Pages: 1 2 3 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Call Rollard
Grim Determination Nulli Secunda
30
|
Posted - 2013.03.30 20:55:00 -
[1] - Quote
My note I'd like to write into here is that Warp Core Stabilizers should be nerfed.
Now my note goes towards low sec PVP. In low sec PVP, I've been finding an increasing number of people using warp core stabilizers in low sec. People using faction frigates, cruisers, destroyers. Almost every ship you can think off I've seen using warp core stabs in low sec.
This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs.
My note especially goes towards Frigates, Destroyers and Cruisers.
Warp core stabs are very easy to fit on every ship due to its very low CPU requirments.
What I believe should happen or similarly is to nerf the warp core stabilizers by making the CPU required increased a lot higher than it currently is and giving hauling ships a bonus for warp core stabilizers. Doing his should improve low sec PVP.
Please comment on this suggestion. |

Tiberius Lucianus
Nexus 6 Syndicate
0
|
Posted - 2013.03.30 20:58:00 -
[2] - Quote
Fitting Warpcore Stabilizers should cost nothing |

Drake Doe
SVER True Blood Unclaimed.
101
|
Posted - 2013.03.30 20:58:00 -
[3] - Quote
No ewar counter should have ludicrous requirements |

Nevyn Auscent
Broke Sauce
199
|
Posted - 2013.03.30 21:23:00 -
[4] - Quote
I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point. |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.30 21:28:00 -
[5] - Quote
Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right? a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

DataRunner Attor
Independent Confederacy of Worlds
78
|
Posted - 2013.03.30 21:47:00 -
[6] - Quote
Bienator II wrote:Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right?
Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore.
PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams. |

Bum Shadow
Es and Whizz Hedonistic Imperative
28
|
Posted - 2013.03.30 22:30:00 -
[7] - Quote
Fit another point. Target countered your point with a stab. Counter counter him with more points. |

Loki Feiht
Feiht Family Clan
0
|
Posted - 2013.03.30 23:16:00 -
[8] - Quote
or at least give industrial ships less downsides |

Commander Ted
Caldari Provisions Caldari State
569
|
Posted - 2013.03.30 23:35:00 -
[9] - Quote
Maybe just engineer barges and industrial ships as vessels that are just as strong in combat as dedicated combat vessels except maybe enough mids for points. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Derath Ellecon
Washburne Holdings Situation: Normal
1239
|
Posted - 2013.03.31 00:00:00 -
[10] - Quote
I'm failing to find the problem. Yes they are easy to fit. But they still take up slots. So you seriously gimp the effectiveness of your fit to slap them on. Everything is a tradeoff.
Just fit to catch them anyhow (friends, HIC, deadspace scram) and they should die even faster. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1563
|
Posted - 2013.03.31 00:01:00 -
[11] - Quote
What about scripted hictors?
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mag's
the united Negative Ten.
14645
|
Posted - 2013.03.31 00:21:00 -
[12] - Quote
People already gimp their ship with these things and there are counters. I fail to understand the problem. Unless the problem is the failure of the OP, not sure what could help that tbh. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

MystLynx
Garoun Investment Bank Gallente Federation
16
|
Posted - 2013.03.31 01:32:00 -
[13] - Quote
Damn, i dont like when my targets are stabbed, but i really dont see any problem with the mod.... Troll idea or...? Bring more points if you know your target is stabbed. |

Industrial Production Toon
Unknown Soldiers Unclaimed.
5
|
Posted - 2013.03.31 01:47:00 -
[14] - Quote
Yey its the butt hurt cry post again! People upset that target got away, its game mechanics, it works, get over it, lol. |

Vayn Baxtor
Community for Justice R O G U E
45
|
Posted - 2013.03.31 02:16:00 -
[15] - Quote
Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point.
I understand your idea (hopefully!). You mean so that you can actually see people willing to stay and fight - and perhaps be able to get away with it - if I understood you correctly. Or so that it is not always this "manly men of pvp" actually just staying at range because they do not want to get warp disrupted.
Nonetheless, for that to happen, there still has to be some (negative) adjustments to it, be it a decent trade-off of some sort.
Also, let's not forget that it is very annoying to catch T3 with bubble nullifiers. While this has nothing to do with lowsec (since you can't bubble) it is something to keep in mind. Even more, in 0.0, we'd be actually seeing T3 nullified AND stacking these warp stabs.
Might have to give small tackler ships a base +1 warp disruption so not all is futile.
Personally though, I'd rather see a general raise of HP across the board, so that one does not need to instantly die if tackled. Using tablet, typoes are common and I'm not going to fix them all. |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.31 05:07:00 -
[16] - Quote
DataRunner Attor wrote:Bienator II wrote:Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right? Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore. PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams.
i mean pvp. This includes easy kills. If you think that it is a good idea to add pvp immunity to eve.. i don't think i will be able to convince you that this would kill eve as we know it. If you are an "easy kill" in lowsec its your fault in almost every case, "kid" a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Naomi Knight
Imperial Academy Amarr Empire
239
|
Posted - 2013.03.31 09:58:00 -
[17] - Quote
yes we need moar "in low sec" phrase |

