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P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.03.29 11:06:00 -
[1] - Quote
Hello,
Has CCP ever considered allowing characters to trade in unwanted skills?
I would love it if I could get rid of some of my skills and invest them elsewhere.
I understand the GMs are not going to want to create more work than they already have, but I think allowing people to trade in skills they trained before they really knew what they wanted to do in eve would be a good thing, even if it was only a one time only offer.
Also if you've had more then one character, to transfer the skill points that you have trained. minus ofc the SP you started that character with and training bonuses etc. (SAME ACT ONLY THOUGH and ONLY CHARACTERS YOU HAVE CREATED ON THAT ACT)
What are your thoughts on this ? |

Slaveofjita
School of Applied Knowledge Caldari State
1
|
Posted - 2013.03.29 12:52:00 -
[2] - Quote
Has been suggested many times before, the majority of players seem to be against it. You would need to get huge player support for ccp to listen i think.
you are also running into the problem of being able to remap and buy implants for an optimal sp training plan and then just switching skills when you have enough sp, would need to only make 80%ish(or some other x number) of the sp "tradeable" for other skills. |

Leetha Layne
86
|
Posted - 2013.03.30 03:56:00 -
[3] - Quote
This again? No. |

Thur Barbek
Republic University Minmatar Republic
97
|
Posted - 2013.03.30 10:43:00 -
[4] - Quote
P0RKSW0RD wrote: Has CCP ever considered allowing characters to trade in unwanted skills?
Have YOU ever used the forum search function? There is at least 2 new threads about this posted weekly if not daily on the forums.
No changing to the new flavor of the month skillset every month, sorry. |
|

ISD Suvetar
ISD Community Communications Liaisons
2127

|
Posted - 2013.03.30 12:45:00 -
[5] - Quote
Moved to the correct sub-forum. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Omnathious Deninard
Extrinsic Operations
764
|
Posted - 2013.03.30 12:48:00 -
[6] - Quote
I am going to chime in and say...... NO Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Seranova Farreach
Friendship is Missles
439
|
Posted - 2013.03.30 13:03:00 -
[7] - Quote
train 1x skill, move sp form that skill to higher training multiplier skill and repeat. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.01 12:11:00 -
[8] - Quote
The first response was the only one worth reading, the rest of u, back under your bridges. |

Drake Doe
SVER True Blood Unclaimed.
102
|
Posted - 2013.04.01 12:56:00 -
[9] - Quote
Extremely exploitable and hated by the majority of the player base, enough said. |

De'Veldrin
East India Ore Trade The East India Co.
1249
|
Posted - 2013.04.01 13:50:00 -
[10] - Quote
P0RKSW0RD wrote:The first response was the only one worth reading, the rest of u, back under your bridges.
Actually Sera made a good point I hadn't considered that.
That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas.
It's a terrible idea that would, for a start:
- Kill the implant market.
- Kill the character trading market.
- Render attribute remaps a completely useless mechanic.
- Destroy the value of player choice of what to train and when to remap.
It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.01 15:34:00 -
[11] - Quote
De'Veldrin wrote:P0RKSW0RD wrote:The first response was the only one worth reading, the rest of u, back under your bridges.
Actually Sera made a good point I hadn't considered that. That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas. It's a terrible idea that would, for a start:
- Kill the implant market.
- Kill the character trading market.
- Render attribute remaps a completely useless mechanic.
- Destroy the value of player choice of what to train and when to remap.
It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.
Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet. I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls. If you hate the idea so much, then don't read the thread. Now back under your bridge. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1065
|
Posted - 2013.04.01 15:47:00 -
[12] - Quote
P0RKSW0RD wrote:De'Veldrin wrote:P0RKSW0RD wrote:The first response was the only one worth reading, the rest of u, back under your bridges.
Actually Sera made a good point I hadn't considered that. That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas. It's a terrible idea that would, for a start:
- Kill the implant market.
- Kill the character trading market.
- Render attribute remaps a completely useless mechanic.
- Destroy the value of player choice of what to train and when to remap.
It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet. I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls. If you hate the idea so much, then don't read the thread. Now back under your bridge.
So...literally everyone who doesn't like your idea, no matter if they explain in simple terms why it would be a bad thing, is a troll? |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.01 15:57:00 -
[13] - Quote
Danika Princip wrote:P0RKSW0RD wrote:De'Veldrin wrote:P0RKSW0RD wrote:The first response was the only one worth reading, the rest of u, back under your bridges.
Actually Sera made a good point I hadn't considered that. That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas. It's a terrible idea that would, for a start:
- Kill the implant market.
- Kill the character trading market.
- Render attribute remaps a completely useless mechanic.
- Destroy the value of player choice of what to train and when to remap.
It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet. I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls. If you hate the idea so much, then don't read the thread. Now back under your bridge. So...literally everyone who doesn't like your idea, no matter if they explain in simple terms why it would be a bad thing, is a troll?
No not at all!! and some of what you said were good valid points. But alot of your post especially the intro was just pointless.
If you have an opinion pls express it, but don't think you speak for the whole eve community.
Explain why something is a good or bad idea and not just "It's crap, it'll wreck the game etc etc"
I like the first post and that individual isn't backing me up. |

Tonto Auri
Vhero' Multipurpose Corp
43
|
Posted - 2013.04.01 15:59:00 -
[14] - Quote
P0RKSW0RD wrote:Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet. I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls. If you hate the idea so much, then don't read the thread. Now back under your bridge. That's what the forum search function is for: To catch up with the topic, when you were away for... ever. Oh, and to the "x1-to-more" reply: The x*more skills are x*more, because, yep, they require more SP to train to each next level. So, transferring SP from x1 to x2 skil would not double it, as some seems to be expecting. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2163
|
Posted - 2013.04.01 16:06:00 -
[15] - Quote
Not then, not now, not ever. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.01 16:07:00 -
[16] - Quote
Tonto Auri wrote:P0RKSW0RD wrote:Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet. I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls. If you hate the idea so much, then don't read the thread. Now back under your bridge. That's what the forum search function is for: To catch up with the topic, when you were away for... ever. Oh, and to the "x1-to-more" reply: The x*more skills are x*more, because, yep, they require more SP to train to each next level. So, transferring SP from x1 to x2 skil would not double it, as some seems to be expecting.
Thank you |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.01 16:09:00 -
[17] - Quote
Plus if a change did happen it doesn't have to happen in the way I described it, discussing an idea is one way of refining it to make it work.
I must admit I hated the idea of ship skilling changes but CCP have executed it in a way that I now think is brilliant. |

De'Veldrin
East India Ore Trade The East India Co.
1250
|
Posted - 2013.04.01 16:12:00 -
[18] - Quote
P0RKSW0RD wrote: Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
You fail to do even basic research on your idea, yet I'm the muppet.
 Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.01 16:13:00 -
[19] - Quote
De'Veldrin wrote:P0RKSW0RD wrote: Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
You fail to do even basic research on your idea, yet I'm the muppet. 
Yep and sorry for not having forum lvl 5 |

