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Asmodai Xodai
Royal Amarr Institute Amarr Empire
30
|
Posted - 2013.03.29 11:18:00 -
[61] - Quote
OP, let me tell you what happened to me so it doesn't happen to you.
I didn't forget to update my clone. Yet I lost a good bit of skill points anyway. What happened was, I had a long skill training. When skills train, apparently the skill point counter doesn't stay current. I kept checking the counter, and my clone seemed fine. But it wasn't, because unbeknownst to me, my skills had surpassed my clone's ability to preserve them because of this... bug... feature... whatever it is. So I died, lost skill points, filed a petition, didn't get reimbursed.
Long story short, if you have a skill training as you always should, PAUSE THE TRAINING to get the updated skill point count.
Anyway, I didn't quit after this debacle, and arguably the loss wasn't even my fault because I did my due diligence in checking my clone. So don't quit, just hang in there and get back in the saddle again. It has happened to us all. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
108
|
Posted - 2013.03.29 11:21:00 -
[62] - Quote
Asmodai Xodai wrote:OP, let me tell you what happened to me so it doesn't happen to you.
I didn't forget to update my clone. Yet I lost a good bit of skill points anyway. What happened was, I had a long skill training. When skills train, apparently the skill point counter doesn't stay current. I kept checking the counter, and my clone seemed fine. But it wasn't, because unbeknownst to me, my skills had surpassed my clone's ability to preserve them because of this... bug... feature... whatever it is. So I died, lost skill points, filed a petition, didn't get reimbursed.
Long story short, if you have a skill training as you always should, PAUSE THE TRAINING to get the updated skill point count.
Anyway, I didn't quit after this debacle, and arguably the loss wasn't even my fault because I did my due diligence in checking my clone. So don't quit, just hang in there and get back in the saddle again. It has happened to us all.
I agree that does suck and have noticed that issue myself when working out which clone grade to select ^ I suggest you try downloading evemon which gives you up to date information and also warns when your skill clone is out of date. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
269
|
Posted - 2013.03.29 11:22:00 -
[63] - Quote
Welcome to the one refreshing game where screwing up actually has a tangible consequence. For me it's nice to have a change of pace, and not have everyone just respawn. There is a reason everyone in EvE is so damn paranoid, and that's because the people who aren't get ****** in every orafice at once. That is half the fun, though; sure it causes some players to leave, but it also leads to the retention of others.
I suppose it would make sense to have a reminder since they give 'don't be stupid" warnings about other, more insignificant things, but at the end of the day, it's your own damn fault. I run EvEHQ, and that gives me a nice big clone out of date warning, and I can safely say, in 5 years of playing, the only XP loss I have suffered was the penalty for losing a T3. |

servellious
United Federation Industries No Mercy For Percy
10
|
Posted - 2013.03.29 11:33:00 -
[64] - Quote
Two kinds of eve players:
1. Those who play for a few weeks to maybe a month. Quit and never to be seen again. 2. Those who play for about 3-6 months, are hooked for life.
Either youll be 1 and we will never see you again or youll be 2 and I will see you back soon. |

Katarina Reid
Deep Core Mining Inc. Caldari State
265
|
Posted - 2013.03.29 11:34:00 -
[65] - Quote
The thing that gets me is i dont see anyone choosing to take a lower clone. When you undock you are risking what ever your flying and when it dies it was your choice but skill losses are only mistakes never choices. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
109
|
Posted - 2013.03.29 11:40:00 -
[66] - Quote
Katarina Reid wrote:The thing that gets me is i dont see anyone choosing to take a lower clone. When you undock you are risking what ever your flying and when it dies it was your choice but skill losses are only mistakes never choices.
Exactly, it is simply far to easy to avoid the consequences of pod loss, all you have to do is simply click a button to update your clone. At the moment killing a pod is just a bonus but it doesn't really mean that much enless the player was fitted with ridiculous implants.
Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savoured, and also would actually give you an in game benefit over the players by reducing their SP.
Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle. |