Leslie Chow
Meltdown.
0
|
Posted - 2013.03.31 14:37:00 -
[18] - Quote
To any who say warp stabs need more negative effects:
already uses 1 low slot nerfs scan res nerfs tageting range
boom
theres your downsides |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
921
|
Posted - 2013.03.31 15:24:00 -
[19] - Quote
If WCS makes you mad, it's working as intended. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

DataRunner Attor
Independent Confederacy of Worlds
79
|
Posted - 2013.03.31 15:32:00 -
[20] - Quote
Bienator II wrote:DataRunner Attor wrote:Bienator II wrote:Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it. so you want to kill off small and solo pvp entirely? All you need is alpha or numbers right? Question, PVP or easy kills? If you buff warp core stabs, it will mean your easy kills will no longer be so easy anymore. PVP stands for player vs player mate, and they are vsing you by having the ability to retreat, to run away, or what ever you kids call it now adays, if you want to counter a Stab ship, fit more points or scrams. i mean pvp. This includes easy kills. If you think that it is a good idea to add pvp immunity to eve.. i don't think i will be able to convince you that this would kill eve as we know it. If you are an "easy kill" in lowsec its your fault in almost every case, "kid"
Oh so then it also my fault for being a not so easy kill by fitting warp stabs and warping away when I see someone that I know I can't beat =)
This is laughable. Welcome to PVP in eve mate, where if someone can predict a hostile actions, then they will either win, or successfully get away, if they successfully got away, then maybe you are doing something wrong, don't choo thing? |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.31 16:56:00 -
[21] - Quote
DataRunner Attor wrote:
Oh so then it also my fault for being a not so easy kill by fitting warp stabs and warping away when I see someone that I know I can't beat =)
This is laughable. Welcome to PVP in eve mate, where if someone can predict a hostile actions, then they will either win, or successfully get away, if they successfully got away, then maybe you are doing something wrong, don't choo think?
you are very naive if you think it would help you. All it would do is to lead to more of your tears about "easy kills" and unfair eve. Since you would not die to an instant locker and a cruiser, you would die to five instant locker tornados, whichdon't giving a **** about your warp core staps. Thats my whole point. A buff to WCS would simply lead to more easy kills and even more tears. Pvp would only work with alpha or numbers. If this is what you want i am sorry. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Arronicus
Shadows of Vorlon The Marmite Collective
483
|
Posted - 2013.03.31 17:35:00 -
[22] - Quote
I agree with Call Rollard, industrial ships should not have any armor, shields, or be able to cloak. This would effectively counter the big industrial problem in eve. Also, Freighters should have industrial-ship hull amounts, so we can solo gank them in a brutix. |

DataRunner Attor
Independent Confederacy of Worlds
83
|
Posted - 2013.03.31 18:15:00 -
[23] - Quote
Bienator II wrote:DataRunner Attor wrote:
Oh so then it also my fault for being a not so easy kill by fitting warp stabs and warping away when I see someone that I know I can't beat =)
This is laughable. Welcome to PVP in eve mate, where if someone can predict a hostile actions, then they will either win, or successfully get away, if they successfully got away, then maybe you are doing something wrong, don't choo think?
you are very naive if you think it would help you. All it would do is to lead to more of your tears about "easy kills" and unfair eve. Since you would not die to an instant locker and a cruiser, you would die to five instant locker tornados, whichdon't giving a **** about your warp core staps. Thats my whole point. A buff to WCS would simply lead to more easy kills and even more tears. Pvp would only work with alpha or numbers. If this is what you want i am sorry.
I've been doing quite a bit of fly time myself. I have lost ships that cost in the hundred millions, I never shed a tear, you know why? Cause I don't fly what I can't buy again. In my time of flying I have seen many things, this includes some of the more famous buffer tanks. These tankers normally don't care much about your alpha damage, and they are not fit for combat, they warp stab the **** out of their systems, and buffer tank the **** out their systems cause they know that if that first volly doesn't kill them, then you will be spending quite some time for your cycle to start anew.
In my unprofessional opinion I would love to see a buff to warp core stabs because as I've said I've done quite abit of flying, I never said that the buff had to be giving +2 instead of just +1 warp stabilization, what I said is it would be nice to see a buff for things when it comes to Bubbles for example. However you yourself freak out, and taking your narrow, limited mind view say. "OOOOHHH, he must of got caught and died, so he here to rage an cry about how weak warp core stabs are." I will say this, I have died before, and all my deaths I can trace back to what I MYSELF did wrong, example, not taking the time to actually set up a good warp in point, or not scouting before using that gate. Maybe you should get off your high horse and take a look around. |

Bienator II
madmen of the skies
1623
|
Posted - 2013.03.31 23:27:00 -
[24] - Quote
DataRunner Attor wrote:stuff
i have no clue what you are talking about anymore.
I make it easy for you: gatecamps; what will happen if people won't be able to point targets anymore? Right, they alpha them, warpstabs included. You just transformed one kind of easy kills to an other.
you can fill your low slots with warp stabs and have fun but stabs should not be on combat ships, since if you fight you commit to a fight. Thats how its balanced and why you have those penalties. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
434
|
Posted - 2013.04.01 00:37:00 -
[25] - Quote
Personally, I found that a 1400mm fit Tornado is a good counter to frigates fitted with WCSs. MODULAR DRONES
MORE ORE SHIPS |

