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DrunkenOne
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Posted - 2005.09.04 17:20:00 -
[1]
Please change the description from "This artillery is one of the most powerful weapons that can be mounted on a frigate," to "This artillery is the weakest weapon that can be mounted on a frigate."
Thanks.
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Dimitri Forgroth
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Posted - 2005.09.04 17:22:00 -
[2]
/signed

Don't be a bad loser | DPS Spreadsheet |

HippoKing
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Posted - 2005.09.04 17:22:00 -
[3]
and the description on the cerbereus to:
"This missile-spitting abomination is a very expensive way to commit sucide"
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Bracius
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Posted - 2005.09.04 17:31:00 -
[4]
The XXXXX has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Too bad that none of this is true.
Or maybe: HEAVY NEUTRON BLASTER: Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Should add: Too bad it doesn't fit on any gallente cruiser.
I just contributed 0 to this topic :) |

DrunkenOne
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Posted - 2005.09.04 17:41:00 -
[5]
stop hijacking.
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Kyle Caldrel
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Posted - 2005.09.04 18:36:00 -
[6]
I remember when you first got into wolves monfs ago and were like - 250s rool
and i was sittin there with 280s on my rifter sayin- all the cool kids fit 280s
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madaluap
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Posted - 2005.09.04 18:42:00 -
[7]
nope the cool kids fly enyo 
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Agil Scout
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Posted - 2005.09.04 18:54:00 -
[8]
250's are great in a gang and thats it, wreking for 280+ againts most ships upto 25k great for the killmail ***** who dont like to move far from the gate.
AC is where it's at. ------------ [IAC] Teh best noob corp in the world. I R AN ALT FEAR ME! |

DrunkenOne
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Posted - 2005.09.04 18:57:00 -
[9]
Originally by: Agil Scout 250's are great in a gang and thats it, wreking for 280+ againts most ships upto 25k great for the killmail ***** who dont like to move far from the gate.
AC is where it's at.
No, they arent. 250s are the worst gun in the game, please stop spreading lies that they dont suck. 125 IIs (the railgun) do more dps on a wolf than 250 IIs(which gets a 25% damage bonus!!), for less fitting. 75mm gatling rails do about 3% less dps on a wolf than 250 IIs (which get a 25% damage bonus!!) for only 2 grid.
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fl0pski
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Posted - 2005.09.04 19:02:00 -
[10]
dear santa clause I want to fit miner2's in launcher slots. thank you.
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DrunkenOne
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Posted - 2005.09.04 19:10:00 -
[11]
Btw I'd like to point out that there is 1 ship in the game where 250 IIs are better than 125 IIs, the claw. And anyone fitting 250 IIs on their claw in the first place is an idiot.
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Aldari Verve
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Posted - 2005.09.04 19:24:00 -
[12]
Well since we are on the topic of turrets I'd rather fit 125mm II's on a harpy. Firstly if you use the harpy from long range which it is meant for. Who in their right mind uses it from that distance if you are going out with 4-5 frigs looking to take down gun boats distnace is not what you want. Plus the damage bonus is very nice it has closer range and it fires so damn fast you can *****anything with them and you get better tracking. Thats just me though. Drunkenone i remember when you were fitting 250 II and raping people with it Unless i was drunk which was possible. oh btw i hate projectiles anyways. -Aldari
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Nafri
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Posted - 2005.09.04 19:28:00 -
[13]
signed
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