Kha'Vorn
Fruidian Logic The Volition Cult
97
|
Posted - 2013.03.29 12:01:00 -
[67] - Quote
Kaivar Lancer wrote:I hope CCP devs extract something useful from this.
Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?
At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.
I think, its probably best you quit eve. Gimme your stuff on the way out |

Doc Severide
Caldari Provisions Caldari State
14
|
Posted - 2013.03.29 12:05:00 -
[68] - Quote
servellious wrote:Two kinds of eve players:
1. Those who play for a few weeks to maybe a month. Quit and never to be seen again. 2. Those who play for about 3-6 months, are hooked for life.
Either youll be 1 and we will never see you again or youll be 2 and I will see you back soon. I was hooked for life my second day in. And my 3rd day in I started my second account... |

Ace Uoweme
Republic Military School Minmatar Republic
0
|
Posted - 2013.03.29 12:45:00 -
[69] - Quote
Rebecha Pucontis wrote:Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game.
Like permadeath? 
If you want something meaningful don't pussyfoot around, make it hurt.
But can't have what really hurts right? So make amends and just huff and puff about being tough instead.
:shakes head: |

Takseen
Federal Defense Union Gallente Federation
400
|
Posted - 2013.03.29 12:52:00 -
[70] - Quote
Make pod death meaningful, have it erase the harddrive of whatever is running the Eve client at the time. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
71
|
Posted - 2013.03.29 13:10:00 -
[71] - Quote
if it's fitting with eve's harsh, bleak universe ethos, why is the clone SP and clone upgrade data API accessible? aura or EVEMon will tell me if my clone upgrade is insufficient. aura will even alert me.
I guess if you don't have a smartphone then you deserve to lose a month's training. I feel like a tourist in this game. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
110
|
Posted - 2013.03.29 13:47:00 -
[72] - Quote
Takseen wrote:Make pod death meaningful, have it erase the harddrive of whatever is running the Eve client at the time.
How about the client explode killing the user upon pod death? :) Then a pod death would be really meaningful. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
110
|
Posted - 2013.03.29 13:49:00 -
[73] - Quote
Ace Uoweme wrote:Rebecha Pucontis wrote:Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game. Like permadeath?  If you want something meaningful don't pussyfoot around, make it hurt. But can't have what really hurts right? So make amends and just huff and puff about being tough instead. :shakes head:
Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there. |

I Love Boobies
All Hail Boobies
405
|
Posted - 2013.03.29 14:22:00 -
[74] - Quote
It's been this way for years OP, doesn't need to be changed. What they could do is add a pop up to remind you to upgrade when your skill points are greater than your current clone, one that can be disabled like all the others. That might be helpful. Anyway, as the others have stated, it's your responsibility to keep them upgraded, so pay attention.  ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Maxpie
MUSE Buy-n-Large
277
|
Posted - 2013.03.29 14:28:00 -
[75] - Quote
I think there should be an automatic Eve Mail reminder whenever your clone gets out of date or after you get podded. If Google Calendar can do this for me, I'd think the science fictiony super computers of the Eve universe could handle the task.
No good deed goes unpunished |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
701
|
Posted - 2013.03.29 15:26:00 -
[76] - Quote
Ace Uoweme wrote:Rebecha Pucontis wrote:Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game. Like permadeath?  If you want something meaningful don't pussyfoot around, make it hurt. But can't have what really hurts right? So make amends and just huff and puff about being tough instead. :shakes head:
Permanent death would be the only mechanic really harsh but "they" don't want it. That's why they play Eve online and claim to be uber tough instead of playing games with real consequences for actions. (Lineage II ho noes too hard and there's no space ships...)
They don't want neither to get SP loss when killed by concord. They just want Concord protection instead of getting a real pair and move on to null, instead it's blob excuse here blob excuse there carebears are all pussies etc etc etc. We know who are the pussies and the majority of those are not high sec carebears.
They don't want neither to see OGB go permanently and definitively away, the day this will happen I'll get my self drunk reading forum tears from them, ho hell I'll be trolling them hard until I get forum banned.
They want T3 frigates with heavy cruiser HP and Pirate cruisers DPS.
Nothing new, same old rabble, same rage quitting pussies as soon as something that touches their tr+ál+ál+á changes etc etc.
*removed inappropriate ASCII art signature* - CCP Eterne |