0racle
Galactic Rangers R O G U E
17
|
Posted - 2013.04.01 16:16:00 -
[20] - Quote
People would pay for 40m SP characters on the bazaar and then recycle them. Goodbye 3-4 years training time. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.01 16:17:00 -
[21] - Quote
0racle wrote:People would pay for 40m SP characters on the bazaar and then recycle them. Goodbye 3-4 years training time.
I would also be against this.
Same act only and only on the account that created the character. |

Mag's
the united Negative Ten.
14656
|
Posted - 2013.04.01 18:36:00 -
[22] - Quote
P0RKSW0RD wrote:De'Veldrin wrote:P0RKSW0RD wrote: Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
You fail to do even basic research on your idea, yet I'm the muppet.  Yep and sorry for not having forum lvl 5 CCP reduced the level of forum required to 1, with the inclusion of a search box. (Top right)
But that would require common sense level 1 and a modicum of intelligence at level 1 also. 
Oh yea, the OP. NO. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Xe'Cara'eos
A Big Enough Lever
10
|
Posted - 2013.04.01 18:46:00 -
[23] - Quote
personally I dislike this thread - because I'm all in favour of planning in advance and being stuck with the consequences of your choices
HOWEVER
to try and make it work
the option opens up at 9 months, allowing you to move a set number of sp (for a starting figure, let's say 1 million sp), and once you've either moved than number of sp, or reached 12 months, the option closes, and you can't do it again maybe send some sort of eve-mail so that it's obvious it's there.... |

Ersahi Kir
Freelance Mining Company
60
|
Posted - 2013.04.01 18:46:00 -
[24] - Quote
I like the entire untrain skill thing. If I could set my SP direction to negative and untrain skills at the normal rate I would. Being able to unlearn some of the skillbooks at the end to clean up my character would be a boon.
Restrictions of not being able to untrain skills that are requirements for other skills applies. |

Azrael Dinn
The 20th Legion Mildly Sober
71
|
Posted - 2013.04.02 13:26:00 -
[25] - Quote
Slaveofjita wrote:Has been suggested many times before, the majority of players seem to be against it. You would need to get huge player support for ccp to listen i think.
you are also running into the problem of being able to remap and buy implants for an optimal sp training plan and then just switching skills when you have enough sp, would need to only make 80%ish(or some other x number) of the sp "tradeable" for other skills.
Not sure it's the majority of players. It's more like the people making a living out from the character bazaar and they don't like the idea that they would need to sell a pool of SP instead a crappy named char called bigtardface1 who has carrier skills at lvl X.
But yeah I would love to have something like this in the game cause I have also skills that I have wasted and later deemed them unnessesary.
So +1 with some modifications to the idea. Like a cooldown timer of 1 year. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.02 17:44:00 -
[26] - Quote
Mag's wrote:P0RKSW0RD wrote:De'Veldrin wrote:P0RKSW0RD wrote: Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
You fail to do even basic research on your idea, yet I'm the muppet.  Yep and sorry for not having forum lvl 5 CCP reduced the level of forum required to 1, with the inclusion of a search box. (Top right) But that would require common sense level 1 and a modicum of intelligence at level 1 also.  Oh yea, the OP. NO.
Didn't get the memo, I shall petition CCP to find out why.
Seriously tho, this post not only lacks intelligence it is pointless.
Rather than just a straight NO would you like to add why it would be a bad idea?
Or is the point of this thread beyond you? |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.02 17:47:00 -
[27] - Quote
I'm not saying it should happen as I suggested, I'm trying to find out peoples opinions on the subject.
There is no wrong answer here what I would like to see is reasons why, suggestions, better ideas.
|

De'Veldrin
East India Ore Trade The East India Co.
1261
|
Posted - 2013.04.02 18:27:00 -
[28] - Quote
P0RKSW0RD wrote:Mag's wrote:P0RKSW0RD wrote:De'Veldrin wrote:P0RKSW0RD wrote: Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
You fail to do even basic research on your idea, yet I'm the muppet.  Yep and sorry for not having forum lvl 5 CCP reduced the level of forum required to 1, with the inclusion of a search box. (Top right) But that would require common sense level 1 and a modicum of intelligence at level 1 also.  Oh yea, the OP. NO. Didn't get the memo, I shall petition CCP to find out why. Seriously tho, this post not only lacks intelligence it is pointless. Rather than just a straight NO would you like to add why it would be a bad idea? Or is the point of this thread beyond you?
The reasons why it's a bad idea have been pointed out to you in this very thread - they're also available to any monkey able to click a search button in the other hundreds of threads on the same damn topic. Do your own research for a change. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

Omnathious Deninard
Extrinsic Operations
781
|
Posted - 2013.04.02 18:29:00 -
[29] - Quote
P0RKSW0RD wrote:I'm not saying it should happen as I suggested, I'm trying to find out peoples opinions on the subject.
There is no wrong answer here what I would like to see is reasons why, suggestions, better ideas.
People's opinions are NO, which in your eyes is apparently the wrong answer. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.02 18:38:00 -
[30] - Quote
None of you speak for the community if you don't like it or cannot contribute to the post then save yourself the stress and talk crap on other peoples posts.
|

Mag's
the united Negative Ten.
14670
|
Posted - 2013.04.02 18:39:00 -
[31] - Quote
P0RKSW0RD wrote:Mag's wrote:P0RKSW0RD wrote:De'Veldrin wrote:P0RKSW0RD wrote: Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
You fail to do even basic research on your idea, yet I'm the muppet.  Yep and sorry for not having forum lvl 5 CCP reduced the level of forum required to 1, with the inclusion of a search box. (Top right) But that would require common sense level 1 and a modicum of intelligence at level 1 also.  Oh yea, the OP. NO. Didn't get the memo, I shall petition CCP to find out why. Seriously tho, this post not only lacks intelligence it is pointless. Rather than just a straight NO would you like to add why it would be a bad idea? Or is the point of this thread beyond you? But your lack of searching and seeing that your post is pointless, isn't a lack of intelligence?
Seriously though, I've said multiple times in multiple threads why this is a bad idea. Do some research. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united Negative Ten.
14670
|
Posted - 2013.04.02 18:40:00 -
[32] - Quote
P0RKSW0RD wrote:None of you speak for the community if you don't like it or cannot contribute to the post then save yourself the stress and talk crap on other peoples posts.
We are the community and as such, we can speak for ourselves. Don't like what you read, tough. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kusum Fawn
State War Academy Caldari State
306
|
Posted - 2013.04.02 18:46:00 -
[33] - Quote
To properly answer this question.
Take a look how training sskills actualy works. A skill requires two attributes, a primary and a secondary. this affects the number sp that are gained each hour while training a specific skill.
Now, In your training plan you have lots of gunnery and ship skills, you are currently training something like say Battlecruiser 5 (6x perception and Willpower) and then all of a sudden you realize you need to train Wing command 4 (8x Charisma and Willpower)
You have already put in two of those nice +4's for Perception and Willpower but you, like everyone else has dropped the charisma attribute to teh lowest it can go. and of course you have never bought a charisma implant because its nominally useless.
Instead of having to make a choice of spending some isk, remapping or training at a suboptimal speed, you simply put medium autocannon specialization 5 on that queue and transfer over sp that you are training at optimal speeds. THis reduces market interactions, reduces the difficulty of making good choices (as it no longer matters what you train as long as you remember to move sp over once in a while.
While this is attractive. it makes every training choice moot as you will only ever need two implants and two attributes maxed. to add to this, when ever ccp decides to nerf something or buff something every 30 mil sp character will immediately be able to fly it as they move all their sp over to the current FOTM ship. It makes it so there is little to no incentive to invent new fits. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Ersahi Kir
Freelance Mining Company
63
|
Posted - 2013.04.02 18:49:00 -
[34] - Quote
So now that the majority of people agree that SP swapping is bad, can we discuss the ability to negatively train your skills to clean up unwanted skills? I know this doesn't create the same amount of outrage.
/and unlearning level 0 skills would be pro too |