DrunkenOne
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Posted - 2005.09.04 19:55:00 -
[14]
Originally by: Aldari Verve Drunkenone i remember when you were fitting 250 II and raping people with it Unless i was drunk which was possible. -Aldari
I think you were drunk... 250 IIs arent even in my top 10 weapons used from when i was in 5...
Weapons used 01: 280mm Howitzer Artillery II (76) 02: 150mm Light AutoCannon II (40) 03: 125mm Railgun II (13) 04: 200mm AutoCannon II (12) 05: 1400mm Howitzer Artillery I (8) 06: 220mm Vulcan AutoCannon II (7) 07: Mega Beam Laser I (6) 08: Phalanx Rocket I (6) 09: 220mm Medium Prototype I Automatic Cannon (5) 10: Light Ion Blaster II (4)
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Aldari Verve
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Posted - 2005.09.04 19:57:00 -
[15]
Originally by: DrunkenOne
Originally by: Aldari Verve Drunkenone i remember when you were fitting 250 II and raping people with it Unless i was drunk which was possible. -Aldari
I think you were drunk... 250 IIs arent even in my top 10 weapons used from when i was in 5...
Weapons used 01: 280mm Howitzer Artillery II (76) 02: 150mm Light AutoCannon II (40) 03: 125mm Railgun II (13) 04: 200mm AutoCannon II (12) 05: 1400mm Howitzer Artillery I (8) 06: 220mm Vulcan AutoCannon II (7) 07: Mega Beam Laser I (6) 08: Phalanx Rocket I (6) 09: 220mm Medium Prototype I Automatic Cannon (5) 10: Light Ion Blaster II (4)
Well i guess i was drunk just like last night and now...LOL but either way your one hell of a pilot regardless of what weapon you use. -Aldari
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wierchas noobhunter
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Posted - 2005.09.04 20:18:00 -
[16]
/signed 250mm sucks
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Bottled Brain
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Posted - 2005.09.05 08:54:00 -
[17]
This has nothing to do wtith the 250mm artis itself.
It¦s true for all long range projectiles fitted on ships with 1 damage bonus (except a doubled damage bonus 10% ofc), cyclone, typhoon and so on.
Artillery only gets on par with other guns with ship bonuses.
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Famine Aligher'ri
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Posted - 2005.09.05 09:32:00 -
[18]
It's a lower cpu/PG option for OK damage if you need it. Not everything is fitted for pvp. Not everyone has the same SP you have when fitting. Sometimes you just can't fit 280's and maybe 250's fit.
-Famine Aligher'ri, of The Aligher'ri
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Nafri
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Posted - 2005.09.05 09:32:00 -
[19]
Originally by: Bottled Brain This has nothing to do wtith the 250mm artis itself.
It¦s true for all long range projectiles fitted on ships with 1 damage bonus (except a doubled damage bonus 10% ofc), cyclone, typhoon and so on.
Artillery only gets on par with other guns with ship bonuses.
but 1200/650/250 are really the crap of the crappiest
combining railgun burst damage with projectile cycle time 
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

NateX
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Posted - 2005.09.05 09:43:00 -
[20]
Originally by: Nafri
combining railgun burst damage with projectile cycle time 
/Signed
and Signed
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Nifel
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Posted - 2005.09.05 10:19:00 -
[21]
Originally by: DrunkenOne Btw I'd like to point out that there is 1 ship in the game where 250 IIs are better than 125 IIs, the claw. And anyone fitting 250 IIs on their claw in the first place is an idiot.
Stop calling me an idiot :<.
250's have their place, stop trying to change the game into your image. It was the same **** with your calling of changing the eagle which is perfectly fine for it's intended role (in fact it rules its role supreme).
"We wield swords for the sound of laughter that used to be there long ago." |

Sarkos
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Posted - 2005.09.05 12:09:00 -
[22]
/signed. 250 II's along with 1200mm and 650mm are bad, real bad.
Sarkos
BTW DrunkenOne, have you tried the Dual180mm's II. I prefer them over the 220mm Vulcans.
Either free the slaves or we will come and get them.
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Arleonenis
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Posted - 2005.09.05 15:42:00 -
[23]
yeah, 250, 1200 and 650 arts need a boost, to tracking, rof and clip size imho, like 10% increase
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Yzman Shhan
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Posted - 2005.09.05 15:58:00 -
[24]
Edited by: Yzman Shhan on 05/09/2005 15:59:59 I've been playing for about a year and this is my first ever "signed" post. For a minmatar specialized character it is quite a feat, eh?
/signed
Edit: for the record, I'd be vary of a second boost to the ships as 280 II's have their place. If they'd get a second bonus then they'd just rock.
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MrMorph
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Posted - 2005.09.05 23:09:00 -
[25]
Originally by: HippoKing and the description on the cerbereus to:
"This missile-spitting abomination is a very expensive way to commit sucide"
Hummhummhumm, when i stop laughing, and finally get my popsticle out of wherever it got stuck while rolling around on the floor in tears, could you tell me one thing ?
Ya loose one did ya ?
----------------------------------------------
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Dakath
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Posted - 2005.09.06 01:18:00 -
[26]
I like the Tech II 250's very much on my thrasher. 7 of these little babies firing away does a number on most rats. 
1000 baby bunnies were slow-roasted alive to create this signature line.
We Hate Bunny |

Maya Rkell
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Posted - 2005.09.06 01:54:00 -
[27]
650's can be VERY, VERY effective.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Randay
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Posted - 2005.09.06 03:25:00 -
[28]
glass half empty, glass half full. ------------------------------------------- "Det hõr kan betyda krig!" |

Hamatitio
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Posted - 2005.09.06 05:17:00 -
[29]
Originally by: Randay glass half empty, glass half full.
Glass is just date made into pixels. ------
Director of Ganking: Deathrow Inc |