Tonto Auri
Vhero' Multipurpose Corp
43
|
Posted - 2013.04.01 00:37:00 -
[26] - Quote
Oh! Another "WHAAA CAREBEARS DONT POP FAST ENOUGH!!!" thread! Precious!
/me relocating tear harvesters closer to the point. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2163
|
Posted - 2013.04.01 00:43:00 -
[27] - Quote
Warp core stabs were originally nerfed because people abused sniper battleships. Warp in at 100... take a few shots... then warp away as soon as the first frigate reaches them at that distance.
As far as WCS creating "better" PVP fits or more interesting tactics... it won't work out that way. All it will do is...
- encourage people to fit multiple warp disrupters/scramblers... --- which will almost mandate the use of ships with mid slots to spare (especially for solo work). --- which will put shield tanking ships at a disadvantage versus some armor tanking ships.
- use more fast tackle than before.
- mandate the use of Heavy Interdictors to catch ships.
- require a gang/fleet to use alpha/gank tactics (more so than now) if the tackle or HICs cannot be scrounged up.
Warp Core Stabs are at a good place rot now. They sufficiently nerf a ship's combat capabilities while allowing it to do whatever non combat role it wishes (because really... if you are fitting WCS to your ship you are not looking for combat... you are looking to avoid it). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.01 19:32:00 -
[28] - Quote
What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.01 19:39:00 -
[29] - Quote
Arronicus wrote:I agree with Call Rollard, industrial ships should not have any armor, shields, or be able to cloak. This would effectively counter the big industrial problem in eve. Also, Freighters should have industrial-ship hull amounts, so we can solo gank them in a brutix.
I never said about industrial ships having no armor or anything :P read what I said again.
Industrial ships should have a CPU bonus to warp core stab uses and Warp core stabs should have more CPU requirments.
I killed a Slicer recently which was apparently AFK only to find the ship had two warp core stabs on the low slot and hardly anything else. So the slicer would have warped away if it was not AFK.
The Slicer was only one of many ships I managed to actually blow up.
Another fight I had was against a Navy comet and an incursus, I scrammed him, fighted him and when he went into hull he just warped away, I went onto the incursus scrammed him and the incursus just warped before I was able to deal damage onto him. 
Warp core stabbed frigs/dessies/cruisers are causing a massive problem for low sec PVP because I can hardly kill anything there anymore solo/or in a small gang. |

Felsusguy
Nuevo Atlas Corporation
41
|
Posted - 2013.04.01 19:40:00 -
[30] - Quote
Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be. How droll. |

Aliventi
Burning Napalm Northern Coalition.
38
|
Posted - 2013.04.01 19:44:00 -
[31] - Quote
Allow interdiction bubbles in Lowsec. Problem solved. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1568
|
Posted - 2013.04.01 19:45:00 -
[32] - Quote
Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. Here is something you need to understand, that you seem to be missing.
The hunters cannot afford to be too successful.
Unlike in a natural ecosystem, killing the target does not necessarily result in a loss to the system. The player simply loses a ship, and has the ability to reship and resume. (assuming they have the means and the desire to do so)
The problem is, however, that the player must still believe they will not be stopped, or otherwise lose, before achieving the goal they intend. The more often they do get stopped, the more likely they will stop doing whatever risky activity resulted in this.
If the better players are avoiding you, but you still catch the clumsy or the less prepared, your game might be sustainable. If you start reliably catching the better players, and others do as well, it won't be too long before they try something different.
Noone plays a game they cannot win. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.01 19:48:00 -
[33] - Quote
Felsusguy wrote:Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be.
So do lots of people flying navy comets in FW space. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1568
|
Posted - 2013.04.01 20:06:00 -
[34] - Quote
Call Rollard wrote:Felsusguy wrote:A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be. So do lots of people flying navy comets in FW space. Besides not being there to be shot at in the first place, how do they beat you and stay alive without using these stabs?
This method needs to be more desirable than not being there, in order to be chosen by the pilots you want to hunt. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Felsusguy
Nuevo Atlas Corporation
41
|
Posted - 2013.04.01 20:37:00 -
[35] - Quote
Call Rollard wrote:Felsusguy wrote:Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be. So do lots of people flying navy comets in FW space. With four warp core stabilizers, a person with otherwise perfect skills in a Navy Comet has a targeting range of 10.9km and requires over 10 seconds to lock onto a standard frigate. Further more, warp core stabilizers are actually pretty CPU intensive, and use at the least 24 CPU each (Tech 2 warp core stabilizers use 35 CPU each). Considering that four of them would 96 CPU, which is more than half of the Navy Comet's CPU (base CPU +25% for Electronics V), and most medium slot items use a large amount of CPU as well, they would be so bad at PVP for their cost that they should no longer be considered a PVP ship. How droll. |