Mag's
the united Negative Ten.
14671
|
Posted - 2013.04.02 18:58:00 -
[35] - Quote
Ersahi Kir wrote:So now that the majority of people agree that SP swapping is bad, can we discuss the ability to negatively train your skills to clean up unwanted skills? I know this doesn't create the same amount of outrage.
/and unlearning level 0 skills would be pro too I'm actually OK with this, as long as there are plenty of safe guards in place. Some simply need plenty of safe guards. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Ranger 1
Ranger Corp
3853
|
Posted - 2013.04.02 18:58:00 -
[36] - Quote
Ersahi Kir wrote:So now that the majority of people agree that SP swapping is bad, can we discuss the ability to negatively train your skills to clean up unwanted skills? I know this doesn't create the same amount of outrage.
/and unlearning level 0 skills would be pro too I'm all for helping out the special needs players, but I think that a lot of headaches would be created and coding required just to help our OCD players lose that pesky eye twitch... and frankly there are a lot of other "untidy" things in EvE that will set them off just a much.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ersahi Kir
Freelance Mining Company
64
|
Posted - 2013.04.02 19:12:00 -
[37] - Quote
Ranger 1 wrote:Ersahi Kir wrote:So now that the majority of people agree that SP swapping is bad, can we discuss the ability to negatively train your skills to clean up unwanted skills? I know this doesn't create the same amount of outrage.
/and unlearning level 0 skills would be pro too I'm all for helping out the special needs players, but I think that a lot of headaches would be created and coding required just to help our OCD players lose that pesky eye twitch... and frankly there are a lot of other "untidy" things in EvE that will set them off just a much. 
YOU DON'T KNOW HOW MUCH I SUFFER FROM THIS!!!
/eyetwitch //goes to straighten out the fringe on the rug so it's all evenly spaced and tidy....for the third time today |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.02 19:55:00 -
[38] - Quote
I think alot of you are missing the point of this thread so i may start posting this as a new idea every week just to wind up those who see it and make the assumption that i'm asking the exact same that some other random person might have touched on at some point in the past. |

Tonto Auri
Vhero' Multipurpose Corp
50
|
Posted - 2013.04.02 20:05:00 -
[39] - Quote
I think, you just asking for a permaban for spamming. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.02 21:20:00 -
[40] - Quote
Tonto Auri wrote:I think, you just asking for a permaban for spamming.
lol |

Tonto Auri
Vhero' Multipurpose Corp
52
|
Posted - 2013.04.02 21:21:00 -
[41] - Quote
Did I said something funny? |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.02 21:42:00 -
[42] - Quote
Tonto Auri wrote:Did I said something funny?
If it's not relevant to what this thread is about, I'm not even gonna get into it. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.02 22:12:00 -
[43] - Quote
[quote=Kusum Fawn]To properly answer this question.
Instead of having to make a choice of spending some isk, remapping or training at a suboptimal speed, you simply put medium autocannon specialization 5 on that queue and transfer over sp that you are training at optimal speeds. THis reduces market interactions, reduces the difficulty of making good choices (as it no longer matters what you train as long as you remember to move sp over once in a while.
Thank u for a well written and detailed response, but I did mention earlier that it would only be a one time chance to correct some mistakes and only done on the account that created the character to begin with. Once transferred the option is gone.
You could even limit the amount of sp that it could be done with, i don't mean for it to be permanently available so people could delete or change their entire skillset at will as this would truly destroy the game.
Or even if you were able to trade in x amount (again limited amount) and sacrifice 25% for the privelege ( but again only ever being able to it once and only if you created the character ). This is something I would do, I would happily lower my total sp to have a little more in the areas i've come to really love about eve.
|

Elizabeth Norn
Tax Evasion Haven New Eden Research.
27
|
Posted - 2013.04.02 22:16:00 -
[44] - Quote
Seranova Farreach wrote:train 1x skill, move sp form that skill to higher training multiplier skill and repeat.
Skills with higher multipliers require higher SP. Check your skillsheet. .
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
93
|
Posted - 2013.04.02 22:31:00 -
[45] - Quote
I've often wondered how skillbooks are made. I would support unlearning skills with the proviso that:
1. A character unlearns his or her skills at exactly the same rate it took to learn them in the first place, e.g. 15 days for a 3 x skill at level 5 etc (depending on attributes).
2. That a character cannot learn any other skills when 'unlearning' as effectively the training queue is being utilized by a skill the sp of which is counting backwards on.
3. At the end of the process when the skill is unlearned to level zero the character can download it into a blank skill book that he or she can then sell or pass to another capsuleer who then consumes it in the normal way, taking time to learn the skill as normal.
4. Skill books should still be sold by NPC's to keep the costs cheap.
That way the character has something that he or she can sell, is severely disadvantaged through unlearning, which should discourage the character from attempting to do so.
|

Azrael Dinn
The 20th Legion Mildly Sober
73
|
Posted - 2013.04.03 05:22:00 -
[46] - Quote
Little Dragon Khamez wrote:I've often wondered how skillbooks are made. I would support unlearning skills with the proviso that:
1. A character unlearns his or her skills at exactly the same rate it took to learn them in the first place, e.g. 15 days for a 3 x skill at level 5 etc (depending on attributes).
2. That a character cannot learn any other skills when 'unlearning' as effectively the training queue is being utilized by a skill the sp of which is counting backwards on.
3. At the end of the process when the skill is unlearned to level zero the character can download it into a blank skill book that he or she can then sell or pass to another capsuleer who then consumes it in the normal way, taking time to learn the skill as normal.
4. Skill books should still be sold by NPC's to keep the costs cheap.
That way the character has something that he or she can sell, is severely disadvantaged through unlearning, which should discourage the character from attempting to do so.
This would be pretty useless. No point unlearning anything if you don't gain anything by doing it. Would be just better to train something instead. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
96
|
Posted - 2013.04.03 20:03:00 -
[47] - Quote
Azrael Dinn wrote:Little Dragon Khamez wrote:I've often wondered how skillbooks are made. I would support unlearning skills with the proviso that:
1. A character unlearns his or her skills at exactly the same rate it took to learn them in the first place, e.g. 15 days for a 3 x skill at level 5 etc (depending on attributes).
2. That a character cannot learn any other skills when 'unlearning' as effectively the training queue is being utilized by a skill the sp of which is counting backwards on.
3. At the end of the process when the skill is unlearned to level zero the character can download it into a blank skill book that he or she can then sell or pass to another capsuleer who then consumes it in the normal way, taking time to learn the skill as normal.
4. Skill books should still be sold by NPC's to keep the costs cheap.
That way the character has something that he or she can sell, is severely disadvantaged through unlearning, which should discourage the character from attempting to do so.
This would be pretty useless. No point unlearning anything if you don't gain anything by doing it. Would be just better to train something instead.
That was my point too, but there are some people out there that cant stand the site of say 'heavy missiles' skills being on their character now that they've been nerfed and would like to unlearn those skills (purely as an example) because they don't use them anymore. In doing so they might qualify for a cheaper clone so there may be some benefit. |