Vee Bot
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Posted - 2005.09.07 15:42:00 -
[30]
so if CCP boost it so its not the worst anymore will you start a thread asking to boost the next worst gun?
------------------ Remember that your Unique, like everyone else. |

Profess0r Mansechs0r
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Posted - 2005.09.07 15:43:00 -
[31]
Originally by: Vee Bot so if CCP boost it so its not the worst anymore will you start a thread asking to boost the next worst gun?
No he only whines about minmatar Private lessons? |

Vee Bot
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Posted - 2005.09.07 15:45:00 -
[32]
the problem is that i agree with him, the 250mm IIs do sux serious a$$. But what do i care i have everything i want, I AM AMARR! (4tw) ------------------ Remember that your Unique, like everyone else. |

j0sephine
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Posted - 2005.09.07 15:51:00 -
[33]
"125 IIs (the railgun) do more dps on a wolf than 250 IIs(which gets a 25% damage bonus!!), for less fitting. 75mm gatling rails do about 3% less dps on a wolf than 250 IIs (which get a 25% damage bonus!!) for only 2 grid."
Yup; try to fire these hybrid guns with nos on you, though... and consider that on the mentioned Wolf the 250 II will have ~50% bigger optimal than the 125mm tech.2 rail, and double the optimal of 75mm tech.2 rail. If you swap the ammo in rails to match that better range, i believe you'll see damage numbers come far closer within one another.
(fitting are probably on the bit too high side for the damage these things do, though)
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DrunkenOne
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Posted - 2005.09.07 15:55:00 -
[34]
Edited by: DrunkenOne on 07/09/2005 15:55:27
Originally by: j0sephine "125 IIs (the railgun) do more dps on a wolf than 250 IIs(which gets a 25% damage bonus!!), for less fitting. 75mm gatling rails do about 3% less dps on a wolf than 250 IIs (which get a 25% damage bonus!!) for only 2 grid."
Yup; try to fire these hybrid guns with nos on you, though... and consider that on the mentioned Wolf the 250 II will have ~50% bigger optimal than the 125mm tech.2 rail, and double the optimal of 75mm tech.2 rail. If you swap the ammo in rails to match that better range, i believe you'll see damage numbers come far closer within one another.
(fitting are probably on the bit too high side for the damage these things do, though)
jo i was simply making a point, I wasn't actually suggesting fitting rails over 250s on a wolf, just that the rails would actually do more damage, which is ridiculous, considering that the wolf gets a damage bonus for 250s, and they use similar (same? too lazy) grid.
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Fredbob
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Posted - 2005.09.07 16:12:00 -
[35]
Originally by: DrunkenOne Yes, 250s do have their place. That place is the worst gun in the game.
Mmmm good quote, yet it has a tang of truth hidden within it  ___________ ~Fredbob~
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j0sephine
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Posted - 2005.09.07 16:17:00 -
[36]
Edited by: j0sephine on 07/09/2005 16:18:03
"jo i was simply making a point, I wasn't actually suggesting fitting rails over 250s on a wolf, just that the rails would actually do more damage, which is ridiculous, considering that the wolf gets a damage bonus for 250s, and they use similar (same? too lazy) grid."
Well the 250's suck bad damage-wise, i'll give you that ^^ with the other (small) turrets the damage difference between 'best' and 'second best' is very small, and the penalty is reduced range... but the artillery guns have something like 10% less dps on top of the shorter range. It doesn't really make much sense like that :/
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DrunkenOne
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Posted - 2005.09.07 16:22:00 -
[37]
Originally by: j0sephine Edited by: j0sephine on 07/09/2005 16:18:47
"jo i was simply making a point, I wasn't actually suggesting fitting rails over 250s on a wolf, just that the rails would actually do more damage, which is ridiculous, considering that the wolf gets a damage bonus for 250s, and they use similar (same? too lazy) grid."
Well the 250's suck bad damage-wise, i'll give you that ^^ with the other (small) turrets the damage difference between 'best' and 'second best' is very small, and the penalty is reduced range... but the 250mm artillery guns have something like 10% less dps than 280's, on top of the shorter range. It doesn't really make much sense like that :/
Yeah, and almost as bad tracking too... 
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Aelfred
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Posted - 2005.09.07 18:18:00 -
[38]
Originally by: Bracius The XXXXX has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Too bad that none of this is true.
Or maybe: HEAVY NEUTRON BLASTER: Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Should add: Too bad it doesn't fit on any gallente cruiser.
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
should read:
If drones are your thing, train Gallente and fly a Vexor instead. The Arbitrator is a pale imitation and is inferior in every way. It doesn't even do the Amarrian stuff well - it has less grid, less cap and fewer turrets. And less armour, CCP.
(alt hijacking ftw)
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Natasha Kerensky
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Posted - 2005.09.07 18:18:00 -
[39]
Edited by: Natasha Kerensky on 07/09/2005 18:19:51 Edited by: Natasha Kerensky on 07/09/2005 18:19:06
Originally by: HippoKing and the description on the cerbereus to:
"This missile-spitting abomination is a very expensive way to commit sucide"
Yes, and please change the description of the skill Genetic Engineering from "The science of interfacing biological and machine components. Allows the use of DNA mutators." to "HA!! Bet you're ****ed that you wasted a month training this one to 5 arent ya?"
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Natasha Kerensky
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Posted - 2005.09.08 20:12:00 -
[40]
oh for frak sake, c'mon!! my last post was funneh!!
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Aldelphius
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Posted - 2005.09.08 22:09:00 -
[41]
i will have to agree with the Drunk one here. with other weapons there is a reason to use one over the other, such as in the 125mm rail vs the 150mm rail, rockets vs light missles, and either can be effective. the 250's flat out stink. no real tracking advantage, shorter range, and pitiful rof decrease for the damage modifier from the 280's.
It took me some time when i first started flying arty AF's and intys to figure out why i was sucking so bad with them compared to any other ship. Unlike the Amarr theres a big diffrence in the shortest long and longest short range guns (base stats), and we dont have a 3rd long rangs gun like caldari/gallente.
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Frezik
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Posted - 2005.09.08 22:13:00 -
[42]
There's one place where 250 II's work: when you don't have enough cpu on your claw to fit 3x280 II's. If your choice is between 3x250s and 2x280s, then the 250 fitting will give you better DOT (though not as good range, IIRC).
But this can be fixed with only a few weeks of skill training, and it's 280s from then on.
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Nafri
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Posted - 2005.09.08 22:42:00 -
[43]
Originally by: Frezik There's one place where 250 II's work: when you don't have enough cpu on your claw to fit 3x280 II's. If your choice is between 3x250s and 2x280s, then the 250 fitting will give you better DOT (though not as good range, IIRC).
But this can be fixed with only a few weeks of skill training, and it's 280s from then on.
then better fir 200mm autocannons 
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