JC Anderson
Noir. Noir. Mercenary Group
920
|
Posted - 2013.03.29 15:30:00 -
[77] - Quote
Takseen wrote:Make pod death meaningful, have it erase the harddrive of whatever is running the Eve client at the time.
I second that...
But I'd like to add a secondary consequence on top of it. Namely an orbital bombardment in the real world that uses your current global coordinates as a bullseye for the strike. |

CompleteFailure
Polaris Rising Gentlemen's Agreement
21
|
Posted - 2013.03.29 16:43:00 -
[78] - Quote
OP is right, this mechanic doesn't really add much to the game besides being an annoyance to the person who did or did not update their clone. But, rather than automating it and taking away the meaningful and significant consequence to a person's actions (or lack of action, in this case), I say the fix to this problem is to add SP lost to pod loss mails  Kesper North for CSM8 |

Domina Trix
McKNOBBLER DRINKING CLAN
27
|
Posted - 2013.03.29 16:56:00 -
[79] - Quote
Rebecha Pucontis wrote:Ace Uoweme wrote:Rebecha Pucontis wrote:Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game. Like permadeath?  If you want something meaningful don't pussyfoot around, make it hurt. But can't have what really hurts right? So make amends and just huff and puff about being tough instead. :shakes head: Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there.
Yeah it is so bad an idea that is why CCPs next MMO World of Darkness has permadeath...
Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |

Ckra Trald
Stellar Essence STELLAR CONSTELLATION
103
|
Posted - 2013.03.29 16:59:00 -
[80] - Quote
place a sticky note on your monitor to remind you to update your clone you are now thinking about breathing and blinking |

Domina Trix
McKNOBBLER DRINKING CLAN
27
|
Posted - 2013.03.29 16:59:00 -
[81] - Quote
Sergeant Acht Scultz wrote:Ace Uoweme wrote:Rebecha Pucontis wrote:Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game. Like permadeath?  If you want something meaningful don't pussyfoot around, make it hurt. But can't have what really hurts right? So make amends and just huff and puff about being tough instead. :shakes head: Permanent death would be the only mechanic really harsh but "they" don't want it. That's why they play Eve online and claim to be uber tough instead of playing games with real consequences for actions. (Lineage II ho noes too hard and there's no space ships...) They don't want neither to get SP loss when killed by concord. They just want Concord protection instead of getting a real pair and move on to null, instead it's blob excuse here blob excuse there carebears are all pussies etc etc etc. We know who are the pussies and the majority of those are not high sec carebears. They don't want neither to see OGB go permanently and definitively away, the day this will happen I'll get my self drunk reading forum tears from them, ho hell I'll be trolling them hard until I get forum banned. They want T3 frigates with heavy cruiser HP and Pirate cruisers DPS. Nothing new, same old rabble, same rage quitting pussies as soon as something that touches their tr+ál+ál+á changes etc etc.
Can anyone here translate that into something that makes sense?
Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |

