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Call Rollard
Grim Determination Nulli Secunda
30
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Posted - 2013.03.30 20:55:00 -
[1] - Quote
My note I'd like to write into here is that Warp Core Stabilizers should be nerfed.
Now my note goes towards low sec PVP. In low sec PVP, I've been finding an increasing number of people using warp core stabilizers in low sec. People using faction frigates, cruisers, destroyers. Almost every ship you can think off I've seen using warp core stabs in low sec.
This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs.
My note especially goes towards Frigates, Destroyers and Cruisers.
Warp core stabs are very easy to fit on every ship due to its very low CPU requirments.
What I believe should happen or similarly is to nerf the warp core stabilizers by making the CPU required increased a lot higher than it currently is and giving hauling ships a bonus for warp core stabilizers. Doing his should improve low sec PVP.
Please comment on this suggestion. |

Tiberius Lucianus
Nexus 6 Syndicate
0
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Posted - 2013.03.30 20:58:00 -
[2] - Quote
Fitting Warpcore Stabilizers should cost nothing |

Drake Doe
SVER True Blood Unclaimed.
101
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Posted - 2013.03.30 20:58:00 -
[3] - Quote
No ewar counter should have ludicrous requirements |

Nevyn Auscent
Broke Sauce
199
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Posted - 2013.03.30 21:23:00 -
[4] - Quote
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point. |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.30 21:28:00 -
[5] - Quote
Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right? a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

DataRunner Attor
Independent Confederacy of Worlds
78
|
Posted - 2013.03.30 21:47:00 -
[6] - Quote
Bienator II wrote:Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right?
Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore.
PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams. |

Bum Shadow
Es and Whizz Hedonistic Imperative
28
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Posted - 2013.03.30 22:30:00 -
[7] - Quote
Fit another point. Target countered your point with a stab. Counter counter him with more points. |

Loki Feiht
Feiht Family Clan
0
|
Posted - 2013.03.30 23:16:00 -
[8] - Quote
or at least give industrial ships less downsides |

Commander Ted
Caldari Provisions Caldari State
569
|
Posted - 2013.03.30 23:35:00 -
[9] - Quote
Maybe just engineer barges and industrial ships as vessels that are just as strong in combat as dedicated combat vessels except maybe enough mids for points. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Derath Ellecon
Washburne Holdings Situation: Normal
1239
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Posted - 2013.03.31 00:00:00 -
[10] - Quote
I'm failing to find the problem. Yes they are easy to fit. But they still take up slots. So you seriously gimp the effectiveness of your fit to slap them on. Everything is a tradeoff.
Just fit to catch them anyhow (friends, HIC, deadspace scram) and they should die even faster. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1563
|
Posted - 2013.03.31 00:01:00 -
[11] - Quote
What about scripted hictors?
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mag's
the united Negative Ten.
14645
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Posted - 2013.03.31 00:21:00 -
[12] - Quote
People already gimp their ship with these things and there are counters. I fail to understand the problem. Unless the problem is the failure of the OP, not sure what could help that tbh. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

MystLynx
Garoun Investment Bank Gallente Federation
16
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Posted - 2013.03.31 01:32:00 -
[13] - Quote
Damn, i dont like when my targets are stabbed, but i really dont see any problem with the mod.... Troll idea or...? Bring more points if you know your target is stabbed. |

Industrial Production Toon
Unknown Soldiers Unclaimed.
5
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Posted - 2013.03.31 01:47:00 -
[14] - Quote
Yey its the butt hurt cry post again! People upset that target got away, its game mechanics, it works, get over it, lol. |

