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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
229
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Posted - 2013.03.29 14:27:00 -
[1] - Quote
Games are typically designed with an idea as to what the players will do. Original Eve development had a theory of how game play would progress, in some cases the theories were correct, in others not so much.
How was Eve originally intended to be played? What progression did the developers envision? Did they have an idea as to what percentage of players would choose to mine and build as opposed to missioning and fighting?
One thing I'm pretty sure of is that having the right ship with the right fit for the task that a player wanted to perform was always key. Did the original development notes theorize that this kind of ship specialization would replace character classes, and that players would stick to one or two types of craft for the most part? Or did they just intend players to enjoy the ship building process and spend time designing ships for a specific task?
Was there a progression from High > Low > Null originally coded into the game? Are there advantages to following those old progressions in todays game? I would say yes to both questions, but there is no proof that I have yet found.
How do you think the designers originally envisioned Eve? And are there advantages to trying to play that way today? === |

Abrazzar
Vardaugas Family
1182
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Posted - 2013.03.29 14:42:00 -
[2] - Quote
It's a sandbox. You decide how to play. Mining Overhaul Nothing changed since 2008. |

Primary Me
Native Freshfood Minmatar Republic
54
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Posted - 2013.03.29 14:42:00 -
[3] - Quote
An interesting interview from 2000, it doesn't answer all you questions, but gives a flavour of where they were heading:
http://www.rpgplanet.com/features/interviews/eve/ |

Tyrendian Biohazard
Terra Rosa Academy
2
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Posted - 2013.03.29 14:46:00 -
[4] - Quote
-Insert LOLitsasandbox answer here- |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
229
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Posted - 2013.03.29 14:58:00 -
[5] - Quote
Tyrendian Biohazard wrote:-A sandbox is a contained environment with limited possibilities. The scope and order in which those possibilities are encountered create a framework that is more open ended than a serial adventure but not entirely limitless in options. LOL-
How's that?
=== |

Indahmawar Fazmarai
1397
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Posted - 2013.03.29 15:02:00 -
[6] - Quote
Very interesting to read that, in the light of the last 13 years.
The abridged version is: EVE was to be a visually rich and mostly unexplored single shard universe where your ship was your avatar and killing other players was the ultima ratio of everything.
Obviously it has lasted 10 years in spite of its origin, rather than thanks to it.  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Tyrendian Biohazard
Terra Rosa Academy
2
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Posted - 2013.03.29 15:03:00 -
[7] - Quote
Corey Fumimasa wrote:Tyrendian Biohazard wrote:-A sandbox is a contained environment with limited possibilities. The scope and order in which those possibilities are encountered create a framework that is more open ended than a serial adventure but not entirely limitless in options. LOL- How's that?
Works for me!  |

Herzog Wolfhammer
Sigma Special Tactics Group
2533
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Posted - 2013.03.29 15:17:00 -
[8] - Quote
Corey Fumimasa wrote:Tyrendian Biohazard wrote:-A sandbox is a contained environment with limited possibilities. The scope and order in which those possibilities are encountered create a framework that is more open ended than a serial adventure but not entirely limitless in options. LOL- How's that?
You guys have it all wrong.
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Galaxy Pig
New Order Logistics CODE.
712
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Posted - 2013.03.29 15:22:00 -
[9] - Quote
Trying to apply any kind of 'standard progression model' to EVE is trying to fit a square peg in a round hole. I started Highsec ganking and moved out to 0.0 as a noob, never had to grind anything aside from some incursions and sleeper sites, neither of which really felt like a grind at all.
EVE Online, PVE optional, PVP mandatory. |