Ersahi Kir
Freelance Mining Company
72
|
Posted - 2013.04.03 21:48:00 -
[48] - Quote
Azrael Dinn wrote:Little Dragon Khamez wrote:I've often wondered how skillbooks are made. I would support unlearning skills with the proviso that:
1. A character unlearns his or her skills at exactly the same rate it took to learn them in the first place, e.g. 15 days for a 3 x skill at level 5 etc (depending on attributes).
2. That a character cannot learn any other skills when 'unlearning' as effectively the training queue is being utilized by a skill the sp of which is counting backwards on.
3. At the end of the process when the skill is unlearned to level zero the character can download it into a blank skill book that he or she can then sell or pass to another capsuleer who then consumes it in the normal way, taking time to learn the skill as normal.
4. Skill books should still be sold by NPC's to keep the costs cheap.
That way the character has something that he or she can sell, is severely disadvantaged through unlearning, which should discourage the character from attempting to do so.
This would be pretty useless. No point unlearning anything if you don't gain anything by doing it. Would be just better to train something instead.
I would like to drop some of my industry, science, and spaceship command skills because I have chosen a different path for this character (fleet booster and logistics). Being able to untrain skill points that are bloating out my character and bumping me up jump clone grades would be more useful than training new skills I'm not going to use. |

Jacid
nul-li-fy Nulli Secunda
22
|
Posted - 2013.04.04 19:46:00 -
[49] - Quote
Wow this thread is full of awesome... but ill give my 2 cents because i already committed the time to reading the other post i might as well comment.
No.. i don't want SP recycling in my game, clone prices aren't a good reason and should be addressed in a different topic, mistakes aren't a good reason because eve is about making choices and living with those choice. In eve you can't reload your game because you dislike the outcome. Clearly you have a personal stake in this question maybe you trained Heavy Missiles to 5 and no longer like flying drakes however people that do make mistakes need to HTFU as the saying goes and train on.
Eve as stands now is becoming too easy, eve needs to be tough, it needs to force you to make tough choices, and you need to live with those choices.
My 2 Cents |

Ersahi Kir
Freelance Mining Company
73
|
Posted - 2013.04.04 19:57:00 -
[50] - Quote
Jacid wrote:Eve as stands now is becoming too easy, eve needs to be tough, it needs to force you to make tough choices, and you need to live with those choices.
This is why people have armies of alts who do specialized things. People make alts so they can avoid the repercussions of "tough decisions" while gaining the full benefits, so this entire mentality is based in flawed logic. |

Ristlin Wakefield
Wanderers of the Eternal Darkness Eternal Pretorian Alliance
306
|
Posted - 2013.04.04 20:04:00 -
[51] - Quote
Seranova Farreach wrote:train 1x skill, move sp form that skill to higher training multiplier skill and repeat.
A similar technique as this was used in SWG during the combat upgrade, which caused a massive influx of Jedi characters (made it easier to unlock the Jedi slot). Bounty Hunters (BH) worked hard to keep the Jedi population in check (each death resulted in skill loss), but being able to stack low level skills then reinvest them up the ladder allowed Jedi to quickly go from Padawan level (easily taken out by one BH) to a Knight (can survive 2 to more BHs) before their visibility (how quickly they show up on the Bounty terminals again) increased significantly.
I made my Jedi during this time period and within a few weeks was able to dispatch a three-man bounty hunter squad with relative ease. If I knew that this would eventually ruin the game, I would've preferred for the developers to not allow skill reimbursement. I would've even preferred them to have kept the permadeath mechanic in for Jedi.
TL:DR: Skill reimbursement is a bad idea and will ruin game balance. For the good of the game, I prefer not even entertaining the idea of a one-time deal. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.04 21:51:00 -
[52] - Quote
Jacid wrote:
Clearly you have a personal stake in this question maybe you trained Heavy Missiles to 5 and no longer like flying drakes
My 2 Cents
You kinda hit the nail on the head with this. For me personally for me it's things like veldspar processing level one and other skills like that, even if i changed all of the things i'd like too on my own character sheet it wouldn't amount to much in sp tbh , it would be more of a spring clean. My character is a cross trainer and i love not having to train gunnery, missile or core skills anymore, quite proud of it tbh. But i do agree with most of what u've written, your two cents is appreciated. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.04 21:54:00 -
[53] - Quote
Ristlin Wakefield wrote:Seranova Farreach wrote:train 1x skill, move sp form that skill to higher training multiplier skill and repeat. A similar technique as this was used in SWG during the combat upgrade, which caused a massive influx of Jedi characters (made it easier to unlock the Jedi slot). Bounty Hunters (BH) worked hard to keep the Jedi population in check (each death resulted in skill loss), but being able to stack low level skills then reinvest them up the ladder allowed Jedi to quickly go from Padawan level (easily taken out by one BH) to a Knight (can survive 2 to more BHs) before their visibility (how quickly they show up on the Bounty terminals again) increased significantly. I made my Jedi during this time period and within a few weeks was able to dispatch a three-man bounty hunter squad with relative ease. If I knew that this would eventually ruin the game, I would've preferred for the developers to not allow skill reimbursement. I would've even preferred them to have kept the permadeath mechanic in for Jedi. TL:DR: Skill reimbursement is a bad idea and will ruin game balance. For the good of the game, I prefer not even entertaining the idea of a one-time deal.
I'd hate to see that happen and should be treated as an exploit if it did. |

Nagnor
The Happy Shooters
2
|
Posted - 2013.04.04 23:26:00 -
[54] - Quote
Not a bad idea. In the beginning you experimented and wasted SP (eg Mining Drone Operation). Could have biomassed then and restarted but didn't
Of course safeguards should be in place:
- You can't use it too often
- SP for SP.
- Skill prerequisites are respected.
Ad 1) Count it as a remap Ad 2) the "train 1x skill, move sp form that skill to higher training multiplier skill and repeat" doesn't work. A full , lvl 5 skill with multiple 1 is 256.000 SP. When placing those SP in a skill with higher multiple a smaller amount of lvl will have been completed Ad 3) Releasing SP from a trained skill automatically releases SP from all skill that are depending on it. In order to enforce that placing SP back can only be done if the prerequisites have been met, skills with no points will be removed from char or offloaded to skill books (tbd). This due to the summer expansion where prerequisites checking will be changed in such a way that it will only at skill book injection |