Vayn Baxtor
Community for Justice R O G U E
45
|
Posted - 2013.03.31 02:16:00 -
[15] - Quote
Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point.
I understand your idea (hopefully!). You mean so that you can actually see people willing to stay and fight - and perhaps be able to get away with it - if I understood you correctly. Or so that it is not always this "manly men of pvp" actually just staying at range because they do not want to get warp disrupted.
Nonetheless, for that to happen, there still has to be some (negative) adjustments to it, be it a decent trade-off of some sort.
Also, let's not forget that it is very annoying to catch T3 with bubble nullifiers. While this has nothing to do with lowsec (since you can't bubble) it is something to keep in mind. Even more, in 0.0, we'd be actually seeing T3 nullified AND stacking these warp stabs.
Might have to give small tackler ships a base +1 warp disruption so not all is futile.
Personally though, I'd rather see a general raise of HP across the board, so that one does not need to instantly die if tackled. Using tablet, typoes are common and I'm not going to fix them all. |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.31 05:07:00 -
[16] - Quote
DataRunner Attor wrote:Bienator II wrote:Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right? Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore. PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams.
i mean pvp. This includes easy kills. If you think that it is a good idea to add pvp immunity to eve.. i don't think i will be able to convince you that this would kill eve as we know it. If you are an "easy kill" in lowsec its your fault in almost every case, "kid" a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Naomi Knight
Imperial Academy Amarr Empire
239
|
Posted - 2013.03.31 09:58:00 -
[17] - Quote
yes we need moar "in low sec" phrase |

Leslie Chow
Meltdown.
0
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Posted - 2013.03.31 14:37:00 -
[18] - Quote
To any who say warp stabs need more negative effects:
already uses 1 low slot nerfs scan res nerfs tageting range
boom
theres your downsides |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
921
|
Posted - 2013.03.31 15:24:00 -
[19] - Quote
If WCS makes you mad, it's working as intended. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

DataRunner Attor
Independent Confederacy of Worlds
79
|
Posted - 2013.03.31 15:32:00 -
[20] - Quote
Bienator II wrote:DataRunner Attor wrote:Bienator II wrote:Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right? Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore. PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams. i mean pvp. This includes easy kills. If you think that it is a good idea to add pvp immunity to eve.. i don't think i will be able to convince you that this would kill eve as we know it. If you are an "easy kill" in lowsec its your fault in almost every case, "kid"
Oh so then it also my fault for being a not so easy kill by fitting warp stabs and warping away when I see someone that I know I can't beat =)
This is laughable. Welcome to PVP in eve mate, where if someone can predict a hostile actions, then they will either win, or successfully get away, if they successfully got away, then maybe you are doing something wrong, don't choo thing? |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.31 16:56:00 -
[21] - Quote
DataRunner Attor wrote:
Oh so then it also my fault for being a not so easy kill by fitting warp stabs and warping away when I see someone that I know I can't beat =)
This is laughable. Welcome to PVP in eve mate, where if someone can predict a hostile actions, then they will either win, or successfully get away, if they successfully got away, then maybe you are doing something wrong, don't choo think?
you are very naive if you think it would help you. All it would do is to lead to more of your tears about "easy kills" and unfair eve. Since you would not die to an instant locker and a cruiser, you would die to five instant locker tornados, whichdon't giving a **** about your warp core staps. Thats my whole point. A buff to WCS would simply lead to more easy kills and even more tears. Pvp would only work with alpha or numbers. If this is what you want i am sorry. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Arronicus
Shadows of Vorlon The Marmite Collective
483
|
Posted - 2013.03.31 17:35:00 -
[22] - Quote
I agree with Call Rollard, industrial ships should not have any armor, shields, or be able to cloak. This would effectively counter the big industrial problem in eve. Also, Freighters should have industrial-ship hull amounts, so we can solo gank them in a brutix. |