Agnar Koladrov
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Posted - 2005.09.08 22:54:00 -
[44]
Originally by: Nafri
Originally by: Frezik There's one place where 250 II's work: when you don't have enough cpu on your claw to fit 3x280 II's. If your choice is between 3x250s and 2x280s, then the 250 fitting will give you better DOT (though not as good range, IIRC).
But this can be fixed with only a few weeks of skill training, and it's 280s from then on.
then better fir 200mm autocannons 
Not everyone likes autocannons 
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Locke Ateid
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Posted - 2005.09.08 23:47:00 -
[45]
/sign
Fix 250mm.
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Leshrac Shepherd
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Posted - 2005.09.09 00:01:00 -
[46]
Originally by: Agnar Koladrov
Originally by: Nafri
Originally by: Frezik There's one place where 250 II's work: when you don't have enough cpu on your claw to fit 3x280 II's. If your choice is between 3x250s and 2x280s, then the 250 fitting will give you better DOT (though not as good range, IIRC).
But this can be fixed with only a few weeks of skill training, and it's 280s from then on.
then better fir 200mm autocannons 
Not everyone likes autocannons 
If you don't like autocannons I wonder how can you like 250mm...
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Nafri
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Posted - 2005.09.09 00:15:00 -
[47]
Originally by: Agnar Koladrov
Originally by: Nafri
Originally by: Frezik There's one place where 250 II's work: when you don't have enough cpu on your claw to fit 3x280 II's. If your choice is between 3x250s and 2x280s, then the 250 fitting will give you better DOT (though not as good range, IIRC).
But this can be fixed with only a few weeks of skill training, and it's 280s from then on.
then better fir 200mm autocannons 
stay at 8km and use your falloff, should give you better damage Not everyone likes autocannons 
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

Hanns
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Posted - 2005.09.09 00:26:00 -
[48]
Originally by: DrunkenOne
Originally by: Agil Scout 250's are great in a gang and thats it, wreking for 280+ againts most ships upto 25k great for the killmail ***** who dont like to move far from the gate.
AC is where it's at.
No, they arent. 250s are the worst gun in the game, please stop spreading lies that they dont suck. 125 IIs (the railgun) do more dps on a wolf than 250 IIs(which gets a 25% damage bonus!!), for less fitting. 75mm gatling rails do about 3% less dps on a wolf than 250 IIs (which get a 25% damage bonus!!) for only 2 grid.
Yeah but Artys always have sucky DPS, its instant damage u get, as far as i know i think my Zealot has More DPS than any Arty ship? Heavy NOS 4tw! |
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