Kalel Nimrott
EG CORP Talocan United
217
|
Posted - 2013.04.04 23:43:00 -
[55] - Quote
I want to trade plexs for SPs. How can I do that? :) |

Gizznitt Malikite
Agony Unleashed Agony Empire
1984
|
Posted - 2013.04.05 00:41:00 -
[56] - Quote
In short... HELL NO....
The main reasons I'm against this:
1.) You've already benefited from the skills you trained, and you can continue to benefit from them if you choose.
2.) It eliminates any consequences for the SP Training decisions you've made. Losses are realizable in even, decisions matter, saying "I made a mistake" should not lesson this.
3.) If it was frequent enough (annual or more), why bother training at any rate other than max... Map Int/Mem or Prec/Will... train marginal skills that aren't immediately important... and remap them once a year to off-map skills... You ultimately accrue SP faster, spend less on implants, and this method is inherently biased towards older players that don't need to train Ship skills, support skills, nav skills, which all have different attribute requirements.
4.) It enhances FOTM and simultaneously diminishes the value of foresight. When big patches hit, things change... New ships and modules become in demand to both be flown and created... If you had the foresight and pretrained, you can take advantage of the changes while other players scramble to train up to do so... With a Remap... there is not advantageous period as people can insta-swap.
5.) It destroys the character bazaar. Total SP a character has is not nearly as important as how they have that SP distributed. You essentially remove this aspect from the bazaar.
6.) Even if you allow it only once in a character's life time, we all know you'll be whining and bitching again in another year how you've changed your course through EvE, and want to move SP around again...
7.) As a rule of thumb, All major game-changing suggestion are terrible when the person proposing it is too lazy/incompetent to do some research on the topic prior to posting.
|

Nagnor
The Happy Shooters
2
|
Posted - 2013.04.05 01:53:00 -
[57] - Quote
Gizznitt Malikite wrote: In short... HELL NO....
The main reasons I'm against this:
1.) You've already benefited from the skills you trained, and you can continue to benefit from them if you choose.
BS argument. Following this argument you shouldn't be able to sell ships you have bought in the past.
Gizznitt Malikite wrote: 2.) It eliminates any consequences for the SP Training decisions you've made. Losses are realizable in even, decisions matter, saying "I made a mistake" should not lesson this.
No it doesn't. It just makes the decision/mistake not permanent.
Gizznitt Malikite wrote: 3.) If it was frequent enough (annual or more), why bother training at any rate other than max... Map Int/Mem or Prec/Will... train marginal skills that aren't immediately important... and remap them once a year to off-map skills... You ultimately accrue SP faster, spend less on implants, and this method is inherently biased towards older players that don't need to train Ship skills, support skills, nav skills, which all have different attribute requirements.
Agreed, usage should not be unlimited. For example by linking it to Remap counter
Gizznitt Malikite wrote: 4.) It enhances FOTM and simultaneously diminishes the value of foresight. When big patches hit, things change... New ships and modules become in demand to both be flown and created... If you had the foresight and pretrained, you can take advantage of the changes while other players scramble to train up to do so... With a Remap... there is not advantageous period as people can insta-swap.
No, see 2 & 3
|

Nagnor
The Happy Shooters
2
|
Posted - 2013.04.05 01:53:00 -
[58] - Quote
Gizznitt Malikite wrote: 5.) It destroys the character bazaar. Total SP a character has is not nearly as important as how they have that SP distributed. You essentially remove this aspect from the bazaar.
And the character bazaar is a good thing? It is a P2W, which is frowned upon by EVE players in general. It doesn't give your control over your own character (name, appearance, ..). It allows scammers, awoxer and other wrong-doers to dodge consequence by getiting rid off bad reputation, (corp) history through buying/ replacing characters.
Gizznitt Malikite wrote: 6.) Even if you allow it only once in a character's life time, we all know you'll be whining and bitching again in another year how you've changed your course through EvE, and want to move SP around again...
How is SP reallocation significantly different than attributes remapping? SP realloc effects SP training in the past, where remap training in the future. Or do you propose to remove remap as well? |

Gizznitt Malikite
Agony Unleashed Agony Empire
1986
|
Posted - 2013.04.05 06:42:00 -
[59] - Quote
Nagnor wrote: 1.) You've already benefited from the skills you trained, and you can continue to benefit from them if you choose.
BS argument. Following this argument you shouldn't be able to sell ships you have bought in the past.
Your analogy is falacious. The correct analogy, following my argument, is you shouldn't be able to return a ship after you buy it, and guess what, you can't!! When you buy a ship in EvE, you can attempt to resell it, sometimes for a profit, sometimes for a loss... but you don't get to undo your purchase because you no longer want the ship. To even provide a relevant example, many supercarrier & titan pilots didn't get to "undo" their purchases when their supercaps were nerfed... while they could sell those assets, it was often at a significant loss!
Nagnor wrote: 2.) It eliminates any consequences for the SP Training decisions you've made. Your decisions matter, and saying "I made a mistake" should not lesson this.
No it doesn't. It just makes the decision/mistake not permanent.
Imagine I rat in a carrier... and one day I make a mistake that gets it destroyed... Should I be able to undo the consequence of my action and have it reimburesed... Is it right the mistake I made is permanent? Or how about if I accept a contract that I didn't read carefully enough, and it resulted in me losing a billion isk... Can I have that undone, just once a year... so my mistake isn't permanent? Guess what, in EvE... your losses are perment... your decesions are irreversable... Some things get a "are you sure you want to do this" warning... but when you CHOOSE to do it, you must deal with the consequences of your choice. The same applies to skillpoints!!!!
Nagnor wrote: 3.) If it was frequent enough (annual or more), why bother training at any rate other than max... Map Int/Mem or Prec/Will... train marginal skills that aren't immediately important... and remap them once a year to off-map skills... You ultimately accrue SP faster, spend less on implants, and this method is inherently biased towards older players that don't need to train Ship skills, support skills, nav skills, which all have different attribute requirements.
Agreed, usage should not be unlimited. For example by linking it to Remap counter
Remap counters are annual... I just explained that even annual SP redistribution would be abused... I have ~100m SP on my mains, and I would never unspec Perc/Will. I'd train at max rate all year... and once every year I'd simply redistribute my SP to instantly train new useful skills (like MJD, Target breaker Spectrum, Sensor Comp skills, etc)... this would not be a good thing!
Nagnor wrote: 4.) It enhances FOTM and simultaneously diminishes the value of foresight. When big patches hit, things change... New ships and modules become in demand to both be flown and created... If you had the foresight and pretrained, you can take advantage of the changes while other players scramble to train up to do so... With a Remap... there is not advantageous period as people can insta-swap.
No, see 2 & 3
Likewise-- see 2&3... Right before the summer patch, I could retrain to insure I pickup all the new BC & Dessie skills... Right after the last patch, I could retrain to produce BO BS's with perfect skills to profit from their buff... Last Summer I could have insta-trained to use and/or make t2 Siege/Triage modules. etc, etc... Big changes to the game happen 1-2 times a year... and this mechanic allows me to take full advantage of the changes with little to no foresight. |