DataRunner Attor
Independent Confederacy of Worlds
83
|
Posted - 2013.03.31 18:15:00 -
[23] - Quote
Bienator II wrote:DataRunner Attor wrote:
Oh so then it also my fault for being a not so easy kill by fitting warp stabs and warping away when I see someone that I know I can't beat =)
This is laughable. Welcome to PVP in eve mate, where if someone can predict a hostile actions, then they will either win, or successfully get away, if they successfully got away, then maybe you are doing something wrong, don't choo think?
you are very naive if you think it would help you. All it would do is to lead to more of your tears about "easy kills" and unfair eve. Since you would not die to an instant locker and a cruiser, you would die to five instant locker tornados, whichdon't giving a **** about your warp core staps. Thats my whole point. A buff to WCS would simply lead to more easy kills and even more tears. Pvp would only work with alpha or numbers. If this is what you want i am sorry.
I've been doing quite a bit of fly time myself. I have lost ships that cost in the hundred millions, I never shed a tear, you know why? Cause I don't fly what I can't buy again. In my time of flying I have seen many things, this includes some of the more famous buffer tanks. These tankers normally don't care much about your alpha damage, and they are not fit for combat, they warp stab the **** out of their systems, and buffer tank the **** out their systems cause they know that if that first volly doesn't kill them, then you will be spending quite some time for your cycle to start anew.
In my unprofessional opinion I would love to see a buff to warp core stabs because as I've said I've done quite abit of flying, I never said that the buff had to be giving +2 instead of just +1 warp stabilization, what I said is it would be nice to see a buff for things when it comes to Bubbles for example. However you yourself freak out, and taking your narrow, limited mind view say. "OOOOHHH, he must of got caught and died, so he here to rage an cry about how weak warp core stabs are." I will say this, I have died before, and all my deaths I can trace back to what I MYSELF did wrong, example, not taking the time to actually set up a good warp in point, or not scouting before using that gate. Maybe you should get off your high horse and take a look around. |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.31 23:27:00 -
[24] - Quote
DataRunner Attor wrote:stuff
i have no clue what you are talking about anymore.
I make it easy for you: gatecamps; what will happen if people won't be able to point targets anymore? Right, they alpha them, warpstabs included. You just transformed one kind of easy kills to an other.
you can fill your low slots with warp stabs and have fun but stabs should not be on combat ships, since if you fight you commit to a fight. Thats how its balanced and why you have those penalties. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
434
|
Posted - 2013.04.01 00:37:00 -
[25] - Quote
Personally, I found that a 1400mm fit Tornado is a good counter to frigates fitted with WCSs. MODULAR DRONES
MORE ORE SHIPS |

Tonto Auri
Vhero' Multipurpose Corp
43
|
Posted - 2013.04.01 00:37:00 -
[26] - Quote
Oh! Another "WHAAA CAREBEARS DONT POP FAST ENOUGH!!!" thread! Precious!
/me relocating tear harvesters closer to the point. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2163
|
Posted - 2013.04.01 00:43:00 -
[27] - Quote
Warp core stabs were originally nerfed because people abused sniper battleships. Warp in at 100... take a few shots... then warp away as soon as the first frigate reaches them at that distance.
As far as WCS creating "better" PVP fits or more interesting tactics... it won't work out that way. All it will do is...
- encourage people to fit multiple warp disrupters/scramblers... --- which will almost mandate the use of ships with mid slots to spare (especially for solo work). --- which will put shield tanking ships at a disadvantage versus some armor tanking ships.
- use more fast tackle than before.
- mandate the use of Heavy Interdictors to catch ships.
- require a gang/fleet to use alpha/gank tactics (more so than now) if the tackle or HICs cannot be scrounged up.
Warp Core Stabs are at a good place rot now. They sufficiently nerf a ship's combat capabilities while allowing it to do whatever non combat role it wishes (because really... if you are fitting WCS to your ship you are not looking for combat... you are looking to avoid it). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.01 19:32:00 -
[28] - Quote
What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.01 19:39:00 -
[29] - Quote
Arronicus wrote:I agree with Call Rollard, industrial ships should not have any armor, shields, or be able to cloak. This would effectively counter the big industrial problem in eve. Also, Freighters should have industrial-ship hull amounts, so we can solo gank them in a brutix.
I never said about industrial ships having no armor or anything :P read what I said again.
Industrial ships should have a CPU bonus to warp core stab uses and Warp core stabs should have more CPU requirments.
I killed a Slicer recently which was apparently AFK only to find the ship had two warp core stabs on the low slot and hardly anything else. So the slicer would have warped away if it was not AFK.
The Slicer was only one of many ships I managed to actually blow up.
Another fight I had was against a Navy comet and an incursus, I scrammed him, fighted him and when he went into hull he just warped away, I went onto the incursus scrammed him and the incursus just warped before I was able to deal damage onto him. 
Warp core stabbed frigs/dessies/cruisers are causing a massive problem for low sec PVP because I can hardly kill anything there anymore solo/or in a small gang. |

Felsusguy
Nuevo Atlas Corporation
41
|
Posted - 2013.04.01 19:40:00 -
[30] - Quote
Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be. How droll. |
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