enki
Secular Wisdom
563
|
Posted - 2013.03.29 09:35:00 -
[44] - Quote
If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Irya Boone
TIPIAKS
220
|
Posted - 2013.03.29 09:52:00 -
[45] - Quote
+1 i can't agree more ...
Loosing Sp just because you did'nt click on a f.. button ... so ....
RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

March rabbit
No Name No Pain
595
|
Posted - 2013.03.29 09:55:00 -
[46] - Quote
Zimmy Zeta wrote:Indahmawar Fazmarai wrote:Zimmy Zeta wrote:I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?
Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.
In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention. Clones do have a cost, are you asking for a mechanic that spends your ISK for you? Yes. A simple checkbox in the clones menu:"Always upgrade clone after death" Check or uncheck if you like and deal with the consequences. what if you lived in 0.0 station and then it got captured? You got podded. You rose in that station and what? You have no rights to use cloning facility. So this function cannot be used. But you think it works, undock and what? New open letter to CCP about new feature "auto-auto whatever"?
Another case: you got podded and at the time have no money to update clone. What now?
Automated steps always bad if they depend of many factors. Because you always need to verify if all is Ok. This means you have no automation. It's like with alarm on your phone: you need to check every evening if phone won't shut off because of low battery (happened for me once) and alarm is running (happened for me once too, some software error) and nothing prevents it from waking you up on morning at given time (like summer/winter time mode evaded attention of phone OS). |

March rabbit
No Name No Pain
595
|
Posted - 2013.03.29 09:57:00 -
[47] - Quote
Irya Boone wrote:+1 i can't agree more ...
Loosing Sp just because you did'nt click on a f.. button ... so ....
happens all the time when you forgot to refresh skill queue and it got empty  |

Tiberius StarGazer
StarGazer Heavy Industries And Exploration
343
|
Posted - 2013.03.29 09:57:00 -
[48] - Quote
I remember the time I decided to go WH diving for the first time.
Got lost, WH collapsed, couldn't scan down another as I didn't really have the skills.
Had not upgraded clone.
Last skill was Caldari Industrial 5.
Right click - self destruct and shed a tear for those 2 min until I went bang, then added back into the qeue again.
Checking clones is now pure habit and I've never lost another SP.
I have no problems with the mechanic in the game at all, it adds a little detail which to me is important for the lore of eve. |

Takseen
Federal Defense Union Gallente Federation
400
|
Posted - 2013.03.29 10:06:00 -
[49] - Quote
Rebecha Pucontis wrote:
Losing a pod should be worse than losing a ship. At the moment people fear the SP loss from losing their T3 ship, but getting you actual clone blown up doesn't really matter at all.
Apart from the clone fee, the implant loss, and the relocation to yout med clone station. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
105
|
Posted - 2013.03.29 10:11:00 -
[50] - Quote
Takseen wrote:Rebecha Pucontis wrote:
Losing a pod should be worse than losing a ship. At the moment people fear the SP loss from losing their T3 ship, but getting you actual clone blown up doesn't really matter at all.
Apart from the clone fee, the implant loss, and the relocation to yout med clone station.
Well done again at ignoring and missing out most of the points I gave in the posts above.
Implant loss is nothing if the player has no implants fitted. The clone fee is also minimal until you begin to reach really high levels of SP, and even then it is still not a massive loss to those pilots. And relocation to your med clone station is actually a benefit to most players as it saves them to travel time of having to fly back.
Don't worry, I know that changes which make the game have harsher consequences can be scary at first. :) |

Djana Libra
The Black Ops Black Core Alliance
122
|
Posted - 2013.03.29 10:17:00 -
[51] - Quote
To be honost, the possibility of actually losing valuable things (ships, implants, skillpoints) is why a lot of people like this game and keep on playing. Most people only forget to update their clone once, after that they know to check clones after they die. |

Danks
Fat Angry Toe Tappin Inbreds
138
|
Posted - 2013.03.29 10:28:00 -
[52] - Quote
My polite feedback would be Eve is not a game for someone who CBA into making sure a simple thing is done. |

Zimmy Zeta
Red Federation RvB - RED Federation
13471
|
Posted - 2013.03.29 10:29:00 -
[53] - Quote
Djana Libra wrote:To be honost, the possibility of actually losing valuable things (ships, implants, skillpoints) is why a lot of people like this game and keep on playing. Most people only forget to update their clone once, after that they know to check clones after they die.
Eve is a pvp game, and losses should be related to pvp and possibly really hurt you. Hell, I wouldn't even mind if CCP introduced a weapon that drained skillpoints instead of the hitpoints of your ship.
Painful losses in pvp because someone was plain better than you or you just buggered it up are one thing. Losing precious things to a confusing UI that makes it even harder for beginners to get into the game is a completely different thing in my opinion.
Just think of how bad an average post by me is, and then realize half of them are even worse |

Takseen
Federal Defense Union Gallente Federation
400
|
Posted - 2013.03.29 10:49:00 -
[54] - Quote
Rebecha Pucontis wrote:
Implant loss is nothing if the player has no implants fitted. The clone fee is also minimal until you begin to reach really high levels of SP, and even then it is still not a massive loss to those pilots. And relocation to your med clone station is actually a benefit to most players as it saves them to travel time of having to fly back.
Ok. So if someone has a low SP clone with no implants, podkills don't mean much. Exactly like how losing a T1 unrigged frigate doesn't mean much. I don't see the problem. |