Gizznitt Malikite
Agony Unleashed Agony Empire
1989
|
Posted - 2013.04.05 07:35:00 -
[60] - Quote
Nagnor wrote: 5.) It destroys the character bazaar. Total SP a character has is not nearly as important as how they have that SP distributed. You essentially remove this aspect from the bazaar.
And the character bazaar is a good thing? It is a P2W, which is frowned upon by EVE players in general.
It doesn't give your control over your own character (name, appearance, ..). It allows scammers, awoxer and other wrong-doers to dodge consequence by getiting rid off bad reputation, (corp) history through buying/ replacing characters.
There is a big difference between P2W and the character bazaar (and PLEX for that matter). You should also do a forum search to understand the subtle difference between pay to win, and the options available to EvE players, as it's been discussed many times. To summarize: Pay to win implies you get in game advantages for out of game money... That does NOT HAPPEN in EvE.
This is subtle, so you need to think about it before responding: From anyone elses perspective... you buying plex does NOT enable a character to earn SP faster. you buying plex does NOT give you an isk advantage. Why? Because the isk you gained via selling plex was already in game... the character you bazaared had already accrued SP. Those assets already existed in game, completely independent of whether or not you ascertained them by exchanging game time for it.
I understand, from your perspective... you spend RL money and gain a character with lots of SP, and a bunch of isk... so it seems like pay2win... but no new advantages were created via your purchase... Plex, and the character bazaar are actually very ingenious, as it allows people to exchange future game time for efforts already achieved in game. It is specifically NOT pay 2 win, because NO NEW ADVANTAGES are created via PLEX!!!
Nagnor wrote: 6.) Even if you allow it only once in a character's life time, we all know you'll be whining and bitching again in another year how you've changed your course through EvE, and want to move SP around again...
How is SP reallocation significantly different than attributes remapping? SP realloc effects SP training in the past, where remap training in the future.
Or do you propose to remove remap as well?
In short, hindsight is 20/20, but foresight is much less clear.
In other words, Attribute Remapping requires foresight... and is subject to error as the future isn't easy to predict. A pilots goals, desires, and situations change, and are not fully predictable (especially over a year). In contrast, SP Reallocation provides instant gratification by immediately granting skills you desire by removing skills that are of low utility. I realize you have to live with your remap for a full year... but that's a lot different than living with your training choices for your characters entire future. That permancy of your trainig decision really add weight to it... and its simply because you don't want to deal with the consequences of your previous choices that you would push for the redistribution.
They didn't used to allow annual remaps, and they changed it because your attribute mapping significantly effect your training rate. In general, new players don't have the knowledge and experience to truly know what they wish to do long term in EvE, not to mention their goals are very much subject to change as they and EvE evolve through various emergent gameplay. |

Nagnor
The Happy Shooters
2
|
Posted - 2013.04.05 09:49:00 -
[61] - Quote
Gizznitt Malikite wrote: ... Your analogy is falacious. The correct analogy, following my argument, is you shouldn't be able to return a ship after you buy it, and guess what, you can't!! When you buy a ship in EvE, you can attempt to resell it, sometimes for a profit, sometimes for a loss... but you don't get to undo your purchase because you no longer want the ship. To even provide a relevant example, many supercarrier & titan pilots didn't get to "undo" their purchases when their supercaps were nerfed... while they could sell those assets, it was often at a significant loss!
So your argument is that SP reallocation doesn't suffer from chance/skil in making profit or losses on them? That can be address by putting maximum on the amount of SP that can be reallocated or a percentage (80, flexible?) of the old SP to be placed into new skills. For changing an Indus alt to PvP alt the SP loss is now almost 100%.
Gizznitt Malikite wrote: ... Imagine I rat in a carrier... and one day I make a mistake that gets it destroyed... Should I be able to undo the consequence of my action and have it reimburesed... Is it right the mistake I made is permanent? Or how about if I accept a contract that I didn't read carefully enough, and it resulted in me losing a billion isk... Can I have that undone, just once a year... so my mistake isn't permanent? Guess what, in EvE... your losses are perment... your decesions are irreversable... Some things get a "are you sure you want to do this" warning... but when you CHOOSE to do it, you must deal with the consequences of your choice. The same applies to skillpoints!!!!
From all the resources/assets(ISK, PLEX, ships, SP, attributes) in the game SP is the one for which your decisions are the most definitive and offer the least degrees of freedom to change. The idea is to change that.
Gizznitt Malikite wrote: ... Remap counters are annual... I just explained that even annual SP redistribution would be abused... I have ~100m SP on my mains, and I would never unspec Perc/Will. I'd train at max rate all year... and once every year I'd simply redistribute my SP to instantly train new useful skills (like MJD, Target breaker Spectrum, Sensor Comp skills, etc)... this would not be a good thing!
Is people optimize their game play by using mechanics is and using multi step approaches to get more, bad? Then I must be very bad exchanging LPs for modules I sell on the market to pay for my purchases of faction ships while maximizing ISK/LP.
Gizznitt Malikite wrote: ... Likewise-- see 2&3... Right before the summer patch, I could retrain to insure I pickup all the new BC & Dessie skills... Right after the last patch, I could retrain to produce BO BS's with perfect skills to profit from their buff... Last Summer I could have insta-trained to use and/or make t2 Siege/Triage modules. etc, etc... Big changes to the game happen 1-2 times a year... and this mechanic allows me to take full advantage of the changes with little to no foresight.
I'm not a vet like you, but sofar expansions are announce well in advanced, so there is foresight. And some people are taking full advantage of those changes. Eg I'm training BC 5/Command Ship 1 at the moment, even though I can not fly Command ships before the expansion I will be able to do so immediately after the expansion. |