Buzzmong
Aliastra Gallente Federation
253
|
Posted - 2013.04.02 00:01:00 -
[36] - Quote
Woah, a "nerf WCS" thread.
It's like I've stepped back to ~2006. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.02 03:35:00 -
[37] - Quote
Felsusguy wrote:Call Rollard wrote:Felsusguy wrote:Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be. So do lots of people flying navy comets in FW space. With four warp core stabilizers, a person with otherwise perfect skills in a Navy Comet has a targeting range of 10.9km and requires over 10 seconds to lock onto a standard frigate. Further more, warp core stabilizers are actually pretty CPU intensive, and use at the least 24 CPU each (Tech 2 warp core stabilizers use 35 CPU each). Considering that four of them would 96 CPU, which is more than half of the Navy Comet's CPU (base CPU +25% for Electronics V), and most medium slot items use a large amount of CPU as well, they would be so bad at PVP for their cost that they should no longer be considered a PVP ship.
If people PVP and get into a fight and lose, they have lose their ship its simple.
Having warp core stabs is escaping a fight you lose.
I've seen people trying to fight, only to find they are losing and warp away being scrammed by a gang and just warp away in hull. |

Zan Shiro
Alternative Enterprises
120
|
Posted - 2013.04.02 04:45:00 -
[38] - Quote
Call Rollard wrote:The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP.
No, they are doing pve for the night and looking for an out if pvp comes out. It be the same as if heading out in 0.0 (yet another pvp centric area of the game) in a ratter aligned to a safe pos seconds after landing on a belt/in a plex room all night long. Or the carrier with the ohh crap, gtfo now cyno frig on standby for when local picks up non blues.
Part of pvp is knowing when not to fight. Pvp'ing in a pve ship usually a textbook case of this. Dying like a muppet when various things are in place to avoid lost causes is not pvp...its being an idiot. Especially when out pve'ing for the night., Already at a fit disadvantage. The tank probably is rat/npc spec'd....2 resists should be real high, 2 should be real low. Smart attacker if possible ofc runs ammo for the latter.
Want the person trying to avoid pvp, gonna have to work harder for the kill. May as well get used to this, hunting down pve'rs in wh's and 0.0 has its own pita factors involved as well. |

Sen Fey
Yard Industries
0
|
Posted - 2013.04.02 09:05:00 -
[39] - Quote
Call Rollard wrote:[quote=Arronicus]The Slicer was only one of many ships I managed to actually blow up.
With so many Kills you say you've done, obviously WCS aren't killing PvP in Lowsec as you stated in the post just before.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
708
|
Posted - 2013.04.02 13:48:00 -
[40] - Quote
Call Rollard wrote:This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs
What really ruins low sec pvp is how inhabitants react at the single vision of neutrals in local, not warp core stabilizers that are one of the very few tools players can use to actually go there and do something.
You guys make low sec the wasteland it is, you get what you deserve, don't blaim modules for your behavior. *removed inappropriate ASCII art signature* - CCP Eterne |

Kagura Nikon
Mentally Assured Destruction Whores in space
57
|
Posted - 2013.04.02 15:06:00 -
[41] - Quote
Nevyn Auscent wrote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point.
Used to be like that years ago. But there were too many vagabonds with 2 stabs around and people whined too much of them |

Tonto Auri
Vhero' Multipurpose Corp
48
|
Posted - 2013.04.02 15:34:00 -
[42] - Quote
ShahFluffers wrote:which will put shield tanking ships at a disadvantage versus some armor tanking ships. But... but... but, that's GREAT! MAGNIFICIENT! Almost spectacular! Finally we will see some armor tank in PvP!... .... ..... aww, what a dream it was :'( |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.02 21:10:00 -
[43] - Quote
Sergeant Acht Scultz wrote:Call Rollard wrote:This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs What really ruins low sec pvp is how inhabitants react at the single vision of neutrals in local, not warp core stabilizers that are one of the very few tools players can use to actually go there and do something. You guys make low sec the wasteland it is, you get what you deserve, don't blaim modules for your behavior.
People ignore the local. Its only until you warp in and engage them, they also engage and fight. Until they hit hull and warp away. |

seth Hendar
I love you miners
34
|
Posted - 2013.04.03 08:46:00 -
[44] - Quote
MystLynx wrote:Damn, i dont like when my targets are stabbed, but i really dont see any problem with the mod.... Troll idea or...? Bring more points if you know your target is stabbed. same here, i don't like it, but it is balanced
the guy who fitted it made a choice, the ability to escape, vs tank or dps.
yes, more and more ppl are using them, but they just used a game mechanic to counter yours, why not using another game mechanics to, in your turn, counter them?
that's what i did, i bought a phobos, some corpmates bought faction points etc....
working as intended, balanced, no issue with that mod |

