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1. question/concerns regarding the proposed gate structure. - in Wormholes [original thread]
Defiantly no to wormhole gates.. but would a wormhole stabilizer be a good or bad thing to wormhole mechanics? I picture a ship or structure on each side of the wormhole only one could be anchored at a time and it would essentally allow the wormh...
- by Jacid - at 2015.06.04 20:38:07
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2. WH Clone Solution/Idea - in Wormholes [original thread]
I would bet if we took a poll people would show to care more about their 125mil pod than their 500 mil legion. If you want people to take bigger risks in wormhole space the game should allow for clone swapping inside wormhole space. The standard t...
- by Jacid - at 2015.06.04 20:24:37
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3. Anomalous Existence [N0MEX] - WH PVP Corp Recruiting - in Alliance and Corporation Recruitment Center [original thread]
blue coeur wrote: My bhaalgorn is bigger than your bhaalgorn. confirmed Blue talks a lot about his Bhaalgorn's faction hardeners. Good group of guys though despite that defiantly into shooting other wormhole corps in the face.
- by Jacid - at 2015.06.03 05:33:08
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4. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
After reading every bodies reply i think one thing is important is in order for this to work the exact amount of resources needs to be known otherwise as somebody suggested it would be too risky to invest 100 billion isk worth of assets to take it...
- by Jacid - at 2015.05.29 02:41:22
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5. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
Daoden wrote: Did you ever put in the effort of establishing stuff like jump bridge network? Do you understand thoses tuff would have to be moved around every single time moon deplete because the new R64 might be the one with the tower for the...
- by Jacid - at 2015.05.28 02:26:00
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6. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
Daoden wrote: The idea in this game is if someone else has what you want TAKE IT FROM THEM. If you cant take it from them that's your problem. If the moon goo wasn't a static source why would any one fight over the moon goo? they wouldn't, they...
- by Jacid - at 2015.05.28 01:54:07
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7. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
Despite all of the proposed changes to null sec including jump fatigue and a host of other planned changes the simple truth is that the blue doughnut still exists. It exists because game mechanics for large null sec alliances promote a fortress pl...
- by Jacid - at 2015.05.28 00:36:46
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8. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: afkalt wrote: Yes, let's take the most useless missiles and use them to kill drones when killing drones with weapons that WORK is already a non-starter. Inspired. Well, in his defense, since they are useless against ev...
- by Jacid - at 2015.05.27 17:18:03
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9. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Don't: Nerf sentries Nerf Ishtars or Domis Do: Have defender missiles target drones in order of threat Sentries>Heavies>medium>Lights You could adjust the explosive velocity so that heavy defenders would be do lots of damage to sentri...
- by Jacid - at 2015.05.27 10:40:35
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10. Chameleon Cloak - in Player Features and Ideas Discussion [original thread]
Its been suggested before but I liked it then and Ill like it now. I think it should allow "cloaking" up or down one class size. For example a maller could look like a harby or a Retribution but not a abaddon. I think you should be decloaked on...
- by Jacid - at 2014.12.11 21:38:24
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11. Every Capsuleer's Dream that EVE Destroys - in Player Features and Ideas Discussion [original thread]
I agree to the destroy-able station idea .. anything that can be created by players should be destroy-able by players. As to the complaint that the poor people in null sec can't be bothered to move their stuff when they go inactive for 6 months I ...
- by Jacid - at 2014.12.11 21:21:50
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12. How newbros can make hundreds of millions of isk in wormhole space. - in Wormholes [original thread]
Looks like way too much fun, definitely going to have to try it.
- by Jacid - at 2014.12.09 07:53:37
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13. PVE Little things - in Wormholes [original thread]
Instead of trying to make wormhole mining safer make it more productive. Remove regular ores and add super dense ores in more limited supply. Have the time it takes to clear a sites about the same as gas sites. However ore size should favor mining...
- by Jacid - at 2014.12.07 17:20:07
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14. [Insert patch name here] Capitals in High Sec Allowed or not? - in Player Features and Ideas Discussion [original thread]
Caps in high sec is a good idea .. and about time its done. The only limitation i would say is that caps should have is that cynos can still not be lit in high sec. I could agree with keeping supers and titans out for the time being As to the b...
- by Jacid - at 2014.12.05 03:57:17
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15. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
Not to add to this whine fest but i just want to point out that a brutix costs 60 million or so for the hull and the demios 140 or more. I consider that fair exchange for the brutix being at a slight disadvantage (possibly debatable) Vexors and N...
- by Jacid - at 2014.12.02 10:16:34
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16. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
This isn't a skiff problem its an NPC corp problem. The solution is to allow sanction-able war to happen against NPC corps either through war decs or the conflict between factions or by removing NPC corps for players as a whole (with the exception...
- by Jacid - at 2014.11.25 18:29:07
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17. Make EVE more Dynamic - Utility Slots - in Player Features and Ideas Discussion [original thread]
It's an issue of degree of usefulness that's the real problem when you force people to decide. Lets take for example a PVE drake running anomiles in null sec. Would the pilot get the most out of using a mid slot for an extra shield extender or a w...
- by Jacid - at 2014.11.24 21:32:03
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18. Make EVE more Dynamic - Utility Slots - in Player Features and Ideas Discussion [original thread]
I find that in my lengthy time in eve i have spent far more time in pewing in armor tanked ships vs shield tanked. The reason for this is pretty strait forward, utility mods are trade offs for tank on shield ships where armor ships have the abilit...
- by Jacid - at 2014.11.24 20:34:42
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19. Public Transportation - in Player Features and Ideas Discussion [original thread]
I like the idea of pods being movable like any other cargo thought not by NPCs only by players. I could see some benefit to wanting to be able to move a pirate toon to jita and then move him back to low sec for example. Clone value could be secure...
- by Jacid - at 2014.11.17 20:08:01
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20. Suggestions for Titan Rebalance - in Player Features and Ideas Discussion [original thread]
Two thoughts... Titans = to 8 BS's seems a bit lack luster I was always surprised they don't allow titans to enter some sort of siege cycle being as its basically a really big dread with a jump portal.. have a bonus to local reps, and some dama...
- by Jacid - at 2014.11.17 19:30:28
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