Nagnor
The Happy Shooters
2
|
Posted - 2013.04.05 10:47:00 -
[62] - Quote
Gizznitt Malikite wrote:Nagnor wrote: 5.) It destroys the character bazaar. Total SP a character has is not nearly as important as how they have that SP distributed. You essentially remove this aspect from the bazaar.
And the character bazaar is a good thing? It is a P2W, which is frowned upon by EVE players in general.
It doesn't give your control over your own character (name, appearance, ..). It allows scammers, awoxer and other wrong-doers to dodge consequence by getiting rid off bad reputation, (corp) history through buying/ replacing characters.
There is a big difference between P2W and the character bazaar (and PLEX for that matter). You should also do a forum search to understand the subtle difference between pay to win, and the options available to EvE players, as it's been discussed many times. To summarize: Pay to win implies you get in game advantages for out of game money... That does NOT HAPPEN in EvE. This is subtle, so you need to think about it before responding: From anyone elses perspective... you buying plex does NOT enable a character to earn SP faster. you buying plex does NOT give you an isk advantage. Why? Because the isk you gained via selling plex was already in game... the character you bazaared had already accrued SP. Those assets already existed in game, completely independent of whether or not you ascertained them by exchanging game time for it. I understand, from your perspective... you spend RL money and gain a character with lots of SP, and a bunch of isk... so it seems like pay2win... but no new advantages were created via your purchase... Plex, and the character bazaar are actually very ingenious, as it allows people to exchange future game time for efforts already achieved in game. It is specifically NOT pay 2 win, because NO NEW ADVANTAGES are created via PLEX!!! Don't fool yourself that by the introduction of PLEX as step in between and CCP having a bit of control over the flow it is not P2W. You as a player are getting significant benefits for RL money. You talk about the lack of new advantages as reason for it not being P2W, where actually there are advantages namely in the form of omission in disadvantages.
What kind of characters are being sold on the bazar? People no longer having the need/desire of an alt with the characteristics/SP that alt has and want to free up an alt slot on their account. An option to them would be to biomass it (total destruction of SP). Other characters that are sold on the bazar have actually been skilled just for the purpose of being sold. There are (vet) players that do so as a business. I don't know what the current b ISK/ m SP rate is and whether it is profitable enough to sustain PLEX and account by itself. Anyway on accounts which already have their (primary) character skilled completely (for its purpose), using the training queue on alts in order to prevent loss of SP gain are supplemental income. As an activity can be well combined with bot mining. Of course it would be insulting to them to cal them the Gold/SP farmer of EVE ;)
Gizznitt Malikite wrote:Nagnor wrote: 6.) Even if you allow it only once in a character's life time, we all know you'll be whining and bitching again in another year how you've changed your course through EvE, and want to move SP around again...
How is SP reallocation significantly different than attributes remapping? SP realloc effects SP training in the past, where remap training in the future.
Or do you propose to remove remap as well? ... They didn't used to allow annual remaps, and they changed it because your attribute mapping significantly effect your training rate. In general, new players don't have the knowledge and experience to truly know what they wish to do long term in EvE, not to mention their goals are very much subject to change as they and EvE evolve through various emergent gameplay. Exactly!! So why allowing (limited) changes to allocations of points from Charisma & Memory to Perception & Willpower as you would with a remap, but not from Trade to Gunnery as would be the case with SP reallocation? |

Gizznitt Malikite
Agony Unleashed Agony Empire
1990
|
Posted - 2013.04.05 17:13:00 -
[63] - Quote
Nagnor wrote: ... Your analogy is falacious. The correct analogy, following my argument, is you shouldn't be able to return a ship after you buy it, and guess what, you can't!! When you buy a ship in EvE, you can attempt to resell it, sometimes for a profit, sometimes for a loss... but you don't get to undo your purchase because you no longer want the ship. To even provide a relevant example, many supercarrier & titan pilots didn't get to "undo" their purchases when their supercaps were nerfed... while they could sell those assets, it was often at a significant loss!
So your argument is that SP reallocation doesn't suffer from chance/skil in making profit or losses on them? That can be address by putting maximum on the amount of SP that can be reallocated or a percentage (80, flexible?) of the old SP to be placed into new skills. For changing an Indus alt to PvP alt the SP loss is now almost 100%.
I would think you'd need both of these addendums to balance SP redistribution:
a.) 1530 SP/HR is the slowest learning rate... 2250 is the fastest learning rate (without implants)... The ratio of 1500/2250 = 0.667, so I'd recommend you only retain ~65% (or less) of the SP you redistribute. This eliminates the benefits of redistributing skillpoints from optimally trained to inoptimally trained skills.
b.) Even with the new changes to the skill tree, it takes only takes 3.5-4m SP to instantly train a new toon into a new race with Frig, Dessie, Cruiser, BC, and BS IV, as well as all racial turret skills at IV, and most relevant support skills at IV. Frankly, insta-training an entire races lineup is too much, So I'd limit the max amount of SP to redistribute in a single remap to say... 2m SP.
Realize, points A & B are where I'd compromise if I thought SP redistribution should be implemented. I dont though... I think you should keep the SP you've trained, and simply train up the new skills you want... 2m SP is about 1-1.5 months of training, and there are a lot of viable stepping stones to utilize while training up. Additionally, you ALREADY BENEFITED from your old SP... and you can continue to benefit from them if you desire... There is no need for SP redistribution...
Nagnor wrote: ... Imagine I rat in a carrier... and one day I make a mistake that gets it destroyed... Should I be able to undo the consequence of my action and have it reimburesed... Is it right the mistake I made is permanent? Or how about if I accept a contract that I didn't read carefully enough, and it resulted in me losing a billion isk... Can I have that undone, just once a year... so my mistake isn't permanent? Guess what, in EvE... your losses are perment... your decesions are irreversable... Some things get a "are you sure you want to do this" warning... but when you CHOOSE to do it, you must deal with the consequences of your choice. The same applies to skillpoints!!!!
From all the resources/assets(ISK, PLEX, ships, SP, attributes) in the game SP is the one for which your decisions are the most definitive and offer the least degrees of freedom to change. The idea is to change that.
You seem to have some misconceptions about what you can change... If you use a PLEX to add gametime to your account... you can't change that.... EVER.... If you spend isk in on a ship, on a plex, on a scam, on whatever... you can't change that.... EVER.... If you lose a ship... you can't change that EVER.... If you apply your SP learning to a skill... you can't change that... EVER...
You can purchase a NEW plex.... but you can't undo your past mistake... You can earn more isk... but you can't undo your past spending. You can buy/sell a ship... but you can't undo it. Finally... you can train new skills, but you can't undo your past training. Likewise, you can change corps, but you can't undo your employment history. You can improve your sec status, but you can't undo a past sec hit. You can re-rig a ship, but you can't undo your rigs. You can install new implants, but you can't unplug your current implants.
I'll admit there are precious few things you can change.... You can change the modules on your ship. You can change your Attributes... once a year... In the end, almost every decision you make in EvE is permanent, and you live with the consequences of that decision.
Nagnor wrote: ... Remap counters are annual... I just explained that even annual SP redistribution would be abused... I have ~100m SP on my mains, and I would never unspec Perc/Will. I'd train at max rate all year... and once every year I'd simply redistribute my SP to instantly train new useful skills (like MJD, Target breaker Spectrum, Sensor Comp skills, etc)... this would not be a good thing!
Is people optimize their game play by using mechanics is and using multi step approaches to get more, bad? Then I must be very bad exchanging LPs for modules I sell on the market to pay for my purchases of faction ships while maximizing ISK/LP.
Optimizing your game play is bad for the game when it means you can undo the mistakes you made. Say you found an amazing LP conversion rate on a 6% implant... but after the fact couldn't sell them... It would be bad if you could refund that implant for LP to spend elsewhere.
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Gizznitt Malikite
Agony Unleashed Agony Empire
1990
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Posted - 2013.04.05 17:41:00 -
[64] - Quote
Nagnor wrote: ... Likewise-- see 2&3... Right before the summer patch, I could retrain to insure I pickup all the new BC & Dessie skills... Right after the last patch, I could retrain to produce BO BS's with perfect skills to profit from their buff... Last Summer I could have insta-trained to use and/or make t2 Siege/Triage modules. etc, etc... Big changes to the game happen 1-2 times a year... and this mechanic allows me to take full advantage of the changes with little to no foresight.
I'm not a vet like you, but sofar expansions are announce well in advanced, so there is foresight. And some people are taking full advantage of those changes. Eg I'm training BC 5/Command Ship 1 at the moment, even though I can not fly Command ships before the expansion I will be able to do so immediately after the expansion.
Expansions are announced in advance... and certain changes are heavily advertised... many changes are not well advertised, and take an understanding of game mechanics, and bit of exploration (like on the test server), and insight about the metagame to take full advantage of. For example: I realized how much frigates and cruisers would increase in price with the last expansions, and built/bought these assets in bulk before their prices doubled. Some of this backfired as I underestimated how long it would take to sell my stock and I had isk tied up for months. There are many examples of people training towards specific ships because they are soo potent... only to have CCP rebalance them soon after they train into them, leaving them with ships that are no longer king-of-the-hill. People that trained a different path often find their choices enable them to be king-of-the-hill until the next change comes. Even low-class WH's used to be super profitable... then low-class Nullsec... then Incursions... Then FW... Then... Torp Ravens used to be major fleet vessels, then 200 km sniping BS's, then laser Geddons, Then AHACs, Then kiting Drakes, then Alpha Maelstroms.. then Tracking Titans, Then blaster Rohks, Then kiting vagas, then slowcat carriers, then... (fleet doctrines not presented in order). Ships change, income changes, and having the ability to insta-switch to the newest fad, without the growing pains destroys a lot of the game's character... I understand what its like to find a new passion in the game, and wish you could have discovered it earlier so you'd be even more efficient at it now... but taking the time to earn that efficiency, having a history of progression, these are good things for the game, and should not be removed to satifisfy your desire for instant gratification. With EvE's SP system, you don't need perfect skills to be competitive... you don't need max efficiency to succeed.
Nagnor wrote: Don't fool yourself that by the introduction of PLEX as step in between and CCP having a bit of control over the flow it is not P2W. You as a player are getting significant benefits for RL money. You talk about the lack of new advantages as reason for it not being P2W, where actually there are advantages namely in the form of omission in disadvantages.
What kind of characters are being sold on the bazar? People no longer having the need/desire of an alt with the characteristics/SP that alt has and want to free up an alt slot on their account. An option to them would be to biomass it (total destruction of SP). Other characters that are sold on the bazar have actually been skilled just for the purpose of being sold. There are (vet) players that do so as a business. I don't know what the current b ISK/ m SP rate is and whether it is profitable enough to sustain PLEX and account by itself. Anyway on accounts which already have their (primary) character skilled completely (for its purpose), using the training queue on alts in order to prevent loss of SP gain are supplemental income. As an activity can be well combined with bot mining. Of course it would be insulting to them to cal them the Gold/SP farmer of EVE ;)
As a player, you are taking the advantages of other players and making them yours, and those other players value the isk/game time you trade them for those advantages. This is win-win. And as a third party... no new advantages are created with that transfer. Your place in the universe doesn't improve or lessen because of the trade.
I'll admit that you can say that character/isk wouldn't have been created if it wasn't for the opportunity of ascertaining a PLEX.. but I can accept that, as the EvE universe would be smaller without this opportunity (i.e. it would be less those that couldn't afford to play with RL cash).
Bot mining is illegal, and the advantages of botting are independent of PLEX. CCP is improving their anti-bot actions, of which I'm thankful!
Nagnor wrote: 6.) Even if you allow it only once in a character's life time, we all know you'll be whining and bitching again in another year how you've changed your course through EvE, and want to move SP around again...
How is SP reallocation significantly different than attributes remapping? SP realloc effects SP training in the past, where remap training in the future.
Or do you propose to remove remap as well? ...
They didn't used to allow annual remaps, and they changed it because your attribute mapping significantly effect your training rate. In general, new players don't have the knowledge and experience to truly know what they wish to do long term in EvE, not to mention their goals are very much subject to change as they and EvE evolve through various emergent gameplay.
Exactly!! So why allowing (limited) changes to allocations of points from Charisma & Memory to Perception & Willpower as you would with a remap, but not from Trade to Gunnery as would be the case with SP reallocation?
SP realloc effects SP training from the past, where remap alters training in the future. |

