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Thread Statistics | Show CCP posts - 1 post(s) |
Fatbear
Starwinders SCUM.
23
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Posted - 2013.04.09 13:07:00 -
[1] - Quote
What do you jokers think happened before Jump Freighters were put in?
You actually had convoys, with escorts, and interdictions/commerce raiding. Hell, convoy runs from Tenal down to Taisy 'back in the day' were some of the best fleets I've been on. |
Fatbear
Starwinders SCUM.
24
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Posted - 2013.04.11 14:51:00 -
[2] - Quote
Teckos Pech wrote: You did the whole route via gates or did you use titan bridges or jump bridges? And what kind of support did you have on standby for the low sec portion?
At that stage in the game there was only one Titan in existance, ASCN's Avatar.
We're talking half a dozen Freighters, flown conventionally, all the way down from S-EVIQ to Taisy.
Our escort fleet was around 150, of all shapes and sizes.
Velicitia wrote:Freighters in hisec ... maybe 1 jump into a controlled lowsec. Then carriers (or the Rorqual) from there to where ever. Prior to that, I imagine that it was all industrials and the like (IIRC, caps and freighters came out at the same time -- but I could be wrong).
See above. Carriers? What, you think we stopped and fitted every ship so we could use Maintenance Bays? No. Freighters all the way, across three regions of nullsec, and then some lowsec too.
This stuff actually happened people. No bridges, no JFs, just long long fleets guarding lots and lots of freighters. It's clear that so many players are so used to the toys and gimmicks that are available in Eve now that the very idea of commerce raiding simply doesn't exist in your minds. |
Fatbear
Starwinders SCUM.
24
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Posted - 2013.04.15 22:32:00 -
[3] - Quote
Teckos Pech wrote:No he didn't. When pressed for further information he failed to respond.
I didn't fail to respond, try reading back.
My post referred to a time pre-Titans, pre-JFs.
ERHMAHGERD HOW CAN I LIVE WITHOUT TEH JUMP DRIVE?
Well hot diggity, life did exist before Titans, before Jump Freighters.
We ran convoys, CONVOYS of freighters, half a dozen at a time, with 150-200 man combat fleets escorting them, all the way down from S-EVIQ in Tenal, down through Venal, touch of Tribute, and into high sec through Taisy/Nalvula.
Believe me, there was such a thing as viable nullsec long before your beloved jump capabilities exist. And it was a lot more fun than now. |
Fatbear
Starwinders SCUM.
25
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Posted - 2013.04.16 05:45:00 -
[4] - Quote
Teckos Pech wrote: You think it would work now? The game has changed considerably. Things like fleet vs. gang, new ships, the ubiquity of T2 components and ships. And forget null, just think about taking those freighters nowadays through low sec.
Perhaps. But it changed once, doesn't mean it can't change again. T2 wasn't exactly rare back then though, we're talking back when the Vagabond was a ****-train that could just tear through anything, was in common use.
You say Freighters through low sec as if it's such an horrific idea though. You know, people can actually group together, and guard the freighters, and scout far and wide.
One of the things that made it possible 'back then' was again the non-available of jump drives/bridges. Of course we could scout freighters all that way because we could actually scout, knowing what we saw in local was it. There was no cloaky guy waiting to pop a cyno and a fleet would go *poof* on top of us. I remember one amazing convoy when TCF (Tau Ceti Fed) were chasing us down and we were having to leave small groups behind to delay them while the web teams were trying to get the fat freighters moving as fast as possible. We'd have half a dozen scouts in every direction because we knew people would have to approach us conventionally.
You're right to an extent that in its current guise it'd be a slaughter house, particularly with the proliferation of capitals, Titan bridges and the like in lowsec. But the whole point of this post is the discuss the removal of that. |
Fatbear
Starwinders SCUM.
25
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Posted - 2013.04.16 08:57:00 -
[5] - Quote
Teckos Pech wrote:[quote=Fatbear]
Were there fleets of 150 vagabonds back then?
How about 150 tornadoes? Could a fleet stop them from alphaing a freighter?
You're missing the point that without jump tech, scouting becomes much more viable/reliable and you'd never 'stumble' into a massive alpha fleet as you describe. You had far forward scouts, a lead fleet to clear the way or draw away opponents, and you had a rear guard fleet running delaying actions.
There as endless pvp for the combat fleets and those chasing the convoy. It was a 'do or die' situation once committed. |
Fatbear
Starwinders SCUM.
25
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Posted - 2013.04.16 10:12:00 -
[6] - Quote
Danika Princip wrote:
And yet, I have never heard freighter escort described as anything other than 'The most boring thing in this entire game' by the people who were around at the time.
You'd still only be hurting people who don't have a highsec-nullsec connection anyway, unless increasing the amounts of neutral and NPC corp freighters getting suicide ganked is really the kind of PVP you were looking for.
And yet, you're commenting authoratively on something you weren't party to. Fact is we've got a game populated by players who know nothing of the 'before times' when titans and bridges didn't exist.
Believe me, it was ALL more fun than it is now. |
Fatbear
Starwinders SCUM.
25
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Posted - 2013.04.16 11:38:00 -
[7] - Quote
Danika Princip wrote: And the fact that nullsec literally cannot have the industrial capacity to support itself.
What do you think happened in Eve before jump drives?
Do you honestly believe that nullsec was a non-entity, that wars, fleets, blockades and campaigns simply didn't exist? Do you think players all lived in highsec/lowsec and just went on occasional jollies into null to make sure it's still there?
Perhaps the OP and I are the only ones commenting here that have actually experienced both sides of the argument and can compare the two? Ever considered that? You're making sweeping statements as if they're fact based on.... what exactly? You're quite literally trying to tell me that nullsec would failcascade in on itself without jump freighters & jump bridges, yet I can tell you you're wrong. We got on just fine long before all these ******** gimmicks got put in the game and have slowly but surely put a growing stranglehold on all things PvP. |
Fatbear
Starwinders SCUM.
25
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Posted - 2013.04.16 12:37:00 -
[8] - Quote
Velicitia wrote:Just because something was viable in the past doesn't mean that it's viable anymore. In the past, if a handful of ships got through, the defense fleet with the freighters could handle them ... these daif they get one ship through your lines/past your scouts/whatever, their entire fleet can be right on top of your freighters.
Well...yeah, but that's kinda what we're talking about? |
Fatbear
Starwinders SCUM.
25
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Posted - 2013.04.16 13:56:00 -
[9] - Quote
The point you're validly making is it wouldn't work now because of cynos and hot dropping (at least, that's how I interpret your meaning when you say "one ship through your lines/past your scouts/whatever, their entire fleet can be right on top of your freighters").
Without jump mechanics, the limiting factor to the removal of jump mechanics isn't an issue....cyclical linking, see? |
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