seth Hendar
I love you miners
34
|
Posted - 2013.04.03 09:01:00 -
[45] - Quote
also i would have a good thought about things:
some of you are noticing that, more and more often, some target are getting away during fight while pointed.
with all the logic and knowledge of a pvp player, you are assuming they fitted enought wcs to get rid of your point(s).
for some of them, it might be right but what if they did NOT?
seeing the very same trend you did in lowsec pvp, we took mesures to counter it, yet to almost no avail, why?
because more and more often, some ship are able to warp even when a point is landed on them, while they shall not have been permitted to.
the server doesn't get the point event, while it is reported client side.
i'm not talking about ppl getting away after 20sec within a fight, bt those who magically warp when pointed at the start of a fight
recent examples, a pod scramed warped out, a shuttle pointed warped out, a rupture evaded a gate camp while pointed by 2 ppl, get alphaed next gate, fitting was not wcs, several thorax / vexor evaded HIC scripted point (HIC is a triple sebo phobos)
in each of thoses, the log shows the point landed, triggering the corresponding events (sentrys / SS loss etc...) BUT was not recorded as "preventing the warp"
i think this is related to a latency issue server side, as we have all noticed recently, many things take longer than usual, and "pointing" is no exception |

Kagura Nikon
Mentally Assured Destruction Whores in space
57
|
Posted - 2013.04.03 10:55:00 -
[46] - Quote
seth Hendar wrote:also i would have a good thought about things:
some of you are noticing that, more and more often, some target are getting away during fight while pointed.
with all the logic and knowledge of a pvp player, you are assuming they fitted enought wcs to get rid of your point(s).
for some of them, it might be right but what if they did NOT?
seeing the very same trend you did in lowsec pvp, we took mesures to counter it, yet to almost no avail, why?
because more and more often, some ship are able to warp even when a point is landed on them, while they shall not have been permitted to.
the server doesn't get the point event, while it is reported client side.
i'm not talking about ppl getting away after 20sec within a fight, bt those who magically warp when pointed at the start of a fight
recent examples, a pod scramed warped out, a shuttle pointed warped out, a rupture evaded a gate camp while pointed by 2 ppl, get alphaed next gate, fitting was not wcs, several thorax / vexor evaded HIC scripted point (HIC is a triple sebo phobos)
in each of thoses, the log shows the point landed, triggering the corresponding events (sentrys / SS loss etc...) BUT was not recorded as "preventing the warp" (all other conditions were OK, range etc....)
i think this is related to a latency issue server side, as we have all noticed recently, many things take longer than usual, and "pointing" is no exception.
now, one would say i have a bad connection / luck, maybe.
but:
1- this trend is noticed alliance wide, by all the pvp players (400+), across the world (mainly US / EU, some in Oceania / Asia) 2- happen almost only when server load is at the top (15h-22h) 3- doesn't happen on test server (because load is minimal?)
Well try to simulate with friends of yours, fraps it an send to CCP. If that trully happens is a grivious bug that needs to be fixed. |

Andreus Ixiris
Mixed Metaphor
2377
|
Posted - 2013.04.03 11:23:00 -
[47] - Quote
Warp stabs already take up a low slot each (effectively meaning you can't fit an armour tank on a stabbed ship if you also want to be able to do damage) and noticably gimp your targetting speed and range. If anything, the penalties should be lower - no other e-war counter in the game puts you at such a disadvantage. Mane 614
|