Mole Guy
Xoth Inc Unclaimed.
50
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Posted - 2013.04.05 17:54:00 -
[65] - Quote
i have 2 '03 characters and an '04 character.
back then, we didnt have alot to go on as far as skills and directions. it was hit and miss. then all these planners came out. they can help you stream line characters to be extremely deadly in very little time. i have been an advocate for this for a long time.
however, it was explained to me that "once you learn a skill, how can you unlearn it?" i mean, i cant know how to drive a car today and then tomorrow act as if i never drove before in my life and be a mathmatician.
it made sence to me then..i agreed.
but, this is eve. we are demi-gods due to cloning and neocomms.
how do u unlearn a skill? when you die and a new clone is activated. you have a pre-death list set aside and when your clone is activated, u know how to do "other stuff".
players who are older than 07, should be able to reallocate once! that accounts for all the years of skills/ships changing and not being what they started out to be or not being as good as ccp made it seem. skills change, ships change for balance...
well, our brain should be able to chande once..for balance.
newer players have had a myriad of tools to help them. but i really dont think we should be able to take skill points from one toon and give them to another. |

P0RKSW0RD
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.05 18:23:00 -
[66] - Quote
[ [/quote] So your argument is that SP reallocation doesn't suffer from chance/skil in making profit or losses on them? That can be address by putting maximum on the amount of SP that can be reallocated or a percentage (80, flexible?) of the old SP to be placed into new skills. For changing an Indus alt to PvP alt the SP loss is now almost 100%.
[quote=Gizznitt Malikite]
I wouldn't like to see it done as a percentage personally and thats coming from a character with quite alot of sp, I think this would give an unfair disadvantage to newer players and ccp are trying to make the game more user friendly to newer players.
Also if it did happen I would like to see as a one time only offer and not an annual thing that could be easily exploited.
As for the character bazaar, I'm not a huge fan tbh and I think it's way overpriced at the moment plus those with more money in real life have an unfair advantage on those that don't through PLEX.
As for research if this type of post comes up as often as people have metioned then I think the idea mite be a little more popular than some people think.
I agree with alot of points raised by both people who do and do not agree me, thanks to those who have taken the time to write constructive criticism. |

Nagnor
The Happy Shooters
2
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Posted - 2013.04.05 19:23:00 -
[67] - Quote
Mole Guy wrote: ... however, it was explained to me that "once you learn a skill, how can you unlearn it?" i mean, i cant know how to drive a car today and then tomorrow act as if i never drove before in my life and be a mathmatician. ...
Slightly off topic: yes, you can. Occasionally happens in RL with traumas.
If you are interested in this have a look at "Conscious Competence Learning Model" or "The Four Stages of Learning Any New Skill" by Noel Burch of Gordon Training International.
With your car example
- Unconscious incompetence
Kid: driving a car can't be that difficult, everybody does it
- Conscious incompetence
While taking lessons: Holy ****, this is difficult
- Conscious competence
After having passed the exam
- Unconscious competence
Adult driving car daily
Often it cycles back to Unconscious incompetence: Grandpa, you may have you license, but please don't drive 20 kmph on the motorway. Or DUI
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