Ersahi Kir
Freelance Mining Company
57
|
Posted - 2013.03.29 17:17:00 -
[82] - Quote
Rebecha Pucontis wrote:Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savoured, and also would actually give you an in game benefit over the players by reducing their SP.
Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle.
Rebecha Pucontis wrote:Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there.
Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savored, and also would actually give you an in game benefit over the players by deleting their character.
Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle.
/it's fun picking an arbitrary line and saying everything on one side of it is carebear no consequence, everything on the other side is stupid |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
110
|
Posted - 2013.03.29 17:43:00 -
[83] - Quote
Domina Trix wrote:Rebecha Pucontis wrote:Ace Uoweme wrote:Rebecha Pucontis wrote:Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game. Like permadeath?  If you want something meaningful don't pussyfoot around, make it hurt. But can't have what really hurts right? So make amends and just huff and puff about being tough instead. :shakes head: Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there. Yeah it is so bad an idea that is why CCPs next MMO World of Darkness has permadeath...
I'm not saying permadeath is a stupid idea in a general sense. If the game could be built from the ground up with permadeath in mind then I'm sure it would work. But in the context of eve it is a stupid idea given that some players would lose many years of progress. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
110
|
Posted - 2013.03.29 17:47:00 -
[84] - Quote
Ersahi Kir wrote:Rebecha Pucontis wrote:Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savoured, and also would actually give you an in game benefit over the players by reducing their SP.
Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle. Rebecha Pucontis wrote:Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there. Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savored, and also would actually give you an in game benefit over the players by deleting their character. Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle. /it's fun picking an arbitrary line and saying everything on one side of it is carebear no consequence, everything on the other side is stupid
Try reading the original comment I replied to and you will realise why I said it was a ret@rded idea. Because the guy was generally being a ret@rd and troll a bit like yourself.
There is a bit of a difference between suggesting losing two weeks of training upon pod death, and losing your entire clone of SP which I think most people would agree is a stupid idea. |

Josef Djugashvilis
Acme Mining Corporation
1102
|
Posted - 2013.03.29 18:04:00 -
[85] - Quote
Solstice Project wrote:That's complete bull.
Making a checkbox for automatic updating or having a reminder for updating it COMPLETELY REMOVES THE WHOLE POINT OF HAVING TO UPDATE IN THE FIRST PLACE !
I myself liked BattleCruiser V so much, i've skilled it two times ! Did i complain ? No !
Those who can't deal with it ... well ... too bad, gtfo !
You seem to be angry...late with school homework or drunk?
Hmm, you are shouting, so I shall go with drunk. This is not a signature. |

Grayson Cole
R.A.V.E.N.
10
|
Posted - 2013.03.29 18:21:00 -
[86] - Quote
Josef Djugashvilis wrote:You seem to be angry...late with school homework or drunk?
Hmm, you are shouting, so I shall go with drunk.
He's butthurt that he lost skill points once or twice and had to deal with it, so shouting just reinforces his position as a hardened bittervet. Caldari Militia Gÿ£G£½GÿP |

nubile slave
Garoun Investment Bank Gallente Federation
15
|
Posted - 2013.03.29 18:39:00 -
[87] - Quote
Kaivar Lancer wrote:I hope CCP devs extract something useful from this.
Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?
At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.
Everyone makes this mistake once, the trick is learning from it...
|
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ISD Cura Ursus
ISD Community Communications Liaisons
128

|
Posted - 2013.03.29 18:47:00 -
[88] - Quote
Thread moved to Out Of the Pod Experience, because that is where quit threads like to live. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

J'Poll
The Fiction Factory Tribal Band
2020
|
Posted - 2013.03.29 19:21:00 -
[89] - Quote
Ever thought about just updating your clone after podding.
Takes about 20 seconds... Typical CCP. Giving away new clothes but don't have the forums ready to show them.
I feel naked. |

J'Poll
The Fiction Factory Tribal Band
2020
|
Posted - 2013.03.29 19:22:00 -
[90] - Quote
ISD Cura Ursus wrote:Thread moved to Out Of the Pod Experience, because that is where quit threads like to live.
Cura...you just moved way up on my list of favorite ISD people. Typical CCP. Giving away new clothes but don't have the forums ready to show them.
I feel naked. |
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