seth Hendar
I love you miners
34
|
Posted - 2013.04.03 13:05:00 -
[48] - Quote
Kagura Nikon wrote:seth Hendar wrote:also i would have a good thought about things:
some of you are noticing that, more and more often, some target are getting away during fight while pointed.
with all the logic and knowledge of a pvp player, you are assuming they fitted enought wcs to get rid of your point(s).
for some of them, it might be right but what if they did NOT?
seeing the very same trend you did in lowsec pvp, we took mesures to counter it, yet to almost no avail, why?
because more and more often, some ship are able to warp even when a point is landed on them, while they shall not have been permitted to.
the server doesn't get the point event, while it is reported client side.
i'm not talking about ppl getting away after 20sec within a fight, bt those who magically warp when pointed at the start of a fight
recent examples, a pod scramed warped out, a shuttle pointed warped out, a rupture evaded a gate camp while pointed by 2 ppl, get alphaed next gate, fitting was not wcs, several thorax / vexor evaded HIC scripted point (HIC is a triple sebo phobos)
in each of thoses, the log shows the point landed, triggering the corresponding events (sentrys / SS loss etc...) BUT was not recorded as "preventing the warp" (all other conditions were OK, range etc....)
i think this is related to a latency issue server side, as we have all noticed recently, many things take longer than usual, and "pointing" is no exception.
now, one would say i have a bad connection / luck, maybe.
but:
1- this trend is noticed alliance wide, by all the pvp players (400+), across the world (mainly US / EU, some in Oceania / Asia) 2- happen almost only when server load is at the top (15h-22h) 3- doesn't happen on test server (because load is minimal?) Well try to simulate with friends of yours, fraps it an send to CCP. If that trully happens is a grivious bug that needs to be fixed.
we are trying ATM to get it caught on tape, but from past experience, CCP will answer, as always, that this is "client side lag" 
and yes, it unfortunately happen, like all the other related bugs like commands taking ages to be recognized (stop ship, docking, warping etc.....)
last week i wing warped around 10 nano fitted vaga who were already all aligned, half of them needed around 5 extra second to initiate warp (warp message was sent as usual, but they remained "stuck" displaying warpin, not moving).
or the 5 seconds delay between the moment you land, and you can start locking tgt (5 sec between you resumed displaying speed instead of warping, and you actually can lock something, during this delay, you are fully lockable tho...), i'm still hearing logi's bitchin' about it.....
this is hapening so much lately i start having corpmate questionning about this game's worth playing (we are pvp oriented, and when you have all thoses again and again, loosing ships about it, CCP telling you they cannot refund cause "log show nothing abnormal", this is unederstandable) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
714
|
Posted - 2013.04.03 17:25:00 -
[49] - Quote
Call Rollard wrote:Sergeant Acht Scultz wrote:Call Rollard wrote:This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs What really ruins low sec pvp is how inhabitants react at the single vision of neutrals in local, not warp core stabilizers that are one of the very few tools players can use to actually go there and do something. You guys make low sec the wasteland it is, you get what you deserve, don't blaim modules for your behavior. People ignore the local. Its only until you warp in and engage them, they also engage and fight. Until they hit hull and warp away.
Well in this case it's fair game, each one wants the kill but not die. Using in game tools to achieve personal goals are intended game play. I remember someone in GD just moaning at levels I've never seen before about DCU II and the fact it's a great pvp module specially for armor ships, the guy was just mad about it.
This warp core stabilizers is exactly the same thing. There are tools to prevent this or at least get a high chance to prevent this like 3 point scrams in case the guy is just 2 WCS fit, alpha strikes or high dps fits and overheat.
The module it self is not a problem, it's how players use them that might interfere in some aspects of pvp but there are counters to this including fly with other players with tackle. Lost a stab/null T3 once vs a gang that made it to target and point me several times, I lost my game they won theirs, it's a fair game I just got outsmarted/played, nothing wrong and nothing to fuss about. *removed inappropriate ASCII art signature* - CCP Eterne |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.05 01:09:00 -
[50] - Quote
Sergeant Acht Scultz wrote:Call Rollard wrote:Sergeant Acht Scultz wrote:Call Rollard wrote:This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs What really ruins low sec pvp is how inhabitants react at the single vision of neutrals in local, not warp core stabilizers that are one of the very few tools players can use to actually go there and do something. You guys make low sec the wasteland it is, you get what you deserve, don't blaim modules for your behavior. People ignore the local. Its only until you warp in and engage them, they also engage and fight. Until they hit hull and warp away. Well in this case it's fair game, each one wants the kill but not die. Using in game tools to achieve personal goals are intended game play. I remember someone in GD just moaning at levels I've never seen before about DCU II and the fact it's a great pvp module specially for armor ships, the guy was just mad about it. This warp core stabilizers is exactly the same thing. There are tools to prevent this or at least get a high chance to prevent this like 3 point scrams in case the guy is just 2 WCS fit, alpha strikes or high dps fits and overheat. The module it self is not a problem, it's how players use them that might interfere in some aspects of pvp but there are counters to this including fly with other players with tackle. Lost a stab/null T3 once vs a gang that made it to target and point me several times, I lost my game they won theirs, it's a fair game I just got outsmarted/played, nothing wrong and nothing to fuss about.
I wasn't talking about 5-15 sized gangs. I'm saying solo/very small gang PVP (1-5)
PVP is becoming impossible in 1-5 sized gangs in low sec due to warp core stabilizers, your gang gets a point/scram on the enemy gang. Your friends come and the entire gang warps away. |

Blue 101
Ammo Delivery
0
|
Posted - 2013.04.05 01:46:00 -
[51] - Quote
seth Hendar wrote:also i would have a good thought about things:
some of you are noticing that, more and more often, some target are getting away during fight while pointed.
with all the logic and knowledge of a pvp player, you are assuming they fitted enought wcs to get rid of your point(s).
for some of them, it might be right but what if they did NOT?
seeing the very same trend you did in lowsec pvp, we took mesures to counter it, yet to almost no avail, why?
because more and more often, some ship are able to warp even when a point is landed on them, while they shall not have been permitted to.
the server doesn't get the point event, while it is reported client side.
i'm not talking about ppl getting away after 20sec within a fight, bt those who magically warp when pointed at the start of a fight
recent examples, a pod scramed warped out, a shuttle pointed warped out, a rupture evaded a gate camp while pointed by 2 ppl, get alphaed next gate, fitting was not wcs, several thorax / vexor evaded HIC scripted point (HIC is a triple sebo phobos)
in each of thoses, the log shows the point landed, triggering the corresponding events (sentrys / SS loss etc...) BUT was not recorded as "preventing the warp" (all other conditions were OK, range etc....)
i think this is related to a latency issue server side, as we have all noticed recently, many things take longer than usual, and "pointing" is no exception.
now, one would say i have a bad connection / luck, maybe.
but:
1- this trend is noticed alliance wide, by all the pvp players (400+), across the world (mainly US / EU, some in Oceania / Asia) 2- happen almost only when server load is at the top (15h-22h) 3- doesn't happen on test server (because load is minimal?)
I have suffer this with my other character lot of times, even managed to record with fraps one ship pointed with a HIC jumping after the message "xxx is warp scrambling yyy", we think its due server lag plus the deficient internet service in our country. And its infuriating as hell.
Not english native speaker, please forgive any posible mistakes. |