Ace Uoweme
Republic Military School Minmatar Republic
0
|
Posted - 2013.03.29 11:02:00 -
[55] - Quote
Seetesh wrote:I think you need to stick to games like WOW and STO and other mainstream MMOs with low learning curves, this is Eve Online. It is a brutal hard unforgiving game. Only those who can adapt can make it in this game. Since 2003 I have made mistakes and lost SPs and assets but you learn and come out stronger and wiser.
Mainstream MMOs are popular not because of a low learning curve they keep players playing the game for years with friends and family. EvE is a particular niche game made for vets who prefer the game how they play it, yet niche games have a huge problem: player retention. If it wasn't for PLEX I truly don't see EvE surviving to it's 10th anniversary, as players wouldn't have an incentive to stay to level (burnout even affects vets).
EvE like any MMO needs to identify the aspects of the game that makes players leave, as it's not good for the game when they do. The population becomes a F2P game and just as stale, the "whales" paying for their addictions, and careless. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
108
|
Posted - 2013.03.29 11:06:00 -
[56] - Quote
Ace Uoweme wrote:Seetesh wrote:I think you need to stick to games like WOW and STO and other mainstream MMOs with low learning curves, this is Eve Online. It is a brutal hard unforgiving game. Only those who can adapt can make it in this game. Since 2003 I have made mistakes and lost SPs and assets but you learn and come out stronger and wiser. Mainstream MMOs are popular not because of a low learning curve they keep players playing the game for years with friends and family. EvE is a particular niche game made for vets who prefer the game how they play it, yet niche games have a huge problem: player retention. If it wasn't for PLEX I truly don't see EvE surviving to it's 10th anniversary, as players wouldn't have an incentive to stay to level (burnout even affects vets). EvE like any MMO needs to identify the aspects of the game that makes players leave, as it's not good for the game when they do. The population becomes a F2P game and just as stale, the "whales" paying for their addictions, and careless.
Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game. |

Primary Me
Native Freshfood Minmatar Republic
52
|
Posted - 2013.03.29 11:06:00 -
[57] - Quote
Being pod killed without a full clone only results in a 5% loss of sp, and then only 5% of the difference between your total sp and your current clone amount.
If the OP has lost 20+ training days, by my rough maths, that means he has been playing for 400+ days, so no real excuse for not knowing or remembering the clone mechanic.
Or there is some exaggeration going on somewhere... |

Vaju Enki
Secular Wisdom
564
|
Posted - 2013.03.29 11:06:00 -
[58] - Quote
Ace Uoweme wrote:Seetesh wrote:I think you need to stick to games like WOW and STO and other mainstream MMOs with low learning curves, this is Eve Online. It is a brutal hard unforgiving game. Only those who can adapt can make it in this game. Since 2003 I have made mistakes and lost SPs and assets but you learn and come out stronger and wiser. Mainstream MMOs are popular not because of a low learning curve they keep players playing the game for years with friends and family. EvE is a particular niche game made for vets who prefer the game how they play it, yet niche games have a huge problem: player retention. If it wasn't for PLEX I truly don't see EvE surviving to it's 10th anniversary, as players wouldn't have an incentive to stay to level (burnout even affects vets). EvE like any MMO needs to identify the aspects of the game that makes players leave, as it's not good for the game when they do. The population becomes a F2P game and just as stale, the "whales" paying for their addictions, and careless.
EvE has being doing just fine for the last 10 years. The more people like this cry, the more EvE Online grows. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
228
|
Posted - 2013.03.29 11:10:00 -
[59] - Quote
Part of the issue in this case may be the manic haste which FW seems to reship. Frig fleets that smash it out like a line of battleships move from ship to pod at a frightening rate.
You could switch to a more measured approach. Stalk a certain fight or take time to set it up, then fight. If you lose your ship then dock up and take a few minutes to go over the fight, look over your logs, check the loss mail, think about what your instinct was and if you followed it or went in another direction, etc. What do you call a Goon gardener?
-á-á =========================================================A lawn gnoon+++++++++++++++++++++++++ |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
229
|
Posted - 2013.03.29 11:17:00 -
[60] - Quote
Ace Uoweme wrote: Mainstream MMOs are popular not because of a low learning curve they keep players playing the game for years with friends and family. EvE is a particular niche game made for vets who prefer the game how they play it, yet niche games have a huge problem: player retention. If it wasn't for PLEX I truly don't see EvE surviving to it's 10th anniversary, as players wouldn't have an incentive to stay to level (burnout even affects vets).
EvE like any MMO needs to identify the aspects of the game that makes players leave, as it's not good for the game when they do. The population becomes a F2P game and just as stale, the "whales" paying for their addictions, and careless.
The view from CCP must be kind of funny in a way. I know I have filled out a few surveys as to why I am leaving Eve only to be back at it in a week or two. The OP will probably be back to.
What do you call a Goon gardener?
-á-á =========================================================A lawn gnoon+++++++++++++++++++++++++ |
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