baltec1
Bat Country
5750
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Posted - 2013.03.29 15:24:00 -
[10] - Quote
Freedom to be what we want to be. |
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Krixtal Icefluxor
INLAND EMPIRE Galactic
3914
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Posted - 2013.03.29 16:25:00 -
[11] - Quote
Corey Fumimasa wrote:
Was there a progression from High > Low > Null originally coded into the game? Are there advantages to following those old progressions in todays game? I would say yes to both questions, but there is no proof that I have yet found.
Posting in a stealth "Nerf High Sec"/ "Kick High Seccers to Low and Null" Thread. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
229
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Posted - 2013.03.29 18:32:00 -
[12] - Quote
Krixtal Icefluxor wrote:Corey Fumimasa wrote:
Was there a progression from High > Low > Null originally coded into the game? Are there advantages to following those old progressions in todays game? I would say yes to both questions, but there is no proof that I have yet found.
Posting in a stealth "Nerf High Sec"/ "Kick High Seccers to Low and Null" Thread.
I unblocked you because I figured your "tasty beverage" responses couldn't be too bad, and as a fairly subjective question all input is interesting. Then I come here and find yet another baseless, pointless, and banal Kixtal thread derailment post. Back to block with you.
=== |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3923
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Posted - 2013.03.29 19:22:00 -
[13] - Quote
Corey Fumimasa wrote:Krixtal Icefluxor wrote:Corey Fumimasa wrote:
Was there a progression from High > Low > Null originally coded into the game? Are there advantages to following those old progressions in todays game? I would say yes to both questions, but there is no proof that I have yet found.
Posting in a stealth "Nerf High Sec"/ "Kick High Seccers to Low and Null" Thread. I unblocked you because I figured your "tasty beverage" responses couldn't be too bad, and as a fairly subjective question all input is interesting. Then I come here and find yet another baseless, pointless, and banal Kixtal thread derailment post. Back to block with you.
You're welcome.
The humor quotient capability is low in this one.
There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Mallak Azaria
GoonWaffe Goonswarm Federation
2789
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Posted - 2013.03.29 19:30:00 -
[14] - Quote
Corey Fumimasa wrote:I unblocked you because I figured your "tasty beverage" responses couldn't be too bad, and as a fairly subjective question all input is interesting. Then I come here and find yet another baseless, pointless, and banal Kixtal thread derailment post. Back to block with you.
Blocking is for the weak, just like your posting. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3923
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Posted - 2013.03.29 19:35:00 -
[15] - Quote
This is how I derail threads:
Ultimate thread derailing pic There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Unsuccessful At Everything
The Troll Bridge
3005
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Posted - 2013.03.29 20:25:00 -
[16] - Quote
Eve was originally intended to be a free for all sandbox populated by ****s so that they can be ****s to each other.
Now Eve is a sandbox populated by ****s and people who whine about people being ****s and people who want to be ****s to the ****s and whole alliances dedicated to being ****s, with a DEV team dedicated to supposedly nerfing the ****s while themselves have alts planted in those alliances that are dedicated to being ****s. We also have a group of ****s who are elected to help the other ****s figure out what really needs to be changed in game so to appease the people who whine about the ****s.
So yeah. Eve...just a bunch of ****s being ****s. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3923
|
Posted - 2013.03.29 21:42:00 -
[17] - Quote
Unsuccessful At Everything wrote:Eve was originally intended to be a free for all sandbox populated by ****s so that they can be ****s to each other.
Now Eve is a sandbox populated by ****s and people who whine about people being ****s and people who want to be ****s to the ****s and whole alliances dedicated to being ****s, with a DEV team dedicated to supposedly nerfing the ****s while themselves have alts planted in those alliances that are dedicated to being ****s. We also have a group of ****s who are elected to help the other ****s figure out what really needs to be changed in game so to appease the people who whine about the ****s.
So yeah. Eve...just a bunch of ****s being ****s.
{{{applauds}}} There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

darmwand
Repo.
101
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Posted - 2013.03.30 02:57:00 -
[18] - Quote
@Primary Me: great links, interesting to read!
Thorolfur Beck wrote:Players will also be able to customize their ship quite extensively, both in outfitting them as well as in outward appearance. This includes altering various things on the ships, adding emblems and logos, changing their color, and more.
13 years later we're still not quite there yet  darmwand Repossession Agent http://www.repo-corp.net/
Recruitment is OPEN |
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ISD Flidais Asagiri
ISD Community Communications Liaisons
82

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Posted - 2013.03.30 04:53:00 -
[19] - Quote
Greetings
This thread is already getting off to a bad start, lets keep the rhetoric and ranting to a minimum please.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Dalmont Delantee
EXPCS Corp SpaceMonkey's Alliance
122
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Posted - 2013.03.30 06:55:00 -
[20] - Quote
Galaxy Pig wrote:Trying to apply any kind of 'standard progression model' to EVE is trying to fit a square peg in a round hole. I started Highsec ganking and moved out to 0.0 as a noob, never had to grind anything aside from some incursions and sleeper sites, neither of which really felt like a grind at all.
EVE Online, PVE optional, PVP mandatory.
I think you have that totally wrong.
PVE optional, PVP optional
You do what you want look at all the people that just help out noobs, that trade etc. PVP isn't mandatory to enjoy this game at all. |
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Ghazu
552
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Posted - 2013.03.30 10:31:00 -
[21] - Quote
Indahmawar Fazmarai wrote:Very interesting to read that, in the light of the last 13 years. The abridged version is: EVE was to be a visually rich and mostly unexplored single shard universe where your ship was your avatar and killing other players was the ultima ratio of everything. Obviously it has lasted 10 years in spite of its origin, rather than thanks to it.  yes let's change the ultima ratio to dressed up dudes emoting each other. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Takseen
Federal Defense Union Gallente Federation
407
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Posted - 2013.03.30 10:43:00 -
[22] - Quote
Corey Fumimasa wrote: Was there a progression from High > Low > Null originally coded into the game? Are there advantages to following those old progressions in todays game? I would say yes to both questions, but there is no proof that I have yet found.
Yes. The main form of pve was belt ratting. The biggest rats were in nullsec, so that's where you had to go to maximise ISK. There were no level 4 missions in highsec spawning an infinite supply of NPC battleships to shoot. Now this model is mostly obselete, thankfully. Each zone simply supports a different size and scale of gameplay. They're just not perfectly balanced with each other.
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YuuKnow
Terra-Formers
688
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Posted - 2013.03.30 10:45:00 -
[23] - Quote
Well. Before the website overload last week there was still an archive of the original dev videos pre-releaste. Seems to be lost to the ether now.
Basically the Devs were developing the game they wanted to play. A big sandbox. They had no idea how things would really turn out. The original release was raw with tons of exploits. There was no 'balance' between ships and large ships instapawned all things smaller than they were. There were no restrictions on fittings and tachyon lasers were the fit for everyship (tachyon raven ftw). Alliances and the 'claimed' space was a novel idea many resisted the evolution of null sec alliances.
Someone should link the old dev vids if they still exist. Otherwise a stroll through the old eve forums oldest post may give you a clue. (TomB was the man).
yk
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