Rebel Witch
Rogue Clones Yulai Federation
10
|
Posted - 2013.04.05 02:01:00 -
[52] - Quote
bad idea
a few years ago warp core stabs were nerfed so that you needed two to stop from being scrambled, it use to be you just needed one.
So now this thread wants to .....why dont you just say "CCP make warp core stabs go away pleez" because that is essentially all you want is easy kills and no options for those who dont want to fight. |

Valkyri Peacekeeper
Pilipino Corp WHY so Seri0Us
0
|
Posted - 2013.04.09 12:55:00 -
[53] - Quote
whoop dee do... i never thought even pvp'ers whined boohoo if no-killmail-served by mommy...
BooHoo
Eve is about using your mind when playing...not just expect a Hand of God method that smears WIN for you all the time. |

Kahega Amielden
Rifterlings Point Blank Alliance
687
|
Posted - 2013.04.09 13:04:00 -
[54] - Quote
Quote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point.
...And how exactly would any solo pilot ever kill anything when it can just warp away? |

GeeShizzle MacCloud
308
|
Posted - 2013.04.09 13:11:00 -
[55] - Quote
TL;DR
stop bitching and moaning fly with friends (it is an MMO after all) Script your HIC's drop a mid on other ships and fit remote sebos to boost your HIC
= recieve bacon and tears in local. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1610
|
Posted - 2013.04.09 13:17:00 -
[56] - Quote
Kahega Amielden wrote:Quote:I'd go the other way, 'buff' Warp core stabs by reducing or removing their horrible downsides, making them more common. Then people will get used to the idea that you need 2 or 3 points often on a target to hold it, people will be more confident to roam solo since they can have sensible fits which include a stab or two, & this 'I can't solo lock down a ship so it's OP' expectation/mentality will go away because Warp Core stabs aren't fail PvP fits at that point.
...And how exactly would any solo pilot ever kill anything when it can just warp away? Why should a tactic like pointing not have some form of effective counter, especially considering the higher level of preparation demanded to use it?
Consider: 0. Target determines fight to be unwinnable. Chooses to escape. 1. Attacker decides to use a point to prevent fleeing target. 2. Target anticipates a point, and fits a stab to counter. Possible multiple stabs if more points need to be countered. 3. Attacker either gets specialty ship, (or gets friends), to help overwhelm that stab.
They took their game to the next level, mounting that stab.
If you want to complain that the game is cheating by ignoring warp commands or point effects, that is one thing, but don't complain about defenses and tactics short of that when the means to fight them already exists. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Call Rollard
Grim Determination Nulli Secunda
34
|
Posted - 2013.04.09 13:49:00 -
[57] - Quote
GeeShizzle MacCloud wrote:TL;DR
stop bitching and moaning fly with friends (it is an MMO after all) Script your HIC's drop a mid on other ships and fit remote sebos to boost your HIC
= recieve bacon and tears in local.
If you actually read what I said, even if you fly with friends its still a problem, I am talking about 2-4 people.
HIC's are slow and expensive ships, if you wanted to roam into FW complexes in low sec, you wouldn't be able to take a HIC in. |

GeeShizzle MacCloud
311
|
Posted - 2013.04.09 14:22:00 -
[58] - Quote
Call Rollard wrote:GeeShizzle MacCloud wrote:TL;DR
stop bitching and moaning fly with friends (it is an MMO after all) Script your HIC's drop a mid on other ships and fit remote sebos to boost your HIC
= recieve bacon and tears in local. If you actually read what I said, even if you fly with friends its still a problem, I am talking about 2-4 people. HIC's are slow and expensive ships, if you wanted to roam into FW complexes in low sec, you wouldn't be able to take a HIC in.
dual faction scram on an arazu will cover it, most people wont fit more than 3 wcs's and faction scrams have 2 point strength, some even have 3!
learn to play, dont learn to cry harder. |

Call Rollard
Grim Determination Nulli Secunda
34
|
Posted - 2013.04.09 14:55:00 -
[59] - Quote
GeeShizzle MacCloud wrote:Call Rollard wrote:GeeShizzle MacCloud wrote:TL;DR
stop bitching and moaning fly with friends (it is an MMO after all) Script your HIC's drop a mid on other ships and fit remote sebos to boost your HIC
= recieve bacon and tears in local. If you actually read what I said, even if you fly with friends its still a problem, I am talking about 2-4 people. HIC's are slow and expensive ships, if you wanted to roam into FW complexes in low sec, you wouldn't be able to take a HIC in. dual faction scram on an arazu will cover it, most people wont fit more than 3 wcs's and faction scrams have 2 point strength, some even have 3! learn to play, dont learn to cry harder.
Arazu can not fit in FW complexes once again I can say. I'm talking about Frigates, dessies and cruisers. Primairly Dessies and Frigates are the issue. |

GeeShizzle MacCloud
313
|
Posted - 2013.04.09 15:02:00 -
[60] - Quote
Call Rollard wrote:GeeShizzle MacCloud wrote:Call Rollard wrote:GeeShizzle MacCloud wrote:TL;DR
stop bitching and moaning fly with friends (it is an MMO after all) Script your HIC's drop a mid on other ships and fit remote sebos to boost your HIC
= recieve bacon and tears in local. If you actually read what I said, even if you fly with friends its still a problem, I am talking about 2-4 people. HIC's are slow and expensive ships, if you wanted to roam into FW complexes in low sec, you wouldn't be able to take a HIC in. dual faction scram on an arazu will cover it, most people wont fit more than 3 wcs's and faction scrams have 2 point strength, some even have 3! learn to play, dont learn to cry harder. Arazu can not fit in FW complexes once again I can say. I'm talking about Frigates, dessies and cruisers. Primairly Dessies and Frigates are the issue.
http://wiki.eveonline.com/en/wiki/Keres hero tank it and put 4 points on it + sig amps
seriously i shouldnt be giving pvp advice in a thread in F&I.
but essentially what you want is to change a well used and balanced mod so that your fail form of pvp isnt as fail. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1616
|
Posted - 2013.04.09 15:03:00 -
[61] - Quote
Call Rollard wrote:Arazu can not fit in FW complexes once again I can say. I'm talking about Frigates, dessies and cruisers. Primairly Dessies and Frigates are the issue. You also cannot shoot them if either of you are logged off, sitting in an outpost, or a POS.
You need to look for opportunities, and if the circumstances give them an advantage, maybe there is a reason for it.
Would you suggest they are not making a sacrifice to fit a ship this way too? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lithorn
The Dark Tribe
20
|
Posted - 2013.04.09 19:02:00 -
[62] - Quote
MystLynx wrote:Damn, i dont like when my targets are stabbed, but i really dont see any problem with the mod.... Troll idea or...? Bring more points if you know your target is stabbed. Definitely troll post, plenty of counters for it exist already. If there is anything useful to come out of this troll post consider the following: The penalties for the module don't really make much sense, I think the module deserves some re-tooling. Consider making the T2 have less penalties and the T1 have very big penalties, extend the training time to make up for the gap in penalty so that there is a sensible pay-off to training for the T2. The T2 module really isn't any better than the T1, so there is no incentive to use the better module. I was always disappointed in the T2 warp stab when I saw the differences. |

Octoven
Phoenix Productions Headshot Gaming
65
|
Posted - 2013.04.09 21:52:00 -
[63] - Quote
Call Rollard wrote:My note I'd like to write into here is that Warp Core Stabilizers should be nerfed.
Now my note goes towards low sec PVP. In low sec PVP, I've been finding an increasing number of people using warp core stabilizers in low sec. People using faction frigates, cruisers, destroyers. Almost every ship you can think off I've seen using warp core stabs in low sec.
This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs.
My note especially goes towards Frigates, Destroyers and Cruisers.
Warp core stabs are very easy to fit on every ship due to its very low CPU requirments.
What I believe should happen or similarly is to nerf the warp core stabilizers by making the CPU required increased a lot higher than it currently is and giving hauling ships a bonus for warp core stabilizers. Doing his should improve low sec PVP.
Please comment on this suggestion.
Your logic is flawed. People who use warp stabs are giving up something in the process. If you are a shield tank you are giving up your weapon upgrades, if you are armor tanked you are giving up your entire tank, and if you are hauling stuff, you are giving up cargo space. Furthermore, you are losing 50% targeting range and scan res. In theory if you are competent enough, you should be able to lock them and kill them before they can even return the lock....but yes I can see how warp stabs are OPed *INSERT SARCASM*
The overall penalties for using a stab more then make up for the gains of it. The fitting of the item is irrelevant. I should point out the fit requires 30 CPU...which is a standard CPU requirement of a medium shield extender module. It sounds to me like you just do not know what you are doing. I suggest using a Heavy Interdictior with a script to infinite point them, trust me, no amount of stabs will save them from that. |

Naomi Knight
Imperial Academy Amarr Empire
252
|
Posted - 2013.04.09 22:19:00 -
[64] - Quote
Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. whohoho you need 4 frigs that means target has 3+ wcs --> not pvp ship at all , you just want to easy duck shooting , go shoot some npc-s they dont warp away |

Naomi Knight
Imperial Academy Amarr Empire
252
|
Posted - 2013.04.09 22:21:00 -
[65] - Quote
Hakan MacTrew wrote:Personally, I found that a 1400mm fit Tornado is a good counter to frigates fitted with WCSs. ah another winmatar fanboy , no wonder you like the new t1 bs balance....
|

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
61
|
Posted - 2013.04.10 12:48:00 -
[66] - Quote
WC stabs working as intended. No changes needed since there isn't a problem. With a WC stab on, you pretty much are a threat to no one (especially if it is 2 or more of them). Yes having targets with WC on sucks but it is just part of the game. Adjust and prosper!! |
|
|
Pages: 1 2 3 :: [one page] |